| bool TryGetNormalizedDistanceFromViewToComponent(UPrimitiveComponent* Component, float MaxDistance, const float& OutNormalizedDistance, bool bInvertNormal) | FinalNative+1 flags | | 0x12 |
| bool TryGetNormalizedDistanceFromViewToActor(AActor* Actor, float MaxDistance, const float& OutNormalizedDistance, bool bInvertNormal) | FinalNative+1 flags | | 0x12 |
| bool TryGetNormalizedDistanceFromViewLocation(const FVector& WorldLocation, float MaxDistance, const float& OutNormalizedDistance, bool bInvertNormal) | FinalNative+1 flags | | 0x22 |
| bool TryGetLastCachedViewTransform(FTransform& OutTransform) | FinalNative+1 flags | | 0x61 |
| bool TryGetLastCachedViewLocation(const FVector& OutLocation) | FinalNative+1 flags | | 0x19 |
| bool TryGetDistanceFromViewToComponentSquared(UPrimitiveComponent* Component, const float& OutDistanceSquared) | FinalNative+1 flags | | 0x0D |
| bool TryGetDistanceFromViewToComponent(UPrimitiveComponent* Component, const float& OutDistance) | FinalNative+1 flags | | 0x0D |
| bool TryGetDistanceFromViewToActorSquared(AActor* Actor, const float& OutDistanceSquared) | FinalNative+1 flags | | 0x0D |
| bool TryGetDistanceFromViewToActor(AActor* Actor, const float& OutDistance) | FinalNative+1 flags | | 0x0D |
| bool TryGetDistanceFromViewLocationSquared(const FVector& WorldLocation, const float& OutDistanceSquared) | FinalNative+1 flags | | 0x1D |
| bool TryGetDistanceFromViewLocation(const FVector& WorldLocation, const float& OutDistance) | FinalNative+1 flags | | 0x1D |
| bool IsViewInsideShape(FViewTrackShapeData& ShapeData) | FinalNative+1 flags | | 0x81 |
| bool IsLocationInViewProximity(const FVector& WorldLocation, float MaxDistance) | FinalNative+1 flags | | 0x1D |
| bool IsComponentInViewProximity(UPrimitiveComponent* Component, float MaxDistance) | FinalNative+1 flags | | 0x0D |
| bool IsActorInViewProximity(AActor* Actor, float MaxDistance) | FinalNative+1 flags | | 0x0D |
| APlayerController* GetLocalPlayerController() | FinalNative+1 flags | | 0x08 |