Zdexby TheHolyOneZ
5,221 classes
Class

UBloodData

: UDataAsset : UObject
/Script/ReadyOrNot.BloodData 0x0300 (768 B) align 8 inherited 0x0030 vtable /Script/ReadyOrNot
0x00x0300

Members 45

OffsetSizeNameTypeFlagsDefault
0x04DecalFadeScreenSizefloat8 flags0.02
0x00340x04padding / unreflected
0x10SplattersTArray<UMaterialInterface*>6 flags[]
0x04SplatterMaxTraceDistancefloat8 flags1000
0x004C0x04padding / unreflected
0x10SplatterSizeRangeFVector2D8 flags{X=50, Y=80}
0x10AnimatedSplattersTArray<UMaterialInterface*>6 flags[]
0x08AnimatedDecalClassTSubclassOf<AAnimatedDecal>8 flagsnullptr
0x10AnimatedSplatterBonesTArray<FName>5 flags[6 items]
0x04AnimatedSplatterMaxDistancefloat8 flags250
0x008C0x04padding / unreflected
0x10AnimatedSplatterSizeRangeFVector2D8 flags{X=50, Y=80}
0x04AnimatedBloodTimescalefloat8 flags0.25
0x00A40x04padding / unreflected
0x88AnimatedBloodCurveFRuntimeFloatCurve4 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x10HeadshotSplattersTArray<UMaterialInterface*>6 flags[]
0x08HeadshotDecalMeshUStaticMesh*8 flagsnullptr
0x10HeadshotSplatterBonesTArray<FName>5 flags[3 items]
0x04HeadshotMaxSplatterDistancefloat8 flags375
0x015C0x04padding / unreflected
0x10HeadshotSplatterSizeRangeFVector2D8 flags{X=50, Y=80}
0x10HitEntryParticlesTArray<UFXSystemAsset*>4 flags[]
0x04SkinnedDecalImageCountuint326 flags9
0x01840x04padding / unreflected
0x10SkinnedDecalSizeRangeFVector2D6 flags{X=20, Y=30}
0x10ArteriesTArray<FArteryData>3 flags[]
0x10ArteryParticlesTArray<UFXSystemAsset*>4 flags[]
0x10ArteryParticleCollisionDecalsTArray<UMaterialInterface*>6 flags[]
0x04ArteryParticleCollisionChancefloat8 flags0.1
0x01CC0x04padding / unreflected
0x10ArteryParticleCollisionSizeRangeFVector2D8 flags{X=25, Y=40}
0x10DismembermentParticlesTArray<UFXSystemAsset*>6 flags[]
0x10DismembermentParticleCollisionDecalsTArray<UMaterialInterface*>6 flags[]
0x04DismembermentParticleCollisionChancefloat8 flags0.1
0x02040x04padding / unreflected
0x10DismembermentParticleCollisionSizeRangeFVector2D8 flags{X=25, Y=40}
0x30GibDataFGibData5 flags{GibHead=nullptr, GibArms=nullptr, GibLegs=nullptr, BoneHea…
0x08BloodPoolClassTSubclassOf<ABloodPool>8 flagsnullptr
0x04BloodPoolSpawnDelayfloat8 flags3
0x08BloodPoolSpawnBoneFName8 flagsNone
0x025C0x04padding / unreflected
0x08BloodPoolFootstepDecalUMaterialInstance*8 flagsnullptr
0x18BloodPoolFootstepSizeFVector8 flags{X=32, Y=32, Z=32}
0x18BloodPoolFootstepOffsetFVector8 flags{X=0, Y=0, Z=0}
0x04BloodPoolFootstepTimefloat8 flags7
0x029C0x04padding / unreflected
0x08BloodPoolFootstepEventUFMODEvent*8 flagsnullptr
0x10BigSplatterDecalsTArray<UMaterialInstance*>4 flags[]
0x08GibsTSubclassOf<AExplosionGibs>6 flagsnullptr
0x04BigSplatterTraceDistancefloat6 flags100
0x02C40x04padding / unreflected
0x18BigSplatterDecalSizeFVector6 flags{X=8, Y=96, Z=96}
0x08HitEventUFMODEvent*8 flagsnullptr
0x08DeadHitEventUFMODEvent*8 flagsnullptr
0x08GoreEventUFMODEvent*8 flagsnullptr
0x08HeadshotEventUFMODEvent*8 flagsnullptr
Inherited from UDataAsset 1
OffsetSizeNameTypeFlagsDefault
0x08NativeClassTSubclassOf<UDataAsset>6 flags/Script/Engine.DataAsset

Functions 0

SignatureFlagsNativeParams
No reflected functions.

Used by 3

types with a member, parameter or interface of this type