Members 603
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Wind_Arrow | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | StatusDisk | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | WeatherParticles_Parent | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Sound_Mixer | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | UDW Label | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Sound_Directional | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | Lightning Light | UDirectionalLightComponent* | 6 flags | nullptr | |
| 0x08 | Player Occlusion | UUDS_PlayerOcclusion_C* | 6 flags | nullptr | |
| 0x08 | Sound_Global | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | PostProcess | UPostProcessComponent* | 6 flags | nullptr | |
| 0x08 | WeatherRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Temperature Manager | UUDW_Temperature_Manager_C* | 6 flags | nullptr | |
| 0x08 | Material State Manager | UUDW_Material_State_Manager_C* | 6 flags | nullptr | |
| 0x08 | Lightning Spawn Manager | UUDW_Lightning_Spawn_Manager_C* | 6 flags | nullptr | |
| 0x08 | Random Weather Manager | URandom_Weather_Variation_C* | 6 flags | nullptr | |
| 0x08 | UltraDynamicSky | AUltra_Dynamic_Sky_C* | Transient+6 flags | nullptr | |
| 0x01 | Refresh Settings | bool | 6 flags | false | |
| 0x0469 | 0x07 | padding / unreflected | |||
| 0x08 | Weather | UUDS_Weather_Settings_C* | Net+6 flags | nullptr | |
| 0x08 | Cloud Coverage | double | Net+7 flags | 7.5 | |
| 0x01 | Cloud Coverage - Manual Override | bool | Net+6 flags | false | |
| 0x0481 | 0x07 | padding / unreflected | |||
| 0x08 | Rain | double | Net+7 flags | 6 | |
| 0x01 | Rain - Manual Override | bool | Net+6 flags | false | |
| 0x0491 | 0x07 | padding / unreflected | |||
| 0x08 | Snow | double | Net+7 flags | 0 | |
| 0x01 | Snow - Manual Override | bool | Net+6 flags | false | |
| 0x04A1 | 0x07 | padding / unreflected | |||
| 0x08 | Thunder/Lightning | double | Net+7 flags | 4 | |
| 0x01 | Thunder/Lightning - Manual Override | bool | Net+6 flags | false | |
| 0x04B1 | 0x07 | padding / unreflected | |||
| 0x08 | Wind Intensity | double | Net+7 flags | 3 | |
| 0x01 | Wind Intensity - Manual Override | bool | Net+6 flags | true | |
| 0x04C1 | 0x07 | padding / unreflected | |||
| 0x08 | Fog | double | Net+7 flags | 3 | |
| 0x01 | Fog - Manual Override | bool | Net+6 flags | false | |
| 0x04D1 | 0x07 | padding / unreflected | |||
| 0x08 | Dust | double | Net+7 flags | 0 | |
| 0x01 | Dust - Manual Override | bool | Net+6 flags | false | |
| 0x04E1 | 0x07 | padding / unreflected | |||
| 0x08 | Material Wetness | double | Net+7 flags | 1 | |
| 0x01 | Material Wetness - Manual Override | bool | Net+6 flags | false | |
| 0x04F1 | 0x07 | padding / unreflected | |||
| 0x08 | Material Snow Coverage | double | Net+7 flags | 0 | |
| 0x01 | Material Snow Coverage - Manual Override | bool | Net+6 flags | false | |
| 0x0501 | 0x07 | padding / unreflected | |||
| 0x08 | Material Dust Coverage | double | Net+7 flags | 0 | |
| 0x01 | Material Dust Coverage - Manual Override | bool | Net+6 flags | false | |
| 0x0511 | 0x07 | padding / unreflected | |||
| 0x08 | Wind Direction | double | Net+7 flags | 0 | |
| 0x08 | Transition Duration | double | Net+7 flags | -1 | |
| 0x08 | Transition Timer | double | Net+7 flags | 0 | |
| 0x01 | Particle Collision Mode | UDS_Particle_Collision_Mode | 6 flags | NewEnumerator0 | |
| 0x0531 | 0x07 | padding / unreflected | |||
| 0x08 | Ceiling Check Height | double | 6 flags | 8000 | |
| 0x08 | Spawn Direction Forward Bias | double | 6 flags | 0.9 | |
| 0x08 | Spawn Box Height | double | 6 flags | 600 | |
| 0x08 | Max Spawn Distance | double | 6 flags | 2000 | |
| 0x08 | Spawn Distance Distribution | double | 6 flags | 1 | |
| 0x08 | Minimum Particle Distance | double | 6 flags | 45 | |
| 0x18 | World Spawn Offset | FVector | 6 flags | {X=0, Y=0, Z=0} | |
| 0x08 | Camera Forward Spawn Offset | double | 6 flags | 50 | |
| 0x01 | Use UDS Water Level | bool | 7 flags | false | |
| 0x01 | Weather Particle Collision Channel | ECollisionChannel | 6 flags | ECC_Visibility | |
| 0x01 | Enable Rain Particles | bool | 6 flags | true | |
| 0x058B | 0x05 | padding / unreflected | |||
| 0x08 | Rain Particle Spawn Count | double | 6 flags | 20000 | |
| 0x08 | Rain Drops Scale | double | 6 flags | 1 | |
| 0x08 | Rain Wind Velocity | double | 6 flags | 1800 | |
| 0x08 | Rain Velocity Randomization | double | 6 flags | 1 | |
| 0x10 | Rain Particle Color Multiplier | FLinearColor | 6 flags | {R=1, G=1, B=1, A=1} | |
| 0x08 | Rain Drops Alpha | double | 6 flags | 1 | |
| 0x08 | Rain Refraction Intensity | double | 6 flags | 1 | |
| 0x08 | Rain Extra Ambient Light | double | 6 flags | 0 | |
| 0x08 | Rain Light Sparkle | double | 6 flags | 3 | |
| 0x04 | Rain Particles Time Dilation | float | 6 flags | 1 | |
| 0x01 | Splash Particles Rendering Mode | UDS_Rain_Splash_RenderMode | 6 flags | NewEnumerator0 | |
| 0x05E5 | 0x03 | padding / unreflected | |||
| 0x08 | Splash Frequency | double | 6 flags | 1 | |
| 0x08 | Splash Particles Scale | double | 6 flags | 1 | |
| 0x08 | Splash Droplets Scale | double | 6 flags | 1 | |
| 0x08 | Splash Particles Alpha | double | 6 flags | 1 | |
| 0x08 | Splash Minimum Facing Normal | double | 6 flags | 0.02 | |
| 0x08 | Max Duplicate Splash Range | double | 6 flags | 22 | |
| 0x01 | Rain Ripple Normal Decals | bool | 6 flags | true | |
| 0x01 | Render Raindrop Decals | bool | 6 flags | true | |
| 0x061A | 0x06 | padding / unreflected | |||
| 0x08 | Raindrop Decal Scale | double | 6 flags | 1 | |
| 0x01 | Enable Snow Particles | bool | 6 flags | true | |
| 0x0629 | 0x07 | padding / unreflected | |||
| 0x08 | Snow Particle Spawn Count | double | 6 flags | 2000 | |
| 0x08 | Snow Flakes Scale | double | 6 flags | 3 | |
| 0x08 | Snow Wind Velocity | double | 6 flags | 0 | |
| 0x08 | Snow Velocity Randomization | double | 6 flags | 0 | |
| 0x08 | Snow Flakes Alpha | double | 6 flags | 0.3 | |
| 0x08 | Snow Extra Ambient Light | double | 6 flags | 2 | |
| 0x08 | Snow Flakes Surface Stick Duration | double | 6 flags | 1 | |
| 0x08 | Snow Particles Time Dilation | double | 6 flags | 1 | |
| 0x10 | Snow Particle Color Multiplier | FLinearColor | 6 flags | {R=1, G=1, B=1, A=1} | |
| 0x01 | Spawn Lightning Flashes | bool | 6 flags | true | |
| 0x0681 | 0x07 | padding / unreflected | |||
| 0x08 | Lightning Flash Frequency | double | 6 flags | 25 | |
| 0x08 | Lightning Flash Timing Randomization | double | 8 flags | 1.2 | |
| 0x10 | Lightning Effect Tint Color | FLinearColor | 6 flags | {R=0.311279, G=0.43923, B=0.703125, A=1} | |
| 0x08 | Daytime Lightning Flash Intensity | double | 7 flags | 1.6 | |
| 0x08 | Nighttime Lightning Flash Intensity | double | 7 flags | 1 | |
| 0x01 | Lightning Flash Light Source | bool | 7 flags | true | |
| 0x06B9 | 0x03 | padding / unreflected | |||
| 0x10 | Lightning Flash Light Source Color | FLinearColor | 6 flags | {R=0.495, G=0.612833, B=1, A=1} | |
| 0x06CC | 0x04 | padding / unreflected | |||
| 0x08 | Maximum Lightning Flash Light Intensity | double | 7 flags | 1 | |
| 0x01 | Lightning Flashes Cast Shadows | bool | 6 flags | true | |
| 0x01 | Lightning Flashes Cast Light Shaft Bloom | bool | 6 flags | true | |
| 0x01 | Stationary Lightning Light | bool | 6 flags | false | |
| 0x06DB | 0x05 | padding / unreflected | |||
| 0x08 | Stationary Lightning Light Yaw | double | 6 flags | 0 | |
| 0x08 | Stationary Lightning Light Height | double | 6 flags | 20 | |
| 0x08 | Lightning Flash Light Shaft Intensity | double | 7 flags | 0.1 | |
| 0x10 | Lightning Flash Distance Range | FFloatRange | 6 flags | {LowerBound={Type=Exclusive, Value=500}, UpperBound={Type=E… | |
| 0x10 | Lightning Flash Duration | FFloatRange | 6 flags | {LowerBound={Type=Exclusive, Value=1.75}, UpperBound={Type=… | |
| 0x08 | Lightning Height Offset | double | 7 flags | 0 | |
| 0x08 | Lightning Bolt Length | double | 7 flags | 75000 | |
| 0x08 | Lightning Bolt Thickness Scale | double | 6 flags | 1 | |
| 0x01 | Replicate Lightning Direction | bool | 7 flags | false | |
| 0x01 | Enable Obscured Lightning | bool | 6 flags | true | |
| 0x0732 | 0x06 | padding / unreflected | |||
| 0x08 | Obscured Lightning Spawn Rate | double | 7 flags | 2.5 | |
| 0x01 | Enable Wind Directional Source | bool | 6 flags | true | |
| 0x0741 | 0x07 | padding / unreflected | |||
| 0x08 | Max Material Wetness | double | 7 flags | 1 | |
| 0x08 | Max Material Snow Coverage | double | 7 flags | 1 | |
| 0x08 | Max Dust Coverage | double | 7 flags | 0.5 | |
| 0x10 | Material Snow Color | FLinearColor | 6 flags | {R=0.9, G=0.9, B=0.9, A=8} | |
| 0x10 | Material Dust Color | FLinearColor | 6 flags | {R=0.260417, G=0.235053, B=0.191244, A=3.6} | |
| 0x08 | Snow/Dust Wind Direction Shift | double | 6 flags | 0.3 | |
| 0x08 | Material Water Roughness | double | 6 flags | 0.04 | |
| 0x08 | Tiling Water Ripples Scale | double | 7 flags | 250 | |
| 0x08 | Tiling Water Ripples Framerate | double | 6 flags | 30 | |
| 0x01 | Simulate Changing Material State Over Time | bool | 7 flags | true | |
| 0x07A1 | 0x07 | padding / unreflected | |||
| 0x08 | Wetness Coverage Duration | double | 7 flags | 20 | |
| 0x08 | Wetness Dry Duration | double | 7 flags | 90 | |
| 0x08 | Wetness Dry Speed in Sunlight | double | 7 flags | 1 | |
| 0x08 | Wetness Dry Speed without Sunlight | double | 7 flags | 0.3 | |
| 0x08 | Snow Coverage Duration | double | 7 flags | 60 | |
| 0x08 | Snow Melt Duration | double | 7 flags | 90 | |
| 0x08 | Snow Melt Speed Above Freezing | double | 6 flags | 1 | |
| 0x08 | Snow Melt Speed Below Freezing | double | 6 flags | 1 | |
| 0x08 | Dust Coverage Duration | double | 7 flags | 30 | |
| 0x08 | Dust Clear Duration | double | 7 flags | 90 | |
| 0x08 | Dust Clear Speed when Windy | double | 7 flags | 1.5 | |
| 0x08 | Dust Clear Speed when Calm | double | 7 flags | 0.5 | |
| 0x08 | Melted Snow Coverage Contributes to Wetness | double | 7 flags | 0.75 | |
| 0x08 | Snow Coverage Lights Up Height Fog | double | 8 flags | 1 | |
| 0x08 | Wind Force Scale | double | 8 flags | 2000 | |
| 0x01 | Random Weather Variation | UDS_RandomWeatherTiming | Net+6 flags | NewEnumerator3 | |
| 0x0821 | 0x03 | padding / unreflected | |||
| 0x10 | Random Weather Change Interval | FFloatRange | 6 flags | {LowerBound={Type=Exclusive, Value=200}, UpperBound={Type=E… | |
| 0x04 | Random Weather Change Hour | int32 | 6 flags | 8 | |
| 0x08 | Transition Length | double | 7 flags | 0.3499999940395355 | |
| 0x01 | Begin Play Weather is Random | bool | 6 flags | false | |
| 0x0841 | 0x07 | padding / unreflected | |||
| 0x08 | Apply Climate Preset | UUDS_Climate_Preset_C* | 5 flags | nullptr | |
| 0x50 | Weather Type Probabilities (Spring) | TMap<UUDS_Weather_Settings_C*, double> | 2 flags | <TMap> | |
| 0x50 | Weather Type Probabilities (Summer) | TMap<UUDS_Weather_Settings_C*, double> | 2 flags | <TMap> | |
| 0x50 | Weather Type Probabilities (Autumn) | TMap<UUDS_Weather_Settings_C*, double> | 2 flags | <TMap> | |
| 0x50 | Weather Type Probabilities (Winter) | TMap<UUDS_Weather_Settings_C*, double> | 2 flags | <TMap> | |
| 0x04 | Random Weather Forecast Steps | int32 | 6 flags | 0 | |
| 0x01 | Blend Season Probabilities | bool | 7 flags | true | |
| 0x01 | Avoid Extreme Cloud Coverage Shifts | bool | 7 flags | true | |
| 0x01 | Avoid Repeating Weather Types | bool | 7 flags | false | |
| 0x01 | Avoid Changing Directly from Snow to Rain (Or Vice Versa) | bool | 7 flags | true | |
| 0x50 | Weather Specific Interval Multipliers | TMap<UUDS_Weather_Settings_C*, double> | 3 flags | <TMap> | |
| 0x08 | Extreme Cloud Coverage Shift Theshold | double | 8 flags | 6 | |
| 0x01 | Enable Weather Sound Effects | bool | 6 flags | false | |
| 0x09F1 | 0x07 | padding / unreflected | |||
| 0x08 | Weather Sounds Master Volume | double | 6 flags | 1 | |
| 0x08 | Rain Volume | double | 7 flags | 1 | |
| 0x08 | Distant Thunder Volume | double | 7 flags | 1 | |
| 0x08 | Close Thunder Volume | double | 7 flags | 1 | |
| 0x08 | Close Thunder Delay Per KM | double | 7 flags | 0.15 | |
| 0x08 | Wind Volume | double | 7 flags | 1 | |
| 0x08 | Wind Whistling Volume | double | 7 flags | 1 | |
| 0x08 | Wind Directional Source Speed Scale | double | 7 flags | 9 | |
| 0x08 | Obscured Lightning Scale | double | 6 flags | 1 | |
| 0x08 | Lightning Flash Max Angle from Forward | double | 8 flags | 100 | |
| 0x01 | Show Lightning Flashes in Level Editor | bool | 7 flags | true | |
| 0x01 | Lightning Flash Active | bool | 7 flags | false | |
| 0x0A4A | 0x06 | padding / unreflected | |||
| 0x08 | Lightning Flash Time Elapsed | double | 7 flags | 0 | |
| 0x08 | Lightning Flash Length | double | 7 flags | 1.5 | |
| 0x01 | Temperature Scale | UDS_TemperatureType | 6 flags | NewEnumerator0 | |
| 0x0A61 | 0x07 | padding / unreflected | |||
| 0x10 | Summer Temperature Min and Max | FVector2D | 6 flags | {X=55, Y=80} | |
| 0x10 | Autumn Temperature Min and Max | FVector2D | 6 flags | {X=40, Y=70} | |
| 0x10 | Winter Temperature Min and Max | FVector2D | 6 flags | {X=20, Y=55} | |
| 0x10 | Spring Temperature Min and Max | FVector2D | 6 flags | {X=30, Y=65} | |
| 0x08 | Daytime Temperature Bias | double | 6 flags | 0.6 | |
| 0x08 | Nighttime Temperature Bias | double | 6 flags | -0.6 | |
| 0x08 | Morning/Evening Temperature Bias | double | 6 flags | 0.3 | |
| 0x08 | Overcast Temperature Bias | double | 6 flags | -0.3 | |
| 0x08 | Raining Temperature Bias | double | 6 flags | -0.3 | |
| 0x08 | Snowing Temperature Bias | double | 6 flags | -1.5 | |
| 0x08 | Foggy Temperature Bias | double | 6 flags | -0.2 | |
| 0x08 | Dusty Temperature Bias | double | 6 flags | -0.3 | |
| 0x08 | Randomize Temperature | double | 7 flags | 5 | |
| 0x08 | Interior Temperature | double | 7 flags | 72 | |
| 0x08 | Interior Insulation | double | 7 flags | 0.85 | |
| 0x01 | Control Point Location Source | UDS_ControlPointMode | 6 flags | NewEnumerator0 | |
| 0x0B01 | 0x07 | padding / unreflected | |||
| 0x18 | Custom Control Point Location | FVector | 8 flags | {X=0, Y=0, Z=0} | |
| 0x08 | Weather Speed | double | Net+8 flags | 1 | |
| 0x04 | Random Seed | int32 | 7 flags | -1 | |
| 0x0B2C | 0x04 | padding / unreflected | |||
| 0x08 | Snow Depth | double | 7 flags | 14 | |
| 0x08 | Dust Depth | double | 7 flags | 7 | |
| 0x08 | Snow/Dust Z Normal Cutoff | double | 7 flags | 0.66 | |
| 0x08 | Snow/Dust Z Normal Falloff | double | 7 flags | 1.5 | |
| 0x08 | Snow/Dust Texture Scale | double | 7 flags | 500 | |
| 0x08 | Snow/Dust Interaction Render Target Area | double | 6 flags | 10000 | |
| 0x08 | Snow/Dust Interaction Fade Speed Idle | double | 7 flags | 1 | |
| 0x08 | Snow/Dust Interaction Fade Speed Active | double | 7 flags | 5 | |
| 0x18 | Player Camera Location | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x18 | Control Point Location | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x08 | Puddle Coverage | double | 6 flags | 0.26 | |
| 0x08 | Puddles Z Normal Cutoff | double | 7 flags | 0.949999988079071 | |
| 0x08 | Puddles Z Normal Falloff | double | 7 flags | 1 | |
| 0x08 | Base Wetness when Raining | double | 7 flags | 0.75 | |
| 0x08 | Base Wetness when Clear | double | 7 flags | 0.5 | |
| 0x08 | Puddle Sharpness | double | 7 flags | 40 | |
| 0x08 | Variation Clouds Scale | double | 6 flags | 20000 | |
| 0x08 | Snow/Dust Interaction Edge Piling | double | 7 flags | 1 | |
| 0x08 | Snow/Dust Interaction Depth | double | 7 flags | 0.75 | |
| 0x08 | Snow/Dust Interaction Parallax Sample Scale | double | 8 flags | 1 | |
| 0x08 | Snow/Dust Interaction Scale | double | 8 flags | 1.3 | |
| 0x08 | Snow/Dust Interaction Scatter | double | 8 flags | 5 | |
| 0x08 | Snow/Dust Interaction Size Scatter | double | 8 flags | 0.45 | |
| 0x08 | Snow/Dust Interactions Update Period | double | 7 flags | 0.1 | |
| 0x10 | Physical Materials which disable Snow/Dust Sounds and Particles | TArray<UPhysicalMaterial*> | 3 flags | [] | |
| 0x10 | Physical Materials which disable Puddle Sounds and Particles | TArray<UPhysicalMaterial*> | 3 flags | [] | |
| 0x01 | Enable WOV Material Effect Target | bool | 6 flags | true | |
| 0x0C31 | 0x07 | padding / unreflected | |||
| 0x08 | WOV Target Size | double | 6 flags | 5e+06 | |
| 0x08 | WOV Target Update Threshold (Inside Volume) | double | 7 flags | 0.005 | |
| 0x08 | WOV Target Update Threshold (Outside Volume) | double | 7 flags | 0.02 | |
| 0x10 | Weather Override Volumes | TArray<AWeather_Override_Volume_C*> | Transient+4 flags | [] | |
| 0x01 | Use Custom Lightning Location | bool | 7 flags | false | |
| 0x0C61 | 0x07 | padding / unreflected | |||
| 0x18 | Custom Lightning Location | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x18 | Custom Lightning Target | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x08 | Current Lightning Intensity | double | 7 flags | 0 | |
| 0x08 | Current Lightning Intensity Scale | double | 7 flags | 0 | |
| 0x10 | Current Lightning Locations | TArray<FVector> | 3 flags | [] | |
| 0x08 | Current Lightning Angle | double | 7 flags | 0 | |
| 0x08 | Current Weather Override Volume | AWeather_Override_Volume_C* | Transient+7 flags | nullptr | |
| 0x50 | Current WOVs Applied | TMap<AWeather_Override_Volume_C*, FVector2D> | Transient+4 flags | <TMap> | |
| 0x01 | Currently in a Weather Override Volume | bool | 7 flags | false | |
| 0x0D19 | 0x07 | padding / unreflected | |||
| 0x08 | DLWE Mask Target | UTextureRenderTarget2D* | 6 flags | /Game/UltraDynamicSky/Textures/Weather/DLWE_MaskTarget.DLWE… | |
| 0x18 | DLWE Recenter Offset | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x10 | Cloud Reference Array | TArray<FVector2D> | 3 flags | [1024 items] | |
| 0x08 | Current Snow/Dust Depth | double | 7 flags | 0 | |
| 0x10 | DLWE Interactions Buffer | TArray<FVector4> | 3 flags | [] | |
| 0x01 | Use Occlusion to Attenuate Sounds in Interiors | bool | 7 flags | true | |
| 0x0D69 | 0x07 | padding / unreflected | |||
| 0x08 | Max Attenuation | double | 7 flags | 0.20000000298023224 | |
| 0x08 | Min LPF Frequency | double | 7 flags | 800 | |
| 0x08 | Occlusion Settings | UUDS_OcclusionSettings_C* | 5 flags | /Game/UltraDynamicSky/Blueprints/Occlusion/Occlusion_Settin… | |
| 0x01 | Enable Post Process Wind Fog | bool | 6 flags | true | |
| 0x0D89 | 0x07 | padding / unreflected | |||
| 0x08 | PPWF Intensity from Fog | double | 7 flags | 1.4 | |
| 0x08 | PPWF Intensity from Rain | double | 7 flags | 1.4 | |
| 0x08 | PPWF Intensity from Snow | double | 7 flags | 1.4 | |
| 0x08 | PPWF Intensity from Dust | double | 7 flags | 1.7 | |
| 0x08 | PPWF Intensity Scale | double | 6 flags | 1 | |
| 0x08 | PPWF Fade Distance | double | 6 flags | 1000 | |
| 0x08 | PPWF Max Sample Distance | double | 7 flags | 800 | |
| 0x08 | PPWF Sample Step Distance | double | 7 flags | 180 | |
| 0x08 | PPWF 3D Noise Scale | double | 7 flags | 1400 | |
| 0x08 | Post Process Wind Fog MID | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | Temperature Update Period | double | 7 flags | 2 | |
| 0x08 | Time Random Offset | double | Net+7 flags | -1 | |
| 0x01 | Enable Wind Direction Variation | bool | 7 flags | false | |
| 0x0DF1 | 0x07 | padding / unreflected | |||
| 0x08 | Maximum Wind Direction Variation | double | 7 flags | 60 | |
| 0x08 | Variation Speed | double | 6 flags | 1 | |
| 0x08 | Current Wind Direction | double | 7 flags | 0 | |
| 0x50 | properties | TMap<FName, UDS_PropertyType> | 3 flags | <TMap> | |
| 0x18 | Occlusion Location | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x10 | Started Raining | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | Started Snowing | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | Finished Raining | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | Finished Snowing | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | Getting Cloudy | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | Clouds Clearing | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x01 | ED_Raining | bool | 7 flags | false | |
| 0x01 | ED_Snowy | bool | 7 flags | false | |
| 0x01 | ED_Cloudy | bool | 7 flags | false | |
| 0x01 | Enable Screen Droplets | bool | 6 flags | false | |
| 0x0EDC | 0x04 | padding / unreflected | |||
| 0x08 | Screen Center Strength | double | 6 flags | 0 | |
| 0x08 | Screen Edge Strength | double | 6 flags | 2 | |
| 0x08 | Camera Facing Rain Bias | double | 7 flags | 4 | |
| 0x08 | Droplet Tiling | double | 6 flags | 1 | |
| 0x08 | Blur Radius | double | 6 flags | 0.0020000000949949026 | |
| 0x01 | Wet Screen When Emerging from Water | bool | 6 flags | true | |
| 0x0F09 | 0x07 | padding / unreflected | |||
| 0x08 | Screen Droplets Clear Speed | double | 6 flags | 1 | |
| 0x01 | Show Screen Droplets In Editor | bool | 6 flags | true | |
| 0x0F19 | 0x07 | padding / unreflected | |||
| 0x08 | Screen Droplets MID | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | Drips Intensity | double | 7 flags | 0 | |
| 0x08 | Drops Intensity | double | 7 flags | 0 | |
| 0x08 | Drops Time | double | 7 flags | 0 | |
| 0x28 | Screen Droplets Parent Material | TSoftObjectPtr<UMaterialInterface> | 4 flags | <SoftObjectProperty> | |
| 0x01 | Obscured Lightning System Spawning | bool | 7 flags | false | |
| 0x01 | Enable Dust Particles | bool | 6 flags | true | |
| 0x0F6A | 0x06 | padding / unreflected | |||
| 0x08 | Dust Particle Spawn Count | double | 6 flags | 1000 | |
| 0x08 | Dust Particle Scale | double | 6 flags | 1 | |
| 0x08 | Dust Wind Velocity | double | 6 flags | 900 | |
| 0x08 | Dust Velocity Randomization | double | 6 flags | 1 | |
| 0x10 | Dust Particle Color | FLinearColor | 6 flags | {R=1, G=1, B=1, A=1} | |
| 0x08 | Dust Particle Alpha | double | 6 flags | 0.6 | |
| 0x01 | Enable Wind Debris | bool | 6 flags | false | |
| 0x0FA9 | 0x07 | padding / unreflected | |||
| 0x08 | Wind Debris Particle Spawn Count | double | 6 flags | 5000 | |
| 0x08 | Debris Scale | double | 6 flags | 1 | |
| 0x08 | Debris Particle Alpha | double | 6 flags | 0.5 | |
| 0x08 | Wind Debris Wind Velocity | double | 6 flags | 2200 | |
| 0x28 | Wind Debris Atlas | TSoftObjectPtr<UTexture2D> | 3 flags | <SoftObjectProperty> | |
| 0x08 | Weather Mask Target | UTextureRenderTarget2D* | 6 flags | /Game/UltraDynamicSky/Textures/Weather/Weather_Mask_Brush_T… | |
| 0x04 | Weather Mask Target Size | int32 | 6 flags | 50000 | |
| 0x01 | Triggered Starting Dispatchers | bool | 7 flags | false | |
| 0x1005 | 0x03 | padding / unreflected | |||
| 0x08 | Old Weather State | UUDS_Weather_Settings_C* | 5 flags | nullptr | |
| 0x08 | Global Weather State | UUDS_Weather_Settings_C* | 5 flags | nullptr | |
| 0x08 | Local Weather State | UUDS_Weather_Settings_C* | 5 flags | nullptr | |
| 0x08 | Update Buffer | UUDS_Weather_Settings_C* | 5 flags | nullptr | |
| 0x04 | Dust Particles Time Dilation | float | 6 flags | 1 | |
| 0x01 | Season Mode | UDS_SeasonMode | 7 flags | NewEnumerator0 | |
| 0x102D | 0x03 | padding / unreflected | |||
| 0x08 | Season | double | Net+7 flags | 0 | |
| 0x10 | Individual Seasons | TArray<double> | 2 flags | [4 items] | |
| 0x08 | Manual Weather State | UUDS_Weather_Settings_C* | 5 flags | nullptr | |
| 0x10 | DLWE Depth Fraction Buffer | TArray<double> | 3 flags | [] | |
| 0x28 | Clouds Diverse Texture | TSoftObjectPtr<UTexture2D> | 4 flags | <SoftObjectProperty> | |
| 0x28 | Obscured Lightning Niagara System | TSoftObjectPtr<UNiagaraSystem> | 4 flags | <SoftObjectProperty> | |
| 0x28 | Post Process Wind Fog Parent Material | TSoftObjectPtr<UMaterialInterface> | 4 flags | <SoftObjectProperty> | |
| 0x10 | Dust/Sand Clearing | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | Dust/Sand Forming | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x01 | ED_Dusty | bool | 7 flags | false | |
| 0x01 | Enable Rainbow | bool | 6 flags | false | |
| 0x10FA | 0x06 | padding / unreflected | |||
| 0x08 | Max Rainbow Strength | double | 7 flags | 0.2 | |
| 0x08 | Strength From Rain | double | 7 flags | 0.5 | |
| 0x08 | Strength From Fog | double | 7 flags | 0.5 | |
| 0x08 | Strength In Any Weather | double | 7 flags | 0 | |
| 0x08 | Time To Last After Rain/Fog | double | 7 flags | 100 | |
| 0x08 | Mask Rainbow Above Clouds | double | 6 flags | 1 | |
| 0x08 | Mask Rainbow Below Water | double | 6 flags | 1 | |
| 0x01 | ED_CurrentWeather | UDS_Weather_Display_Names | 7 flags | NewEnumerator0 | |
| 0x1139 | 0x07 | padding / unreflected | |||
| 0x10 | Getting Foggy | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | Fog Clearing | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | Weather Display Name Changed | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x08 | DLWE Interaction Timer | FTimerHandle | 5 flags | {Handle=0} | |
| 0x18 | Last Sparse Movement Update Location | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x28 | Weather Volume Target | TSoftObjectPtr<UTextureRenderTarget2D> | 4 flags | <SoftObjectProperty> | |
| 0x08 | WOV Target Brush MID | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x01 | WOV Material Effect Target Active | bool | Transient+7 flags | false | |
| 0x01 | Shutting Down | bool | 7 flags | false | |
| 0x11C2 | 0x06 | padding / unreflected | |||
| 0x10 | UDS Version | FString | 4 flags | "" | |
| 0x08 | UDS Version Info | UUDS_VersionInfo_C* | 6 flags | /Game/UltraDynamicSky/Blueprints/System/Editor_UI/UDS_Curre… | |
| 0x04 | Anti Aliasing Method | int32 | 7 flags | 0 | |
| 0x11E4 | 0x04 | padding / unreflected | |||
| 0x10 | Season Debug | FString | 4 flags | "" | |
| 0x01 | Meteorological Seasons | bool | 6 flags | true | |
| 0x11F9 | 0x03 | padding / unreflected | |||
| 0x04 | Season Day Offset | int32 | 7 flags | 0 | |
| 0x10 | WOV Wind Direction | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x18 | Current Lightning Target Offset | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x28 | Splash Material Decal | TSoftObjectPtr<UMaterial> | 4 flags | <SoftObjectProperty> | |
| 0x28 | Splash Material Translucent | TSoftObjectPtr<UMaterial> | 4 flags | <SoftObjectProperty> | |
| 0x08 | Rainbow MID | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | Current Rainbow Strength | double | 7 flags | -1 | |
| 0x08 | Target Rainbow Strength | double | 7 flags | 0 | |
| 0x28 | Rainbow Material | TSoftObjectPtr<UMaterialInterface> | 4 flags | <SoftObjectProperty> | |
| 0x08 | Weather Particle Motion Stretch | double | 6 flags | 1 | |
| 0x08 | Particle Sprite Motion Blur With Camera Movement | double | 6 flags | 0.5 | |
| 0x01 | Previous Temperature Scale | uint8 | 6 flags | 2 | |
| 0x01 | Apply Changes Above Volumetric Cloud Layer | bool | 6 flags | true | |
| 0x12CA | 0x06 | padding / unreflected | |||
| 0x08 | Rain Multiplier Above Clouds | double | 6 flags | 0 | |
| 0x08 | Snow Multiplier Above Clouds | double | 6 flags | 0 | |
| 0x08 | Dust Multiplier Above Clouds | double | 6 flags | 0 | |
| 0x08 | Fog Multiplier Above Clouds | double | 6 flags | 0 | |
| 0x08 | Thunder/Lightning Multiplier Above Clouds | double | 6 flags | 0 | |
| 0x08 | Wind Multiplier Above Clouds | double | 6 flags | 0.5 | |
| 0x10 | Season Changed | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x04 | ED_Season | int32 | Transient+6 flags | -1 | |
| 0x01 | Transition Active | bool | Net+7 flags | false | |
| 0x1315 | 0x03 | padding / unreflected | |||
| 0x08 | Transition Alpha | double | 7 flags | 0 | |
| 0x01 | Rain Update Needed | bool | 7 flags | true | |
| 0x01 | Snow Update Needed | bool | 7 flags | true | |
| 0x01 | Thunder/Lightning Update Needed | bool | 7 flags | true | |
| 0x01 | Wind Intensity Update Needed | bool | 7 flags | true | |
| 0x01 | Cloud Coverage Update Needed | bool | 7 flags | true | |
| 0x01 | Fog Update Needed | bool | 7 flags | true | |
| 0x01 | Dust Update Needed | bool | 7 flags | true | |
| 0x01 | Material Wetness Update Needed | bool | 7 flags | true | |
| 0x01 | Material Snow Update Needed | bool | 7 flags | true | |
| 0x01 | Material Dust Update Needed | bool | 7 flags | true | |
| 0x01 | Wind Direction Update Needed | bool | 7 flags | true | |
| 0x132B | 0x05 | padding / unreflected | |||
| 0x08 | Wind Direction Update Buffer | double | 6 flags | 0 | |
| 0x08 | Wind Direction Last Frame Buffer | double | Transient+6 flags | 0 | |
| 0x10 | Nearby Weather Override Volumes | TArray<AWeather_Override_Volume_C*> | Transient+4 flags | [] | |
| 0x08 | Current PPWF Intensity | double | 7 flags | 0 | |
| 0x08 | Target PPWF Intensity | double | 7 flags | 0 | |
| 0x01 | Screen Droplets Active | bool | 7 flags | false | |
| 0x1361 | 0x07 | padding / unreflected | |||
| 0x08 | Screen Droplets Target Drips Intensity | double | 7 flags | 0 | |
| 0x10 | Screen Droplets WB | FWeightedBlendable | 4 flags | {Weight=-1, Object=nullptr} | |
| 0x08 | Screen Droplets Camera Exposure | double | 7 flags | 0 | |
| 0x18 | Applied Rain Velocity | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x08 | Water Level Material Falloff | double | 6 flags | 100 | |
| 0x01 | Player Camera Underwater | bool | 7 flags | false | |
| 0x13A9 | 0x07 | padding / unreflected | |||
| 0x08 | Shared Material Parameter Snowy | double | 7 flags | 0 | |
| 0x08 | Shared Material Parameter Dusty | double | 7 flags | 0 | |
| 0x28 | Splash Droplet Material Decal | TSoftObjectPtr<UMaterial> | 4 flags | <SoftObjectProperty> | |
| 0x28 | Splash Droplet Material Translucent | TSoftObjectPtr<UMaterial> | 4 flags | <SoftObjectProperty> | |
| 0x08 | Weather Mask Update Period | double | 6 flags | 0.05 | |
| 0x10 | Last Update Projection Box Components | TArray<UWeather_Mask_Projection_Box_Component_C*> | 4 flags | [] | |
| 0x08 | Periodic Updates Timer | double | 7 flags | 0 | |
| 0x04 | Periodic Update Step | int32 | 7 flags | -1 | |
| 0x1434 | 0x04 | padding / unreflected | |||
| 0x10 | Last Update Mask Components | TArray<UPrimitiveComponent*> | 4 flags | [] | |
| 0x08 | Random Stream | FRandomStream | 5 flags | {InitialSeed=0, Seed=0} | |
| 0x08 | Weather Particle DOF Scale | double | 6 flags | 1 | |
| 0x08 | CPU Particle Buffer Length | double | 6 flags | 1 | |
| 0x08 | Scale Distant Particle Alpha | double | 6 flags | 3 | |
| 0x08 | Distant Particle Range | double | 6 flags | 3000 | |
| 0x01 | Weather Particles Raytracing Visibility | bool | 7 flags | false | |
| 0x01 | Warm Up Weather Particles On Begin Play | bool | 6 flags | false | |
| 0x01 | Apply Custom Weather Particle Camera Transform | bool | 7 flags | false | |
| 0x1473 | 0x05 | padding / unreflected | |||
| 0x18 | Custom Weather Particle Camera Location | FVector | 8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | Custom Weather Particle Camera Forward Vector | FVector | 8 flags | {X=0, Y=0, Z=1} | |
| 0x01 | Global Weather Updated | bool | 7 flags | true | |
| 0x01 | Local Weather Updated | bool | 7 flags | true | |
| 0x14AA | 0x06 | padding / unreflected | |||
| 0x50 | Old State Source Map | TMap<UUDS_Weather_Settings_C*, double> | 3 flags | <TMap> | |
| 0x10 | Last Update Sources | TArray<UUDS_Weather_Settings_C*> | 2 flags | [] | |
| 0x01 | Enable Heat Distortion | bool | 6 flags | false | |
| 0x1511 | 0x07 | padding / unreflected | |||
| 0x08 | Heat Distortion Max Intensity | double | 6 flags | 0.08 | |
| 0x08 | Heat Distortion From Temperature | double | 7 flags | 1 | |
| 0x10 | Heat Distortion Temperature Range | FFloatRange | 6 flags | {LowerBound={Type=Exclusive, Value=85}, UpperBound={Type=Ex… | |
| 0x01 | Heat Distortion Uses Player Localized Temperature | bool | 6 flags | false | |
| 0x1539 | 0x07 | padding / unreflected | |||
| 0x08 | Manual Heat Distortion | double | 7 flags | 0 | |
| 0x08 | Heat DIstortion Start Distance | double | 6 flags | 7000 | |
| 0x08 | Heat DIstortion Falloff | double | 6 flags | 20000 | |
| 0x08 | Heat Distortion Tiling | double | 6 flags | 1.7 | |
| 0x08 | Heat Distortion Speed | double | 6 flags | 0.18 | |
| 0x08 | Heat Distortion Chromatic Separation | double | 7 flags | 0.2 | |
| 0x08 | Heat Distortion Zenith Mask | double | 7 flags | 0 | |
| 0x08 | Heat Distortion Horizon Mask | double | 7 flags | 1 | |
| 0x08 | Heat Distortion Horizon Exponent | double | 7 flags | 2.5 | |
| 0x08 | Heat Distortion Temporal Dither | double | 7 flags | 1 | |
| 0x01 | Show Heat Distortion In Editor | bool | 6 flags | true | |
| 0x1591 | 0x07 | padding / unreflected | |||
| 0x08 | Target Heat Distortion Value | double | 7 flags | 0 | |
| 0x08 | Current Heat Distortion Value | double | 7 flags | 0 | |
| 0x28 | Heat Distortion Parent Material | TSoftObjectPtr<UMaterialInterface> | 4 flags | <SoftObjectProperty> | |
| 0x08 | Heat Distortion MID | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x10 | State Change - Rain | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | State Change - Snow | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | State Change - Wind Intensity | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | State Change - Dust | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | State Change - Fog | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | State Change - Thunder/Lightning | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | State Change - Wind Direction | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | State Change - Cloud Coverage | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | State Change - Material Wetness | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | State Change - Material Snow | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | State Change - Material Dust | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x01 | Tick Behavior Active | bool | 6 flags | false | |
| 0x1689 | 0x07 | padding / unreflected | |||
| 0x18 | Editor Camera Position | FVector | 6 flags | {X=0, Y=0, Z=0} | |
| 0x01 | Run Context | UDS_RunContext | Transient+7 flags | NewEnumerator0 | |
| 0x01 | Sharing Occlusion With UDS | bool | 6 flags | false | |
| 0x16AA | 0x06 | padding / unreflected | |||
| 0x08 | Max Attenuation For UDS Outdoor Sound | double | 7 flags | 0.1 | |
| 0x08 | Weather Occlusion State | UUDS_OcclusionState_C* | 6 flags | /Game/UltraDynamicSky/Blueprints/Occlusion/OcclusionState/W… | |
| 0x08 | Time Of Last Sound Effects Cache | double | 6 flags | 0 | |
| 0x08 | Last Editor Tick Periodic Update | double | Transient+6 flags | 0 | |
| 0x08 | Last Editor Tick Sound Occlusion Update | double | Transient+6 flags | 0 | |
| 0x08 | Last Editor Tick Time | double | Transient+6 flags | 0 | |
| 0x08 | Active Occlusion Component | UUDS_PlayerOcclusion_C* | Transient+7 flags | nullptr | |
| 0x08 | Sky Occlusion State | UUDS_OcclusionState_C* | 6 flags | /Game/UltraDynamicSky/Blueprints/Occlusion/OcclusionState/S… | |
| 0x04 | Tick Delta Seconds | float | 7 flags | 0.1 | |
| 0x16F4 | 0x04 | padding / unreflected | |||
| 0x18 | Player Camera Rotation | FRotator | 6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x28 | Editor Utility Opener Class | TSoftClassPtr<UObject> | 4 flags | <SoftClassProperty> | |
| 0x08 | Raining Dispatcher Threshold | double | 6 flags | 1 | |
| 0x08 | Snowing Dispatcher Threshold | double | 6 flags | 1 | |
| 0x08 | Dust/Sand Dispatcher Threshold | double | 6 flags | 3 | |
| 0x08 | Cloudy Dispatcher Threshold | double | 6 flags | 4.5 | |
| 0x08 | WOV Render Target State | UUDS_RenderTarget_State_C* | Transient+6 flags | nullptr | |
| 0x08 | Weather Mask Render Target State | UUDS_RenderTarget_State_C* | Transient+6 flags | nullptr | |
| 0x08 | DLWE Render Target State | UUDS_RenderTarget_State_C* | Transient+6 flags | nullptr | |
| 0x08 | Level Editor Lightning Timer | double | 7 flags | 0 | |
| 0x08 | Level Editor Lightning Period | double | 7 flags | 2 | |
| 0x18 | Editor Camera Rotation | FRotator | 5 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x08 | Level Editor Lightning Interrupt Timer | double | 7 flags | 2 | |
| 0x08 | Environment Sound | UUDS_Environment_Sound_C* | 5 flags | nullptr | |
| 0x08 | Environment Sound Weather Transition | double | 6 flags | 2 | |
| 0x08 | Environment Sound Time Transition | double | 6 flags | 10 | |
| 0x08 | Weather Sound Update Period | double | 7 flags | 0.5 | |
| 0x08 | Environment Sound Update Period | double | 6 flags | 1 | |
| 0x50 | Environment Sound Components | TMap<UUDS_Environment_Sound_C*, UAudioComponent*> | 4 flags | <TMap> | |
| 0x08 | Environment Sound Update Timer | FTimerHandle | 5 flags | {Handle=0} | |
| 0x28 | Directional Sound Asset | TSoftObjectPtr<USoundBase> | 4 flags | <SoftObjectProperty> | |
| 0x28 | Global Sound Asset | TSoftObjectPtr<USoundBase> | 4 flags | <SoftObjectProperty> | |
| 0x04 | Custom Lightning Seed | int32 | 7 flags | -1 | |
| 0x1874 | 0x04 | padding / unreflected | |||
| 0x10 | Temperature Range Update | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x08 | Last Season Value | double | 7 flags | -1 | |
| 0x08 | Season Change Weather Refresh Threshold | double | 7 flags | 0.5 | |
| 0x10 | Random Weather Season Refresh | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0xA0 | Old Weather State Struct | FUDW_WeatherState_Structure | Net+5 flags | {StormId_45_6B7BA41A4DF65D65288816B4C917EEF4={WeatherType=O… | |
| 0x01 | DLWE Snow Trails Activated | bool | 7 flags | false | |
| 0x01 | Dynamic Puddles Active | bool | 7 flags | false | |
| 0x194A | 0x02 | padding / unreflected | |||
| 0x04 | Dynamic Snow/Dust | int32 | 7 flags | 0 | |
| 0x08 | Transition Weather State B | UUDS_Weather_Settings_C* | Transient+6 flags | nullptr | |
| 0x18 | Local Weather Location | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x10 | Last Applied WOVs | TArray<AWeather_Override_Volume_C*> | Transient+4 flags | [] | |
| 0x01 | Weather Mask Target Active | bool | 7 flags | false | |
| 0x01 | Mobile | bool | 7 flags | false | |
| 0x01 | Last Update Manual Weather Overridden | bool | 7 flags | false | |
| 0x01 | Lightning System Toggle | bool | 7 flags | false | |
| 0x01 | Clear Weather Mask Prep | bool | 7 flags | false | |
| 0x1985 | 0x03 | padding / unreflected | |||
| 0x10 | Lightning Flash Started | FMulticastScriptDelegate | TransientBlueprintCallable+5 flags | <delegate> | |
| 0x10 | Radial Storm Actors | TArray<AActor*> | Transient+4 flags | [] | |
| 0x01 | Applied Radial Storms Last Update | bool | 7 flags | false | |
| 0x01 | Apply Version Specific Correction | bool | 8 flags | true | |
| 0x01 | WOV Material Effect Target Allowed | bool | 7 flags | false | |
| 0x19AB | 0x05 | padding / unreflected | |||
| 0x08 | Radial Storm Target Draw MID | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | Rainbow Mesh | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | Wind Debris Particles | UNiagaraComponent* | 7 flags | nullptr | |
| 0x10 | Post Process Wind Fog WB | FWeightedBlendable | 4 flags | {Weight=-1, Object=nullptr} | |
| 0x10 | Heat Distortion WB | FWeightedBlendable | 4 flags | {Weight=-1, Object=nullptr} | |
| 0x10 | Post Process Mats Toggle State | TArray<bool> | 3 flags | [4 items] | |
| 0x28 | Rain Particle Mat (AMB) | TSoftObjectPtr<UMaterialInterface> | 4 flags | <SoftObjectProperty> | |
| 0x28 | Rain Particle Mat (ADOF) | TSoftObjectPtr<UMaterialInterface> | 4 flags | <SoftObjectProperty> | |
| 0x28 | Snow Particle Mat (AMB) | TSoftObjectPtr<UMaterialInterface> | 4 flags | <SoftObjectProperty> | |
| 0x28 | Snow Particle Mat (ADOF) | TSoftObjectPtr<UMaterialInterface> | 4 flags | <SoftObjectProperty> | |
| 0x01 | Motion Blur | bool | 7 flags | false | |
| 0x1A99 | 0x07 | padding / unreflected | |||
| 0x08 | Wind Direction Target | double | 7 flags | 0 | |
| 0x08 | Wind Direction Change Speed | double | 7 flags | 0 | |
| 0x08 | UDS Cloud Coverage | double | 7 flags | 0 | |
| 0x08 | UDS Fog | double | 7 flags | 0 | |
| 0x08 | UDS Dust Amount | double | 7 flags | 0 | |
| 0x08 | UDS Cloud Speed | double | 7 flags | 0 | |
| 0x08 | UDS Fog Vertical Velocity | double | 7 flags | 0 | |
| 0x10 | Nearby Radial Storm Actors | TArray<AActor*> | Transient+4 flags | [] | |
| 0x01 | Enable Screen Frost | bool | 6 flags | false | |
| 0x1AE9 | 0x07 | padding / unreflected | |||
| 0x08 | Screen Frost From Snow | double | 7 flags | 1 | |
| 0x08 | Screen Frost From Material Snow | double | 7 flags | 0 | |
| 0x08 | Manual Screen Frost | double | 7 flags | 0 | |
| 0x08 | Screen Frost Multiplier In Interior | double | 6 flags | 0 | |
| 0x08 | Screen Frost Form Duration | double | 6 flags | 8 | |
| 0x08 | Screen Frost Clear Duration | double | 6 flags | 12 | |
| 0x10 | Screen Frost Color | FLinearColor | 6 flags | {R=0.52536, G=0.568881, B=0.59375, A=0.175} | |
| 0x08 | Screen Frost Falloff Shape | double | 6 flags | 0.5 | |
| 0x08 | Screen Frost Falloff Exponent | double | 6 flags | 1.35 | |
| 0x08 | Screen Frost Center Mask | double | 6 flags | 0 | |
| 0x08 | Screen Frost Edge Mask | double | 6 flags | 1 | |
| 0x08 | Screen Frost Distortion Strength | double | 6 flags | 0.2 | |
| 0x08 | Screen Frost Distortion Alpha | double | 6 flags | 0.85 | |
| 0x08 | Screen Frost Texture Scale | double | 6 flags | 3 | |
| 0x08 | Screen Frost Scatter | double | 6 flags | 2 | |
| 0x08 | Screen Frost Sharpness | double | 6 flags | 12 | |
| 0x01 | Randomize Screen Frost Texture At Runtime | bool | 6 flags | true | |
| 0x1B79 | 0x07 | padding / unreflected | |||
| 0x28 | Screen Frost Scatter Texture | TSoftObjectPtr<UTexture2D> | 4 flags | <SoftObjectProperty> | |
| 0x28 | Screen Frost Normal Texture | TSoftObjectPtr<UTexture2D> | 4 flags | <SoftObjectProperty> | |
| 0x01 | Show Screen Frost In Editor | bool | 6 flags | true | |
| 0x01 | Screen Frost Active | bool | 7 flags | false | |
| 0x1BD2 | 0x06 | padding / unreflected | |||
| 0x08 | Screen Frost Strength Target | double | 7 flags | 0 | |
| 0x08 | Current Screen Frost Strength | double | 7 flags | 0 | |
| 0x08 | Screen Frost MID | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x10 | Screen Frost WB | FWeightedBlendable | 4 flags | {Weight=-1, Object=nullptr} | |
| 0x28 | Screen Frost Parent Material | TSoftObjectPtr<UMaterialInterface> | 4 flags | <SoftObjectProperty> | |
| 0x01 | Manual Overrides Applied | bool | 7 flags | false | |
| 0x1C29 | 0x07 | padding / unreflected | |||
| 0x10 | Loaded Objects | TArray<UObject*> | Transient+3 flags | [] | |
| 0x08 | Rain Particles | UNiagaraComponent* | 7 flags | nullptr | |
| 0x08 | Snow Particles | UNiagaraComponent* | 7 flags | nullptr | |
| 0x08 | Dust Particles | UNiagaraComponent* | 7 flags | nullptr | |
| 0x08 | Obscured Lightning Particles | UNiagaraComponent* | 7 flags | nullptr | |
| 0x10 | Lightning Flashes | TArray<UNiagaraComponent*> | 4 flags | [] | |
| 0x08 | Projection Box Scene Capture Component | USceneCaptureComponent2D* | 7 flags | nullptr | |
| 0x08 | Transient Weather State | UUDS_Weather_Settings_C* | Transient+6 flags | nullptr | |
| 0x08 | Temperature Weather State | UUDS_Weather_Settings_C* | 6 flags | nullptr | |
| 0x08 | DLWE Trail Brush MID | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x10 | Last Update State Source Values | TArray<double> | Transient+3 flags | [] | |
| 0x10 | Last Update State Source Keys | TArray<UUDS_Weather_Settings_C*> | Transient+3 flags | [] | |
| 0x28 | Lightning Strike Niagara System | TSoftObjectPtr<UNiagaraSystem> | 4 flags | <SoftObjectProperty> | |
| 0x01 | Needs Editor Weather Mask Update | bool | Transient+7 flags | false | |
| 0x1CD9 | 0x07 | padding / unreflected | |||
| 0x08 | Wind Gust Intensity | double | 6 flags | 0.45 | |
| 0x08 | Wind Gust Speed | double | 6 flags | 0.35 | |
| 0x10 | Active Weather Particle Systems | TArray<UNiagaraComponent*> | 4 flags | [] | |
| 0x08 | Current Wind Gust Multiplier | double | 7 flags | 0 | |
| 0x08 | Wind Directional Source Component | UWindDirectionalSourceComponent* | 7 flags | nullptr | |
| 0x01 | Disable Directional Source Speed In Interior | bool | 6 flags | false | |
| 0x1D11 | 0x07 | padding / unreflected | |||
| 0x08 | Wind Directional Source Update Period | double | 7 flags | 0.6 | |
| 0x01 | Enable Wind Camera Shake | bool | 6 flags | false | |
| 0x1D21 | 0x07 | padding / unreflected | |||
| 0x08 | Wind Camera Shake Scale | double | 6 flags | 0.5 | |
| 0x10 | Wind Camera Shake Intensity Range | FFloatRange | 6 flags | {LowerBound={Type=Exclusive, Value=8}, UpperBound={Type=Exc… | |
| 0x01 | Enable Radial Storm Spawning | bool | 6 flags | false | |
| 0x1D41 | 0x07 | padding / unreflected | |||
| 0x08 | Radial Storm Spawning Direction Variation | double | 6 flags | 60 | |
| 0x50 | Radial Storm Probabilities (Spring) | TMap<UUDS_Weather_Settings_C*, double> | 2 flags | <TMap> | |
| 0x50 | Radial Storm Probabilities (Summer) | TMap<UUDS_Weather_Settings_C*, double> | 2 flags | <TMap> | |
| 0x50 | Radial Storm Probabilities (Autumn) | TMap<UUDS_Weather_Settings_C*, double> | 2 flags | <TMap> | |
| 0x50 | Radial Storm Probabilities (Winter) | TMap<UUDS_Weather_Settings_C*, double> | 2 flags | <TMap> | |
| 0x08 | Radial Storm Start Distance | double | 6 flags | 25 | |
| 0x08 | Radial Storm End Distance | double | 6 flags | 25 | |
| 0x08 | Radial Storm Spawn Random Offset | double | 6 flags | 0 | |
| 0x08 | Radial Storm Outer Radius | double | 6 flags | 13 | |
| 0x08 | Radial Storm Inner Radius Fraction | double | 6 flags | 0.3 | |
| 0x10 | Radial Storm Lifetime Range | FFloatRange | 6 flags | {LowerBound={Type=Exclusive, Value=500}, UpperBound={Type=E… | |
| 0x08 | Radial Storm Fade Duration Fraction | double | 6 flags | 0.2 | |
| 0x10 | Radial Storm Wait Interval Range | FFloatRange | 6 flags | {LowerBound={Type=Exclusive, Value=1000}, UpperBound={Type=… | |
| 0x08 | Radial Storm First Wait Multiplier | double | 6 flags | 0.5 | |
| 0x28 | Radial Storm Class | TSoftClassPtr<AActor> | 4 flags | <SoftClassProperty> | |
| 0x08 | Radial Storm Class Hard | TSubclassOf<AActor> | 6 flags | nullptr | |
| 0x28 | Wind Camera Shake Class | TSoftClassPtr<UCameraShakeBase> | 4 flags | <SoftClassProperty> | |
| 0x01 | ED_Foggy | bool | 7 flags | false | |
| 0x1F41 | 0x07 | padding / unreflected | |||
| 0x08 | Foggy Dispatcher Threshold | double | 6 flags | 6 | |
| 0x08 | Outdoor Sound Mix Modifier | USoundMix* | 6 flags | nullptr | |
| 0x01 | DBuffer Supported | bool | 7 flags | false | |
| 0x01 | Weather Particles Hidden | bool | 7 flags | false | |
| 0x1F5A | 0x02 | padding / unreflected | |||
| 0x04 | MaxLightningPerWaveCount | int32 | 7 flags | 5 | |
| 0x10 | CurrentWeatherType | FText | 3 flags | <FText> | |
| 0x08 | MinTreeOscillation | double | 7 flags | 0.25 | |
| 0x08 | MaxTreeOscillation | double | 7 flags | 0.5 | |
| 0x08 | CurrentTreeOscillation | double | 7 flags | 0 | |
| 0x08 | CurrentTreePhase | double | 7 flags | 0 | |
| 0x08 | TreePhaseAdjust | double | 7 flags | 0 | |
| 0x08 | StartGameWindIntensity | double | 6 flags | 0.5 | |
| 0x08 | EndGameWindIntensity | double | 6 flags | 8 | |
| 0x10 | In Text | FText | 3 flags | <FText> | |
| 0x01 | bUseGameWind | bool | 6 flags | true | |
| 0x01 | bOverrideLightningColors | bool | 7 flags | false | |
| 0x1FBA | 0x06 | padding / unreflected | |||
| 0x08 | GlassEmissive | double | 7 flags | 0 | |
| 0x01 | bForceExposureUpdate | bool | 7 flags | false | |
| 0x1FC9 | 0x07 | padding / unreflected | |||
| 0x10 | LocalFogVolumes | TArray<ALocalFogVolume*> | 4 flags | [] | |
| 0x10 | LocalFogAlbedo | FLinearColor | 6 flags | {R=0.392743, G=0.482315, B=0.661458, A=1} | |
| 0x10 | LocalFogEmissive | FLinearColor | 6 flags | {R=0.003035, G=0.003035, B=0.005182, A=1} | |
| 0x08 | WeatherSettingCollection | UPDA_WeatherCollection_C* | 6 flags | /Game/StormEscape/Data/Weather/Storm/DA_WeatherCollection.D… | |
| 0x10 | PostProcessVolumes | TArray<APostProcessVolume*> | 4 flags | [] | |
Inherited from ADynamicWeatherBase 27
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bIsWeatherDamageEnabled | bool | Protected+7 flags | true | |
| 0x02A9 | 0x07 | padding / unreflected | |||
| 0x08 | WeatherSubsystem | UWeatherSubsystem* | 4 flags | nullptr | |
| 0x02B8 | 0x38 | padding / unreflected | |||
| 0x08 | GenerationSettings | UStormGenerationSettings* | 8 flags | nullptr | |
| 0x02F8 | 0x20 | padding / unreflected | |||
| 0x01 | bAllowStormGeneration | bool | Protected+8 flags | true | |
| 0x0319 | 0x03 | padding / unreflected | |||
| 0x04 | StormTransitionTime | float | Protected+8 flags | 5 | |
| 0x01 | bOverride_TimeOfDay | bool | Protected+6 flags | false | |
| 0x01 | CustomTimeOfDay | ETimeOfDay | Protected+8 flags | Day | |
| 0x01 | bOverride_StormEffect | bool | Protected+6 flags | false | |
| 0x01 | StormEffect | EStormEffect | Protected+8 flags | None | |
| 0x01 | bOverride_StormIntensity | bool | Protected+6 flags | false | |
| 0x01 | StormIntensity | EStormIntensity | Protected+8 flags | None | |
| 0x01 | bOverride_GenChance | bool | Protected+6 flags | false | |
| 0x0327 | 0x01 | padding / unreflected | |||
| 0x04 | StormGenChance | float | Protected+8 flags | 100 | |
| 0x01 | bOverride_GracePeriod | bool | Protected+6 flags | false | |
| 0x032D | 0x03 | padding / unreflected | |||
| 0x04 | StormGracePeriod | float | Protected+8 flags | 10 | |
| 0x01 | bOverride_AttemptRate | bool | Protected+6 flags | false | |
| 0x0335 | 0x03 | padding / unreflected | |||
| 0x04 | StormAttemptRate | float | Protected+8 flags | 10 | |
| 0x01 | bOverride_Cooldown | bool | Protected+6 flags | false | |
| 0x033D | 0x03 | padding / unreflected | |||
| 0x04 | StormCooldown | float | Protected+8 flags | 10 | |
| 0x01 | bOverride_StormDuration | bool | Protected+6 flags | false | |
| 0x0345 | 0x03 | padding / unreflected | |||
| 0x04 | StormDuration | float | Protected+8 flags | 30 | |
| 0x01 | bOverride_Forecast | bool | Protected+6 flags | false | |
| 0x034D | 0x03 | padding / unreflected | |||
| 0x04 | StormForecast | float | Protected+8 flags | 10 | |
| 0x0354 | 0x1C | padding / unreflected | |||
| 0x08 | FinalTornado | AFinalTornado* | 4 flags | nullptr | |
| 0x0378 | 0x19 | padding / unreflected | |||
| 0x01 | TimeOfDay_Internal | ETimeOfDay | NetRepNotify+5 flags | Day | |
| 0x0392 | 0x36 | padding / unreflected | |||
| 0x08 | DamageComponent | UStormDamageComponent* | Protected+12 flags | /Script/StormEscape.Default__DynamicWeatherBase.StormDamage… | |
| 0x08 | LightningComponent | ULightningStrikeComponent* | Protected+12 flags | /Script/StormEscape.Default__DynamicWeatherBase.LightningEf… | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 367
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Get Random Weather Probability Maps(TMap<UUDS_Weather_Settings_C*, double>& Spring, TMap<UUDS_Weather_Settings_C*, double>& Summer, TMap<UUDS_Weather_Settings_C*, double>& Autumn, TMap<UUDS_Weather_Settings_C*, double>& Winter) | Public | 0x140 | |
| void Get Random Weather Mode(const UDS_RandomWeatherTiming& Mode) | Public | 0x01 | |
| void Get Season Temperature Ranges(const FVector2D& Spring, const FVector2D& Summer, const FVector2D& Autumn, const FVector2D& Winter) | Public | 0x40 | |
| void Editor Return from PIE(const bool& success) | Public | 0x01 | |
| void Get Local Weather Source Objects(TMap<UUDS_Weather_Settings_C*, double>& Map) | Public | 0x50 | |
| void Get Current Season(const double& Season) | Public | 0x08 | |
| void Get Weather Speed(const double& Out) | Public | 0x08 | |
| void Interpolate Weather State(UUDS_Weather_Settings_C* A, UUDS_Weather_Settings_C* B, double Alpha, UUDS_Weather_Settings_C* Target State, bool Set Material Effects, bool Bias Material Effects, bool Lerp Sources, const bool& success) | Public | 0x24 | |
| void Get Individual Season Floats(TArray<double>& Out) | Public | 0x10 | |
| void Get UDW Current UDS Reference(const AUltra_Dynamic_Sky_C*& UDS) | Public | 0x08 | |
| void Get Temperature Bias Settings(const double& Nighttime Bias, const double& Daytime Bias, const double& Overcast Bias, const double& Rain Bias, const double& Snow Bias, const double& Fog Bias, const double& Dust Bias, const double& Morning/Evening Bias) | Public | 0x40 | |
| void Get Global Temp Above Freezing(const bool& Above Freezing) | Public | 0x01 | |
| void Get Dust Material Change Timing(const double& Coverage Duration, const double& Clear Duration, const double& Clear Speed (Windy), const double& Clear Speed (No Wind)) | Public | 0x20 | |
| void Get Wetness Material Change Timing(const double& Coverage Duration, const double& Dry Duration, const double& Dry Speed (Sunny), const double& Dry Speed (Cloudy), const double& Snow Melt Contributes to Wetness) | Public | 0x28 | |
| void Get Snow Material Change Timing(const double& Coverage Duration, const double& Melt Duration, const double& Melt Speed (Above Freezing), const double& Melt Speed (Below Freezing)) | Public | 0x20 | |
| void Get UDW Scaled Tick Delta Seconds(const double& Out) | Public | 0x08 | |
| void Get Lightning Flash Period(const double& Out) | Public | 0x08 | |
| void UDS Reconstruct(const bool& success) | Public | 0x01 | |
| void Report Removed Radial Storm(AActor* Storm, const bool& success) | Public | 0x09 | |
| void Get UDS Weather Override Bool(const bool& Cloud Coverage, const bool& Fog, const bool& Dust) | Public | 0x03 | |
| void UDS Weather Variable Overrides(bool Override Clouds, double Cloud Coverage, bool Override Fog, double Fog, bool Override Dust, double Dust, const bool& success) | Public | 0x31 | |
| void UDW State Apply(const FUDS_and_UDW_State& State, const bool& Completed) | Public | 0x311 | |
| void Get UDS Values Controlled by UDW(const double& Cloud Coverage, const double& Fog, const double& Dust Amount, const double& Cloud Direction, const double& Wind Speed Multiplier, const double& Fog Vertical Velocity) | Public | 0x30 | |
| void Editor Tick(const FVector& Editor Camera Location, const FRotator& Editor Camera Rotation, double Delta Time, const bool& Completed) | Public | 0x39 | |
| void Get Local Weather State Values(const double& Cloud Coverage, const double& Wind Intensity, const double& Rain, const double& Snow, const double& Dust, const double& Fog, const double& Thunder/Lightning) | Public | 0x38 | |
| void Get Control Point Location(const FVector& Location) | Public | 0x18 | |
| void Get UDW State for Saving(FUDS_and_UDW_State& UDW State) | Public | 0x310 | |
| void UpdatePostProcessParameters() | Public | 0x00 | |
| void StartupPostProcess() | Public | 0x00 | |
| void UpdateLocalFogParameters() | Public | 0x00 | |
| void StartupLocalFog() | Public | 0x00 | |
| void ForceWeatherTransition(const UUDS_Weather_Settings_C*& OriginalWeather, const double& Delay) | Public | 0x10 | |
| FWeatherTransitionStatusData K2_GetTransitionStatus() | EventProtected | 0x0C | |
| double Get Tree Phase(double OscillationSpeed) | Public | 0x10 | |
| void Update Tree Oscillation(double NormalizedIntensity) | Public | 0x08 | |
| void Configure Editor Actor Appearance() | Protected | 0x00 | |
| void Ground UDW Actor() | Protected | 0x00 | |
| void Hide Weather(bool Hide Entire Actor, bool Hide Weather Particles, bool Hide Post Process Effects) | Public | 0x03 | |
| void Set Enable Screen Frost(bool Enabled) | Public | 0x01 | |
| void Set Enable Rainbow(bool Enabled) | Public | 0x01 | |
| void Set Enable Heat Distortion(bool Enabled) | Public | 0x01 | |
| void Set Enable Screen Droplets(bool Enabled) | Public | 0x01 | |
| void Set Enable Wind Camera Shake(bool Enabled) | Public | 0x01 | |
| void Set Enable Weather Sound Effects(bool Enabled) | Public | 0x01 | |
| void Set Enable Radial Storm Spawning(bool Enabled) | Public | 0x01 | |
| void Set Enable Post Process Wind Fog(bool Enabled) | Public | 0x01 | |
| void Set Enable Obscured Lightning(bool Enabled) | Public | 0x01 | |
| void Set Enable Wind Debris(bool Enabled) | Public | 0x01 | |
| void Set Enable Dust Particles(bool Enabled) | Public | 0x01 | |
| void Set Enable Snow Particles(bool Enabled) | Public | 0x01 | |
| void Set Enabled Niagara System(bool Enabled, const bool& Enabled Variable, UNiagaraComponent* System, const bool& Turned On) | Protected | 0x11 | |
| void Set Enable Rain Particles(bool Enabled) | Public | 0x01 | |
| void Start Environment Sound Update Timer() | Protected | 0x00 | |
| void Apply Environment Sound Interp Time() | Protected | 0x00 | |
| void Instant Environment Sound Update() | Protected | 0x00 | |
| void Update Environment Sound Parameters() | Protected | 0x00 | |
| void Start Up Environment Sound() | Protected | 0x00 | |
| void Change Environment Sound(UUDS_Environment_Sound_C* New Sound, double Fade Duration, bool Async Load Source) | Public | 0x11 | |
| void Spawn Radial Storm() | Protected | 0x00 | |
| void Start Up Radial Storm Spawning() | Protected | 0x00 | |
| void <unnamed#1962648>() | Private | 0x00 | |
| void Get Wind Speed in Real Units(double Knots at Wind Intensity 10, bool Factor Wind Gusts, const double& Knots, const double& MPH, const double& KPH) | Public | 0x28 | |
| void Apply Wind Camera Shake() | Protected | 0x00 | |
| void Start Up Wind Camera Shake() | Protected | 0x00 | |
| void <unnamed#1962396>() | Private | 0x00 | |
| void Clean Up Active Niagara Systems Array() | Protected | 0x00 | |
| void Add Wind Directional Source Component() | Protected | 0x00 | |
| void Update Wind Gust Multiplier() | Protected | 0x00 | |
| void <unnamed#1964839>() | Private | 0x00 | |
| void Apply Rendering Cvars() | Protected | 0x00 | |
| void Impact Snow/ Puddle/ Dust at Location(const FVector& Location, double Radius, double Speed, bool Affect Snow/Dust, bool Affect Puddles, const bool& Hit Puddle, const bool& Hit Snow/Dust) | Public | 0x2C | |
| void Update Custom Weather Particle Camera() | Protected | 0x00 | |
| void Generate Weather State At Location(const FVector& Location, UUDS_Weather_Settings_C* Settings Object, TMap<AWeather_Override_Volume_C*, FVector2D>& WOVs Applied at Location) | Public | 0x70 | |
| void Wind Debris Niagara System Asset(TSoftObjectPtr<UNiagaraSystem>& Out) | Protected | 0x28 | |
| void Dust Niagara System Asset(TSoftObjectPtr<UNiagaraSystem>& Out) | Protected | 0x28 | |
| void Snow Niagara System Asset(TSoftObjectPtr<UNiagaraSystem>& Out) | Protected | 0x28 | |
| void Rain Niagara System Asset(TSoftObjectPtr<UNiagaraSystem>& Out) | Protected | 0x28 | |
| void Make Lightning Flash Systems() | Protected | 0x00 | |
| void Obscured Lightning System Finished(UNiagaraComponent* PSystem) | Protected | 0x08 | |
| double Obscured Lightning Current Spawn Rate() | Protected | 0x08 | |
| void Make Obscured Lightning Component() | Protected | 0x00 | |
| void Wind Debris System Finished(UNiagaraComponent* PSystem) | Protected | 0x08 | |
| void Snow System Finished(UNiagaraComponent* PSystem) | Protected | 0x08 | |
| void Make Snow Component() | Protected | 0x00 | |
| void Rain System Finished(UNiagaraComponent* PSystem) | Public | 0x08 | |
| void Screen Frost Startup() | Protected | 0x00 | |
| void Update Target Screen Frost() | Protected | 0x00 | |
| double Target Screen Frost Strength() | Protected | 0x08 | |
| void Update Screen Frost() | Protected | 0x00 | |
| void Randomize Screen Frost Offset() | Protected | 0x00 | |
| void <unnamed#1966002>() | Private | 0x00 | |
| void Filter Radial Storm Array() | Public | 0x00 | |
| void Static Mode Tick() | Protected | 0x00 | |
| void Static Properties - Screen Frost() | Public | 0x00 | |
| void Startup Static Mode() | Protected | 0x00 | |
| void Increment Wind Direction Transition() | Protected | 0x00 | |
| void Change Wind Direction(double New Wind Direction, double Change Duration) | Public | 0x10 | |
| void Game User Settings Update() | Protected | 0x00 | |
| void Bind to Game User Settings() | Protected | 0x00 | |
| void Copy Manual State Object to Variables() | Protected | 0x00 | |
| void Static Properties - Post Processing() | Public | 0x00 | |
| void Manual Override to State Value(UUDS_Weather_Settings_C* Target, int32 Index) | Protected | 0x0C | |
| void Toggle Post Process Material(int32 Index, bool Enabled) | Protected | 0x05 | |
| void Apply Sound Update Periods() | Protected | 0x00 | |
| void Update Outdoor Sound Mix() | Protected | 0x00 | |
| void Make Outdoor Sound Mix() | Protected | 0x00 | |
| void Material Effect Draw Color from State(UUDS_Weather_Settings_C* State, double Alpha, const FLinearColor& Color) | Public | 0x20 | |
| void Version Specific Correction() | Protected | 0x00 | |
| void Apply Radial Storm Actors to Local Weather(bool For Local Weather) | Protected | 0x01 | |
| void Get Starting Radial Storms() | Public | 0x00 | |
| double Lightning Intensity Day/Night Scale() | Protected | 0x08 | |
| void Set Startup Variables() | Protected | 0x00 | |
| void Get Weather Presets Used By Local Weather(TMap<UUDS_Weather_Settings_C*, double>& Sources) | Public | 0x50 | |
| void Apply Weather Override Volume State(AWeather_Override_Volume_C* WOV, double Alpha, double Material Alpha, bool For Local Weather) | Protected | 0x19 | |
| void Lerp State Source Maps(UUDS_Weather_Settings_C* A, UUDS_Weather_Settings_C* B, double Alpha, UUDS_Weather_Settings_C* Target Object) | Public | 0x20 | |
| void Set DLWE Snow/Dust Parameters() | Protected | 0x00 | |
| bool Any Manual Overrides Applied() | Protected | 0x01 | |
| void Copy Weather State Structure to Object(UUDS_Weather_Settings_C* State, const FUDW_WeatherState_Structure& Struct) | Public | 0xA8 | |
| void Weather State Object to Structure(UUDS_Weather_Settings_C* State, FUDW_WeatherState_Structure& Structure) | Public | 0xA8 | |
| void Apply Manual State Override Values(bool For Local Weather) | Protected | 0x01 | |
| void Get Random Weather Forecast(TArray<UUDS_Weather_Settings_C*>& Upcoming Weather Objects) | Public | 0x10 | |
| void Get Season(const double& Season, const UDS_Season& Season Enum) | Public | 0x09 | |
| void Daily Season Update() | Protected | 0x00 | |
| void Hourly Season Update(int32 Hour) | Protected | 0x04 | |
| void Bind to UDS Dispatchers() | Protected | 0x00 | |
| void Set Season(double Season) | Public | 0x08 | |
| void Level Editor Lightning Flash Spawning() | Protected | 0x00 | |
| void Clear All Render Targets() | Protected | 0x00 | |
| bool Allow Render Target Drawing() | Protected | 0x01 | |
| void Start Up Render Targets() | Protected | 0x00 | |
| void Check for Render Target Recentering() | Protected | 0x00 | |
| void <unnamed#1968005>() | Private | 0x00 | |
| void Construct Weather State Object if Invalid(const UUDS_Weather_Settings_C*& State) | Protected | 0x08 | |
| void Static Properties - Post Process Wind Fog() | Public | 0x00 | |
| void Static Properties - Screen Droplets() | Public | 0x00 | |
| void Static Properties - Heat Distortion() | Public | 0x00 | |
| void Static Properties - Rainbow() | Public | 0x00 | |
| void Static Properties - Sound Effects() | Public | 0x00 | |
| void Static Properties - DLWE() | Public | 0x00 | |
| void Static Properties - Occlusion() | Public | 0x00 | |
| void Static Properties - Lightning() | Public | 0x00 | |
| void Static Properties - Dust() | Public | 0x00 | |
| void Static Properties - Wind Debris() | Public | 0x00 | |
| void Static Properties - Snow() | Public | 0x00 | |
| void Static Properties - Rain() | Public | 0x00 | |
| void Static Properties - Shared Particles() | Public | 0x00 | |
| void Static Properties - Material Effects() | Public | 0x00 | |
| void Active Occlusion State(const UUDS_OcclusionState_C*& State) | Protected | 0x08 | |
| bool Runtime Or Initializing() | Public | 0x01 | |
| void Set All Update Checks(bool On) | Protected | 0x01 | |
| void Call Editor Dispatchers() | Protected | 0x00 | |
| void Currently Foggy(const bool& Yes) | Protected | 0x01 | |
| void <unnamed#1954072>() | Private | 0x00 | |
| void <unnamed#1963391>() | Private | 0x00 | |
| void <unnamed#1958182>() | Private | 0x00 | |
| void <unnamed#1957329>() | Private | 0x00 | |
| void <unnamed#1955280>() | Private | 0x00 | |
| void Get Projection Box Scene Capture 2D(const USceneCaptureComponent2D*& Out) | Public | 0x08 | |
| void <unnamed#1949229>() | Private | 0x00 | |
| void <unnamed#1966233>() | Private | 0x00 | |
| void <unnamed#1965490>() | Private | 0x00 | |
| void <unnamed#1968570>() | Private | 0x00 | |
| void <unnamed#1966976>() | Private | 0x00 | |
| void <unnamed#1960774>() | Private | 0x00 | |
| void <unnamed#1969268>() | Private | 0x00 | |
| void <unnamed#1963891>() | Private | 0x00 | |
| void <unnamed#1969147>() | Private | 0x00 | |
| void <unnamed#1965470>() | Private | 0x00 | |
| void <unnamed#1964758>() | Private | 0x00 | |
| void <unnamed#1970196>() | Private | 0x00 | |
| void <unnamed#1960054>() | Private | 0x00 | |
| void <unnamed#1968026>() | Private | 0x00 | |
| void <unnamed#1964381>() | Private | 0x00 | |
| void <unnamed#1965005>() | Private | 0x00 | |
| void <unnamed#1965984>() | Private | 0x00 | |
| void <unnamed#1970314>() | Private | 0x00 | |
| void <unnamed#1970640>() | Private | 0x00 | |
| void Open Editor Readme Entry Set(TArray<FName>& Entries) | Protected | 0x10 | |
| void Open Editor Readme Entry(const FString& Entry Row) | Public | 0x10 | |
| void Get Target Heat Distortion() | Protected | 0x00 | |
| void Update Heat Distortion() | Protected | 0x00 | |
| void Call Custom Weather Behavior() | Protected | 0x00 | |
| void Make Random Stream() | Protected | 0x00 | |
| void Clear All Material Parameters to Zero Coverage() | Protected | 0x00 | |
| void Instant Sound Update() | Protected | 0x00 | |
| void Get Sound Upward Occlusion(const double& Out) | Protected | 0x08 | |
| void Get Sound Directional Occlusion(TArray<double>& Out) | Protected | 0x10 | |
| void Get Sound Global Occlusion(const double& Out) | Protected | 0x08 | |
| void Update Underwater State() | Protected | 0x00 | |
| void Screen Droplets Periodic Updates() | Protected | 0x00 | |
| void Populate Weather State(UUDS_Weather_Settings_C* State, const FStormId& StormId, double Cloud Coverage, double Rain, double Snow, double Thunder/Lightning, double Wind Intensity, double Fog, double Dust, double Material Wetness, double Material Snow, double Material Dust, const FLinearColor& LightningTint, const FLinearColor& LightningSource, const FLinearColor& FogAlbedo, const FLinearColor& FogEmissive, double LumenSkylightLeaking) | Protected | 0xA8 | |
| double Rainbow Strength() | Protected | 0x08 | |
| void Fog Vertical Velocity(const double& Out) | Protected | 0x08 | |
| void Update Wind Directional Source() | Protected | 0x00 | |
| void Update Obscured Lightning Parameters() | Protected | 0x00 | |
| double Snow / Dust Velocity Randomization(double Low Wind, double High Wind) | Protected | 0x18 | |
| double Dust Sprite Alpha() | Protected | 0x08 | |
| double Dust Spawn Rate() | Protected | 0x08 | |
| double Snow Spawn Rate() | Protected | 0x08 | |
| double Rain Spawn Rate() | Protected | 0x08 | |
| void Make Rain Component() | Protected | 0x00 | |
| double Wind Debris Spawn Rate() | Protected | 0x08 | |
| FVector Wind Force Vector() | Protected | 0x18 | |
| void Apply Weather Changes Above Cloud Layer(bool For Local Weather) | Protected | 0x01 | |
| void Sparse Movement Updates() | Protected | 0x00 | |
| double Sky Cloud Speed() | Protected | 0x08 | |
| void Fill Starting Update Buffer() | Protected | 0x00 | |
| void Check for Weather Value Update Threshold(double New Value, const double& Buffer Value, double Threshold, double Range Max, const bool& Update Needed Bool, const UDS_Weather_State_Variable& State Variable) | Protected | 0x22 | |
| void Monitor Local Weather Changes() | Protected | 0x00 | |
| void Warm Up Niagara Systems() | Protected | 0x00 | |
| void Increment Transition Between States() | Protected | 0x00 | |
| void Start Active Timers() | Protected | 0x00 | |
| void Initialize Random Weather Variation() | Protected | 0x00 | |
| void Set Random Time Offset() | Protected | 0x00 | |
| void Set UDS Reference() | Public | 0x00 | |
| void Set Weather Values Prepped for UDS() | Protected | 0x00 | |
| void Apply Climate Preset Object(UUDS_Climate_Preset_C* Climate) | Public | 0x08 | |
| void Apply Interior Temperature with Occlusion(double Temp, double Occlusion, const double& Out) | Public | 0x18 | |
| void Check to Change Temperature Scale() | Protected | 0x00 | |
| void Convert Temperature Scale(double Input, const UDS_TemperatureType& In Scale, const UDS_TemperatureType& Out Scale, bool Relative Degrees, bool Snap, const double& Output) | Public | 0x18 | |
| void Apply Local Temperature Effects(double Temp, double Occlusion, const FVector& Location, const double& Temp Out) | Public | 0x30 | |
| void Trace Bounds for Exposure Values(const FVector& Bounds Origin, const FVector& Bounds Extent, TArray<AActor*>& Actors to Ignore, bool Test Weather, const double& Exposure Value) | Protected | 0x50 | |
| void Test Component for Wind Exposure(UPrimitiveComponent* Component, const double& Wind Exposure) | Public | 0x10 | |
| void Get Normalized Wind Direction(const FVector& Wind Vector) | Public | 0x18 | |
| void Update Lightning Flash Light() | Protected | 0x00 | |
| void Lerp Yaw Angles(double Angle A, double Angle B, double Alpha, const double& Out) | Protected | 0x20 | |
| double Combined Wind Direction() | Protected | 0x08 | |
| void Lightning Bolt Target Offset(const FVector& CurrentLightningLocation, const FVector& Out) | Protected | 0x30 | |
| void Report Removal Of Mask Component(UWeatherMask_C* Component) | Public | 0x08 | |
| void Query Project Settings() | Protected | 0x00 | |
| void Apply Max to Material Effects(UUDS_Weather_Settings_C* Weather, const double& Snow Coverage, const double& Wetness, const double& Dust) | Protected | 0x20 | |
| void Update WOV Render Target() | Public | 0x00 | |
| void Level Editor WOV Update() | Public | 0x00 | |
| void Apply Weather Override Volumes(bool For Local Weather, TMap<AWeather_Override_Volume_C*, FVector2D>& WOVs Applied) | Protected | 0x58 | |
| void Set WOV Render Target Mapping() | Protected | 0x00 | |
| void PPWF Intensity(const double& Out) | Protected | 0x08 | |
| void Lightning Flash Location(const bool& Found Valid Location, TArray<FVector>& Loc) | Protected | 0x18 | |
| void Lightning World Height(const double& Height) | Protected | 0x08 | |
| void Update Rainbow() | Protected | 0x00 | |
| void Initialize Occlusion() | Protected | 0x00 | |
| void <unnamed#1958819>() | Private | 0x00 | |
| void Get Current Sound Occlusion Values(const double& Non-Directional Occlusion, const double& X+ Occlusion, const double& Y+ Occlusion, const double& X- Occlusion, const double& Y- Occlusion, const double& Upward Occlusion) | Public | 0x30 | |
| void Get Display Name for Current Weather(const FString& As String, const UDS_Weather_Display_Names& As Enumerator) | Public | 0x11 | |
| void Make Manual State() | Protected | 0x00 | |
| void Update Season() | Protected | 0x00 | |
| void Update Active Dust Parameters() | Protected | 0x00 | |
| void Update Active Wind Debris Parameters() | Protected | 0x00 | |
| void Update Active Snow Parameters() | Protected | 0x00 | |
| void Update Active Rain Parameters() | Protected | 0x00 | |
| void Update Old State With Replicated Variables() | Protected | 0x00 | |
| void Set Replicated Old Weather State() | Protected | 0x00 | |
| void Copy Weather State(UUDS_Weather_Settings_C* Source, UUDS_Weather_Settings_C* Target, bool Set Material Effects, bool Copy Sources) | Public | 0x12 | |
| void Construct All Weather State Objects() | Protected | 0x00 | |
| void Lerp Between Weather States(UUDS_Weather_Settings_C* A, UUDS_Weather_Settings_C* B, double Alpha, double Material Alpha, UUDS_Weather_Settings_C* Target State, bool Set Material Effects, bool Use Bias for Material Effects, bool Lerp Sources, bool Set Lightning Colors) | Public | 0x2C | |
| void Currently Dusty(const bool& Yes) | Protected | 0x01 | |
| void Close Thunder Sound Delay(const FVector& CurrentLightningLocation, const double& Delay) | Protected | 0x20 | |
| void Apply Sound Effects Volume Levels() | Protected | 0x00 | |
| void Update Sound Occlusion Parameters() | Protected | 0x00 | |
| void Update Weather Mask Target() | Public | 0x00 | |
| void Construct Weather Mask Target State() | Public | 0x00 | |
| void Currently Cloudy(const bool& Yes) | Protected | 0x01 | |
| void Currently Snowing(const bool& Yes) | Protected | 0x01 | |
| void Currently Raining(const bool& Yes) | Protected | 0x01 | |
| void Wind Rotation(const FRotator& Rot) | Protected | 0x18 | |
| void Update DLWE Interaction Mode() | Protected | 0x00 | |
| void Lightning Distance Range(const FVector& CurrentLightningLocation, const double& Range) | Protected | 0x20 | |
| void Current Dust Velocity(const FVector& Velocity) | Protected | 0x18 | |
| void Dust System Finished(UNiagaraComponent* PSystem) | Protected | 0x08 | |
| void Make Dust Component() | Protected | 0x00 | |
| void Current Wind Debris Velocity(const FVector& Velocity) | Protected | 0x18 | |
| void Make Wind Debris Component() | Protected | 0x00 | |
| void Current Snow Velocity(const FVector& Velocity) | Protected | 0x18 | |
| void Current Rain Velocity(const FVector& Velocity) | Protected | 0x18 | |
| void Set Shared Weather Particle Parameters(UNiagaraComponent* System) | Protected | 0x08 | |
| void Construct WOV Render Target State() | Protected | 0x00 | |
| void Filter Weather Override Volumes Array() | Protected | 0x00 | |
| void Add Weather Override Volume to Array(AWeather_Override_Volume_C* Weather Override Volume) | Public | 0x08 | |
| void Sort Weather Override Volumes() | Public | 0x00 | |
| void Get Starting Weather Override Volumes() | Protected | 0x00 | |
| void Get WOVs Applied to Location(const FVector& Location, TArray<AWeather_Override_Volume_C*>& WOV Array, TMap<AWeather_Override_Volume_C*, FVector2D>& Applied WOV Map) | Protected | 0x78 | |
| void Update Screen Droplets() | Protected | 0x00 | |
| void Check for Events to Dispatch() | Protected | 0x00 | |
| void Test Actor for Weather Exposure(AActor* Actor, bool Test Colliding Components Only, USceneComponent* Custom Component for Bounds, const double& Rain Exposure, const double& Snow Exposure, const double& Wind Exposure, const double& Dust Exposure) | Public | 0x38 | |
| void Update Post Process Wind Fog() | Protected | 0x00 | |
| void Lightning Flash Period(const double& Period) | Public | 0x08 | |
| void Start Lightning Flash() | Protected | 0x00 | |
| void Update Material Effect Parameters() | Protected | 0x00 | |
| void Second Frame Startup Functions() | Protected | 0x00 | |
| void Create Current Local Weather State(const FVector& Test Location) | Protected | 0x18 | |
| void Set Current Global Weather State() | Protected | 0x00 | |
| void Update Current Global And Local Weather State() | Protected | 0x00 | |
| void Get New Target Global Weather State(const UUDS_Weather_Settings_C*& Out, const bool& Changing, const bool& Manual State) | Protected | 0x0A | |
| void Check Point for Puddles Snow Or Dust(const FVector& Location, const FVector& Ground Normal, UPhysicalMaterial* Physical Material, const double& Puddle Depth, const double& Snow Depth, const double& Dust Depth) | Public | 0x50 | |
| void Create Cloud Reference Array() | Protected | 0x00 | |
| void Fade DLWE Target Over Time() | Protected | 0x00 | |
| void Update DLWE Snow Compressions() | Protected | 0x00 | |
| void DLWE Active Update() | Protected | 0x00 | |
| void Compress DLWE Snow/Dust(const FVector& Location, double Size, double Depth Fraction) | Public | 0x28 | |
| void Recenter DLWE Render Target() | Protected | 0x00 | |
| void Start Up DLWE Interaction System() | Public | 0x00 | |
| void Get Current Temperature(const UDS_Temperature_Sample_Location& Sample Location, const FVector& Custom Sample Location, const UDS_TemperatureType& Scale, const double& Output) | Public | 0x30 | |
| void Filter Probability Map(const TMap<UUDS_Weather_Settings_C*, double>& Probability Map, UUDS_Weather_Settings_C* Current Random Type, TMap<UUDS_Weather_Settings_C*, double>& Filtered Probability Map) | Public | 0xA8 | |
| void Weather Startup Functions() | Protected | 0x00 | |
| void Construction Script Function() | Public | 0x00 | |
| void Load Soft Object Array(TArray<TSoftObjectPtr<UObject>>& In) | Protected | 0x10 | |
| void Load Required Assets() | Protected | 0x00 | |
| void Check UDS Version() | Protected | 0x00 | |
| void Update Sounds With Weather State() | Protected | 0x00 | |
| void Increment Global Material Effects() | Protected | 0x00 | |
| void Update Static Variables() | Public | 0x00 | |
| void Update Active Variables() | Public | 0x00 | |
| void Set Current Control Point Location() | Protected | 0x00 | |
| void Get Current Player Camera/ Pawn Locations() | Protected | 0x00 | |
| void Tick Function() | Protected | 0x00 | |
| void UserConstructionScript() | EventPublic | 0x00 | |
| void OnLoaded_2D50DEB34DFEF9857017DD8A195DDCCB(TSubclassOf<UObject> Loaded) | 0x08 | ||
| void OnLoaded_23D2A40C4569B3201294E29FE9FBE063(UObject* Loaded) | 0x08 | ||
| void Force WOV Tick() | Public | 0x00 | |
| void K2_OnWindUpdated(float WindProgress) | EventProtected | 0x04 | |
| void Latent Weather Mask Update() | 0x00 | ||
| void Latent WOV Target Update() | 0x00 | ||
| void Load Radial Storm Class() | 0x00 | ||
| void Async Load Environment Sound(UUDS_Environment_Sound_C* Sound, double Fade Duration) | 0x10 | ||
| void Check for Material Refresh() | Public | 0x00 | |
| void ReceiveEndPlay(const EEndPlayReason& EndPlayReason) | EventProtected | 0x01 | |
| void Change Weather(UUDS_Weather_Settings_C* New Weather Type, double Time To Transition To New Weather (Seconds), const FStormId& WeatherId) | 0x14 | ||
| void Clients Transition Start(const FStormId& WeatherId, double Duration) | 0x10 | ||
| void Change to Random Weather Variation(double Time to Transition to Random Weather (Seconds), const UDS_RandomWeatherTiming& Random Weather Mode) | 0x09 | ||
| void Restart Random Weather Variation() | 0x00 | ||
| void Client Resume Saved Weather Change(double Transition Duration, double Transition Timer, const FUDW_WeatherState_Structure& Old State) | 0xB0 | ||
| void K2_UpdateWeather(FStormId& WeatherId, float Transition) | EventProtected | 0x08 | |
| void Flash Lightning(double Angle, bool Use Custom Lightning Location, const FVector& Custom Lightning Location, const FVector& Custom Target Location, int32 Lightning Bolt Seed) | 0x44 | ||
| void Global Lightning Internal(double Angle, double Thunder/Lightning Threshold) | 0x10 | ||
| void Editor Lightning Internal() | 0x00 | ||
| void Global Lightning Managed Spawn(double Angle, double Thunder/Lightning Threshold) | Public | 0x10 | |
| void K2_SpawnLightning(const FVector& StrikeLocation) | EventPublic | 0x18 | |
| void Initialize Weather(AUltra_Dynamic_Sky_C* UDS) | Public | 0x08 | |
| void ReceiveBeginPlay() | EventProtected | 0x00 | |
| void Force Tick() | 0x00 | ||
| void UDW Runtime Tick(double Delta Time) | Public | 0x08 | |
| void ExecuteUbergraph_Ultra_Dynamic_Weather(int32 EntryPoint) | Final | 0x04 | |
| void Fog Clearing__DelegateSignature() | Public | 0x00 | |
| void Getting Foggy__DelegateSignature() | Public | 0x00 | |
| void Lightning Flash Started__DelegateSignature() | Public | 0x00 | |
| void Random Weather Season Refresh__DelegateSignature() | Public | 0x00 | |
| void Temperature Range Update__DelegateSignature() | Public | 0x00 | |
| void State Change - Material Dust__DelegateSignature() | Public | 0x00 | |
| void State Change - Material Snow__DelegateSignature() | Public | 0x00 | |
| void State Change - Material Wetness__DelegateSignature() | Public | 0x00 | |
| void State Change - Cloud Coverage__DelegateSignature() | Public | 0x00 | |
| void State Change - Wind Direction__DelegateSignature() | Public | 0x00 | |
| void State Change - Thunder/Lightning__DelegateSignature() | Public | 0x00 | |
| void State Change - Fog__DelegateSignature() | Public | 0x00 | |
| void State Change - Dust__DelegateSignature() | Public | 0x00 | |
| void State Change - Wind Intensity__DelegateSignature() | Public | 0x00 | |
| void State Change - Snow__DelegateSignature() | Public | 0x00 | |
| void State Change - Rain__DelegateSignature() | Public | 0x00 | |
| void Season Changed__DelegateSignature(const UDS_Season& Season) | Public | 0x01 | |
| void Weather Display Name Changed__DelegateSignature(const UDS_Weather_Display_Names& Weather Name) | Public | 0x01 | |
| void Dust/Sand Clearing__DelegateSignature() | Public | 0x00 | |
| void Dust/Sand Forming__DelegateSignature() | Public | 0x00 | |
| void Clouds Clearing__DelegateSignature() | Public | 0x00 | |
| void Getting Cloudy__DelegateSignature() | Public | 0x00 | |
| void Finished Snowing__DelegateSignature() | Public | 0x00 | |
| void Finished Raining__DelegateSignature() | Public | 0x00 | |
| void Started Snowing__DelegateSignature() | Public | 0x00 | |
| void Started Raining__DelegateSignature() | Public | 0x00 |