Zdexby TheHolyOneZ
4,763 classes
/Script/AtomicHeart.AHWwiseComponent 0x07C0 (1,984 B) align 16 inherited 0x04B0 vtable /Script/AtomicHeart
0x00x07C0

Members 21

OffsetSizeNameTypeFlagsDefault
0x04B00x10padding / unreflected
0xA0DefinedEventContainerFAHWwiseEventContainerProtected+3 flags{Event=nullptr, CallbackMask=0, Noise={Instigator=nullptr, …
0x01bAutoPlayDefinedEventboolProtected+7 flagsfalse
0x01bAutoStopDefinedEventboolProtected+7 flagsfalse
0x01bPassOwnerWithSubtitleboolProtected+7 flagsfalse
0x01bUseReflectOnThisComponentboolProtected+7 flagstrue
0x01bCalculateElevationDistanceboolProtected+8 flagsfalse
0x05650x03padding / unreflected
0x04CalculateElevationDistanceFrequencyfloatProtected+8 flags0.3
0x01bCanManualUnregisterboolProtected+7 flagstrue
0x056D0x03padding / unreflected
0x04UnregisterComponentDelayfloatProtected+7 flags12
0x01SignificanceLevelToStopESignificanceLevelsProtected+7 flagsThree
0x05750x03padding / unreflected
0x10AHWwisePostEventCallbackDelegateFMulticastScriptDelegateProtected+4 flags<delegate>
0x10AHWwiseEventMarkerReceivedDelegateFMulticastScriptDelegateProtected+4 flags<delegate>
0x10AHWwiseEventPlayedDelegateFMulticastScriptDelegateProtected+4 flags<delegate>
0x10AHWwiseEventDurationReceivedDelegateFMulticastScriptDelegateProtected+4 flags<delegate>
0x10AHWwiseEventMusicPlayStartedReceivedDelegateFMulticastScriptDelegateProtected+4 flags<delegate>
0x10AHWwiseEventMusicSyncReceivedDelegateFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnSignificancePlayDelegateFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnSignificanceStopDelegateFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnSignificanceDelayedLoopEventsTArray<TMap<USignificanceComponent*, UAkAudioBank*>>Transient+2 flags[]
0x50DelayedEventsMapTMap<USignificanceComponent*, UAkAudioBank*>Transient+1 flags<TMap>
0x08SignificanceComponentUSignificanceComponent*7 flagsnullptr
0x06600x160unreflected bytes to end of UAHWwiseComponent
Inherited from UAkComponent 23
OffsetSizeNameTypeFlagsDefault
0x01bShouldRegisteredInWwiseOnStartbool7 flagstrue
0x01bUseSpatialAudioboolDeprecated+5 flagsfalse
0x02AA0x06padding / unreflected
0x01OcclusionCollisionChanneluint87 flags3
0x02B10x03padding / unreflected
0x01EnableSpotReflectors : 1bit 0bool5 flagsfalse
0x02B50x03padding / unreflected
0x04OuterRadiusfloat8 flags0
0x04InnerRadiusfloat8 flags0
0x08EarlyReflectionAuxBusUAkAuxBus*6 flagsnullptr
0x10EarlyReflectionAuxBusNameFString4 flags""
0x04EarlyReflectionOrderint327 flags0
0x04EarlyReflectionBusSendGainfloat6 flags1
0x04EarlyReflectionMaxPathLengthfloat7 flags0
0x04roomReverbAuxBusGainfloat7 flags0
0x04diffractionMaxEdgesint327 flags0
0x04diffractionMaxPathsint327 flags0
0x04diffractionMaxPathLengthfloat7 flags0
0x01DrawFirstOrderReflections : 1bit 0bool5 flagsfalse
0x01DrawSecondOrderReflections : 1bit 1bool5 flagsfalse
0x01DrawHigherOrderReflections : 1bit 2bool5 flagsfalse
0x01DrawDiffraction : 1bit 3bool5 flagsfalse
0x02F50x03padding / unreflected
0x01StopWhenOwnerDestroyedbool5 flagstrue
0x02F90x03padding / unreflected
0x04AttenuationScalingFactorfloat8 flags1
0x04OcclusionRefreshIntervalfloat7 flags0
0x01bUseReverbVolumesbool7 flagstrue
Inherited from UAkGameObject 2
OffsetSizeNameTypeFlagsDefault
0x08AkAudioEventUAkAudioEvent*7 flagsnullptr
0x10EventNameFString6 flags""
Inherited from USceneComponent 28
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x01000x08padding / unreflected
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01740x08padding / unreflected
0x04UpdateComponentToWorldRateSecondsfloatProtected+7 flags0
0x04NextUpdateComponentToWorldExpectedTimefloatTransient+5 flags0
0x01bCanSkipIntermediateTransformUpdates : 1bit 1boolTransient+3 flagstrue
0x01bComponentToWorldUpdated : 1bit 2boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 5boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 6boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 7boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 2boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 3bool6 flagsfalse
0x01bHiddenInGame : 1bit 4bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 5bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 6bool6 flagsfalse
0x01860x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x018A0xAEpadding / unreflected
0x50ImportantSocketsTMap<FActorComponentTickFunction, FName>Protected+3 flags<TMap>
Inherited from UActorComponent 17
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x01bShouldBeSaved : 1bit 7bool5 flagsfalse
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00970x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FString>2 flags[]
0x10ActorComponentKeyFString3 flags""

Functions 35

SignatureFlagsNativeParams
void WwiseDopplerEffectWithPhysic(float DeltaSec, float MultipleHi, float MultipleLow, float SoundSpeed)FinalNative+1 flags0x10
void WwiseDopplerEffectNoPhysic(float DeltaSec, float MultipleHi, float MultipleLow, float SoundSpeed)FinalNative+1 flags0x10
void TryToRegisterWwiseComponent()FinalNative+1 flags0x00
bool SubscribeOnSignificance(USignificanceComponent* InSignificanceComponent, bool bNeedOverride)FinalNative+1 flags0x0A
void StopPlayingEventWithID(int32 InPlayingID, int32 TransitionDuration)FinalNative+1 flags0x08
void StopPlayingEventsWithName(const FString& InEventName, int32 TransitionDuration)FinalNative+1 flags0x14
void StopPlayingEvent(UAkAudioEvent* Event, int32 TransitionDuration)FinalNative+1 flags0x0C
void StopPlayingDefinedEvent(int32 TransitionDuration)FinalNative+1 flags0x04
void StopPlayingAllEvents()FinalNative+1 flags0x00
void SetSendEventsInSubtitleSubsystem(bool NewValue)FinalNative+1 flags0x01
void SetDefinedEvent(FAHWwiseEventContainer& InEventContainer)FinalNative+1 flags0xA0
void SetAHSwitches(const TArray<void>& Switches)FinalNative+1 flags0x10
void SetAHSwitch(FAHWwiseSwitch& SWITCH)FinalNative+1 flags0x20
void SetAHRTPCs(const TArray<void>& RTPCs)FinalNative+1 flags0x10
void SetAHRTPC(FAHWwiseRTPC& RTPC)FinalNative+1 flags0x18
void SeekOnEventInPercent(UAkAudioEvent* Event, float SeekInPercent)FinalNative+1 flags0x0C
void SeekOnEvent(UAkAudioEvent* Event, int32 SeekInPosition)FinalNative+1 flags0x0C
void SeekOnDefinedEvent(int32 SeekInPosition)FinalNative+1 flags0x04
void ResumeEventWithName(const FString& InEventName, int32 TransitionDuration)FinalNative+1 flags0x14
void ResumeEventWithID(int32 InPlayingID, int32 TransitionDuration)FinalNative+1 flags0x08
void ResumeDefinedEvent(int32 TransitionDuration)FinalNative+1 flags0x04
void ReportNoiseEvent(FNoiseParameters& Noise)FinalNative+1 flags0x28
void PostEventCallback(const EAkCallbackType& CallbackType, UAkCallbackInfo* CallbackInfo)FinalNative+1 flags0x10
void PlayStoppedOnSignificanceEvents()NativePublic0x00
void PlayEvent(FAHWwiseEventContainer& InEventContainer)FinalNative+1 flags0xA0
void PlayDefinedEvent()FinalNative+1 flags0x00
void PauseEventWithName(const FString& InEventName, int32 TransitionDuration)FinalNative+1 flags0x14
void PauseEventWithID(int32 InPlayingID, int32 TransitionDuration)FinalNative+1 flags0x08
void PauseDefinedEvent(int32 TransitionDuration)FinalNative+1 flags0x04
void OnSignificanceStopPlayingEvents()NativePublic0x00
void OnSignificanceChanged(AActor* OwnerActor, const ESignificanceLevels& PreviousSignificanceLevel, const ESignificanceLevels& NewSignificanceLevel)FinalNative+1 flags0x0A
bool HasPlayingEvents()FinalNative+1 flags0x01
TArray<void> GetPlayingIDsForEvent(const FString& InEventName)FinalNative+1 flags0x20
TArray<void> GetPlayingEventsArray()FinalNative+1 flags0x10
void ExecuteActionOnAllPlayingEvents(const AkActionOnEventType& Type, int32 TransitionDuration)FinalNative+1 flags0x08

Subclasses 1

Used by 21

types with a member, parameter or interface of this type