Zdexby TheHolyOneZ
4,763 classes
Class

ARangeWeapon

: ABaseWeapon : AEquipableItem : AActor : UObject
/Script/AtomicHeart.RangeWeapon 0x0B00 (2,816 B) align 16 inherited 0x0950 vtable /Script/AtomicHeart
0x00x0B00

Members 29

OffsetSizeNameTypeFlagsDefault
0x01bHasChamberboolProtected+7 flagstrue
0x01bAutoRotateBarrelboolProtected+6 flagsfalse
0x04RecoilRadiusfloatProtected+6 flags5
0x10HorizontalRecoilFFloatRangeProtected+6 flags{LowerBound={Type=1, Value=0.1}, UpperBound={Type=0, Value=…
0x10VerticalRecoilFFloatRangeProtected+6 flags{LowerBound={Type=1, Value=1}, UpperBound={Type=0, Value=1.…
0x04AimHorizontalRecoilMultiplierfloatProtected+7 flags0.1
0x04AimVerticalRecoilMultiplierfloatProtected+7 flags0.1
0x04AimSensitivityMultiplierfloatProtected+9 flags0.5
0x01bCanChangeBarrelAttachmentboolProtected+7 flagstrue
0x097D0x03padding / unreflected
0x04CameraForwardVectorProjectionMultiplierfloatProtected+7 flags5000
0x04ZoomFOVfloatProtected+9 flags50
0x08AimInCurveUCurveFloat*Protected+9 flagsnullptr
0x08AimOutCurveUCurveFloat*Protected+9 flagsnullptr
0x08AimBlendInCurveUCurveFloat*Protected+7 flagsnullptr
0x08AimBlendOutCurveUCurveFloat*Protected+7 flagsnullptr
0x08BaseAimBlendInCurveUCurveFloat*Protected+8 flagsnullptr
0x08BaseAimBlendOutCurveUCurveFloat*Protected+8 flagsnullptr
0x08BulletTSubclassOf<AAHBullet>Protected+8 flagsnullptr
0x08BarrelUEBBarrel*Protected+10 flags/Script/AtomicHeart.Default__RangeWeapon.Barrel
0x08MuzzleLocationUSceneComponent*Protected+10 flags/Script/AtomicHeart.Default__RangeWeapon.MuzzleLocation
0x08EjectionPortLocationUSceneComponent*Protected+10 flags/Script/AtomicHeart.Default__RangeWeapon.EjectionPortLocati…
0x08MuzzleSmokeUParticleSystemComponent*Protected+10 flags/Script/AtomicHeart.Default__RangeWeapon.MuzzleSmoke
0x08NiagaraMuzzleSmokeUNiagaraComponent*Protected+10 flags/Script/AtomicHeart.Default__RangeWeapon.NiagaraMuzzleSmoke
0x08MuzzleFlashUSpotLightComponent*Protected+10 flags/Script/AtomicHeart.Default__RangeWeapon.MuzzleFlash
0x08ShootingCameraShakeTemplateTSubclassOf<UMatineeCameraShake>Protected+8 flagsnullptr
0x08ShootingAimCameraShakeTemplateTSubclassOf<UMatineeCameraShake>Protected+8 flagsnullptr
0x04MuzzleFlashDurationfloatProtected+7 flags0.1
0x0A040x04padding / unreflected
0x08MuzzleWwiseComponentUAHWwiseComponent*Protected+11 flags/Script/AtomicHeart.Default__RangeWeapon.MuzzleWwiseCompone…
0x08SpreadFloatCurveUCurveFloat*5 flagsnullptr
0x0A180xE8unreflected bytes to end of ARangeWeapon
Inherited from ABaseWeapon 36
OffsetSizeNameTypeFlagsDefault
0x01bShowComboIndicatorbool6 flagsfalse
0x05C90x07padding / unreflected
0x08SuperAttackInfoClassTSubclassOf<UWeaponSuperAttackInfo>Protected+9 flagsnullptr
0x04AmmoSizeint32Protected+7 flags0
0x04StartAmmoCountint32Protected+7 flags-1
0x01bShootWithNotifierboolProtected+8 flagsfalse
0x01AmmoCaliberEAmmoCaliberProtected+8 flagsRegularAmmo
0x01ReloadModeEReloadModeProtected+7 flagsNone
0x05E30x01padding / unreflected
0x08MagazineSocketNameFNameProtected+7 flagsNone
0x05EC0x04padding / unreflected
0x08MagazineTemplateTSubclassOf<AEquipableItemAttachment>Protected+8 flagsnullptr
0x08LastSpawnedShellAEquipableItemAttachment*TransientProtected+5 flagsnullptr
0x08ShellSocketNameFNameProtected+7 flagsNone
0x08ShellTemplateTSubclassOf<AEquipableItemAttachment>Protected+8 flagsnullptr
0x01bAutoReloadboolProtected+7 flagstrue
0x01bUseAttackPreparationFlowboolProtected+7 flagsfalse
0x01bShouldPrepareToFirstAttackboolProtected+7 flagsfalse
0x01bShouldPrepareToEachAttackboolProtected+7 flagsfalse
0x01bAutoAttackWhileTriggerRepeatingboolProtected+6 flagsfalse
0x06150x03padding / unreflected
0x50AttackAssetsTMap<UDA_WeaponSettings*, EWeaponActionType>Protected+3 flags<TMap>
0x08WeaponSettingsUDA_WeaponSettings*Protected+7 flagsnullptr
0x01bCanBlockboolProtected+7 flagsfalse
0x01bCanParryboolProtected+7 flagsfalse
0x06720x06padding / unreflected
0x08RemoveRageEffectTSubclassOf<UGameplayEffect>Protected+8 flagsnullptr
0x08AddRageEffectTSubclassOf<UGameplayEffect>Protected+8 flagsnullptr
0x08WeaponAttackTemplateTSubclassOf<UBaseWeaponAttack>Protected+8 flagsnullptr
0x08OffsetSettingsUDA_WeaponOffsetSettings*Protected+8 flagsnullptr
0x0CInitialAimOffsetFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x06A40x04padding / unreflected
0x08WeaponShakesUDA_WeaponShakes*Protected+8 flagsnullptr
0x08WeaponQualityTableUDA_WeaponQualityRequirements*Protected+7 flagsnullptr
0x08WeaponGameplayTagFGameplayTagProtected+7 flags{TagName=None}
0x50CachedSlotsTMap<TMap<TMap<AAHPlayerCharacter*, EEquipableItemProperty>, FGameplayTag>, FGameplayTag>TransientProtected+1 flags<TMap>
0x50CachedUpgradesTMap<TMap<AAHPlayerCharacter*, EEquipableItemProperty>, FGameplayTag>TransientProtected+1 flags<TMap>
0x50PropertiesTMap<AAHPlayerCharacter*, EEquipableItemProperty>TransientProtected+1 flags<TMap>
0x08OwnerPlayerCharacterAAHPlayerCharacter*TransientProtected+5 flagsnullptr
0x04AdditionalWeaponUpgradeElectrizationTimeMultiplierfloatProtected+8 flags1
0x07BC0x04padding / unreflected
0x08BaseWeaponAttackUBaseWeaponAttack*Transient+5 flagsnullptr
0x07C80xA0padding / unreflected
0x01WeaponStateEWeaponState6 flagsPreparingToAttack
Inherited from AEquipableItem 31
OffsetSizeNameTypeFlagsDefault
0x01ItemTypeEEquipableItemTypeProtected+7 flagsItem
0x02450x03padding / unreflected
0x04DebugDrawDurationfloatProtected+7 flags6
0x01bShouldSpawnAttachmentsboolProtected+7 flagstrue
0x024D0x03padding / unreflected
0x50AttachmentsTMap<UDA_EquipableItemAnimations*, AEquipableItemAttachment*>TransientProtected+1 flags<TMap>
0x08ItemAnimationDataUDA_EquipableItemAnimations*Protected+7 flagsnullptr
0x08ItemRelatedPlayerHitReactionsUDA_PlayerHitReactions*Protected+7 flagsnullptr
0x01bUseEquipableItemAnimationsboolProtected+7 flagstrue
0x02B10x07padding / unreflected
0x08MeshUSkeletalMeshComponent*Protected+11 flags/Script/AtomicHeart.Default__EquipableItem.Mesh
0x08OwnerCharacterAAHBaseCharacter*TransientProtected+5 flagsnullptr
0x01ItemHandednessEHandednessProtected+7 flagsRightHand
0x01bIsTwoHandedItemboolProtected+7 flagsfalse
0x02CA0x02padding / unreflected
0x08OverrideItemAttachmentSocketNameFNameProtected+7 flagsNone
0x0CAttachmentLocationOffsetFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x0CAttachmentRotationOffsetFRotatorProtected+6 flags{Pitch=0, Yaw=0, Roll=0}
0x02EC0x04padding / unreflected
0x08ItemBinderTemplateTSubclassOf<UObjectToSlotBinder>Protected+8 flagsnullptr
0x01bShouldAutoUnequipboolProtected+7 flagsfalse
0x01bShouldSpecialEquipboolProtected+7 flagsfalse
0x01bShouldInstantEquipboolProtected+7 flagsfalse
0x01bShouldInstantUnEquipboolProtected+7 flagsfalse
0x01bSkipHidingAndDetachmentboolProtected+7 flagsfalse
0x01bShouldEquipPreviousItemOnUnequipboolProtected+7 flagsfalse
0x01bIsPermanentboolProtected+7 flagsfalse
0x02FF0x01padding / unreflected
0x08PermanentSocketNameFNameProtected+7 flagsNone
0x04LifespanAfterUnequipAndRemovefloatProtected+7 flags1
0x01bIgnoreDurabilityboolProtected+7 flagsfalse
0x030D0x03padding / unreflected
0x08GameplayTagComponentUGameplayTagComponent*Protected+11 flags/Script/AtomicHeart.Default__EquipableItem.GameplayTagCompo…
0x08PreviewSaveInfoUBaseItemSaveInfo*TransientProtected+5 flagsnullptr
0x0CDropHandsTranslationFVectorProtected+7 flags{X=0, Y=0, Z=-30}
0x0CDropHandsRotationFRotatorProtected+6 flags{Pitch=0, Yaw=0, Roll=60}
0x04DropHandsTimefloatProtected+7 flags0.35
0x033C0x04padding / unreflected
0x08ItemDataAssetUDA_ItemBase*Protected+7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 19

SignatureFlagsNativeParams
void StopShooting()NativeEvent+1 flags0x00
void StartShooting()NativeEvent+1 flags0x00
void SetMuzzleLocation(const FVector& InLocation)FinalNative+1 flags0x0C
void SetBarrelShotgunParameters(bool bShotgun, int32 ShotgunShellCount, float ShotgunSpread, float ShotgunVelocitySpread)FinalNative+1 flags0x10
void RotateBarrel()FinalNative+1 flags0x00
void OnWeaponReloaded()EventProtected0x00
void OnShotFired(const TArray<void>& SpawnedBullets)NativeProtected0x10
void OnShellVFXParticleCollide(const FName& EventName, float EmitterTime, int32 ParticleTime, const FVector& Location, const FVector& ParticleVelocity, const FVector& Direction, const FVector& Normal, const FName& BoneName, UPhysicalMaterial* PhysicalMaterial)FinalNative+1 flags0x50
void OnMuzzleFlashFinished()FinalNative+1 flags0x00
void OnMaxSpreadReached(float Value)FinalNative+1 flags0x04
void OnAbilityEnded(UGameplayAbility* Ability)FinalNative+1 flags0x08
void OnAbilityCommitted(UGameplayAbility* Ability)FinalNative+1 flags0x08
void K2_OnStopAiming()EventProtected0x00
void K2_OnStartAiming()EventProtected0x00
void K2_OnModifyBullets(const TArray<void>& SpawnedBullets)EventProtected0x10
void K2_OnAimProgressChanged(float OutAimProgress)EventProtected0x04
bool IsAiming()NativePublic0x01
FVector GetMuzzleLocation()FinalNative+1 flags0x0C
float GetCurrentAimOffsetZLocation()FinalNative+1 flags0x04

Subclasses 4

Used by 3

types with a member, parameter or interface of this type