| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false |
| 0x01 | bHiddenTemporary : 1bit 6 | bool | Transient+5 flags | false |
| 0x01 | bTearOff : 1bit 7 | bool | Net+3 flags | false |
| 0x01 | bForceNetAddressable : 1bit 0 | bool | 3 flags | false |
| 0x01 | bExchangedRoles : 1bit 1 | bool | Transient+3 flags | false |
| 0x01 | bNetLoadOnClient : 1bit 2 | bool | 4 flags | true |
| 0x01 | bNetUseOwnerRelevancy : 1bit 3 | bool | 6 flags | false |
| 0x01 | bRelevantForNetworkReplays : 1bit 4 | bool | 3 flags | true |
| 0x01 | bRelevantForLevelBounds : 1bit 5 | bool | 5 flags | true |
| 0x01 | bReplayRewindable : 1bit 6 | bool | 5 flags | false |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 7 | bool | 5 flags | false |
| 0x01 | bAutoDestroyWhenFinished : 1bit 0 | bool | 4 flags | false |
| 0x01 | bCanBeDamaged : 1bit 1 | bool | Net+6 flags | true |
| 0x01 | bBlockInput : 1bit 2 | bool | 5 flags | false |
| 0x01 | bCollideWhenPlacing : 1bit 3 | bool | 3 flags | false |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 4 | bool | 6 flags | true |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 5 | bool | 5 flags | false |
| 0x01 | bIgnoresOriginShifting : 1bit 6 | bool | 5 flags | false |
| 0x01 | bEnableAutoLODGeneration : 1bit 7 | bool | 6 flags | false |
| 0x01 | bIsEditorOnlyActor : 1bit 0 | bool | 5 flags | false |
| 0x01 | bActorSeamlessTraveled : 1bit 1 | bool | 3 flags | false |
| 0x01 | bShouldBeSaved : 1bit 2 | bool | 5 flags | false |
| 0x01 | bCanBeMovedToAnotherLevel : 1bit 3 | bool | 6 flags | false |
| 0x01 | bReplicates : 1bit 4 | bool | Protected+7 flags | false |
| 0x01 | bCanBeInCluster : 1bit 5 | bool | Protected+5 flags | false |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 6 | bool | Protected+3 flags | true |
| 0x01 | bActorEnableCollision : 1bit 6 | bool | 3 flags | true |
| 0x01 | bActorIsBeingDestroyed : 1bit 7 | bool | Transient+4 flags | false |
| 0x0065 | 0x01 | padding / unreflected |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 |
| 0x0069 | 0x03 | padding / unreflected |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 |
| 0x00A8 | 0x08 | padding / unreflected |
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver |
| 0x01 | Role | uint8 | Net+5 flags | 3 |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 |
| 0x04 | InputPriority | int32 | 6 flags | 0 |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 |
| 0x04 | NetPriority | float | 8 flags | 1 |
| 0x0124 | 0x04 | padding / unreflected |
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] |
| 0x0158 | 0x10 | padding / unreflected |
| 0x10 | Layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> |
| 0x0180 | 0x08 | padding / unreflected |
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x01A8 | 0x68 | padding / unreflected |
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] |