0x00x0430
Members 84
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0C | Velocity | FVector | Net+6 flags | {X=0, Y=0, Z=0} | |
| 0x08 | RandomStream | FRandomStream | Net+4 flags | {InitialSeed=0, Seed=0} | |
| 0x01 | OwnerSafe | bool | 6 flags | false | |
| 0x01 | DebugEnabled | bool | 7 flags | false | |
| 0x0256 | 0x02 | padding / unreflected | |||
| 0x04 | DebugTrailTime | float | 7 flags | 1 | |
| 0x04 | DebugTrailWidth | float | 7 flags | 0 | |
| 0x10 | DebugTrailColorFast | FLinearColor | 7 flags | {R=0, G=1, B=0, A=1} | |
| 0x10 | DebugTrailColorSlow | FLinearColor | 7 flags | {R=1, G=0, B=0, A=1} | |
| 0x01 | DebugPooling | bool | 7 flags | false | |
| 0x0281 | 0x03 | padding / unreflected | |||
| 0x0C | Wind | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x01 | AtmosphereType | EEBAtmosphereType | 8 flags | AT_Constant | |
| 0x0291 | 0x03 | padding / unreflected | |||
| 0x04 | SeaLevelAirDensity | float | 7 flags | 1.21 | |
| 0x04 | SeaLevelSpeedOfSound | float | 7 flags | 34300 | |
| 0x029C | 0x04 | padding / unreflected | |||
| 0x08 | AirDensityCurve | UCurveFloat* | 7 flags | nullptr | |
| 0x01 | SpeedOfSoundVariesWithAltitude | bool | 7 flags | false | |
| 0x02A9 | 0x07 | padding / unreflected | |||
| 0x08 | SpeedOfSoundCurve | UCurveFloat* | 7 flags | nullptr | |
| 0x04 | WorldScale | float | 7 flags | 1 | |
| 0x04 | SeaLevelAirPressure | float | 8 flags | 1012.5 | |
| 0x04 | SeaLevelAirTemperature | float | 8 flags | 20 | |
| 0x04 | TemperatureLapseRate | float | 8 flags | 0.00649 | |
| 0x04 | TropopauseAltitude | float | 8 flags | 11000 | |
| 0x04 | SpecificGasConstant | float | 8 flags | 287.058 | |
| 0x0C | WorldCenterLocation | FVector | 8 flags | {X=0, Y=0, Z=0} | |
| 0x01 | SphericalAltitude | bool | 8 flags | false | |
| 0x02DD | 0x03 | padding / unreflected | |||
| 0x04 | SeaLevelRadius | float | 8 flags | 637100032 | |
| 0x01 | OverrideGravity | bool | 7 flags | false | |
| 0x02E5 | 0x03 | padding / unreflected | |||
| 0x0C | Gravity | FVector | 7 flags | {X=0, Y=0, Z=-980} | |
| 0x01 | SafeLaunch | bool | 7 flags | true | |
| 0x01 | SafeLaunchIgnoreAttachParent | bool | 7 flags | true | |
| 0x01 | SafeLaunchIgnoreAllAttached | bool | 7 flags | true | |
| 0x02F7 | 0x01 | padding / unreflected | |||
| 0x04 | SafeDelay | float | 7 flags | 1 | |
| 0x02FC | 0x04 | padding / unreflected | |||
| 0x10 | SafeLaunchIgnoredActors | TArray<bool> | 4 flags | [] | |
| 0x01 | Shotgun | bool | 7 flags | false | |
| 0x0311 | 0x03 | padding / unreflected | |||
| 0x04 | ShotCount | int32 | 7 flags | 10 | |
| 0x04 | ShotSpread | float | 7 flags | 0.01 | |
| 0x04 | ShotVelocitySpread | float | 7 flags | 0.01 | |
| 0x04 | MuzzleVelocityMin | float | 7 flags | 1e+05 | |
| 0x04 | MuzzleVelocityMax | float | 7 flags | 1e+05 | |
| 0x04 | Spread | float | 7 flags | 0 | |
| 0x04 | Mass | float | 7 flags | 0.005 | |
| 0x04 | Diameter | float | 7 flags | 0.556 | |
| 0x04 | FormFactor | float | 7 flags | 1 | |
| 0x08 | MachDragCurve | UCurveFloat* | 7 flags | nullptr | |
| 0x04 | GrazingAngleExponent | float | 7 flags | 2 | |
| 0x04 | MinPenetration | float | 7 flags | 10 | |
| 0x04 | MaxPenetration | float | 7 flags | 20 | |
| 0x04 | PenetrationNormalization | float | 7 flags | 0.5 | |
| 0x04 | PenetrationNormalizationGrazing | float | 7 flags | 0 | |
| 0x04 | PenetrationEntryAngleSpread | float | 7 flags | 0.1 | |
| 0x04 | PenetrationExitAngleSpread | float | 7 flags | 0.1 | |
| 0x04 | RicochetProbability | float | 7 flags | 0.1 | |
| 0x04 | RicochetProbabilityGrazing | float | 7 flags | 1 | |
| 0x04 | RicochetRestitution | float | 7 flags | 0.1 | |
| 0x04 | RicochetFriction | float | 7 flags | 0 | |
| 0x04 | RicochetSpread | float | 7 flags | 0.1 | |
| 0x01 | SpeedControlsRicochetProbability | bool | 7 flags | false | |
| 0x01 | AddImpulse | bool | 7 flags | true | |
| 0x0372 | 0x02 | padding / unreflected | |||
| 0x04 | ImpulseMultiplier | float | 7 flags | 1 | |
| 0x01 | DefaultPenTraceType | EPenTraceType | 7 flags | PT_BackTrace | |
| 0x0379 | 0x07 | padding / unreflected | |||
| 0x08 | MaterialResponseMap | UEBMaterialResponseMap* | 7 flags | nullptr | |
| 0x01 | MaterialDensityControlsPenetrationDepth | bool | 7 flags | true | |
| 0x01 | MaterialRestitutionControlsRicochet | bool | 7 flags | true | |
| 0x01 | ReliableReplication | bool | 7 flags | false | |
| 0x01 | AllowComponentCollisions | bool | 7 flags | false | |
| 0x01 | TraceChannel | uint8 | 7 flags | 0 | |
| 0x01 | TraceComplex | bool | 7 flags | false | |
| 0x038E | 0x02 | padding / unreflected | |||
| 0x04 | CollisionMargin | float | 7 flags | 1 | |
| 0x04 | DespawnVelocity | float | 7 flags | 100 | |
| 0x10 | IgnoredActors | TArray<bool> | 4 flags | [] | |
| 0x01 | DoFirstStepImmediately | bool | 7 flags | true | |
| 0x01 | RandomFirstStepDelta | bool | 7 flags | true | |
| 0x01 | FixedStep | bool | 7 flags | false | |
| 0x03AB | 0x01 | padding / unreflected | |||
| 0x04 | FixedStepSeconds | float | 7 flags | 0.1 | |
| 0x04 | MaxTracesPerStep | int32 | 7 flags | 8 | |
| 0x01 | Retrace | bool | 7 flags | true | |
| 0x01 | RetraceOnAnotherChannel | bool | 7 flags | false | |
| 0x01 | RetraceChannel | uint8 | 7 flags | 0 | |
| 0x01 | RotateActor | bool | 7 flags | true | |
| 0x01 | RotateRandomRoll | bool | 7 flags | true | |
| 0x01 | EnablePooling | bool | 7 flags | true | |
| 0x03BA | 0x02 | padding / unreflected | |||
| 0x04 | MaxPoolSize | int32 | 7 flags | 50 | |
| 0x04 | StartPoolSize | int32 | 7 flags | 3 | |
| 0x04 | DeadSpan | float | 7 flags | 1 | |
| 0x10 | Pooled | TArray<FActorTickFunction> | 3 flags | [] | |
| 0x03D8 | 0x58 | unreflected bytes to end of AEBBullet | |||
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false | |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false | |
| 0x0065 | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A8 | 0x08 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0158 | 0x10 | padding / unreflected | |||
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0180 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01A8 | 0x68 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 19
| Signature | Flags | Native | Params |
|---|---|---|---|
| void VelocityChangeBroadcastReliable(const FVector_NetQuantize& NewLocation, const FVector& NewVelocity) | NativeEvent+1 flags | 0x18 | |
| void VelocityChangeBroadcast(const FVector_NetQuantize& NewLocation, const FVector& NewVelocity) | NativeEvent+1 flags | 0x18 | |
| FVector UpdateVelocity(UWorld* World, const FVector& Location, const FVector& PreviousVelocity, float DeltaTime) | NativeEvent+1 flags | 0x30 | |
| TArray<void> SpawnWithExactVelocity(TSubclassOf<AEBBullet> BulletClass, AActor* BulletOwner, APawn* BulletInstigator, const FVector& BulletLocation, const FVector& BulletVelocity, bool bShotgun, int32 InShotCount, float ShotgunSpread, float ShotgunVelocitySpread) | FinalNative+2 flags | 0x50 | |
| TArray<void> Spawn(TSubclassOf<AEBBullet> BulletClass, AActor* BulletOwner, APawn* BulletInstigator, const FVector& BulletLocation, const FVector& BulletVelocity, bool bShotgun, int32 InShotCount, float ShotgunSpread, float ShotgunVelocitySpread) | FinalNative+2 flags | 0x50 | |
| void SetShotgunBulletVelocity(int32 ShotIndex, const FVector& InitialVelocity, const FVector& SpawnVelocity, const FVector& OutVelocity) | NativeEvent+1 flags | 0x28 | |
| void ReactivationBroadcast(const FVector_NetQuantize& NewLocation, const FVector& NewVelocity, AActor* BulletOwner, APawn* BulletInstigator) | NativeEvent+1 flags | 0x28 | |
| void OnTrajectoryUpdateReceived(const FVector& Location, const FVector& OldVelocity, const FVector& NewVelocity) | EventPublic | 0x24 | |
| void OnNetPredictedImpact(bool Ricochet, bool PassedThrough, const FVector& Location, const FVector& IncomingVelocity, const FVector& Normal, const FVector& ExitLocation, const FVector& ExitVelocity, const FVector& Impulse, float PenetrationDepth, AActor* Actor, USceneComponent* Component, const FName& BoneName, UPhysicalMaterial* PhysMaterial, const FHitResult& HitResult) | NativeEvent+1 flags | 0xF8 | |
| void OnDeactivated() | NativeEvent+1 flags | 0x00 | |
| void K2_OnTrace(const FVector& StartLocation, const FVector& EndLocation) | EventPublic | 0x18 | |
| void K2_OnImpact(bool Ricochet, bool PassedThrough, const FVector& Location, const FVector& IncomingVelocity, const FVector& Normal, const FVector& ExitLocation, const FVector& ExitVelocity, const FVector& Impulse, float PenetrationDepth, AActor* Actor, USceneComponent* Component, const FName& BoneName, UPhysicalMaterial* PhysMaterial, const FHitResult& HitResult) | NativeEvent+1 flags | 0xF8 | |
| FVector GetWind(UWorld* World, const FVector& Location) | NativeEvent+1 flags | 0x20 | |
| float GetSpeedOfSound(UWorld* World, const FVector& Location) | NativeEvent+1 flags | 0x18 | |
| void GetShotgunBulletSpawnParameters(int32 ShotIndex, FTransform& DefaultTransform, const FVector& DefaultVelocity, FTransform& TargetTransform, const FVector& TargetVelocity) | NativeEvent+1 flags | 0x8C | |
| float GetAirDensity(UWorld* World, const FVector& Location) | NativeEvent+1 flags | 0x18 | |
| void DeactivationBroadcast() | NativeEvent+1 flags | 0x00 | |
| void Deactivate() | FinalNative+1 flags | 0x00 | |
| bool CollisionFilter(const FHitResult& HitResult) | NativeEvent+1 flags | 0x89 |