| void OnC2Removed(APlacedC2Explosive* C2) | NativeEvent+1 flags | | 0x08 |
| void OnC2Detonated(APlacedC2Explosive* C2) | NativeEvent+1 flags | | 0x08 |
| FRotator GetPlacementRotation(const FHitResult& TraceHit) | NativeEvent+1 flags | | 0x100 |
| FVector GetPlacementLocation(const FHitResult& TraceHit) | NativeEvent+1 flags | | 0x100 |
| bool CanPlaceC2OnNow(APlayerCharacter* C2Owner, AC2Explosive* C2, const FHitResult& Hit) | NativeEvent+1 flags | | 0xF9 |
| void C2StopPlacement(AC2Explosive* C2) | NativeEvent+1 flags | | 0x08 |
| void C2StartPlacement(AC2Explosive* C2) | NativeEvent+1 flags | | 0x08 |