Zdexby TheHolyOneZ
5,360 classes
Class

UTutorialSubsystem

: ULocalPlayerSubsystem : USubsystem : UObject
/Script/StormEscape.TutorialSubsystem 0x0078 (120 B) align 8 inherited 0x0030 vtable /Script/StormEscape
0x00x0078

Members 2

OffsetSizeNameTypeFlagsDefault
0x08LocalPlayerControllerAPlayerController*Protected+4 flagsnullptr
0x00380x20padding / unreflected
0x08TutorialDataTableUDataTable*Protected+4 flagsnullptr
0x00600x18unreflected bytes to end of UTutorialSubsystem

Functions 20

SignatureFlagsNativeParams
void SetHasSeenMainMenuTutorial(bool bHasSeenIt)FinalNative+1 flags0x01
void ResetCompletedTutorials()FinalNative+1 flags0x00
void OnWeatherTransitionEnded(FStormId& NewWeather)FinalNative+1 flags0x04
void OnPossessedPawnChanged(APawn* OldPawn, APawn* NewPawn)FinalNative+1 flags0x10
void OnPlayerDragStarted(const EWeatherDragSource& SourceType)FinalNative+1 flags0x01
void OnLiftButtonPressed(AActor* InLiftButton, bool bIsOpen)FinalNative+1 flags0x09
void OnItemUsed(AActor* Item)FinalNative+1 flags0x08
void OnItemToggled(AActor* Item, bool bActivated)FinalNative+1 flags0x09
void OnItemStartedMinigame(AActor* Item)FinalNative+1 flags0x08
void OnItemHoldStarted(AActor* Item)FinalNative+1 flags0x08
void OnItemAdded(int32 AddedSlotIndex, AActor* Item)FinalNative+1 flags0x10
void OnInterfaceSettingChanged(const FName& SettingName, const float& NewValue)FinalNative+1 flags0x0C
void OnInitialSequenceEnded()FinalNative+1 flags0x00
void OnGameStateSet(AGameStateBase* NewGameState)FinalNative+1 flags0x08
void OnEngineLidToggled(AActor* InEngineLid, bool bIsOpen)FinalNative+1 flags0x09
void OnCharacterSprintStarted()FinalNative+1 flags0x00
void OnApexTokensChanged(int32 OldValue, int32 NewValue)FinalNative+1 flags0x08
void HideTutorialThisSession(bool bNewValue)FinalNative+1 flags0x01
FText GetFormattedMessage(FTutorialToastData& ToastData)FinalNative+1 flags0x50
bool CanShowMainMenuTutorial()FinalNative+1 flags0x01