Zdexby TheHolyOneZ
5,360 classes
Class

AGameModeBase

: AInfo : AActor : UObject
/Script/Engine.GameModeBase 0x0340 (832 B) align 8 inherited 0x02A8 vtable /Script/Engine
0x00x0340

Members 18

OffsetSizeNameTypeFlagsDefault
0x10OptionsStringFString5 flags""
0x08GameSessionClassTSubclassOf<AGameSession>7 flags/Script/Engine.GameSession
0x08GameStateClassTSubclassOf<AGameStateBase>9 flags/Script/Engine.GameStateBase
0x08PlayerControllerClassTSubclassOf<APlayerController>9 flags/Script/Engine.PlayerController
0x08PlayerStateClassTSubclassOf<APlayerState>9 flags/Script/Engine.PlayerState
0x08HUDClassTSubclassOf<AHUD>7 flags/Script/Engine.HUD
0x08DefaultPawnClassTSubclassOf<APawn>7 flags/Script/Engine.DefaultPawn
0x08SpectatorClassTSubclassOf<ASpectatorPawn>9 flags/Script/Engine.SpectatorPawn
0x08ReplaySpectatorPlayerControllerClassTSubclassOf<APlayerController>9 flags/Script/Engine.PlayerController
0x08ServerStatReplicatorClassTSubclassOf<AServerStatReplicator>9 flags/Script/Engine.ServerStatReplicator
0x08GameSessionAGameSession*Transient+6 flagsnullptr
0x08GameStateAGameStateBase*Transient+6 flagsnullptr
0x08ServerStatReplicatorAServerStatReplicator*Transient+6 flagsnullptr
0x10DefaultPlayerNameFText2 flags<FText>
0x01bUseSeamlessTravel : 1bit 0bool5 flagsfalse
0x01bStartPlayersAsSpectators : 1bit 1boolProtected+6 flagsfalse
0x01bPauseable : 1bit 2boolProtected+5 flagstrue
0x03290x03padding / unreflected
0x01GameNetDriverReplicationSystemEReplicationSystemProtected+8 flagsDefault
0x032D0x13unreflected bytes to end of AGameModeBase
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 29

SignatureFlagsNativeParams
void StartPlay()NativePublic0x00
APawn* SpawnDefaultPawnFor(AController* NewPlayer, AActor* StartSpot)NativeEvent+1 flags0x18
APawn* SpawnDefaultPawnAtTransform(AController* NewPlayer, FTransform& SpawnTransform)NativeEvent+1 flags0x78
bool ShouldReset(AActor* ActorToReset)NativeEvent+1 flags0x09
void ReturnToMainMenuHost()NativePublic0x00
void RestartPlayerAtTransform(AController* NewPlayer, FTransform& SpawnTransform)NativePublic0x70
void RestartPlayerAtPlayerStart(AController* NewPlayer, AActor* StartSpot)NativePublic0x10
void RestartPlayer(AController* NewPlayer)NativePublic0x08
void ResetLevel()NativePublic0x00
bool PlayerCanRestart(APlayerController* Player)NativeEvent+1 flags0x09
bool MustSpectate(APlayerController* NewPlayerController)NativeEvent+1 flags0x09
void K2_PostLogin(APlayerController* NewPlayer)EventPublic0x08
void K2_OnSwapPlayerControllers(APlayerController* OldPC, APlayerController* NewPC)EventProtected0x10
void K2_OnRestartPlayer(AController* NewPlayer)EventPublic0x08
void K2_OnLogout(AController* ExitingController)EventPublic0x08
void K2_OnChangeName(AController* Other, const FString& NewName, bool bNameChange)EventPublic0x19
AActor* K2_FindPlayerStart(AController* Player, const FString& IncomingName)FinalNative+1 flags0x20
void InitStartSpot(AActor* StartSpot, AController* NewPlayer)NativeEvent+1 flags0x10
void InitializeHUDForPlayer(APlayerController* NewPlayer)NativeEvent+1 flags0x08
bool HasMatchStarted()NativePublic0x01
bool HasMatchEnded()NativePublic0x01
void HandleStartingNewPlayer(APlayerController* NewPlayer)NativeEvent+1 flags0x08
int32 GetNumSpectators()NativePublic0x04
int32 GetNumPlayers()NativePublic0x04
TSubclassOf<UObject> GetDefaultPawnClassForController(AController* InController)NativeEvent+1 flags0x10
AActor* FindPlayerStart(AController* Player, const FString& IncomingName)NativeEvent+1 flags0x20
AActor* ChoosePlayerStart(AController* Player)NativeEvent+1 flags0x10
void ChangeName(AController* Controller, const FString& NewName, bool bNameChange)NativePublic0x19
bool CanSpectate(APlayerController* Viewer, APlayerState* ViewTarget)NativeEvent+1 flags0x11

Subclasses 4

Used by 8

types with a member, parameter or interface of this type