0x00x0398
Members 16
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerOwner | APlayerController* | 8 flags | nullptr | |
| 0x01 | bLostFocusPaused : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bShowHUD : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bShowDebugInfo : 1bit 2 | bool | 4 flags | false | |
| 0x02B1 | 0x03 | padding / unreflected | |||
| 0x04 | CurrentTargetIndex | int32 | Transient+5 flags | 0 | |
| 0x01 | bShowHitBoxDebugInfo : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bShowOverlays : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bEnableDebugTextShadow : 1bit 2 | bool | 5 flags | false | |
| 0x02B9 | 0x07 | padding / unreflected | |||
| 0x10 | PostRenderedActors | TArray<AActor*> | 4 flags | [] | |
| 0x02D0 | 0x08 | padding / unreflected | |||
| 0x10 | DebugDisplay | TArray<FName> | 4 flags | [1 item] | |
| 0x10 | ToggledDebugCategories | TArray<FName> | 4 flags | [] | |
| 0x08 | Canvas | UCanvas* | Protected+6 flags | nullptr | |
| 0x08 | DebugCanvas | UCanvas* | Protected+6 flags | nullptr | |
| 0x10 | DebugTextList | TArray<FDebugTextInfo> | Protected+2 flags | [] | |
| 0x08 | ShowDebugTargetDesiredClass | TSubclassOf<AActor> | Protected+5 flags | nullptr | |
| 0x08 | ShowDebugTargetActor | AActor* | Protected+6 flags | nullptr | |
| 0x0328 | 0x70 | unreflected bytes to end of AHUD | |||
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 29
| Signature | Flags | Native | Params |
|---|---|---|---|
| void ShowHUD() | NativePublic | 0x00 | |
| void ShowDebugToggleSubCategory(const FName& Category) | FinalNative+1 flags | 0x08 | |
| void ShowDebugForReticleTargetToggle(TSubclassOf<AActor> DesiredClass) | FinalNative+1 flags | 0x08 | |
| void ShowDebug(const FName& DebugType) | NativePublic | 0x08 | |
| void RemoveDebugText(AActor* SrcActor, bool bLeaveDurationText) | FinalNative+2 flags | 0x09 | |
| void RemoveAllDebugStrings() | FinalNative+2 flags | 0x00 | |
| void ReceiveHitBoxRelease(const FName& BoxName) | EventPublic | 0x08 | |
| void ReceiveHitBoxEndCursorOver(const FName& BoxName) | EventPublic | 0x08 | |
| void ReceiveHitBoxClick(const FName& BoxName) | EventPublic | 0x08 | |
| void ReceiveHitBoxBeginCursorOver(const FName& BoxName) | EventPublic | 0x08 | |
| void ReceiveDrawHUD(int32 SizeX, int32 SizeY) | EventPublic | 0x08 | |
| FVector Project(const FVector& Location, bool bClampToZeroPlane) | FinalNative+1 flags | 0x38 | |
| void PreviousDebugTarget() | NativePublic | 0x00 | |
| void NextDebugTarget() | NativePublic | 0x00 | |
| void GetTextSize(const FString& Text, const float& OutWidth, const float& OutHeight, UFont* Font, float Scale) | FinalNative+1 flags | 0x24 | |
| APlayerController* GetOwningPlayerController() | FinalNative+1 flags | 0x08 | |
| APawn* GetOwningPawn() | FinalNative+1 flags | 0x08 | |
| void GetActorsInSelectionRectangle(TSubclassOf<AActor> ClassFilter, const FVector2D& FirstPoint, const FVector2D& SecondPoint, const TArray<AActor*>& OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed) | FinalNative+1 flags | 0x3A | |
| void DrawTextureSimple(UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition) | FinalNative+1 flags | 0x15 | |
| void DrawTexture(UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const FLinearColor& TintColor, const EBlendMode& BlendMode, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot) | FinalNative+1 flags | 0x58 | |
| void DrawText(const FString& Text, const FLinearColor& TextColor, float ScreenX, float ScreenY, UFont* Font, float Scale, bool bScalePosition) | FinalNative+1 flags | 0x35 | |
| void DrawRect(const FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH) | FinalNative+1 flags | 0x20 | |
| void DrawMaterialTriangle(UMaterialInterface* Material, const FVector2D& V0_Pos, const FVector2D& V1_Pos, const FVector2D& V2_Pos, const FVector2D& V0_UV, const FVector2D& V1_UV, const FVector2D& V2_UV, const FLinearColor& V0_Color, const FLinearColor& V1_Color, const FLinearColor& V2_Color) | FinalNative+1 flags | 0x98 | |
| void DrawMaterialSimple(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition) | FinalNative+1 flags | 0x1D | |
| void DrawMaterial(UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const FVector2D& RotPivot) | FinalNative+1 flags | 0x48 | |
| void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const FLinearColor& LineColor, float LineThickness) | FinalNative+1 flags | 0x24 | |
| void Deproject(float ScreenX, float ScreenY, const FVector& WorldPosition, const FVector& WorldDirection) | FinalNative+1 flags | 0x38 | |
| void AddHitBox(const FVector2D& Position, const FVector2D& Size, const FName& InName, bool bConsumesInput, int32 Priority) | FinalNative+1 flags | 0x30 | |
| void AddDebugText(const FString& DebugText, AActor* SrcActor, float Duration, const FVector& Offset, const FVector& DesiredOffset, const FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, UFont* InFont, float FontScale, bool bDrawShadow) | FinalNative+2 flags | 0x65 |