0x00x0968
Members 132
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x02F8 | 0x34 | padding / unreflected | |||
| 0x04 | RandomStreamSeed | int32 | NetRepNotify+5 flags | 0 | |
| 0x01 | bEnablePreMissionLoadout | bool | Net+5 flags | false | |
| 0x0331 | 0x17 | padding / unreflected | |||
| 0x01 | NumSuspectsActive | uint8 | 7 flags | 0 | |
| 0x01 | NumCiviliansActive | uint8 | 7 flags | 0 | |
| 0x01 | NumSwatActive | uint8 | 7 flags | 0 | |
| 0x034B | 0x05 | padding / unreflected | |||
| 0x08 | Loadout_V2 | ULoadout_V2* | 9 flags | nullptr | |
| 0x08 | LoadoutFunctionLibrary | UReadyOrNotLoadoutManager* | 7 flags | nullptr | |
| 0x01 | bHasHostFinishedLoading | bool | Net+5 flags | false | |
| 0x0361 | 0x07 | padding / unreflected | |||
| 0x10 | AllItems | TArray<ABaseItem*> | 5 flags | [] | |
| 0x10 | AllEvidenceActors | TArray<AEvidenceActor*> | 5 flags | [] | |
| 0x10 | AllReportableActors | TArray<AReportableActor*> | 5 flags | [] | |
| 0x10 | AllDoorTrapActors | TArray<ATrapActorAttachedToDoor*> | 5 flags | [] | |
| 0x10 | AllCoverLandmarks | TArray<ACoverLandmark*> | 5 flags | [] | |
| 0x10 | AllWallHoles | TArray<AWallHoleTraversal*> | 5 flags | [] | |
| 0x10 | AllPairedInteractionActors | TArray<APairedInteractionDriver*> | 5 flags | [] | |
| 0x10 | AllSecurables | TArray<AActor*> | 5 flags | [] | |
| 0x10 | LoadedDataTables | TArray<UDataTable*> | 3 flags | [] | |
| 0x08 | ScoringManager | AScoringManager* | Net+5 flags | nullptr | |
| 0x50 | AIFactionManagers | TMap<FString, AAIFactionManager*> | 2 flags | <TMap> | |
| 0x50 | SquadManagerMap | TMap<FName, ASquadManager*> | 2 flags | <TMap> | |
| 0x10 | WorldActions | TArray<AWorldAction*> | 3 flags | [] | |
| 0x10 | Rep_GameModeSettings | FDataTableRowHandle | Net+2 flags | {DataTable=nullptr, RowName=None} | |
| 0x04 | TimeTillGameStartCountdown | float | Net+7 flags | 10 | |
| 0x04C4 | 0x0C | padding / unreflected | |||
| 0x10 | BadAIActionActors | TArray<ABadAIAction*> | 3 flags | [] | |
| 0x01 | bHasLeftLoadOut | bool | 7 flags | false | |
| 0x04E1 | 0x07 | padding / unreflected | |||
| 0x08 | LoadoutPortal | ALoadoutPortal* | 5 flags | nullptr | |
| 0x08 | PreMissionStreamedLevel | ULevelStreaming* | 7 flags | nullptr | |
| 0x28 | SubPreMissionPlanningLevel | TSoftObjectPtr<UWorld> | 6 flags | <SoftObjectProperty> | |
| 0x08 | PreMissionLoadoutLevel | ULevelStreaming* | 5 flags | nullptr | |
| 0x0528 | 0x08 | padding / unreflected | |||
| 0x18 | ModeName | FText | 4 flags | <FText> | |
| 0x18 | ModeRules | FText | 4 flags | <FText> | |
| 0x10 | MissionObjectives | TArray<AObjective*> | NetRepNotify+4 flags | [] | |
| 0x10 | OnMissionObjectivesUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | ObituaryData | UObituaryData* | 8 flags | nullptr | |
| 0x01 | bAnnounceReinforcements | bool | 8 flags | true | |
| 0x01 | bRadioGlareEnabled | bool | 8 flags | false | |
| 0x058A | 0x06 | padding / unreflected | |||
| 0x08 | ReplenishAllAmmoSound | UFMODEvent* | 8 flags | /Game/FMOD/Events/Weapons/870/870_Reload_Start.870_Reload_S… | |
| 0x10 | SpectatePawns | TArray<ASpectatePawn*> | 5 flags | [] | |
| 0x10 | RedTeamPlayers | TArray<AReadyOrNotCharacter*> | Net+5 flags | [] | |
| 0x10 | BlueTeamPlayers | TArray<AReadyOrNotCharacter*> | Net+5 flags | [] | |
| 0x10 | AllThrownItems | TArray<AThrownItem*> | 5 flags | [] | |
| 0x10 | AllDoors | TArray<Adoor*> | Transient+5 flags | [] | |
| 0x10 | AllReadyOrNotCharacters | TArray<AReadyOrNotCharacter*> | Transient+5 flags | [] | |
| 0x10 | AllPlayerCharacters | TArray<APlayerCharacter*> | Transient+5 flags | [] | |
| 0x10 | AllAICharacters | TArray<ACyberneticCharacter*> | Transient+5 flags | [] | |
| 0x10 | AllSWATCharacters | TArray<AReadyOrNotCharacter*> | Transient+5 flags | [] | |
| 0x10 | KilledSWATCharacters | TArray<AReadyOrNotCharacter*> | Transient+5 flags | [] | |
| 0x10 | AllInteractableComponents | TArray<UInteractableComponent*> | Transient+7 flags | [] | |
| 0x04 | TimeOfLastSWATDeath | float | Transient+7 flags | -1 | |
| 0x064C | 0x04 | padding / unreflected | |||
| 0x08 | ExperienceManagerComponent | UExperienceManager* | 7 flags | /Script/ReadyOrNot.Default__ReadyOrNotGameState.ExperienceM… | |
| 0x04 | TotalMissionAbuseCount | int32 | Net+5 flags | 0 | |
| 0x065C | 0x04 | padding / unreflected | |||
| 0x10 | DeathListeners | TArray<TScriptInterface<IListenForDeath>> | 5 flags | [] | |
| 0x10 | GameStartListeners | TArray<TScriptInterface<IListenForGameStart>> | 5 flags | [] | |
| 0x10 | GameEndListeners | TArray<TScriptInterface<IListenForGameEnd>> | 5 flags | [] | |
| 0x01 | bDisableEquipment | bool | 8 flags | false | |
| 0x01 | bEnableCommandChat | bool | 8 flags | true | |
| 0x01 | bUseReinforcements | bool | Net+7 flags | false | |
| 0x0693 | 0x01 | padding / unreflected | |||
| 0x04 | Reinforcements_TimeRemaining | float | Net+6 flags | 0 | |
| 0x01 | bRunWarmup | bool | Net+7 flags | true | |
| 0x0699 | 0x07 | padding / unreflected | |||
| 0x08 | SceneCapturePlayerCameraClass | TSubclassOf<AActor> | 6 flags | nullptr | |
| 0x01 | bShowEnemiesAsSuspects | bool | 6 flags | false | |
| 0x06A9 | 0x07 | padding / unreflected | |||
| 0x10 | KillFeedData | TArray<FKillFeedData> | 3 flags | [] | |
| 0x10 | OnUpdateKillFeed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | TeamPlayers | TArray<UTeamPlayerItem*> | 5 flags | [] | |
| 0x10 | OnTeamPlayersUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04 | ServerTimeUntilNextMap | float | Net+7 flags | 0 | |
| 0x06F4 | 0x04 | padding / unreflected | |||
| 0x10 | GameRulesIntroAnnouncerRowName | FString | 4 flags | "" | |
| 0x01 | bWaitingForPlayers | bool | Net+7 flags | false | |
| 0x0709 | 0x03 | padding / unreflected | |||
| 0x04 | PlanningTimeLeft | float | Net+8 flags | 480 | |
| 0x04 | RedTeamWins | int32 | NetRepNotify+8 flags | 0 | |
| 0x04 | BlueTeamWins | int32 | NetRepNotify+8 flags | 0 | |
| 0x0718 | 0x08 | padding / unreflected | |||
| 0x10 | OnWinsUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04 | EndPlayTimer | float | Net+8 flags | 30 | |
| 0x04 | RoundTimeRemaining | float | Net+7 flags | 0 | |
| 0x01 | bUseTimelimit | bool | Net+8 flags | false | |
| 0x0739 | 0x03 | padding / unreflected | |||
| 0x04 | Scorelimit | int32 | Net+8 flags | 150 | |
| 0x04 | TimeSinceMatchStarted | float | 7 flags | 0 | |
| 0x0744 | 0x04 | padding / unreflected | |||
| 0x08 | CurrentReferendum | AReferendum* | Net+7 flags | nullptr | |
| 0x10 | AllowedReferendumTypes | TArray<TSubclassOf<AReferendum>> | 6 flags | [] | |
| 0x01 | bCanShowScoreboard | bool | 8 flags | true | |
| 0x01 | bUsePlanningUICamera | bool | 6 flags | false | |
| 0x0762 | 0x02 | padding / unreflected | |||
| 0x04 | RoundTimeElapsed | float | 7 flags | 0 | |
| 0x04 | RoundsPlayed | int32 | Net+7 flags | 0 | |
| 0x04 | RoundsToPlay | int32 | Net+7 flags | 0 | |
| 0x01 | RoundWinningTeam | ETeamType | NetRepNotify+7 flags | TT_NONE | |
| 0x01 | MatchWinningTeam | ETeamType | NetRepNotify+7 flags | TT_NONE | |
| 0x0772 | 0x06 | padding / unreflected | |||
| 0x10 | RoundWinners | TArray<AReadyOrNotPlayerState*> | Net+5 flags | [] | |
| 0x10 | OnChatMessageReceived | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | MissionName | FString | Net+5 flags | "" | |
| 0x18 | MissionDescription | FText | Net+3 flags | <FText> | |
| 0x01 | MatchState | EMatchState | NetRepNotify+6 flags | MS_None | |
| 0x07C1 | 0x07 | padding / unreflected | |||
| 0x10 | OnCharacterArrested | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterKilled | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | NextURLReplicated | FString | Net+3 flags | "" | |
| 0x10 | OnSequenceStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | WhitelistedLabels | TArray<FName> | Net+2 flags | [] | |
| 0x08 | DebugDisplayWidget | TSubclassOf<UDebugDisplayWidget> | 6 flags | nullptr | |
| 0x10 | ModeURL_Replicated | FString | Net+5 flags | "" | |
| 0x10 | DrawingPointData | TArray<FFloorMapPointData> | NetRepNotify+2 flags | [] | |
| 0x01 | bPvPMode | bool | 8 flags | false | |
| 0x01 | bCanReportToTOC | bool | 8 flags | false | |
| 0x0842 | 0x02 | padding / unreflected | |||
| 0x04 | GametypeDamageModifier | float | 7 flags | 1 | |
| 0x04 | HeadDamageModifier | float | 7 flags | 2 | |
| 0x04 | FootDamageModifier | float | 7 flags | 0.2 | |
| 0x04 | LegDamageModifier | float | 7 flags | 0.3 | |
| 0x04 | ArmDamageModifier | float | 7 flags | 0.2 | |
| 0x04 | OtherLimbDamageModifier | float | 6 flags | 1 | |
| 0x01 | bFreeForAll | bool | 7 flags | false | |
| 0x01 | bDisablePickups | bool | 7 flags | false | |
| 0x01 | bRevivesAllowed : 1bit 0 | bool | 7 flags | false | |
| 0x085F | 0x01 | padding / unreflected | |||
| 0x10 | SavedChatMessages | TArray<FRChatMessage> | 4 flags | [] | |
| 0x01 | bBallisticsDebug | bool | 6 flags | false | |
| 0x01 | bDamageDebug | bool | 6 flags | false | |
| 0x01 | bSpeechRecognitionDebug | bool | 6 flags | false | |
| 0x01 | bGOAPDebug | bool | 6 flags | false | |
| 0x01 | bAnnounceTeamReinforcements | bool | 8 flags | false | |
| 0x0875 | 0x03 | padding / unreflected | |||
| 0x18 | Msg_BothTeamsReinforced | FText | 4 flags | <FText> | |
| 0x18 | Msg_RedTeamReinforced | FText | 4 flags | <FText> | |
| 0x18 | Msg_BlueTeamReinforced | FText | 4 flags | <FText> | |
| 0x10 | GameModeChallenges | TArray<TSubclassOf<UChallenge>> | 6 flags | [] | |
| 0x01 | bInPlanningMenu : 1bit 0 | bool | 4 flags | false | |
| 0x08D1 | 0x03 | padding / unreflected | |||
| 0x04 | CustomTimeDilationApplied | float | NetRepNotify+5 flags | 1 | |
| 0x10 | AdminPlayerControllers | TArray<APlayerController*> | Net+3 flags | [] | |
| 0x08 | TOCManager | ATOCManager* | Net+5 flags | nullptr | |
| 0x04 | CombatMusic | float | Net+5 flags | 0 | |
| 0x08F4 | 0x04 | padding / unreflected | |||
| 0x10 | ExclusiveInteractables | TArray<FExclusiveInteractable> | Net+3 flags | [] | |
| 0x01 | bHideLevelEffectsInPreMission | bool | 6 flags | true | |
| 0x0909 | 0x07 | padding / unreflected | |||
| 0x10 | WorldDirectionalLights | TArray<ADirectionalLight*> | Transient+3 flags | [] | |
| 0x10 | WorldPostProcessVolumes | TArray<APostProcessVolume*> | Transient+3 flags | [] | |
| 0x10 | WorldExponentialHeightFogs | TArray<AExponentialHeightFog*> | Transient+3 flags | [] | |
| 0x10 | PreMissionExponentialHeightFogs | TArray<AExponentialHeightFog*> | Transient+3 flags | [] | |
| 0x0950 | 0x08 | padding / unreflected | |||
| 0x10 | TOCCharacterNameOverride | FString | Net+3 flags | "" | |
Inherited from AGameStateBase 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | GameModeClass | TSubclassOf<AGameModeBase> | NetTransient+8 flags | nullptr | |
| 0x08 | AuthorityGameMode | AGameModeBase* | Transient+7 flags | nullptr | |
| 0x08 | SpectatorClass | TSubclassOf<ASpectatorPawn> | NetTransient+8 flags | nullptr | |
| 0x10 | PlayerArray | TArray<APlayerState*> | Transient+5 flags | [] | |
| 0x01 | bReplicatedHasBegunPlay | bool | NetTransient+7 flags | false | |
| 0x02C9 | 0x03 | padding / unreflected | |||
| 0x04 | ReplicatedWorldTimeSeconds | float | NetTransient+7 flags | 0 | |
| 0x08 | ReplicatedWorldTimeSecondsDouble | double | NetTransient+7 flags | 0 | |
| 0x04 | ServerWorldTimeSecondsDelta | float | TransientProtected+5 flags | 0 | |
| 0x04 | ServerWorldTimeSecondsUpdateFrequency | float | Protected+7 flags | 0.1 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0071 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0160 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0185 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01B0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01F0 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 67
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateDoorTickIntervals() | FinalNative+1 flags | 0x00 | |
| void TeamPlayersUpdated__DelegateSignature() | Public | 0x00 | |
| void SkipMVPScreen() | FinalNative+1 flags | 0x00 | |
| void SetTOCOverride(const FString& NewCharacter) | FinalNative+1 flags | 0x10 | |
| void SetTimeDilationSynced(float TimeDilation) | FinalNative+1 flags | 0x04 | |
| void SetGlobalSuspendVoiceOver(bool bEnable) | FinalNative+1 flags | 0x01 | |
| void ResetReplicatedTimers() | FinalNative+1 flags | 0x00 | |
| void RequestLoadout() | FinalNative+1 flags | 0x00 | |
| void RemoveGameStartListener(const TScriptInterface<IListenForGameStart>& GameStartListener) | FinalNative+1 flags | 0x10 | |
| void RemoveGameEndListener(const TScriptInterface<IListenForGameEnd>& GameEndListener) | FinalNative+1 flags | 0x10 | |
| void RemoveDeathListener(const TScriptInterface<IListenForDeath>& DeathListener) | FinalNative+1 flags | 0x10 | |
| void PlayerKilled(AReadyOrNotCharacter* InstigatorCharacter, AReadyOrNotCharacter* KilledCharacter) | FinalNative+1 flags | 0x10 | |
| void PlayerArrested(AReadyOrNotCharacter* ArrestedCharacter, AReadyOrNotCharacter* InstigatorCharacter) | NativePublic | 0x10 | |
| void OverWriteModeNameText(const FText& newModeName) | FinalNative+1 flags | 0x18 | |
| void OnWinsUpdated__DelegateSignature() | Public | 0x00 | |
| void OnUpdateKillFeed__DelegateSignature(AActor* Causer, ACharacter* InstigatorCharacter, ACharacter* KilledCharacter) | Public | 0x18 | |
| void OnSequenceStartedFunc(ULevelSequence* LevelSequence) | FinalNative+1 flags | 0x08 | |
| void OnSequenceStarted__DelegateSignature(ULevelSequence* LevelSequence) | Public | 0x08 | |
| void OnRep_WinsUpdated() | FinalNative+1 flags | 0x00 | |
| void OnRep_StreamSeed() | FinalNative+1 flags | 0x00 | |
| void OnRep_MissionObjectives() | FinalNative+1 flags | 0x00 | |
| void OnRep_MatchState() | FinalNative+1 flags | 0x00 | |
| void OnRep_DrawPointDataChanged() | FinalNative+1 flags | 0x00 | |
| void OnRep_CustomTimeDilation() | FinalNative+1 flags | 0x00 | |
| void OnLoadoutFinished() | NativePublic | 0x00 | |
| void OnChatMessage__DelegateSignature(const FRChatMessage& Message) | Public | 0x80 | |
| void OnCharacterKilled__DelegateSignature(AReadyOrNotCharacter* Character, AReadyOrNotCharacter* KilledBy) | Public | 0x10 | |
| void OnCharacterArrested__DelegateSignature(AReadyOrNotCharacter* Character, AReadyOrNotCharacter* ArrestedBy) | Public | 0x10 | |
| void OnAuthenticationResponse(bool bSuccess, bool bSerialFound, bool bSerialValid, const FString& failedReason) | FinalNative+1 flags | 0x18 | |
| void OnAlphaAccessChecked(bool bBanned, const FString& BanReason) | FinalNative+1 flags | 0x18 | |
| void Multicast_UpdateTeamPlayer(const FTeamPlayerData& TeamPlayer) | NativeEvent+1 flags | 0x28 | |
| void Multicast_StopSequence(ALevelSequenceActor* SequenceActor) | NativeEvent+1 flags | 0x08 | |
| void Multicast_SetTeamPlayers(const TArray<FTeamPlayerData>& NewTeamPlayers) | NativeEvent+1 flags | 0x10 | |
| void Multicast_PlaySequence(ALevelSequenceActor* SequenceActor) | NativeEvent+1 flags | 0x08 | |
| void Multicast_OnRoundReset() | NativeEvent+1 flags | 0x00 | |
| void Multicast_OnGameStarted() | NativeEvent+1 flags | 0x00 | |
| void Multicast_OnGameEnded() | NativeEvent+1 flags | 0x00 | |
| void Multicast_OnCharacterDied(AReadyOrNotCharacter* Victim, AReadyOrNotCharacter* Killer, AActor* Inflictor) | NativeEvent+1 flags | 0x18 | |
| void Multicast_BroadcastChatMessage(const FRChatMessage& ChatMessage) | NativeEvent+1 flags | 0x80 | |
| void LoadStartupWidgetsAfterLoadingScreen() | NativePublic | 0x00 | |
| bool IsEveryoneReady() | FinalNative+1 flags | 0x01 | |
| bool IsAdminPlayerController(APlayerController* PlayerController) | FinalNative+1 flags | 0x09 | |
| float GetWinningScore(const bool& bUsesScoring) | NativePublic | 0x08 | |
| int32 GetTotalMissionAbuseCount() | FinalNative+1 flags | 0x04 | |
| float GetTimeSinceLastSWATDeath() | FinalNative+1 flags | 0x04 | |
| float GetTeamScore(const ETeamType& Team) | FinalNative+1 flags | 0x08 | |
| int32 GetRemainingRounds() | FinalNative+1 flags | 0x04 | |
| void GetPlayerStatesOnTeamOrderedByScore(const ETeamType& Team, const TArray<AReadyOrNotPlayerState*>& PlayerStates) | FinalNative+1 flags | 0x18 | |
| TArray<AReadyOrNotPlayerState*> GetPlayerStatesOfTeam(const ETeamType& Team) | FinalNative+1 flags | 0x18 | |
| TArray<AReadyOrNotPlayerState*> GetPlayersAvailableForVote() | FinalNative+1 flags | 0x10 | |
| int32 GetNumKilledSWAT() | FinalNative+1 flags | 0x04 | |
| void GetNextMapMode(const FString& Map, const FString& Mode) | FinalNative+1 flags | 0x20 | |
| ABadAIAction* GetMostRecentBadAIActionReport() | FinalNative+1 flags | 0x08 | |
| FText GetModeText() | NativePublic | 0x18 | |
| int32 GetMaxSwatScore() | NativePublic | 0x04 | |
| int32 GetMaxSuspectScore() | NativePublic | 0x04 | |
| FString GetMapURL() | FinalNative+1 flags | 0x10 | |
| FGameModeSettings GetGameModeSettings() | FinalNative+1 flags | 0x58 | |
| TArray<FDeploymentStatus> GetDeploymentStatusOfPlayers() | FinalNative+1 flags | 0x10 | |
| int32 GetCurrentSwatScore() | NativePublic | 0x04 | |
| int32 GetCurrentSuspectScore() | NativePublic | 0x04 | |
| UReadyOrNotProfile* GetCurrentProfile() | NativePublic | 0x08 | |
| TArray<AReadyOrNotPlayerController*> GetControllersAvailableForVote() | FinalNative+1 flags | 0x10 | |
| void Client_BindCharacterEvents(APlayerCharacter* Character) | NativeEvent+1 flags | 0x08 | |
| void AddGameStartListener(const TScriptInterface<IListenForGameStart>& GameStartListener) | FinalNative+1 flags | 0x10 | |
| void AddGameEndListener(const TScriptInterface<IListenForGameEnd>& GameEndListener) | FinalNative+1 flags | 0x10 | |
| void AddDeathListener(const TScriptInterface<IListenForDeath>& DeathListener) | FinalNative+1 flags | 0x10 |