| void WeakenAllEnemiesToLowHealth() | FinalNative+1 flags | | 0x00 |
| void ToggleVSync() | FinalNative+1 flags | | 0x00 |
| void ToggleThreatRoomNames() | FinalNative+1 flags | | 0x00 |
| void ToggleThreatPoints() | FinalNative+1 flags | | 0x00 |
| void ToggleThreatOctree() | FinalNative+1 flags | | 0x00 |
| void ToggleSwatMovement() | FinalNative+1 flags | | 0x00 |
| void ToggleSWATDynamicCover() | FinalNative+1 flags | | 0x00 |
| void ToggleSuspectDynamicCover() | FinalNative+1 flags | | 0x00 |
| void ToggleRuleOfThirdsOverlayGuide(UMaterialInterface* InMaterial) | FinalNative+1 flags | | 0x08 |
| void ToggleRTXSettings() | FinalNative+1 flags | | 0x00 |
| void ToggleRifleLineOverlayGuide(UMaterialInterface* InMaterial) | FinalNative+1 flags | | 0x08 |
| void TogglePistolLineOverlayGuide(UMaterialInterface* InMaterial) | FinalNative+1 flags | | 0x08 |
| void TogglePauseFMOD() | FinalNative+1 flags | | 0x00 |
| void ToggleObjectiveMarkers() | FinalNative+1 flags | | 0x00 |
| void ToggleNavigation() | FinalNative+1 flags | | 0x00 |
| void ToggleMuteFMOD() | FinalNative+1 flags | | 0x00 |
| void ToggleMusic(bool bMusicOn) | FinalNative+1 flags | | 0x01 |
| void ToggleLogWeaponDamage() | FinalNative+1 flags | | 0x00 |
| void ToggleLogPlayerAnimationStatus() | FinalNative+1 flags | | 0x00 |
| void ToggleLineUpOverlayGuide(UMaterialInterface* InMaterial) | FinalNative+1 flags | | 0x08 |
| void ToggleLaserEyes() | FinalNative+1 flags | | 0x00 |
| void ToggleInteractableComponents() | FinalNative+1 flags | | 0x00 |
| void ToggleInfiniteSWATItems() | FinalNative+1 flags | | 0x00 |
| void ToggleInfiniteHealth() | FinalNative+1 flags | | 0x00 |
| void ToggleInfiniteAmmo() | FinalNative+1 flags | | 0x00 |
| void ToggleImitateShipping() | FinalNative+1 flags | | 0x00 |
| void ToggleHesitationBar() | FinalNative+1 flags | | 0x00 |
| void ToggleGrenadeDrawDebug() | FinalNative+1 flags | | 0x00 |
| void ToggleGodMode() | FinalNative+1 flags | | 0x00 |
| void ToggleGlobalDamageMultiplier_Weapons() | FinalNative+1 flags | | 0x00 |
| void ToggleGlobalDamageMultiplier_Grenades() | FinalNative+1 flags | | 0x00 |
| void ToggleFibonacciOverlayGuide(UMaterialInterface* InMaterial) | FinalNative+1 flags | | 0x08 |
| void ToggleDrawSWATCoverLogic() | FinalNative+1 flags | | 0x00 |
| void ToggleDrawSuspectCoverLogic() | FinalNative+1 flags | | 0x00 |
| void ToggleDrawMeleeRange() | FinalNative+1 flags | | 0x00 |
| void ToggleDrawInteractableComponents() | FinalNative+1 flags | | 0x00 |
| void ToggleDrawDoorKillStunDistances() | FinalNative+1 flags | | 0x00 |
| void ToggleDrawDebugTraces() | FinalNative+1 flags | | 0x00 |
| void ToggleCoverPoints() | FinalNative+1 flags | | 0x00 |
| void ToggleCoverOctree() | FinalNative+1 flags | | 0x00 |
| void ToggleAllEvidenceActorMarkers() | FinalNative+1 flags | | 0x00 |
| void ToggleAITargeting() | FinalNative+1 flags | | 0x00 |
| void ToggleAIMovement() | FinalNative+1 flags | | 0x00 |
| void SetMeleeRange(APlayerCharacter* PlayerCharacter, float NewMeleeRange) | FinalNative+1 flags | | 0x0C |
| void SetMeleeDamage(APlayerCharacter* PlayerCharacter, float NewMeleeDamage) | FinalNative+1 flags | | 0x0C |
| void SetGlobalDamageMultiplier_Weapons(float NewDamageMultiplier) | FinalNative+1 flags | | 0x04 |
| void SetGlobalDamageMultiplier_Grenades(float NewDamageMultiplier) | FinalNative+1 flags | | 0x04 |
| void SetDebugLinesVisibility(bool bVisible) | FinalNative+1 flags | | 0x01 |
| void RTX_ToggleTranslucency() | FinalNative+1 flags | | 0x00 |
| void RTX_ToggleShadows() | FinalNative+1 flags | | 0x00 |
| void RTX_ToggleReflections() | FinalNative+1 flags | | 0x00 |
| void RTX_ToggleGlobalIllumination() | FinalNative+1 flags | | 0x00 |
| void RTX_ToggleAmbientOcclusion() | FinalNative+1 flags | | 0x00 |
| void OpenAllDoors() | FinalNative+1 flags | | 0x00 |
| void IncreaseGlobalDamageMultiplier_Weapons(float Amount) | FinalNative+1 flags | | 0x04 |
| void IncreaseGlobalDamageMultiplier_Grenades(float Amount) | FinalNative+1 flags | | 0x04 |
| void ImitateShipping(bool bImitate) | FinalNative+1 flags | | 0x01 |
| void EnableAllDebugLines() | FinalNative+1 flags | | 0x00 |
| void DisableAllDebugLines() | FinalNative+1 flags | | 0x00 |
| void DecreaseGlobalDamageMultiplier_Weapons(float Amount) | FinalNative+1 flags | | 0x04 |
| void DecreaseGlobalDamageMultiplier_Grenades(float Amount) | FinalNative+1 flags | | 0x04 |
| void CloseAllDoors() | FinalNative+1 flags | | 0x00 |
| void AddOrUpdatePostProcessMaterial(UMaterialInterface* InMaterial, const bool& bMaterialOn) | FinalNative+1 flags | | 0x09 |