Zdexby TheHolyOneZ
5,221 classes
Class

AReadyOrNotGameState

: AGameStateBase : AInfo : AActor : UObject
/Script/ReadyOrNot.ReadyOrNotGameState 0x0968 (2,408 B) align 8 inherited 0x02F8 vtable /Script/ReadyOrNot
0x00x0968

Members 132

OffsetSizeNameTypeFlagsDefault
0x02F80x34padding / unreflected
0x04RandomStreamSeedint32NetRepNotify+5 flags0
0x01bEnablePreMissionLoadoutboolNet+5 flagsfalse
0x03310x17padding / unreflected
0x01NumSuspectsActiveuint87 flags0
0x01NumCiviliansActiveuint87 flags0
0x01NumSwatActiveuint87 flags0
0x034B0x05padding / unreflected
0x08Loadout_V2ULoadout_V2*9 flagsnullptr
0x08LoadoutFunctionLibraryUReadyOrNotLoadoutManager*7 flagsnullptr
0x01bHasHostFinishedLoadingboolNet+5 flagsfalse
0x03610x07padding / unreflected
0x10AllItemsTArray<ABaseItem*>5 flags[]
0x10AllEvidenceActorsTArray<AEvidenceActor*>5 flags[]
0x10AllReportableActorsTArray<AReportableActor*>5 flags[]
0x10AllDoorTrapActorsTArray<ATrapActorAttachedToDoor*>5 flags[]
0x10AllCoverLandmarksTArray<ACoverLandmark*>5 flags[]
0x10AllWallHolesTArray<AWallHoleTraversal*>5 flags[]
0x10AllPairedInteractionActorsTArray<APairedInteractionDriver*>5 flags[]
0x10AllSecurablesTArray<AActor*>5 flags[]
0x10LoadedDataTablesTArray<UDataTable*>3 flags[]
0x08ScoringManagerAScoringManager*Net+5 flagsnullptr
0x50AIFactionManagersTMap<FString, AAIFactionManager*>2 flags<TMap>
0x50SquadManagerMapTMap<FName, ASquadManager*>2 flags<TMap>
0x10WorldActionsTArray<AWorldAction*>3 flags[]
0x10Rep_GameModeSettingsFDataTableRowHandleNet+2 flags{DataTable=nullptr, RowName=None}
0x04TimeTillGameStartCountdownfloatNet+7 flags10
0x04C40x0Cpadding / unreflected
0x10BadAIActionActorsTArray<ABadAIAction*>3 flags[]
0x01bHasLeftLoadOutbool7 flagsfalse
0x04E10x07padding / unreflected
0x08LoadoutPortalALoadoutPortal*5 flagsnullptr
0x08PreMissionStreamedLevelULevelStreaming*7 flagsnullptr
0x28SubPreMissionPlanningLevelTSoftObjectPtr<UWorld>6 flags<SoftObjectProperty>
0x08PreMissionLoadoutLevelULevelStreaming*5 flagsnullptr
0x05280x08padding / unreflected
0x18ModeNameFText4 flags<FText>
0x18ModeRulesFText4 flags<FText>
0x10MissionObjectivesTArray<AObjective*>NetRepNotify+4 flags[]
0x10OnMissionObjectivesUpdatedFMulticastScriptDelegate4 flags<delegate>
0x08ObituaryDataUObituaryData*8 flagsnullptr
0x01bAnnounceReinforcementsbool8 flagstrue
0x01bRadioGlareEnabledbool8 flagsfalse
0x058A0x06padding / unreflected
0x08ReplenishAllAmmoSoundUFMODEvent*8 flags/Game/FMOD/Events/Weapons/870/870_Reload_Start.870_Reload_S…
0x10SpectatePawnsTArray<ASpectatePawn*>5 flags[]
0x10RedTeamPlayersTArray<AReadyOrNotCharacter*>Net+5 flags[]
0x10BlueTeamPlayersTArray<AReadyOrNotCharacter*>Net+5 flags[]
0x10AllThrownItemsTArray<AThrownItem*>5 flags[]
0x10AllDoorsTArray<Adoor*>Transient+5 flags[]
0x10AllReadyOrNotCharactersTArray<AReadyOrNotCharacter*>Transient+5 flags[]
0x10AllPlayerCharactersTArray<APlayerCharacter*>Transient+5 flags[]
0x10AllAICharactersTArray<ACyberneticCharacter*>Transient+5 flags[]
0x10AllSWATCharactersTArray<AReadyOrNotCharacter*>Transient+5 flags[]
0x10KilledSWATCharactersTArray<AReadyOrNotCharacter*>Transient+5 flags[]
0x10AllInteractableComponentsTArray<UInteractableComponent*>Transient+7 flags[]
0x04TimeOfLastSWATDeathfloatTransient+7 flags-1
0x064C0x04padding / unreflected
0x08ExperienceManagerComponentUExperienceManager*7 flags/Script/ReadyOrNot.Default__ReadyOrNotGameState.ExperienceM…
0x04TotalMissionAbuseCountint32Net+5 flags0
0x065C0x04padding / unreflected
0x10DeathListenersTArray<TScriptInterface<IListenForDeath>>5 flags[]
0x10GameStartListenersTArray<TScriptInterface<IListenForGameStart>>5 flags[]
0x10GameEndListenersTArray<TScriptInterface<IListenForGameEnd>>5 flags[]
0x01bDisableEquipmentbool8 flagsfalse
0x01bEnableCommandChatbool8 flagstrue
0x01bUseReinforcementsboolNet+7 flagsfalse
0x06930x01padding / unreflected
0x04Reinforcements_TimeRemainingfloatNet+6 flags0
0x01bRunWarmupboolNet+7 flagstrue
0x06990x07padding / unreflected
0x08SceneCapturePlayerCameraClassTSubclassOf<AActor>6 flagsnullptr
0x01bShowEnemiesAsSuspectsbool6 flagsfalse
0x06A90x07padding / unreflected
0x10KillFeedDataTArray<FKillFeedData>3 flags[]
0x10OnUpdateKillFeedFMulticastScriptDelegate4 flags<delegate>
0x10TeamPlayersTArray<UTeamPlayerItem*>5 flags[]
0x10OnTeamPlayersUpdatedFMulticastScriptDelegate4 flags<delegate>
0x04ServerTimeUntilNextMapfloatNet+7 flags0
0x06F40x04padding / unreflected
0x10GameRulesIntroAnnouncerRowNameFString4 flags""
0x01bWaitingForPlayersboolNet+7 flagsfalse
0x07090x03padding / unreflected
0x04PlanningTimeLeftfloatNet+8 flags480
0x04RedTeamWinsint32NetRepNotify+8 flags0
0x04BlueTeamWinsint32NetRepNotify+8 flags0
0x07180x08padding / unreflected
0x10OnWinsUpdatedFMulticastScriptDelegate4 flags<delegate>
0x04EndPlayTimerfloatNet+8 flags30
0x04RoundTimeRemainingfloatNet+7 flags0
0x01bUseTimelimitboolNet+8 flagsfalse
0x07390x03padding / unreflected
0x04Scorelimitint32Net+8 flags150
0x04TimeSinceMatchStartedfloat7 flags0
0x07440x04padding / unreflected
0x08CurrentReferendumAReferendum*Net+7 flagsnullptr
0x10AllowedReferendumTypesTArray<TSubclassOf<AReferendum>>6 flags[]
0x01bCanShowScoreboardbool8 flagstrue
0x01bUsePlanningUICamerabool6 flagsfalse
0x07620x02padding / unreflected
0x04RoundTimeElapsedfloat7 flags0
0x04RoundsPlayedint32Net+7 flags0
0x04RoundsToPlayint32Net+7 flags0
0x01RoundWinningTeamETeamTypeNetRepNotify+7 flagsTT_NONE
0x01MatchWinningTeamETeamTypeNetRepNotify+7 flagsTT_NONE
0x07720x06padding / unreflected
0x10RoundWinnersTArray<AReadyOrNotPlayerState*>Net+5 flags[]
0x10OnChatMessageReceivedFMulticastScriptDelegate4 flags<delegate>
0x10MissionNameFStringNet+5 flags""
0x18MissionDescriptionFTextNet+3 flags<FText>
0x01MatchStateEMatchStateNetRepNotify+6 flagsMS_None
0x07C10x07padding / unreflected
0x10OnCharacterArrestedFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterKilledFMulticastScriptDelegate4 flags<delegate>
0x10NextURLReplicatedFStringNet+3 flags""
0x10OnSequenceStartedFMulticastScriptDelegate4 flags<delegate>
0x10WhitelistedLabelsTArray<FName>Net+2 flags[]
0x08DebugDisplayWidgetTSubclassOf<UDebugDisplayWidget>6 flagsnullptr
0x10ModeURL_ReplicatedFStringNet+5 flags""
0x10DrawingPointDataTArray<FFloorMapPointData>NetRepNotify+2 flags[]
0x01bPvPModebool8 flagsfalse
0x01bCanReportToTOCbool8 flagsfalse
0x08420x02padding / unreflected
0x04GametypeDamageModifierfloat7 flags1
0x04HeadDamageModifierfloat7 flags2
0x04FootDamageModifierfloat7 flags0.2
0x04LegDamageModifierfloat7 flags0.3
0x04ArmDamageModifierfloat7 flags0.2
0x04OtherLimbDamageModifierfloat6 flags1
0x01bFreeForAllbool7 flagsfalse
0x01bDisablePickupsbool7 flagsfalse
0x01bRevivesAllowed : 1bit 0bool7 flagsfalse
0x085F0x01padding / unreflected
0x10SavedChatMessagesTArray<FRChatMessage>4 flags[]
0x01bBallisticsDebugbool6 flagsfalse
0x01bDamageDebugbool6 flagsfalse
0x01bSpeechRecognitionDebugbool6 flagsfalse
0x01bGOAPDebugbool6 flagsfalse
0x01bAnnounceTeamReinforcementsbool8 flagsfalse
0x08750x03padding / unreflected
0x18Msg_BothTeamsReinforcedFText4 flags<FText>
0x18Msg_RedTeamReinforcedFText4 flags<FText>
0x18Msg_BlueTeamReinforcedFText4 flags<FText>
0x10GameModeChallengesTArray<TSubclassOf<UChallenge>>6 flags[]
0x01bInPlanningMenu : 1bit 0bool4 flagsfalse
0x08D10x03padding / unreflected
0x04CustomTimeDilationAppliedfloatNetRepNotify+5 flags1
0x10AdminPlayerControllersTArray<APlayerController*>Net+3 flags[]
0x08TOCManagerATOCManager*Net+5 flagsnullptr
0x04CombatMusicfloatNet+5 flags0
0x08F40x04padding / unreflected
0x10ExclusiveInteractablesTArray<FExclusiveInteractable>Net+3 flags[]
0x01bHideLevelEffectsInPreMissionbool6 flagstrue
0x09090x07padding / unreflected
0x10WorldDirectionalLightsTArray<ADirectionalLight*>Transient+3 flags[]
0x10WorldPostProcessVolumesTArray<APostProcessVolume*>Transient+3 flags[]
0x10WorldExponentialHeightFogsTArray<AExponentialHeightFog*>Transient+3 flags[]
0x10PreMissionExponentialHeightFogsTArray<AExponentialHeightFog*>Transient+3 flags[]
0x09500x08padding / unreflected
0x10TOCCharacterNameOverrideFStringNet+3 flags""
Inherited from AGameStateBase 9
OffsetSizeNameTypeFlagsDefault
0x08GameModeClassTSubclassOf<AGameModeBase>NetTransient+8 flagsnullptr
0x08AuthorityGameModeAGameModeBase*Transient+7 flagsnullptr
0x08SpectatorClassTSubclassOf<ASpectatorPawn>NetTransient+8 flagsnullptr
0x10PlayerArrayTArray<APlayerState*>Transient+5 flags[]
0x01bReplicatedHasBegunPlayboolNetTransient+7 flagsfalse
0x02C90x03padding / unreflected
0x04ReplicatedWorldTimeSecondsfloatNetTransient+7 flags0
0x08ReplicatedWorldTimeSecondsDoubledoubleNetTransient+7 flags0
0x04ServerWorldTimeSecondsDeltafloatTransientProtected+5 flags0
0x04ServerWorldTimeSecondsUpdateFrequencyfloatProtected+7 flags0.1
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 67

SignatureFlagsNativeParams
void UpdateDoorTickIntervals()FinalNative+1 flags0x00
void TeamPlayersUpdated__DelegateSignature()Public0x00
void SkipMVPScreen()FinalNative+1 flags0x00
void SetTOCOverride(const FString& NewCharacter)FinalNative+1 flags0x10
void SetTimeDilationSynced(float TimeDilation)FinalNative+1 flags0x04
void SetGlobalSuspendVoiceOver(bool bEnable)FinalNative+1 flags0x01
void ResetReplicatedTimers()FinalNative+1 flags0x00
void RequestLoadout()FinalNative+1 flags0x00
void RemoveGameStartListener(const TScriptInterface<IListenForGameStart>& GameStartListener)FinalNative+1 flags0x10
void RemoveGameEndListener(const TScriptInterface<IListenForGameEnd>& GameEndListener)FinalNative+1 flags0x10
void RemoveDeathListener(const TScriptInterface<IListenForDeath>& DeathListener)FinalNative+1 flags0x10
void PlayerKilled(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter)FinalNative+1 flags0x10
void PlayerArrested(AReadyOrNotCharacter* ArrestedCharacter, AReadyOrNotCharacter* InstigatorCharacter)NativePublic0x10
void OverWriteModeNameText(const FText& newModeName)FinalNative+1 flags0x18
void OnWinsUpdated__DelegateSignature()Public0x00
void OnUpdateKillFeed__DelegateSignature(AActor* Causer, ACharacter* InstigatorCharacter, ACharacter* KilledCharacter)Public0x18
void OnSequenceStartedFunc(ULevelSequence* LevelSequence)FinalNative+1 flags0x08
void OnSequenceStarted__DelegateSignature(ULevelSequence* LevelSequence)Public0x08
void OnRep_WinsUpdated()FinalNative+1 flags0x00
void OnRep_StreamSeed()FinalNative+1 flags0x00
void OnRep_MissionObjectives()FinalNative+1 flags0x00
void OnRep_MatchState()FinalNative+1 flags0x00
void OnRep_DrawPointDataChanged()FinalNative+1 flags0x00
void OnRep_CustomTimeDilation()FinalNative+1 flags0x00
void OnLoadoutFinished()NativePublic0x00
void OnChatMessage__DelegateSignature(const FRChatMessage& Message)Public0x80
void OnCharacterKilled__DelegateSignature(AReadyOrNotCharacter* Character, AReadyOrNotCharacter* KilledBy)Public0x10
void OnCharacterArrested__DelegateSignature(AReadyOrNotCharacter* Character, AReadyOrNotCharacter* ArrestedBy)Public0x10
void OnAuthenticationResponse(bool bSuccess, bool bSerialFound, bool bSerialValid, const FString& failedReason)FinalNative+1 flags0x18
void OnAlphaAccessChecked(bool bBanned, const FString& BanReason)FinalNative+1 flags0x18
void Multicast_UpdateTeamPlayer(const FTeamPlayerData& TeamPlayer)NativeEvent+1 flags0x28
void Multicast_StopSequence(ALevelSequenceActor* SequenceActor)NativeEvent+1 flags0x08
void Multicast_SetTeamPlayers(const TArray<FTeamPlayerData>& NewTeamPlayers)NativeEvent+1 flags0x10
void Multicast_PlaySequence(ALevelSequenceActor* SequenceActor)NativeEvent+1 flags0x08
void Multicast_OnRoundReset()NativeEvent+1 flags0x00
void Multicast_OnGameStarted()NativeEvent+1 flags0x00
void Multicast_OnGameEnded()NativeEvent+1 flags0x00
void Multicast_OnCharacterDied(AReadyOrNotCharacter* Victim, AReadyOrNotCharacter* Killer, AActor* Inflictor)NativeEvent+1 flags0x18
void Multicast_BroadcastChatMessage(const FRChatMessage& ChatMessage)NativeEvent+1 flags0x80
void LoadStartupWidgetsAfterLoadingScreen()NativePublic0x00
bool IsEveryoneReady()FinalNative+1 flags0x01
bool IsAdminPlayerController(APlayerController* PlayerController)FinalNative+1 flags0x09
float GetWinningScore(const bool& bUsesScoring)NativePublic0x08
int32 GetTotalMissionAbuseCount()FinalNative+1 flags0x04
float GetTimeSinceLastSWATDeath()FinalNative+1 flags0x04
float GetTeamScore(const ETeamType& Team)FinalNative+1 flags0x08
int32 GetRemainingRounds()FinalNative+1 flags0x04
void GetPlayerStatesOnTeamOrderedByScore(const ETeamType& Team, const TArray<AReadyOrNotPlayerState*>& PlayerStates)FinalNative+1 flags0x18
TArray<AReadyOrNotPlayerState*> GetPlayerStatesOfTeam(const ETeamType& Team)FinalNative+1 flags0x18
TArray<AReadyOrNotPlayerState*> GetPlayersAvailableForVote()FinalNative+1 flags0x10
int32 GetNumKilledSWAT()FinalNative+1 flags0x04
void GetNextMapMode(const FString& Map, const FString& Mode)FinalNative+1 flags0x20
ABadAIAction* GetMostRecentBadAIActionReport()FinalNative+1 flags0x08
FText GetModeText()NativePublic0x18
int32 GetMaxSwatScore()NativePublic0x04
int32 GetMaxSuspectScore()NativePublic0x04
FString GetMapURL()FinalNative+1 flags0x10
FGameModeSettings GetGameModeSettings()FinalNative+1 flags0x58
TArray<FDeploymentStatus> GetDeploymentStatusOfPlayers()FinalNative+1 flags0x10
int32 GetCurrentSwatScore()NativePublic0x04
int32 GetCurrentSuspectScore()NativePublic0x04
UReadyOrNotProfile* GetCurrentProfile()NativePublic0x08
TArray<AReadyOrNotPlayerController*> GetControllersAvailableForVote()FinalNative+1 flags0x10
void Client_BindCharacterEvents(APlayerCharacter* Character)NativeEvent+1 flags0x08
void AddGameStartListener(const TScriptInterface<IListenForGameStart>& GameStartListener)FinalNative+1 flags0x10
void AddGameEndListener(const TScriptInterface<IListenForGameEnd>& GameEndListener)FinalNative+1 flags0x10
void AddDeathListener(const TScriptInterface<IListenForDeath>& DeathListener)FinalNative+1 flags0x10

Subclasses 16

Used by 15

types with a member, parameter or interface of this type