Zdexby TheHolyOneZ
5,360 classes
Class

ACharacter

: APawn : AActor : UObject
/Script/Engine.Character 0x0650 (1,616 B) align 16 inherited 0x0328 vtable /Script/Engine
0x00x0650

Members 40

OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*12 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*12 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*12 flags/Script/Engine.Default__Character.CollisionCylinder
0x48BasedMovementFBasedMovementInfoProtected+3 flags{BaseID=0, bServerHasBaseComponent=false, bRelativeRotation…
0x48ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{BaseID=0, bServerHasBaseComponent=false, bRelativeRotation…
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x03D80x08padding / unreflected
0x20BaseRotationOffsetFQuatProtected+4 flags{X=0, Y=0, Z=0, W=1}
0x18BaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x18ReplicatedGravityDirectionFVector_NetQuantizeNormalNetProtected+5 flags{}
0x04300x18padding / unreflected
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x04CrouchedEyeHeightfloat7 flags32
0x01bInBaseReplication : 1bit 0boolProtected+3 flagsfalse
0x01bIsCrouched : 1bit 1boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 2boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 3bool5 flagsfalse
0x01bClientUpdating : 1bit 4boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 6boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 7boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 0bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 1boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 2boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 3boolTransient+8 flagsfalse
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x04530x01padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x04700x08padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x10LandedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x48SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x70ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0xC8RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{Animation=nullptr, bIsActive=false, bRelativePosition=fals…
0x06480x08unreflected bytes to end of ACharacter
Inherited from APawn 20
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02B10x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x02RemoteViewPitch16uint16NetProtected+5 flags0
0x01RemoteViewPitchuint8Net+5 flags0
0x02BD0x03padding / unreflected
0x08AIControllerClassTSubclassOf<AController>7 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x08LastHitByAController*Transient+8 flagsnullptr
0x08ControllerAController*NetRepNotify+6 flagsnullptr
0x08PreviousControllerAController*Transient+6 flagsnullptr
0x02E80x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x02EE0x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x08OverrideInputComponentClassTSubclassOf<UInputComponent>Protected+7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 48

SignatureFlagsNativeParams
void UnCrouch(bool bClientSimulation)NativePublic0x01
void StopJumping()NativePublic0x00
void StopAnimMontage(UAnimMontage* AnimMontage)NativePublic0x08
void ServerMovePacked(const FCharacterServerMovePackedBits& PackedBits)NativeEvent+1 flags0x118
void ServerMoveOld(float OldTimeStamp, const FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags)NativeEvent+1 flags0x21
void ServerMoveNoBase(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode)NativeEvent+1 flags0x41
void ServerMoveDualNoBase(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, uint8 ClientMovementMode)NativeEvent+1 flags0x69
void ServerMoveDualHybridRootMotion(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode)NativeEvent+1 flags0x79
void ServerMoveDual(float TimeStamp0, const FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode)NativeEvent+1 flags0x79
void ServerMove(float Timestamp, const FVector_NetQuantize10& InAccel, const FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, UPrimitiveComponent* ClientMovementBase, const FName& ClientBaseBoneName, uint8 ClientMovementMode)NativeEvent+1 flags0x51
void RootMotionDebugClientPrintOnScreen(const FString& InString)NativeEvent+1 flags0x10
float PlayAnimMontage(UAnimMontage* AnimMontage, float InPlayRate, const FName& StartSectionName)NativePublic0x18
void OnWalkingOffLedge(const FVector& PreviousFloorImpactNormal, const FVector& PreviousFloorContactNormal, const FVector& PreviousLocation, float TimeDelta)NativeEvent+1 flags0x4C
void OnRep_RootMotion()FinalNative+1 flags0x00
void OnRep_ReplicatedBasedMovement()NativePublic0x00
void OnRep_ReplayLastTransformUpdateTimeStamp()FinalNative+1 flags0x00
void OnRep_IsCrouched()NativePublic0x00
void OnLaunched(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride)EventPublic0x1A
void OnLanded(FHitResult& Hit)EventPublic0x100
void OnJumped()NativeEvent+1 flags0x00
void LaunchCharacter(const FVector& LaunchVelocity, bool bXYOverride, bool bZOverride)NativePublic0x1A
void K2_UpdateCustomMovement(float DeltaTime)EventPublic0x04
void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust)EventPublic0x08
void K2_OnMovementModeChanged(const EMovementMode& PrevMovementMode, const EMovementMode& NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode)EventPublic0x04
void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust)EventPublic0x08
void Jump()NativePublic0x00
bool IsPlayingRootMotion()FinalNative+1 flags0x01
bool IsPlayingNetworkedRootMotionMontage()FinalNative+1 flags0x01
bool IsJumpProvidingForce()NativePublic0x01
bool HasAnyRootMotion()FinalNative+1 flags0x01
UAnimMontage* GetCurrentMontage()FinalNative+1 flags0x08
FVector GetBaseTranslationOffset()FinalNative+1 flags0x18
FRotator GetBaseRotationOffsetRotator()FinalNative+1 flags0x18
float GetAnimRootMotionTranslationScale()FinalNative+1 flags0x04
void Crouch(bool bClientSimulation)NativePublic0x01
void ClientVeryShortAdjustPosition(float Timestamp, const FVector& NewLoc, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)NativeEvent+1 flags0x33
void ClientMoveResponsePacked(const FCharacterMoveResponsePackedBits& PackedBits)NativeEvent+1 flags0x118
void ClientCheatWalk()NativeEvent+1 flags0x00
void ClientCheatGhost()NativeEvent+1 flags0x00
void ClientCheatFly()NativeEvent+1 flags0x00
void ClientAdjustRootMotionSourcePosition(float Timestamp, const FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)NativeEvent+1 flags0xA3
void ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, const FVector& ServerLoc, const FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, UPrimitiveComponent* ServerBase, const FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)NativeEvent+1 flags0x53
void ClientAdjustPosition(float Timestamp, const FVector& NewLoc, const FVector& NewVel, UPrimitiveComponent* NewBase, const FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode)NativeEvent+1 flags0x4B
void ClientAckGoodMove(float Timestamp)NativeEvent+1 flags0x04
bool CanJumpInternal()NativeEvent+1 flags0x01
bool CanJump()FinalNative+1 flags0x01
bool CanCrouch()NativePublic0x01
void CacheInitialMeshOffset(const FVector& MeshRelativeLocation, const FRotator& MeshRelativeRotation)NativePublic0x30

Subclasses 4

Used by 24

types with a member, parameter or interface of this type