| 0x10 | Name | FString | 4 flags | "" |
| 0x01 | bEnableAlertActions : 1bit 0 | bool | 4 flags | false |
| 0x0041 | 0x07 | padding / unreflected |
| 0x10 | AlertActions | TArray<FAIActionDataContainer> | 4 flags | [] |
| 0x01 | bEnableUnalertActions : 1bit 0 | bool | 4 flags | false |
| 0x0059 | 0x07 | padding / unreflected |
| 0x10 | UnalertActions | TArray<FAIActionDataContainer> | 4 flags | [] |
| 0x01 | bEnableSuspiciousActions : 1bit 0 | bool | 4 flags | false |
| 0x0071 | 0x07 | padding / unreflected |
| 0x10 | SuspiciousActions | TArray<FAIActionDataContainer> | 4 flags | [] |
| 0x01 | bEnableContinuousActions : 1bit 0 | bool | 4 flags | false |
| 0x0089 | 0x07 | padding / unreflected |
| 0x10 | ContinuousActions | TArray<FAIActionData_NameOnly> | 3 flags | [] |
| 0x10 | ContinuousActionsCache | TArray<FAIActionDataContainer> | 3 flags | [] |
| 0x01 | bEnableCombatMoveActions : 1bit 0 | bool | 4 flags | false |
| 0x00B1 | 0x07 | padding / unreflected |
| 0x10 | CombatMoveActions | TArray<FAIActionDataContainer> | 4 flags | [] |
| 0x01 | bEnableTraitActions : 1bit 0 | bool | 4 flags | false |
| 0x00C9 | 0x07 | padding / unreflected |
| 0x10 | TraitActions | TArray<FAITraitActionData> | 4 flags | [] |
| 0x01 | bEnableSquadActions : 1bit 0 | bool | 4 flags | false |
| 0x00E1 | 0x07 | padding / unreflected |
| 0x10 | SquadActions | TArray<FAISquadActionDataContainer> | 4 flags | [] |
| 0x01 | bOverrideAimSettings : 1bit 0 | bool | 6 flags | false |
| 0x00F9 | 0x03 | padding / unreflected |
| 0x04 | FocalPointInterpSpeed | float | 8 flags | 1.5 |
| 0x01 | FocalPointInterpCurve | EAlphaBlendOption | 8 flags | ExpOut |
| 0x0101 | 0x03 | padding / unreflected |
| 0x04 | FocusTurnSpeed | float | 8 flags | 10 |
| 0x04 | TurnDegreesPerSecond | float | 8 flags | 80 |
| 0x04 | ActorRotationInterpStandingSpeed | float | 8 flags | 8.5 |
| 0x04 | ActorRotationInterpMovingSpeed | float | 8 flags | 10 |
| 0x04 | AimOffsetInterpSpeed | float | 8 flags | 10 |
| 0x01 | bIgnoreDamageHitReactions : 1bit 0 | bool | 6 flags | false |
| 0x0119 | 0x07 | padding / unreflected |
| 0x10 | AllowCombatMoveInState | TArray<EAIAwarenessState> | 5 flags | [2 items] |
| 0x01 | bSuppressionRequiresLOSOnLastKnownEnemyPosition : 1bit 0 | bool | 6 flags | true |
| 0x01 | bAccuracyOverride : 1bit 1 | bool | 6 flags | false |
| 0x0131 | 0x03 | padding / unreflected |
| 0x04 | Accuracy | float | 8 flags | 1 |
| 0x01 | bMoraleOverride : 1bit 0 | bool | 6 flags | false |
| 0x0139 | 0x03 | padding / unreflected |
| 0x04 | MinMorale | float | 8 flags | 0.5 |
| 0x04 | MaxMorale | float | 8 flags | 1 |
| 0x01 | bDisableVO : 1bit 0 | bool | 6 flags | false |
| 0x0145 | 0x03 | unreflected bytes to end of UAIArchetypeData |