Zdexby TheHolyOneZ
5,221 classes
Class

UAnimCharacterMovementLibrary

: UBlueprintFunctionLibrary : UObject
/Script/ReadyOrNot.AnimCharacterMovementLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/ReadyOrNot
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 6

SignatureFlagsNativeParams
void UpdateCharacterMovementSnapshot(FTransform& WorldTransform, const FVector& WorldVelocity, const FVector& WorldAcceleration, bool bIsOnGround, float RootYawOffset, FAnimCharacterMovementSnapshot& Snapshot)FinalNative+2 flags0x180
UAnimSequence* SelectAnimForCardinalDirection(const EAnimCardinalDirection& CardinalDirection, FCardinalDirectionAnimSet& AnimSet)FinalNative+2 flags0x30
FVector PredictGroundMovementStopLocation(FAnimCharacterMovementSnapshot& MovementSnapshot, FAnimCharacterMovementPredictionSnapshot& PredictionSnapshot)FinalNative+2 flags0x120
FVector PredictGroundMovementPivotLocation(FAnimCharacterMovementSnapshot& MovementSnapshot, float GroundFriction)FinalNative+2 flags0x108
EAnimCardinalDirection GetCardinalDirectionFromAngle(const EAnimCardinalDirection& PreviousCardinalDirection, float DirectionAngleInDegrees, float DeadZoneAngle)FinalNative+2 flags0x0D
float CalculateDirAngle(const FVector& CurVel, const FRotator& CurActorRotation, const FRotator& DirRotation, float ClampMin, float ClampMax, float CurDirAngle)FinalNative+2 flags0x58