Zdexby TheHolyOneZ
5,360 classes
Class

USpectateComponent

: UActorComponent : UObject
/Script/StormEscape.SpectateComponent 0x0128 (296 B) align 8 inherited 0x00B8 vtable /Script/StormEscape
0x00x0128

Members 10

OffsetSizeNameTypeFlagsDefault
0x10OnPlayerSpectatingDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerSpectatedChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10playersToSpectateTArray<ABaseFirstPersonCharacter*>4 flags[]
0x00E80x04padding / unreflected
0x04currentPlayerIndexint327 flags-1
0x04OwnerNumberint325 flags-1
0x00F40x04padding / unreflected
0x08OwnerControllerAPlayerController*4 flagsnullptr
0x08OwnerCharacterABaseFirstPersonCharacter*4 flagsnullptr
0x04SpectatingNumberint32NetRepNotify+5 flags-1
0x010C0x04padding / unreflected
0x08spectateTargetABaseFirstPersonCharacter*4 flagsnullptr
0x01180x08padding / unreflected
0x08transitionEffectsUScreenEffectsComponent*6 flagsnullptr
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 17

SignatureFlagsNativeParams
void StopSpectating(bool bFromDeath)FinalNative+1 flags0x01
void StartSpectating(bool bSpectateFirstPlayer)FinalNative+1 flags0x01
void SpectatePreviousPlayer()FinalNative+1 flags0x00
void SpectatePlayer(int32 PlayerNumber)FinalNative+1 flags0x04
void SpectateNextPlayer()FinalNative+1 flags0x00
void Server_StopSpectating(AActor* DefaultActor, APlayerController* Controller)FinalNative+2 flags0x10
void Server_SpectatePlayer(AActor* TargetActor, int32 TargetNumber, APlayerController* Controller)FinalNative+2 flags0x18
void OnTransitionStaticFilled()FinalNative+1 flags0x00
void OnSpectateTargetDestroyed(AActor* DestroyedActor)FinalNative+1 flags0x08
void OnSpectateTargetDead(bool bIsGameOver, ACharacter* Character)FinalNative+1 flags0x10
void OnRep_SpectatingNumber(int32 OldNumber)FinalNative+1 flags0x04
bool HasAPlayerToSpectate()FinalNative+1 flags0x01
void HandleOwnerNumberChanged(int32 NewNumber)FinalNative+1 flags0x04
int32 GetCurrentSpectatedPlayerIndex()FinalNative+1 flags0x04
bool FindPlayersToSpectate()FinalNative+1 flags0x01
bool CanSpectatePlayer(int32 PlayerNumber)FinalNative+1 flags0x05
bool CanEnterSpectatorMode()FinalNative+1 flags0x01

Used by 4

types with a member, parameter or interface of this type