Zdexby TheHolyOneZ
5,221 classes
/Script/ReadyOrNot.Loadout_V2 0x08D0 (2,256 B) align 8 inherited 0x0418 vtable /Script/ReadyOrNot
0x00x08D0

Members 41

OffsetSizeNameTypeFlagsDefault
0x08OverviewWidgetUOverview_V2*Protected+8 flagsnullptr
0x08WidgetStackUCommonActivatableWidgetStack*Protected+8 flagsnullptr
0x08gsAReadyOrNotGameState*Protected+7 flagsnullptr
0x08PCAReadyOrNotPlayerController*Protected+7 flagsnullptr
0x08psAReadyOrNotPlayerState*Protected+7 flagsnullptr
0x04400x08padding / unreflected
0x08PreviewPlayerStateAReadyOrNotPlayerState*Protected+5 flagsnullptr
0x50PlayerStatePreviewMapTMap<AReadyOrNotCharacter*, AReadyOrNotPlayerState*>Protected+2 flags<TMap>
0x28RedTeamClassTSoftClassPtr<APlayerCharacter>Protected+4 flags<SoftClassProperty>
0x28BlueTeamClassTSoftClassPtr<APlayerCharacter>Protected+4 flags<SoftClassProperty>
0x28VIPClassTSoftClassPtr<APlayerCharacter>Protected+4 flags<SoftClassProperty>
0x50WeaponToWeaponPresetsMapTMap<TSubclassOf<ABaseItem>, FSavedWeaponPreset>Protected+2 flags<TMap>
0x08EquippingPlayerStateAReadyOrNotPlayerState*Protected+6 flagsnullptr
0x05700x08padding / unreflected
0x50LastSavedLoadoutTMap<EEquippingSwat, FSavedLoadout>Protected+1 flags<TMap>
0x50LastEquippedPreviewLoadoutTMap<EEquippingSwat, FSavedLoadout>Protected+1 flags<TMap>
0x08PrimaryDrawAnimFNameProtected+6 flagsNone
0x08PrimaryHolsterAnimFNameProtected+6 flagsNone
0x08SidearmDrawAnimFNameProtected+6 flagsNone
0x08SidearmHolsterAnimFNameProtected+6 flagsNone
0x08CurrentPreviewAnimationFNameProtected+6 flagsNone
0x08CurrentCameraTagFNameProtected+6 flagsNone
0x04HolsterTimeRemainingfloatProtected+6 flags0
0x064C0x04padding / unreflected
0x50CategoryCameraTagsTMap<EItemCategory, FName>Protected+2 flags<TMap>
0x50CategoryPosesTMap<EItemCategory, FName>Protected+2 flags<TMap>
0x01ApplyingPresetsboolProtected+6 flagsfalse
0x01UsingPresetboolProtected+6 flagsfalse
0x01PresetDirtyboolProtected+6 flagsfalse
0x01VerticalListOpenboolProtected+6 flagsfalse
0x01ListVisibleboolProtected+6 flagsfalse
0x06F50x03padding / unreflected
0x08AnimExtendListSlideUWidgetAnimation*Protected+6 flagsnullptr
0x50WorkBenchItemPtrMapTMap<FName, ABaseItem*>Protected+4 flags<TMap>
0x50WeaponToAttachmentsMapTMap<TSubclassOf<ABaseItem>, FSavedWeaponAttachmentData>Protected+2 flags<TMap>
0x01bIsCustomizingPrimaryboolProtected+6 flagsfalse
0x07A10x13padding / unreflected
0x08ActiveCameraTagFNameProtected+6 flagsNone
0x07BC0x5Cpadding / unreflected
0x08CurrentActiveSlotULoadoutSlotWidget*Protected+8 flagsnullptr
0x08FadeOutUWidgetAnimation*TransientProtected+5 flagsnullptr
0x08LoadoutPreviewCharacterAReadyOrNotCharacter*5 flagsnullptr
0x08300x90padding / unreflected
0x08LoadoutFunctionLibraryUReadyOrNotLoadoutManager*5 flagsnullptr
0x01bHideCustomizationbool8 flagsfalse
0x01bRequireExplicitSavebool8 flagsfalse
0x01bCanExitbool8 flagstrue
0x01bAutoSetDefaultCamerabool8 flagstrue
0x08CC0x04unreflected bytes to end of ULoadout_V2
Inherited from UCommonActivatableWidget 18
OffsetSizeNameTypeFlagsDefault
0x01bIsBackHandlerboolProtected+6 flagsfalse
0x01bIsBackActionDisplayedInActionBarboolProtected+6 flagsfalse
0x01bAutoActivateboolProtected+6 flagsfalse
0x01bSupportsActivationFocusboolProtected+6 flagstrue
0x01bIsModalboolProtected+6 flagsfalse
0x01bAutoRestoreFocusboolProtected+6 flagsfalse
0x01bOverrideActionDomainboolProtected+8 flagsfalse
0x02F70x01padding / unreflected
0x08InputMappingUInputMappingContext*Protected+6 flagsnullptr
0x04InputMappingPriorityint32Protected+6 flags0
0x03040x04padding / unreflected
0x28ActionDomainOverrideTSoftObjectPtr<UCommonInputActionDomain>Protected+6 flags<SoftObjectProperty>
0x10BP_OnWidgetActivatedFMulticastScriptDelegate4 flags<delegate>
0x10BP_OnWidgetDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bIsActivebool7 flagsfalse
0x03510x07padding / unreflected
0x10VisibilityBoundWidgetsTArray<TWeakObjectPtr<UCommonActivatableWidget>>Transient+5 flags[]
0x03680xA8padding / unreflected
0x01bSetVisibilityOnActivatedboolProtected+6 flagsfalse
0x01ActivatedVisibilityESlateVisibilityProtected+6 flagsSelfHitTestInvisible
0x01bSetVisibilityOnDeactivatedboolProtected+6 flagsfalse
0x01DeactivatedVisibilityESlateVisibilityProtected+6 flagsCollapsed
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01D40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E80x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, top=0, Right=0, bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x02150x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02690x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02810x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x02940x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x58padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 51

SignatureFlagsNativeParams
void UpdateWorkbenchItemAttachments(const FSavedLoadout& Loadout, bool IsSecondary)FinalNative+1 flags0x2E9
void UpdatePreviewWeaponAttachments(bool IsSecondary, TSubclassOf<UWeaponAttachment> Attachment)FinalNative+1 flags0x10
void UpdatePreviewCharacterSecondary()FinalNative+1 flags0x00
void UpdatePreviewCharacterPrimary()FinalNative+1 flags0x00
void UpdatePreviewCharacterLongTactical()FinalNative+1 flags0x00
void UpdatePreviewCharacterHeadwear()FinalNative+1 flags0x00
void UpdatePreviewCharacterArmour()FinalNative+1 flags0x00
void UpdatePreviewCharacter(AReadyOrNotPlayerState* InPreviewPlayerState, const FName& Tag)FinalNative+1 flags0x10
void UpdateDefaultPreviewCharacter()FinalNative+1 flags0x00
void SetWorkbenchItemClass(TSubclassOf<ABaseItem> Item, const FName& Tag, const FSavedLoadout& Loadout)FinalNative+1 flags0x2F8
void SetSecondaryWeapon(const FWeaponData& WeaponData)FinalNative+1 flags0xB8
void SetPrimaryWeapon(const FWeaponData& WeaponData)FinalNative+1 flags0xB8
void SetNvgStyle(const ENVGStyle& NvgStyle)FinalNative+1 flags0x01
void SetLongTactical(TSubclassOf<ABaseItem> LongTactical)FinalNative+1 flags0x08
void SetLockInput(bool bShouldLockInput)FinalNative+1 flags0x01
void SetItem(const EItemType& ItemType, TSubclassOf<ABaseItem> ItemClass)FinalNative+1 flags0x10
void SetHelmetMount(TSubclassOf<ABaseItem> HelmetMount)FinalNative+1 flags0x08
void SetHeadwear(TSubclassOf<ABaseItem> Headwear)FinalNative+1 flags0x08
void SetFacewear(TSubclassOf<ABaseItem> Facewear)FinalNative+1 flags0x08
void SetDefaultCamera(float BlendTime)FinalNative+1 flags0x04
void SetBodyArmour(TSubclassOf<ABaseItem> BodyArmour)FinalNative+1 flags0x08
void SetActiveCameraByTagWithFade(const FName& Tag, float BlendTime, float FadeTime)FinalNative+1 flags0x10
void SetActiveCameraByTag(const FName& Tag, float BlendTime)FinalNative+1 flags0x0C
void SaveStoredWeaponAttachments()FinalNative+1 flags0x00
void SaveLoadouts()FinalNative+1 flags0x00
void RotateLoadoutCharacter(float InRotation, bool bSetVelocity)FinalNative+1 flags0x05
void ReleaseCharacter()FinalNative+1 flags0x00
void PlayAnimationOnPreviewCharacterByName(const FName& Animation)FinalNative+1 flags0x08
void PlayAnimationOnPreviewCharacter(const FString& Animation)FinalNative+1 flags0x10
void OpenCustomization()EventPublic0x00
void OnSwatCharacterChanged()EventProtected0x00
void OnLoadoutSaved()EventProtected0x00
void OnLoadoutPresetsSaved()EventProtected0x00
void OnLoadoutPresetsLoaded()EventProtected0x00
void OnLoadoutLoaded()EventProtected0x00
void OnLoadoutItemPresetsSaved()EventProtected0x00
void OnLoadoutItemPresetsLoaded()EventProtected0x00
void OnLoadoutItemAttachmentsSaved()EventProtected0x00
void OnLoadoutItemAttachmentsLoaded()EventProtected0x00
void OnFocusFullyLost()EventProtected0x00
void LoadWeaponPresets()FinalNative+1 flags0x00
void LoadStoredWeaponAttachments()FinalNative+1 flags0x00
void LoadAddAttachment(ABaseWeapon* BaseWeapon, TSubclassOf<UWeaponAttachment> Attachment, bool bReplicateAttachment)FinalNative+1 flags0x11
bool IsTearingDown()FinalNative+1 flags0x01
void HidePrimaryAndSecondary()FinalNative+1 flags0x00
void HidePrimary(bool bIsHidden)FinalNative+1 flags0x01
void GrabCharacter()FinalNative+1 flags0x00
bool GetInputLocked()FinalNative+1 flags0x01
AReadyOrNotCharacter* GetDefaultPreviewCharacter()FinalNative+1 flags0x08
void ExitLoadout(bool bSafeExit)FinalNative+1 flags0x01
void ApplyLoadoutPreset(const FLoadoutPreset& LoadoutPreset)FinalNative+1 flags0x2F0

Used by 2

types with a member, parameter or interface of this type