Zdexby TheHolyOneZ
5,360 classes
Class

UStormEscapeViewTrackSubsystem

: ULocalPlayerSubsystem : USubsystem : UObject
/Script/StormEscape.StormEscapeViewTrackSubsystem 0x00C0 (192 B) align 16 inherited 0x0030 vtable /Script/StormEscape
0x00x00C0

Members 1

OffsetSizeNameTypeFlagsDefault
0x04LocalPlayerTickIntervalfloatProtected+7 flags0.5
0x00340x8Cunreflected bytes to end of UStormEscapeViewTrackSubsystem

Functions 16

SignatureFlagsNativeParams
bool TryGetNormalizedDistanceFromViewToComponent(UPrimitiveComponent* Component, float MaxDistance, const float& OutNormalizedDistance, bool bInvertNormal)FinalNative+1 flags0x12
bool TryGetNormalizedDistanceFromViewToActor(AActor* Actor, float MaxDistance, const float& OutNormalizedDistance, bool bInvertNormal)FinalNative+1 flags0x12
bool TryGetNormalizedDistanceFromViewLocation(const FVector& WorldLocation, float MaxDistance, const float& OutNormalizedDistance, bool bInvertNormal)FinalNative+1 flags0x22
bool TryGetLastCachedViewTransform(FTransform& OutTransform)FinalNative+1 flags0x61
bool TryGetLastCachedViewLocation(const FVector& OutLocation)FinalNative+1 flags0x19
bool TryGetDistanceFromViewToComponentSquared(UPrimitiveComponent* Component, const float& OutDistanceSquared)FinalNative+1 flags0x0D
bool TryGetDistanceFromViewToComponent(UPrimitiveComponent* Component, const float& OutDistance)FinalNative+1 flags0x0D
bool TryGetDistanceFromViewToActorSquared(AActor* Actor, const float& OutDistanceSquared)FinalNative+1 flags0x0D
bool TryGetDistanceFromViewToActor(AActor* Actor, const float& OutDistance)FinalNative+1 flags0x0D
bool TryGetDistanceFromViewLocationSquared(const FVector& WorldLocation, const float& OutDistanceSquared)FinalNative+1 flags0x1D
bool TryGetDistanceFromViewLocation(const FVector& WorldLocation, const float& OutDistance)FinalNative+1 flags0x1D
bool IsViewInsideShape(FViewTrackShapeData& ShapeData)FinalNative+1 flags0x81
bool IsLocationInViewProximity(const FVector& WorldLocation, float MaxDistance)FinalNative+1 flags0x1D
bool IsComponentInViewProximity(UPrimitiveComponent* Component, float MaxDistance)FinalNative+1 flags0x0D
bool IsActorInViewProximity(AActor* Actor, float MaxDistance)FinalNative+1 flags0x0D
APlayerController* GetLocalPlayerController()FinalNative+1 flags0x08