Zdexby TheHolyOneZ
5,221 classes
Class

USkinnedDecalSampler

: UActorComponent : UObject
/Script/SkinnedDecalComponent.SkinnedDecalSampler 0x01F0 (496 B) align 8 inherited 0x00A8 vtable /Script/SkinnedDecalComponent
0x00x01F0

Members 15

OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*8 flagsnullptr
0x04MaxDecalsint327 flags100
0x04MinDecalDistancefloat7 flags10
0x01BlendModeESkinnedDecalBlendMode7 flagsOverlay
0x00B90x07padding / unreflected
0x28OverlayBlendMaterialTSoftObjectPtr<UMaterialInterface>5 flags<SoftObjectProperty>
0x04LayerIndexint327 flags-1
0x01AssociationEMaterialParameterAssociation7 flagsGlobalParameter
0x01AdditionalDataESkinnedDecalAdditionalData7 flagsSpawnTime
0x00EE0x02padding / unreflected
0x10MaterialsTArray<UMaterialInstanceDynamic*>3 flags[]
0x01EnableSaveGamebool7 flagsfalse
0x01010x07padding / unreflected
0x50InstanceMapTMap<USkinnedDecalInstance*, int32>2 flags<TMap>
0x08OverlayBlendMaterialDynamicUMaterialInstanceDynamic*4 flagsnullptr
0x10RenderMeshesTArray<USkeletalMeshComponent*>4 flags[]
0x08DataTargetUTextureRenderTarget2D*Transient+6 flagsnullptr
0x78SamplerStateFSkinnedDecalSamplerState1 flags{Decals=<TMap>, DecalLocations=[], EmptyIndexes=[], LastDec…
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00910x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x00930x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 16

SignatureFlagsNativeParams
void UpdateInstance(USkinnedDecalInstance* Instance)FinalNative+1 flags0x08
void UpdateAllDecals()FinalNative+1 flags0x00
void SpawnDecalFromData(const FSkinnedDecalData& Data)FinalNative+1 flags0x90
int32 SpawnDecal(const FVector& Location, const FQuat& Rotation, const FName& BoneName, float Size, int32 SubUV, int32 Index, bool bEnableDisplacement)FinalNative+1 flags0x5C
void SetupMaterials()FinalNative+1 flags0x00
void SetupComponentMaterials(USkeletalMeshComponent* Component)FinalNative+1 flags0x08
void SetSamplerState(const FSkinnedDecalSamplerState& State)FinalNative+1 flags0x78
void SetMeshComponent(USkeletalMeshComponent* MeshComponent, bool Child)FinalNative+1 flags0x09
void SaveSampler(const FString& SlotName, int32 UserIndex)FinalNative+1 flags0x14
void RemoveDecal(int32 Index)FinalNative+1 flags0x04
void LoadSampler(const FString& SlotName, int32 UserIndex)FinalNative+1 flags0x14
FSkinnedDecalSamplerState GetSamplerState()FinalNative+1 flags0x78
UTextureRenderTarget2D* GetDataTarget()FinalNative+1 flags0x08
void CloneDecals(USkinnedDecalSampler* Source)FinalNative+1 flags0x08
void ClearAllDecals()FinalNative+1 flags0x00
void AutoSetup()FinalNative+1 flags0x00

Used by 2

types with a member, parameter or interface of this type