0x02A8 0x08 UberGraphFrame FPointerToUberGraphFrame Transient +2 flags {} 0x02B0 0x08 Moon Handle UStaticMeshComponent *6 flags nullptr 0x02B8 0x08 Sun Handle UStaticMeshComponent *6 flags nullptr 0x02C0 0x08 S UStaticMeshComponent *6 flags nullptr 0x02C8 0x08 E UStaticMeshComponent *6 flags nullptr 0x02D0 0x08 N UStaticMeshComponent *6 flags nullptr 0x02D8 0x08 W UStaticMeshComponent *6 flags nullptr 0x02E0 0x08 Compass UStaticMeshComponent *6 flags nullptr 0x02E8 0x08 UDS Label UStaticMeshComponent *6 flags nullptr 0x02F0 0x08 Captured Scene Sky Light USkyLightComponent *6 flags nullptr 0x02F8 0x08 VolumetricCloud UVolumetricCloudComponent *6 flags nullptr 0x0300 0x08 PostProcess UPostProcessComponent *6 flags nullptr 0x0308 0x08 Cubemap Sky Light USkyLightComponent *6 flags nullptr 0x0310 0x08 Sky_Sphere UStaticMeshComponent *6 flags nullptr 0x0318 0x08 SkyAtmosphere USkyAtmosphereComponent *6 flags nullptr 0x0320 0x08 Sun UDirectionalLightComponent *6 flags nullptr 0x0328 0x08 Moon UDirectionalLightComponent *6 flags nullptr 0x0330 0x08 HeightFog UExponentialHeightFogComponent *6 flags nullptr 0x0338 0x08 ClockDisk UStaticMeshComponent *6 flags nullptr 0x0340 0x08 SkyRoot USceneComponent *6 flags nullptr 0x0348 0x08 Sky Sphere MID UMaterialInstanceDynamic *6 flags nullptr 0x0350 0x08 Cloud Speed double 7 flags 0.35 0x0358 0x08 Cloud Wisps Opacity (Clear) double 7 flags 0.2 0x0360 0x01 Refresh Settings bool 6 flags false 0x0361 0x07 padding / unreflected 0x0368 0x08 Time of Day double 8 flags 960 0x0370 0x01 Sky Mode UDS_SkyMode 6 flags NewEnumerator0 0x0371 0x01 Color Mode UDS_ColorMode 6 flags NewEnumerator0 0x0372 0x01 Project Mode UDS_Project_Mode 6 flags NewEnumerator0 0x0373 0x01 Feature Level UDS_RenderingFeatureLevel 6 flags NewEnumerator0 0x0374 0x04 padding / unreflected 0x0378 0x08 Cloud Coverage double 7 flags 3.8 0x0380 0x08 Fog double 7 flags 1 0x0388 0x08 Overall Intensity double 7 flags 1 0x0390 0x08 Cloud Direction double 7 flags 180 0x0398 0x08 Cloud Phase double 7 flags 0 0x03A0 0x01 Manually Position Moon Target bool 7 flags false 0x03A1 0x01 Render Moon bool 6 flags true 0x03A2 0x06 padding / unreflected 0x03A8 0x08 Moon Light Intensity double 7 flags 0.15 0x03B0 0x01 Moon Mobility EComponentMobility 6 flags Movable 0x03B1 0x07 padding / unreflected 0x03B8 0x08 Moon Scale double 7 flags 0.95 0x03C0 0x08 Moon Phase double Net +7 flags 0 0x03C8 0x08 Moon Yaw double 7 flags 15 0x03D0 0x08 Moon Pitch double 7 flags 35 0x03D8 0x08 Moon Vertical Offset double 8 flags 0.03999999910593033 0x03E0 0x08 Moon Orbit Offset double 7 flags 0 0x03E8 0x01 Moon Casts Shadows bool 7 flags true 0x03E9 0x01 Moon Transmission bool 7 flags false 0x03EA 0x02 padding / unreflected 0x03EC 0x10 Moon Light Color FLinearColor 7 flags {R=0.445801, G=0.557475, B=0.864583, A=1} 0x03FC 0x04 padding / unreflected 0x0400 0x28 Moon Texture TSoftObjectPtr<UTexture2D > 3 flags <SoftObjectProperty> 0x0428 0x10 Moon Material Color FLinearColor 7 flags {R=0.486328, G=0.574971, B=0.864583, A=1} 0x0438 0x08 Moon Texture Intensity (Night) double 7 flags 0.2 0x0440 0x08 Moon Texture Intensity (Day) double 7 flags 0.6000000238418579 0x0448 0x08 Moon Glow Intensity double 6 flags 0.08 0x0450 0x08 Moon Glow Scale double 6 flags 1 0x0458 0x01 Render Moon Phases bool 6 flags true 0x0459 0x07 padding / unreflected 0x0460 0x08 Moon Phase Contrast double 6 flags 1.6 0x0468 0x01 Moon Phase Changes Over Time bool 6 flags false 0x0469 0x07 padding / unreflected 0x0470 0x08 Dark Side Brightness double 6 flags 0.005 0x0478 0x28 Moon Phase Normal TSoftObjectPtr<UTexture2D > 3 flags <SoftObjectProperty> 0x04A0 0x01 Manually Position Sun Target bool 7 flags false 0x04A1 0x07 padding / unreflected 0x04A8 0x08 Sun Light Intensity double 7 flags 5 0x04B0 0x01 Sun Mobility EComponentMobility 6 flags Movable 0x04B1 0x07 padding / unreflected 0x04B8 0x08 Sun Yaw double 7 flags 0 0x04C0 0x08 Contrast double 6 flags 0.1 0x04C8 0x08 Sun Pitch double 7 flags 30 0x04D0 0x08 Sun Vertical Offset double 8 flags 0 0x04D8 0x01 Sun Casts Shadows bool 7 flags true 0x04D9 0x01 Sun Transmission bool 7 flags false 0x04DA 0x02 padding / unreflected 0x04DC 0x10 Sun Light Color FLinearColor 7 flags {R=1, G=1, B=1, A=1} 0x04EC 0x04 padding / unreflected 0x04F0 0x08 Soften Cloud Layer 1 double 6 flags 0 0x04F8 0x08 Soften Cloud Layer 2 double 6 flags 0 0x0500 0x08 Sharpen Outer Edge double 6 flags 0 0x0508 0x08 Stars Intensity double 7 flags 0.75 0x0510 0x10 Stars Color FLinearColor 7 flags {R=0.484375, G=0.639062, B=1, A=1} 0x0520 0x08 Sun Scale double 7 flags 1.2 0x0528 0x08 Cloud Shadows MID UMaterialInstanceDynamic *6 flags nullptr 0x0530 0x01 Use Cloud Shadows bool 6 flags true 0x0531 0x07 padding / unreflected 0x0538 0x08 Cloud Shadows Intensity When Sunny double 6 flags 0.7 0x0540 0x08 Stars Speed double 6 flags 0.03 0x0548 0x08 New Moon Light Brightness double 7 flags 0.015 0x0550 0x08 Moon Source Angle Scale double 7 flags 1 0x0558 0x08 Moon Texture Rotation double 7 flags 0 0x0560 0x01 Sky Light Mode UDS_SkyLightMode 6 flags NewEnumerator0 0x0561 0x01 Use Auroras bool 6 flags false 0x0562 0x06 padding / unreflected 0x0568 0x08 Aurora Intensity double 7 flags 0.11999999731779099 0x0570 0x08 Aurora Speed double 6 flags 0.15 0x0578 0x08 Cloud Shadows Intensity When Overcast double 6 flags 1 0x0580 0x08 Cloud Shadows Softness When Sunny double 6 flags 0.10000000149011612 0x0588 0x08 Cloud Shadows Softness When Overcast double 6 flags 0.20000000298023224 0x0590 0x08 Cloud Tiling double 6 flags 3.5 0x0598 0x08 Soften Horizon double 7 flags 2 0x05A0 0x01 One Cloud Layer bool 6 flags false 0x05A1 0x07 padding / unreflected 0x05A8 0x08 Cloud Height double 6 flags 0.5 0x05B0 0x08 Overcast Swirling Texture double 6 flags 2 0x05B8 0x08 Saturation double 7 flags 1 0x05C0 0x08 Directional Balance double 7 flags 1 0x05C8 0x08 Dawn Time double 6 flags 600 0x05D0 0x08 Dusk Time double 6 flags 1800 0x05D8 0x08 Night Brightness double 7 flags 1 0x05E0 0x08 Sun Softness double 6 flags 3.8 0x05E8 0x08 Aurora Phase double 8 flags 1 0x05F0 0x08 Sun_LightComponent UDirectionalLightComponent *7 flags nullptr 0x05F8 0x08 Moon_LightComponent UDirectionalLightComponent *7 flags nullptr 0x0600 0x08 SkyLightComponent USkyLightComponent *7 flags nullptr 0x0608 0x08 Height Fog Component UExponentialHeightFogComponent *7 flags nullptr 0x0610 0x01 Apply Exposure Settings bool 6 flags true 0x0611 0x01 Exposure Metering Mode EAutoExposureMethod 6 flags AEM_Histogram 0x0612 0x06 padding / unreflected 0x0618 0x08 Exposure Compensation Curve UCurveFloat *6 flags /Game/UltraDynamicSky/Materials/Float_Curves/Exposure_Compe… 0x0620 0x01 Animate Time Of Day bool Net +6 flags false 0x0621 0x07 padding / unreflected 0x0628 0x08 Day Length double Net +7 flags 30 0x0630 0x08 Night Length double Net +7 flags 15 0x0638 0x10 Sun Disk Tint FLinearColor 7 flags {R=1, G=1, B=1, A=1} 0x0648 0x08 Extend Dawn And Dusk double 8 flags 0 0x0650 0x08 Base Fog Density double 7 flags 0.0055 0x0658 0x08 Foggy Density Contribution double 7 flags 0.1 0x0660 0x08 Cloudy Density Contribution double 7 flags 0.002 0x0668 0x08 Dust Density Contribution double 7 flags 0.5 0x0670 0x08 Stars Tiling double 6 flags 2.5 0x0678 0x08 Stars Daytime Intensity double 7 flags 0 0x0680 0x08 Twinkle Amount double 6 flags 0.3 0x0688 0x08 Twinkle Speed double 6 flags 1 0x0690 0x28 Tiling Stars Texture TSoftObjectPtr<UTexture2D > 3 flags <SoftObjectProperty> 0x06B8 0x28 Real Stars Texture TSoftObjectPtr<UTexture2D > 3 flags <SoftObjectProperty> 0x06E0 0x08 Stars Phase double 8 flags 0 0x06E8 0x08 Sky Light Intensity double 7 flags 1 0x06F0 0x01 Sky Light Mobility EComponentMobility 6 flags Movable 0x06F1 0x07 padding / unreflected 0x06F8 0x08 Sky Light Temperature double 7 flags 0 0x0700 0x10 Sky Light Color Multiplier (Day) FLinearColor 7 flags {R=1, G=1, B=1, A=1} 0x0710 0x10 Sky Light Color Multiplier (Dawn/Dusk) FLinearColor 7 flags {R=1, G=1, B=1, A=1} 0x0720 0x10 Sky Light Color Multiplier (Night) FLinearColor 7 flags {R=1, G=1, B=1, A=1} 0x0730 0x01 Real Time Capture bool 6 flags true 0x0731 0x01 Render Sky Light bool 7 flags true 0x0732 0x01 Move Sky Light Capture With Camera Location bool 7 flags false 0x0733 0x01 Sky Light Movement Uses Z Axis bool 7 flags false 0x0734 0x10 Sky Light Lower Hemisphere Tint (Capture Based) FLinearColor 7 flags {R=0.260417, G=0.229905, B=0.202094, A=1} 0x0744 0x10 Sky Light Lower Hemisphere Tint (Cubemap) FLinearColor 7 flags {R=0, G=0, B=0, A=0.75} 0x0754 0x04 padding / unreflected 0x0758 0x28 Sky Light Cubemap TSoftObjectPtr<UTextureCube > 3 flags <SoftObjectProperty> 0x0780 0x08 Sky Light Cubemap Angle double 6 flags 0 0x0788 0x08 Custom Sky Light Actor ASkyLight *7 flags nullptr 0x0790 0x01 Real Time Capture Uses Time Slicing bool 7 flags true 0x0791 0x03 padding / unreflected 0x0794 0x04 Real Time Capture Time Slicing Cloud Faces Per Frame int32 7 flags 1 0x0798 0x01 Static/Stationary Sky Light Casts Shadows bool 7 flags true 0x0799 0x01 Movable Sky Light Casts Shadows (Enable DFAO) bool 7 flags false 0x079A 0x01 Recapture Sky Light Periodically bool 7 flags false 0x079B 0x05 padding / unreflected 0x07A0 0x08 Sky Light Recapture Period (Seconds) double 7 flags 10 0x07A8 0x01 Random Starting Time bool 6 flags false 0x07A9 0x07 padding / unreflected 0x07B0 0x08 Sunrise Event Offset double 7 flags 0 0x07B8 0x08 Sunset Event Offset double 7 flags 0 0x07C0 0x10 Sunset FMulticastScriptDelegate Transient BlueprintCallable +5 flags <delegate> 0x07D0 0x10 Sunrise FMulticastScriptDelegate Transient BlueprintCallable +5 flags <delegate> 0x07E0 0x08 Cloud Wisps Opacity (Cloudy) double 7 flags 0.5 0x07E8 0x08 Cloud Wisps Texture UTexture2D *5 flags /Game/UltraDynamicSky/Textures/Sky/Cloud_Wisps.Cloud_Wisps 0x07F0 0x28 2D Dynamic Cloud Formation Texture TSoftObjectPtr<UTexture2D > 4 flags <SoftObjectProperty> 0x0818 0x08 Sun Shader Intensity double 7 flags 0.3499999940395355 0x0820 0x08 Directional Lighting Intensity double 7 flags 3 0x0828 0x08 Sun Highlight Radius Scale double 7 flags 1 0x0830 0x08 Cloud Opacity double 7 flags 1 0x0838 0x08 Horizon Density Multiplier double 7 flags 1.100000023841858 0x0840 0x08 Zenith Density Multiplier double 7 flags 0.8999999761581421 0x0848 0x08 Latitude Gradient Position double 7 flags 0.25 0x0850 0x08 Latitude Gradient Width double 7 flags 50 0x0858 0x08 Around Sun Density Multiplier double 7 flags 1 0x0860 0x08 Around Sun Density Exponent double 7 flags 25 0x0868 0x08 Around Moon Density Multiplier double 7 flags 1 0x0870 0x08 Around Moon Density Exponent double 7 flags 45 0x0878 0x08 2D Clouds Shading Offset double 7 flags 1 0x0880 0x08 Shine Intensity Curve UCurveFloat *6 flags /Game/UltraDynamicSky/Materials/Float_Curves/Shine_Intensit… 0x0888 0x08 Sun Highlight Intensity Curve UCurveFloat *6 flags /Game/UltraDynamicSky/Materials/Float_Curves/Sun_Highlight_… 0x0890 0x08 Sun Highlight Radius Curve UCurveFloat *6 flags /Game/UltraDynamicSky/Materials/Float_Curves/Sun_Highlight_… 0x0898 0x01 Adjust For Path Tracer bool 6 flags false 0x0899 0x07 padding / unreflected 0x08A0 0x08 Lights Update Period double 6 flags 0 0x08A8 0x08 Lights Update Degree Threshold double 6 flags 0.03 0x08B0 0x01 Dim Directional Lights With Cloud Coverage bool 6 flags false 0x08B1 0x07 padding / unreflected 0x08B8 0x08 Directional Lights Absent Brightness double 7 flags 2 0x08C8 0x08 Vol Clouds MID Complex UMaterialInstanceDynamic *6 flags nullptr 0x08D0 0x01 Volumetric Cloud Rendering Mode UDS_VolRT_Mode 6 flags NewEnumerator0 0x08D1 0x07 padding / unreflected 0x08D8 0x08 Bottom Altitude double 6 flags 0.6 0x08E0 0x08 Volumetric Clouds Scale double 6 flags 1 0x08E8 0x08 Layer Height Scale double 6 flags 1 0x08F0 0x08 Cloud Formation Texture Scale double 6 flags 1 0x08F8 0x08 3D Noise Scale double 6 flags 0.9 0x0900 0x08 3D Erosion Intensity double 7 flags 1.2 0x0908 0x08 High Frequency Noise Amount double 7 flags 0.24 0x0910 0x08 High Frequency Noise Distance Scale double 6 flags 130000 0x0918 0x04 Max High Frequency Noise Levels int32 6 flags 2 0x091C 0x04 padding / unreflected 0x0920 0x08 Distort High Frequency Noise double 6 flags 0.21 0x0928 0x08 Extinction Scale double 6 flags 10 0x0930 0x08 Base Floor Variation double 7 flags 0.1 0x0938 0x08 Overcast Floor Variation double 7 flags 0.8 0x0940 0x08 Floor Luminance Scale double 7 flags 1.2 0x0948 0x08 View Sample Scale (Day) double 7 flags 2.2 0x0950 0x08 View Sample Scale (Night) double 7 flags 1.7 0x0958 0x08 Shadow Sample Scale double 6 flags 0.4 0x0960 0x08 Shadow Tracing Distance double 7 flags 0.5 0x0968 0x08 Tracing Max Distance (Inside Cloud Layer) double 7 flags 6 0x0970 0x08 Tracing Max Distance (Outside Cloud Layer) double 7 flags 20 0x0978 0x10 Volumetric Cloud Color FLinearColor 7 flags {R=1, G=1, B=1, A=1} 0x0988 0x28 Cloud Profile LUT TSoftObjectPtr<UTexture > 4 flags <SoftObjectProperty> 0x09B0 0x28 Volumetric Cloud Formation Texture TSoftObjectPtr<UTexture2D > 4 flags <SoftObjectProperty> 0x09D8 0x08 Minimum Erosion double 7 flags 0 0x09E0 0x08 Close View Sample Ratio double 7 flags 2 0x09E8 0x08 Cloud Formation Texture Mip Level double 7 flags 3 0x09F0 0x08 Reflection Sample Count Scale double 7 flags 2 0x09F8 0x08 Reflection Shadow Sample Count Scale double 7 flags 0.3 0x0A00 0x08 Volumetric Cloud Ambient Light Intensity double 7 flags 1 0x0A08 0x10 Volumetric Cloud Ambient Light (Day) FLinearColor 7 flags {R=0.354899, G=0.463542, B=0.443624, A=1} 0x0A18 0x10 Volumetric Cloud Ambient Light (Dawn/Dusk) FLinearColor 7 flags {R=0.53125, G=0.313991, B=0.296061, A=1} 0x0A28 0x10 Volumetric Cloud Ambient Light (Night) FLinearColor 7 flags {R=0.368548, G=0.376632, B=0.5, A=1} 0x0A38 0x08 Volumetric Cloud Ambient Light Saturation double 7 flags 0.45 0x0A40 0x08 Multiscattering Light Intensity double 8 flags 0.85 0x0A48 0x08 Multiscattering Light Occlusion double 8 flags 0.5 0x0A50 0x08 Vol Clouds MID Simple UMaterialInstanceDynamic *6 flags nullptr 0x0A58 0x08 Scale Fog Density double 7 flags 1 0x0A60 0x08 Fog Start Distance When Clear double 7 flags 15000 0x0A68 0x08 Fog Density Where Start Distance Reaches Zero double 7 flags 0.1 0x0A70 0x04 Formation Change Speed float 6 flags 0.7 0x0A74 0x01 Randomize Cloud Formation On Run bool 6 flags true 0x0A75 0x03 padding / unreflected 0x0A78 0x08 3D Noise Vertical Movement double 8 flags 0.25 0x0A80 0x08 Macro Variation double 7 flags 0.23 0x0A88 0x08 Macro Scale double 7 flags 1.3 0x0A90 0x08 Multiscattering Phase 1 double 8 flags 0.85 0x0A98 0x08 Multiscattering Phase 2 double 7 flags 0.4 0x0AA0 0x08 Multiscattering Eccentricity double 7 flags 0.4 0x0AA8 0x10 Custom Time Dispatchers TArray<double> 3 flags [] 0x0AB8 0x08 Time Event Dispatcher Check Period double 7 flags 1 0x0AC0 0x08 Time Speed double Net +8 flags 1 0x0AC8 0x08 Time Cycle Degrees double 7 flags 0 0x0AD0 0x08 Ultra Dynamic Weather AActor *Transient +6 flags nullptr 0x0AD8 0x08 Tracing Max Start Distance double 7 flags 100 0x0AE0 0x08 Aurora Shape Change Speed double 6 flags 2 0x0AE8 0x08 Aurora Texture Scale double 6 flags 1 0x0AF0 0x08 Daytime Aurora Intensity double 6 flags 0 0x0AF8 0x10 Aurora Color 1 FLinearColor 6 flags {R=0.619792, G=0.091135, B=0.341744, A=1} 0x0B08 0x10 Aurora Color 2 FLinearColor 6 flags {R=0.189217, G=1, B=0.050196, A=1} 0x0B18 0x10 Aurora Color 3 FLinearColor 6 flags {R=0.070031, G=0.347007, B=0.65625, A=1} 0x0B28 0x08 Volumetric Aurora MID UMaterialInstanceDynamic *6 flags nullptr 0x0B30 0x01 Half Rate Tick bool 7 flags true 0x0B31 0x03 padding / unreflected 0x0B34 0x04 Half Rate Tick Framerate Threshold int32 6 flags 45 0x0B38 0x01 Disable All Runtime Updating bool 6 flags false 0x0B39 0x01 Use Sky Mode Scalability Map bool 6 flags false 0x0B3A 0x06 padding / unreflected 0x0B40 0x50 Sky Mode Scalability Map TMap<int32, UDS_SkyMode > 2 flags <TMap> 0x0B90 0x08 Sun Disk Intensity double 7 flags 4 0x0B98 0x08 Inside Clouds Fog MID UMaterialInstanceDynamic *6 flags nullptr 0x0BA0 0x01 Enable Fog Inside Clouds bool 6 flags true 0x0BA1 0x07 padding / unreflected 0x0BA8 0x08 Aurora Sky Light/Reflection Brightness double 6 flags 1 0x0BB0 0x28 Aurora Texture TSoftObjectPtr<UTexture2D > 4 flags <SoftObjectProperty> 0x0BD8 0x08 2D Aurora Max Samples double 8 flags 14 0x0BE0 0x08 2D Aurora Sample Step Size double 7 flags 0.025 0x0BE8 0x08 2D Aurora Line Exponent double 7 flags 15 0x0BF0 0x08 2D Aurora Mask Exponent double 7 flags 3.5 0x0BF8 0x01 Volumetric Aurora Rendering Mode UDS_VolRT_Mode 7 flags NewEnumerator1 0x0BF9 0x07 padding / unreflected 0x0C00 0x08 Volumetric Aurora Sample Count Scale double 7 flags 1 0x0C08 0x08 Volumetric Aurora Layer Height double 6 flags 1.2000000476837158 0x0C10 0x08 Volumetric Aurora Bottom Altitude double 6 flags 0.5 0x0C18 0x08 Fog Density Daytime Mutliplier double 7 flags 1 0x0C20 0x08 Fog Density Nighttime Multiplier double 7 flags 1 0x0C28 0x08 Base Height Fog Falloff double 7 flags 0.065 0x0C30 0x08 Cloudy Height Fog Falloff double 7 flags 0.05 0x0C38 0x08 Foggy Height Fog Falloff double 7 flags 0.015 0x0C40 0x08 Inside Cloud Fog Strength double 6 flags 1 0x0C48 0x10 Inside Cloud Fog Color FLinearColor 6 flags {R=1, G=1, B=1, A=1} 0x0C58 0x08 2D Overcast Turbulence double 6 flags 1 0x0C60 0x08 Close Fade Distance double 7 flags 1e+05 0x0C68 0x08 Close Fade Offset double 7 flags 5000 0x0C70 0x01 Two Layers bool 6 flags false 0x0C71 0x07 padding / unreflected 0x0C78 0x08 Layer 2 Coverage Scale double 7 flags 1 0x0C80 0x08 Layer 2 Extinction Scale double 6 flags 0.05000000074505806 0x0C88 0x10 Layer 2 Cloud Scale FVector2D 6 flags {X=0.6000000238418579, Y=1.399999976158142} 0x0C98 0x08 Layer 2 Mip Offset double 6 flags 2 0x0CA0 0x08 Distance Between Layers double 6 flags 0 0x0CA8 0x01 Enable Sun Light Shaft Bloom bool 6 flags false 0x0CA9 0x07 padding / unreflected 0x0CB0 0x10 Sun Light Shaft Bloom Scale FVector2D 6 flags {X=0.3, Y=0.3} 0x0CC0 0x10 Sun Light Shaft Max Brightness FVector2D 6 flags {X=0.35, Y=0.25} 0x0CD0 0x10 Sun Light Shaft Bloom Threshold FVector2D 6 flags {X=1.3, Y=0.5} 0x0CE0 0x10 Sun Light Shaft Tint Color FLinearColor 6 flags {R=1, G=1, B=1, A=1} 0x0CF0 0x01 Enable Moon Light Shaft Bloom bool 6 flags false 0x0CF1 0x07 padding / unreflected 0x0CF8 0x10 Moon Light Shaft Bloom Scale FVector2D 6 flags {X=0.6, Y=0.3} 0x0D08 0x10 Moon Light Shaft Max Brightness FVector2D 6 flags {X=0.15, Y=0.1} 0x0D18 0x10 Moon Light Shaft Bloom Threshold FVector2D 6 flags {X=0.15, Y=0.15} 0x0D28 0x10 Moon Light Shaft Tint Color FLinearColor 6 flags {R=1, G=1, B=1, A=1} 0x0D38 0x01 Volumetric Clouds Replacement UDS_SkyMode 6 flags NewEnumerator6 0x0D39 0x01 Real Time Capture Sky Light Replacement UDS_SkyLightMode 6 flags NewEnumerator2 0x0D3A 0x01 Volumetric Aurora Replacement UDS_SkyMode 6 flags NewEnumerator4 0x0D3B 0x05 padding / unreflected 0x0D40 0x50 Platform Feature Levels TMap<FString, UDS_RenderingFeatureLevel > 2 flags <TMap> 0x0D90 0x01 Simulate Real Sun bool 6 flags false 0x0D91 0x01 Simulate Real Moon bool 6 flags false 0x0D92 0x01 Simulate Real Stars bool 6 flags false 0x0D93 0x01 Location Preset UDS_CityPresets 6 flags NewEnumerator0 0x0D94 0x04 padding / unreflected 0x0D98 0x08 Latitude double 7 flags 51.178855895996094 0x0DA0 0x08 Longitude double 7 flags -1.8261849880218506 0x0DA8 0x08 Time Zone double 7 flags 0 0x0DB0 0x04 Month int32 Net +7 flags 3 0x0DB4 0x04 Day int32 Net +7 flags 26 0x0DB8 0x04 Year int32 Net +7 flags 2021 0x0DBC 0x04 padding / unreflected 0x0DC0 0x08 North Yaw double 7 flags 0 0x0DC8 0x08 Simulation Speed double Net +7 flags 1 0x0DD0 0x01 Use System Time bool 7 flags false 0x0DD1 0x01 Apply Daylight Savings Time bool 6 flags true 0x0DD2 0x06 padding / unreflected 0x0DD8 0x08 Calendar UUDS_Calendar_C *5 flags /Game/UltraDynamicSky/Blueprints/System/Calendars/Gregorian… 0x0DE0 0x08 Simulation Speed Night Multiplier double Net +8 flags 1 0x0DE8 0x04 DST Start Month int32 7 flags 3 0x0DEC 0x04 DST Start Day int32 7 flags 14 0x0DF0 0x04 DST End Month int32 7 flags 11 0x0DF4 0x04 DST End Day int32 7 flags 7 0x0DF8 0x04 DST Change Hour int32 7 flags 2 0x0DFC 0x04 padding / unreflected 0x0E00 0x08 Stellar Calibration double 8 flags 0 0x0E08 0x08 Lunar Orbit Calibration double 7 flags 0.358599990606308 0x0E10 0x08 Lunar Inclination Calibration double 7 flags 0.6420000195503235 0x0E18 0x01 Daylight Savings Time bool 7 flags false 0x0E19 0x03 padding / unreflected 0x0E1C 0x04 Total Days Elapsed int32 7 flags 0 0x0E20 0x01 Clouds Move With Time Of Day bool 6 flags false 0x0E21 0x07 padding / unreflected 0x0E28 0x08 Time Of Day Movement Multiplier double 7 flags 1 0x0E30 0x50 Sky MID Parent Instances TMap<FString, TSoftObjectPtr<UMaterialInstance >> 3 flags <TMap> 0x0E80 0x08 Fog Shadows double 7 flags 0.8 0x0E88 0x08 Dust Shadows double 7 flags 1 0x0E90 0x08 2D Cloud Shadows Speed double 6 flags 1 0x0E98 0x08 2D Cloud Shadows Scale double 6 flags 450000 0x0EA0 0x08 2D Cloud Shadows Light Angle Offset Scale double 7 flags 1 0x0EA8 0x01 Disable Directional Light Shadows When Fully Shadowed By Clouds bool 7 flags true 0x0EA9 0x07 padding / unreflected 0x0EB0 0x08 Custom Light Function Material UMaterialInterface *6 flags nullptr 0x0EB8 0x01 Force Light Functions On bool 7 flags true 0x0EB9 0x07 padding / unreflected 0x0EC0 0x08 Time Of Day Replication Period double 7 flags 1 0x0EC8 0x08 Replicated Time of Day double Net RepNotify +7 flags -1 0x0ED0 0x01 Render Moon Directional Light bool 7 flags true 0x0ED1 0x07 padding / unreflected 0x0ED8 0x08 Custom Moon Light Actor ADirectionalLight *7 flags nullptr 0x0EE0 0x08 Scale Moon Radius As It Nears Horizon double 8 flags 1 0x0EE8 0x01 Fog Colors from Sky Atmosphere bool 7 flags false 0x0EE9 0x07 padding / unreflected 0x0EF0 0x08 Dusty Height Fog Falloff double 7 flags 0.03 0x0EF8 0x08 Moon Specular Scale double 8 flags 0.10000000149011612 0x0F00 0x08 Ambient Light From Sky Atmosphere double 8 flags 0 0x0F08 0x08 Volumetric Cloud Ambient Light Bottom Scale double 8 flags 0.85 0x0F10 0x08 Volumetric Cloud Ambient Light Top Scale double 8 flags 1 0x0F18 0x01 Change To Simplified Material When Overcast bool 7 flags true 0x0F19 0x07 padding / unreflected 0x0F20 0x08 Simplified Material Cloud Coverage Threshold double 8 flags 2.1 0x0F28 0x08 Simplified Material Fade Length double 8 flags 0.20000000298023224 0x0F30 0x08 Scale View Samples When Overcast double 8 flags 0.7 0x0F38 0x04 Current Volumetric Clouds MID int32 7 flags -1 0x0F3C 0x04 padding / unreflected 0x0F40 0x18 Clouds Position FVector Net Transient +6 flags {X=0, Y=0, Z=0} 0x0F58 0x18 Cloud Phase Vector Multiplier FVector 7 flags {X=0, Y=0, Z=0} 0x0F70 0x10 Rayleigh Scattering Color (Day) FLinearColor 7 flags {R=0.168627, G=0.407843, B=1, A=1} 0x0F80 0x10 Rayleigh Scattering Color (Dawn/Dusk) FLinearColor 7 flags {R=0.17, G=0.409234, B=1, A=1} 0x0F90 0x10 Rayleigh Scattering Color (Night) FLinearColor 7 flags {R=0.241211, G=0.347328, B=0.609375, A=1} 0x0FA0 0x08 Desaturate Rayleigh Scattering When Cloudy double 7 flags 0.4 0x0FA8 0x08 Current Time of Day Offset double 7 flags 0 0x0FB0 0x08 Last Frame Time of Day double 7 flags -5 0x0FB8 0x08 Time of Day Change Speed double 7 flags 0 0x0FC0 0x50 properties TMap<FName, UDS_PropertyType > 3 flags <TMap> 0x1010 0x08 Night Sky Glow double 7 flags 0.6 0x1018 0x10 Night Sky Glow Color FLinearColor 7 flags {R=0.093045, G=0.141694, B=0.255208, A=1} 0x1028 0x08 Light Pollution Intensity double 7 flags 0 0x1030 0x10 Light Pollution Color FLinearColor 7 flags {R=0.630208, G=0.481016, B=0.377575, A=1} 0x1040 0x08 Cloud Fog Post Process MID UMaterialInstanceDynamic *6 flags nullptr 0x1048 0x10 Dimming Range FFloatRange 7 flags {LowerBound={Type=Exclusive, Value=1.4}, UpperBound={Type=E… 0x1058 0x08 Dimming Range Exponent double 8 flags 2 0x1060 0x08 Custom Sky Sphere Material UMaterialInterface *6 flags nullptr 0x1068 0x08 Fog Snow Contribution double 6 flags 0 0x1070 0x10 Midnight FMulticastScriptDelegate BlueprintCallable +5 flags <delegate> 0x1080 0x10 Sunset/Sunrise Color (Absorption) FLinearColor 7 flags {R=0.198069, G=0.095307, B=1, A=1} 0x1090 0x08 Sunset/Sunrise Color Intensity (Absorption Scale) double 7 flags 0.002 0x1098 0x08 Simulated Sunrise Time double Net +7 flags 0 0x10A0 0x08 Simulated Sunset Time double Net +7 flags 0 0x10A8 0x08 Base Cloud Height double 7 flags 15 0x10B0 0x01 Enable Sun Lens Flare bool 6 flags false 0x10B1 0x01 Lens Flare Type UDS_LensFlareType 6 flags NewEnumerator0 0x10B2 0x06 padding / unreflected 0x10B8 0x08 Lens Flare Strength double 6 flags 0.30000001192092896 0x10C0 0x10 Lens Flare Tint FLinearColor 6 flags {R=1, G=0.710467, B=0.440498, A=1} 0x10D0 0x08 Lens Flare MID UMaterialInstanceDynamic *6 flags nullptr 0x10D8 0x08 Lens Flare Brightness Threshold double 7 flags 0.95 0x10E0 0x08 Custom Lens Flare Parent Instance UMaterialInterface *6 flags nullptr 0x10E8 0x08 Scale Flare Elements double 6 flags 1 0x10F0 0x08 Dynamic Sky Light Transition Time double 7 flags 0 0x10F8 0x08 Target Sky Light Multiplier double 7 flags 1 0x1100 0x08 Dynamic Sky Light Multiplier double 7 flags 1 0x1108 0x08 Cloud Coverage 0-3 double 7 flags 0 0x1110 0x08 Global Overcast 0-1 double 7 flags 0 0x1118 0x08 Local Overcast 0-1 double 7 flags 0 0x1120 0x01 Override with New Changes bool 7 flags true 0x1121 0x07 padding / unreflected 0x1128 0x08 Overcast Turbulence MID UMaterialInstanceDynamic *6 flags nullptr 0x1130 0x08 Scale View Samples When Camera Is in Cloud Layer double 8 flags 2 0x1138 0x08 Low Material Quality Sample Count Scale double 7 flags 0.800000011920929 0x1140 0x08 Medium Material Quality Sample Count Scale double 7 flags 0.8999999761581421 0x1148 0x08 Epic Material Quality Sample Count Scale double 7 flags 1.149999976158142 0x1150 0x28 Epic Quality Volume Texture TSoftObjectPtr<UVolumeTexture > 4 flags <SoftObjectProperty> 0x1178 0x28 High Quality Volume Texture TSoftObjectPtr<UVolumeTexture > 4 flags <SoftObjectProperty> 0x11A0 0x28 Low Quality Volume Texture TSoftObjectPtr<UVolumeTexture > 4 flags <SoftObjectProperty> 0x11C8 0x28 Inside Cloud Fog Parent Material TSoftObjectPtr<UMaterialInterface > 4 flags <SoftObjectProperty> 0x11F0 0x28 Post Process Cloud Fog Parent Material TSoftObjectPtr<UMaterialInterface > 4 flags <SoftObjectProperty> 0x1218 0x10 Volumetric Cloud MIDs TArray<UMaterialInstanceDynamic *> 3 flags [] 0x1228 0x08 Moon Light Current Intensity Value double 7 flags 0 0x1230 0x10 Twilight Color (Absorption) FLinearColor 7 flags {R=0.030354, G=0.181178, B=1, A=1} 0x1240 0x08 Twilight Color Intensity (Absorption Scale) double 7 flags 0.004 0x1248 0x10 Base Sky Color (Day) FLinearColor 7 flags {R=0.050313, G=0.100844, B=0.21875, A=1} 0x1258 0x10 Base Sky Color (Dawn/Dusk) FLinearColor 7 flags {R=0.094145, G=0.167055, B=0.260417, A=1} 0x1268 0x10 Base Sky Color (Night) FLinearColor 7 flags {R=0.065593, G=0.102341, B=0.161458, A=1} 0x1278 0x10 Cloud Light Color (Day) FLinearColor 7 flags {R=0.708631, G=0.785507, B=0.901042, A=1} 0x1288 0x10 Cloud Light Color (Dawn/Dusk) FLinearColor 7 flags {R=1, G=0.477468, B=0.054318, A=1} 0x1298 0x10 Cloud Light Color (Night) FLinearColor 7 flags {R=1.177604, G=1.321682, B=1.7, A=1} 0x12A8 0x10 Cloud Dark Color (Day) FLinearColor 7 flags {R=0.034505, G=0.119041, B=0.276042, A=1} 0x12B8 0x10 Cloud Dark Color (Dawn/Dusk) FLinearColor 7 flags {R=0.04305, G=0.06991, B=0.119792, A=1} 0x12C8 0x10 Cloud Dark Color (Night) FLinearColor 7 flags {R=0.070258, G=0.10947, B=0.182292, A=1} 0x12D8 0x08 Directional Intensity Curve UCurveFloat *6 flags /Game/UltraDynamicSky/Materials/Float_Curves/Directional_Li… 0x12E0 0x08 Directional Light Scattering Curve UCurveLinearColor *6 flags /Game/UltraDynamicSky/Materials/Color_Curves/Sun_Light_Colo… 0x12E8 0x01 Render Exponential Height Fog bool 6 flags true 0x12E9 0x07 padding / unreflected 0x12F0 0x08 Custom Height Fog Actor AExponentialHeightFog *7 flags nullptr 0x12F8 0x01 Fog Color Mode UDS_FogColorMode 7 flags NewEnumerator2 0x12F9 0x07 padding / unreflected 0x1300 0x08 Fog Color Intensity Scale double 7 flags 1 0x1308 0x08 Overcast Brightness Day double 7 flags 0.2 0x1310 0x08 Overcast Brightness Night double 7 flags 0.2 0x1318 0x08 Sky Atmosphere Fog Influence Sun double 7 flags 2.3 0x1320 0x08 Sky Atmosphere Fog Influence Moon double 7 flags 1.65 0x1328 0x08 Sky Atmosphere Fog Influence None double 7 flags 0.8 0x1330 0x08 Fog Inscattering Color Curve UCurveLinearColor *6 flags /Game/UltraDynamicSky/Materials/Color_Curves/Fog_Scattering… 0x1338 0x10 Fog Inscattering Sun FLinearColor 7 flags {R=0.08362, G=0.156441, B=0.302083, A=1} 0x1348 0x10 Fog Inscattering Moon FLinearColor 7 flags {R=0.076091, G=0.108017, B=0.171875, A=1} 0x1358 0x08 Fog Directional Inscattering Color Curve UCurveLinearColor *6 flags /Game/UltraDynamicSky/Materials/Color_Curves/Fog_Directiona… 0x1360 0x10 Fog Directional Inscattering FLinearColor 7 flags {R=0.146484, G=0.147386, B=0.15625, A=1} 0x1370 0x08 Foggy Desaturation double 7 flags 0.4 0x1378 0x08 Overcast Desaturation double 7 flags 0.45 0x1380 0x10 All Fog Colors Multiplier FLinearColor 8 flags {R=1, G=1, B=1, A=1} 0x1390 0x08 Dust Amount double 7 flags 0 0x1398 0x10 Dust Color FLinearColor 7 flags {R=0.260417, G=0.21676, B=0.184462, A=1} 0x13A8 0x01 Use Volumetric Fog bool 6 flags false 0x13A9 0x07 padding / unreflected 0x13B0 0x08 Volumetric Fog Distance double 6 flags 8000 0x13B8 0x08 Volumetric Fog Extinction double 6 flags 2.5 0x13C0 0x08 Sun Volumetric Scattering Intensity double 7 flags 1 0x13C8 0x08 Moon Volumetric Scattering Intensity double 7 flags 1 0x13D0 0x10 Volumetric Fog Albedo (Day) FLinearColor 6 flags {R=1, G=1, B=1, A=1} 0x13E0 0x10 Volumetric Fog Albedo (Dawn/Dusk) FLinearColor 6 flags {R=1, G=1, B=1, A=1} 0x13F0 0x10 Volumetric Fog Albedo (Night) FLinearColor 6 flags {R=1, G=1, B=1, A=1} 0x1400 0x01 Disable Height Fog Above Volumetric Cloud Layer bool 6 flags false 0x1401 0x03 padding / unreflected 0x1404 0x04 Cached Height Fog Density float 7 flags 0 0x1408 0x01 Using Cloud Fog Post Process bool 7 flags false 0x1409 0x07 padding / unreflected 0x1410 0x18 Current Camera Location FVector 7 flags {X=0, Y=0, Z=-1e+07} 0x1428 0x10 Ambient Fog Color FLinearColor 7 flags {R=0, G=0, B=0, A=0} 0x1438 0x10 Directional Base Fog Color FLinearColor 7 flags {R=0, G=0, B=0, A=0} 0x1448 0x10 Scaled Directional Base Fog Color FLinearColor 7 flags {R=0, G=0, B=0, A=0} 0x1458 0x28 Volumetric Aurora Parent Material TSoftObjectPtr<UMaterialInterface > 4 flags <SoftObjectProperty> 0x1480 0x01 Using Inside Cloud Fog bool 7 flags false 0x1481 0x07 padding / unreflected 0x1488 0x28 Overcast Turbulence Parent Material TSoftObjectPtr<UMaterialInterface > 4 flags <SoftObjectProperty> 0x14B0 0x01 Forward Shading bool 7 flags false 0x14B1 0x07 padding / unreflected 0x14B8 0x10 Hourly FMulticastScriptDelegate BlueprintCallable +5 flags <delegate> 0x14C8 0x04 Event Hour int32 7 flags 0 0x14CC 0x04 padding / unreflected 0x14D0 0x08 Cloud Wisps Color Intensity double 7 flags 1 0x14D8 0x08 Max Moon Source Angle Scale double 8 flags 20 0x14E0 0x08 Transition Time A double 7 flags 0 0x14E8 0x08 Transition Time B double 7 flags 0 0x14F0 0x01 Transitioning Time bool Net +7 flags false 0x14F1 0x01 Transition Easing Function EEasingFunc 7 flags EaseInOut 0x14F2 0x06 padding / unreflected 0x14F8 0x08 Transition Easing Exponent double 7 flags 2 0x1500 0x08 Transition Timer FTimerHandle 5 flags {Handle=0} 0x1508 0x08 Transition Duration double 7 flags 0 0x1510 0x04 Transition Days Counted int32 7 flags 0 0x1514 0x01 Transition Can Go Backwards bool 7 flags false 0x1515 0x03 padding / unreflected 0x1518 0x08 Moon Source Angle Softness double 8 flags 1 0x1520 0x08 Exposure Bias Day double 7 flags 0 0x1528 0x08 Exposure Bias Dawn/Dusk double 7 flags 0 0x1530 0x08 Exposure Bias Night double 7 flags 0 0x1538 0x08 Exposure Bias Cloudy double 7 flags 0 0x1540 0x08 Exposure Bias Foggy double 7 flags 0 0x1548 0x08 Exposure Bias Dusty double 7 flags 0 0x1550 0x10 Exposure Brightness Range FFloatRange 6 flags {LowerBound={Type=Exclusive, Value=-10}, UpperBound={Type=E… 0x1560 0x01 Apply Interior Adjustments bool 7 flags false 0x1561 0x07 padding / unreflected 0x1570 0x08 Fog Density Multiplier In Interior double 7 flags 1 0x1578 0x08 Exposure Bias In Interior double 7 flags 0 0x1580 0x08 Sky Light Intensity Multiplier In Interiors double 7 flags 1 0x1588 0x08 Sun Light Intensity Multiplier In Interiors double 7 flags 1 0x1590 0x08 Moon Light Intensity Multiplier In Interiors double 7 flags 1 0x15A8 0x08 Cached Inverted Global Occlusion double 7 flags 0 0x15B0 0x08 Occlusion Settings UUDS_OcclusionSettings_C *5 flags /Game/UltraDynamicSky/Blueprints/Occlusion/Occlusion_Settin… 0x15B8 0x08 Cloud Shadow Disable Threshold double 7 flags 3 0x15C0 0x08 Cloud Bottom World Height double 7 flags 0 0x15C8 0x08 Cached Night Filter double 7 flags 0 0x15D0 0x10 Cached Floats Old TArray<double> 3 flags [] 0x15E0 0x10 Cached Floats New TArray<double> 3 flags [] 0x15F0 0x08 Cache Alpha double 7 flags 1 0x15F8 0x01 Filling Starting Cache bool 7 flags true 0x15F9 0x07 padding / unreflected 0x1600 0x10 Cached Colors Old TArray<FLinearColor > 3 flags [] 0x1610 0x10 Cached Colors New TArray<FLinearColor > 3 flags [] 0x1620 0x10 Cached Vectors Old TArray<FVector > 3 flags [] 0x1630 0x10 Cached Vectors New TArray<FVector > 3 flags [] 0x1640 0x18 Cached Sun Vector FVector 7 flags {X=0, Y=0, Z=0} 0x1658 0x18 Cached Moon Vector FVector 7 flags {X=0, Y=0, Z=0} 0x1670 0x10 Cached Value Changing TArray<bool> 3 flags [] 0x1680 0x08 Max Property Cache Period double 6 flags 1.5 0x1688 0x50 Preset Location Coordinates TMap<UDS_CityPresets , FVector> 3 flags <TMap> 0x16D8 0x01 Disable Image Based Lens Flares When Enabled bool 7 flags true 0x16D9 0x07 padding / unreflected 0x16E0 0x08 Starting Sky Atmosphere Height double 7 flags 0 0x16E8 0x10 Post Process Components TArray<FUDS_Post_Process_Stage > 2 flags [] 0x16F8 0x08 padding / unreflected 0x1700 0x760 Static Post Process Settings FPostProcessSettings 2 flags {bOverride_TemperatureType=false, bOverride_WhiteTemp=false… 0x1E60 0x10 User Post Process Components TArray<UPostProcessComponent *> 4 flags [] 0x1E70 0x01 Using Post Process Components bool 7 flags false 0x1E71 0x03 padding / unreflected 0x1E74 0x10 Cloud Wisps Tint (Day) FLinearColor 6 flags {R=0.478431, G=0.478431, B=0.478431, A=1} 0x1E84 0x10 Cloud Wisps Tint (Dawn/Dusk) FLinearColor 6 flags {R=1, G=0.587119, B=0.395833, A=1} 0x1E94 0x10 Cloud Wisps Tint (Night) FLinearColor 6 flags {R=0.367187, G=0.428386, B=0.489583, A=1} 0x1EA4 0x04 padding / unreflected 0x1EA8 0x08 Increase Wisps Brightness Around Sun double 8 flags 5 0x1EB0 0x08 Increase Wisps Brightness Around Moon double 8 flags 3 0x1EB8 0x08 Sun Source Angle Scale double 7 flags 1 0x1EC0 0x01 Solar Eclipse bool 6 flags true 0x1EC1 0x03 padding / unreflected 0x1EC4 0x10 Solar Eclipse Tint Color FLinearColor 6 flags {R=0.994792, G=0.754438, B=0.784207, A=1} 0x1ED4 0x04 padding / unreflected 0x1ED8 0x08 Solar Eclipse Intensity Multiplier double 7 flags 0 0x1EE0 0x08 Sun Specular Scale double 8 flags 1 0x1EE8 0x01 Render Sun Directional Light bool 7 flags true 0x1EE9 0x07 padding / unreflected 0x1EF0 0x08 Custom Sun Light Actor ADirectionalLight *7 flags nullptr 0x1EF8 0x08 Max Sun Source Angle Scale double 8 flags 5 0x1F00 0x08 Sun Source Angle Softness double 8 flags 1 0x1F08 0x08 Scale Sun Radius As It Nears Horizon double 8 flags 1 0x1F10 0x01 Fade Down High Sun Light Intensity Below Horizon bool 7 flags true 0x1F11 0x01 Support Sky Atmo Affecting Height Fog bool 7 flags false 0x1F12 0x06 padding / unreflected 0x1F18 0x10 UDS Version FString 4 flags "" 0x1F28 0x08 UDS Version Info UUDS_VersionInfo_C *6 flags /Game/UltraDynamicSky/Blueprints/System/Editor_UI/UDS_Curre… 0x1F30 0x08 Clouds B Time double Net Transient +6 flags 0 0x1F38 0x08 Sky Atmosphere Overcast Luminance double 7 flags 1 0x1F40 0x01 Keep Planet Top At Camera XY Location bool 7 flags true 0x1F41 0x01 Control Sky Atmosphere Settings bool 7 flags true 0x1F42 0x06 padding / unreflected 0x1F48 0x18 Old Composite Weather FVector 7 flags {X=-1, Y=-1, Z=-1} 0x1F60 0x18 Old Composite Context FVector 7 flags {X=-1, Y=-1, Z=-1} 0x1F78 0x08 Composite Weather Change Speed double 7 flags 0 0x1F80 0x08 Composite Context Change Speed double 7 flags 0 0x1F88 0x18 Old Moon Target FVector 7 flags {X=0, Y=0, Z=0} 0x1FA0 0x18 Old Sun Target FVector 7 flags {X=0, Y=0, Z=0} 0x1FB8 0x08 Cache Current Timer double 7 flags 1 0x1FC0 0x18 Last Low Frequency Update Location FVector 7 flags {X=5e+10, Y=5e+10, Z=5e+10} 0x1FD8 0x08 Add Planet/Moon Preset UUDS_Planet_Preset_C *5 flags nullptr 0x1FE0 0x10 Planets/Moons TArray<FUDS_Space_Planet > 2 flags [] 0x1FF0 0x08 Space Layer Brightness (Night) double 7 flags 1 0x1FF8 0x08 Space Layer Brightness (Day) double 7 flags 5 0x2000 0x08 Space Glow Brightness double 6 flags 0.08 0x2008 0x10 Space Planet MIDs TArray<UMaterialInstanceDynamic *> 3 flags [] 0x2018 0x01 Render Nebula bool 6 flags false 0x2019 0x07 padding / unreflected 0x2020 0x08 Nebula Intensity double 6 flags 0.7 0x2028 0x10 Nebula Color 1 FLinearColor 6 flags {R=0.019449, G=1, B=0.950241, A=1} 0x2038 0x10 Nebula Color 2 FLinearColor 6 flags {R=1, G=0.082829, B=0, A=1} 0x2048 0x10 Nebula Color 3 FLinearColor 6 flags {R=0, G=0.35567, B=1, A=1} 0x2058 0x08 Nebula Core Highlight double 6 flags 0.5 0x2060 0x08 Nebula Noise Scale double 6 flags 5 0x2068 0x08 Nebula Exponent double 6 flags 4.5 0x2070 0x08 Nebula Large Distortion double 6 flags 0.11 0x2078 0x08 Nebula Small Distortion double 6 flags 0.03 0x2080 0x08 Nebula Noise Offset double 6 flags 0.5 0x2088 0x04 Nebula Sort Index int32 6 flags 0 0x208C 0x01 Moon Renders Behind Space Layer bool 7 flags false 0x208D 0x01 Force Enable Space Layer bool 7 flags false 0x208E 0x02 padding / unreflected 0x2090 0x10 Space Scene Components TArray<USceneComponent *> 4 flags [] 0x20A0 0x10 Space Ring MIDs TArray<UMaterialInstanceDynamic *> 3 flags [] 0x20B0 0x10 Space Glow MIDs TArray<UMaterialInstanceDynamic *> 3 flags [] 0x20C0 0x10 Space Planet Components TArray<UStaticMeshComponent *> 4 flags [] 0x20D0 0x01 Space Layer Active bool 7 flags false 0x20D1 0x03 padding / unreflected 0x20D4 0x10 Cached Solar Eclipse Tint FLinearColor 7 flags {R=1, G=1, B=1, A=1} 0x20E4 0x04 padding / unreflected 0x20E8 0x08 Cached Sun Scale double 7 flags 0 0x20F0 0x08 Cached Moon Scale double 7 flags 0 0x20F8 0x01 Sun - Lighting Channel 0 bool 7 flags true 0x20F9 0x01 Sun - Lighting Channel 1 bool 7 flags false 0x20FA 0x01 Sun - Lighting Channel 2 bool 7 flags false 0x20FB 0x01 Moon - Lighting Channel 0 bool 7 flags true 0x20FC 0x01 Moon - Lighting Channel 1 bool 7 flags false 0x20FD 0x01 Moon - Lighting Channel 2 bool 7 flags false 0x20FE 0x02 padding / unreflected 0x2100 0x10 Space Roots TArray<USceneComponent *> 4 flags [] 0x2110 0x08 Water Level double 7 flags 0 0x2118 0x01 Render Water Caustics bool 6 flags false 0x2119 0x07 padding / unreflected 0x2120 0x08 Caustics Intensity double 6 flags 0.8 0x2128 0x08 Caustics Falloff double 6 flags 100 0x2130 0x08 Deep Water Falloff double 6 flags 20000 0x2138 0x08 Caustics Texture Scale double 6 flags 700 0x2140 0x08 Moons Cloud Mask double 7 flags 1 0x2148 0x08 Blur Caustics With Depth double 7 flags 5 0x2150 0x08 Blur Caustics In Cloud Shadow double 7 flags 7 0x2158 0x08 Blur Caustics With Camera Distance double 7 flags 1 0x2160 0x04 Event Minute int32 7 flags -1 0x2164 0x04 Sunset Event State int32 7 flags -1 0x2168 0x01 Disable Sky/Fog Cloudiness Above Cloud Layer bool 7 flags true 0x2169 0x07 padding / unreflected 0x2170 0x28 Custom Volumetric Cloud Material TSoftObjectPtr<UMaterialInterface > 4 flags <SoftObjectProperty> 0x2198 0x08 Camera Cloud Layer Normalized Height double 7 flags 0 0x21A0 0x08 Camera Sky Atmosphere Normalized Density double 7 flags 1 0x21A8 0x10 Moon Fog Base Color FLinearColor 7 flags {R=0, G=0, B=0, A=0} 0x21B8 0x10 Sun Fog Base Color FLinearColor 7 flags {R=0, G=0, B=0, A=0} 0x21C8 0x18 Last High Frequency Update Location FVector 7 flags {X=5e+10, Y=5e+10, Z=5e+10} 0x21E0 0x08 Old Cloud Layer Camera Level double 7 flags 0 0x21E8 0x08 Cloud Camera Relative Change Speed double 7 flags 0 0x21F0 0x10 Cached Sky Atmosphere Absorption Color FLinearColor 7 flags {R=0, G=0, B=0, A=0} 0x2200 0x04 Cloud Coverage Target Resolution int32 6 flags 256 0x2204 0x04 padding / unreflected 0x2208 0x08 Cloud Coverage Render Target UTextureRenderTarget2D *Transient +5 flags nullptr 0x2210 0x04 Cloud Coverage Target Size int32 6 flags 20000000 0x2214 0x04 padding / unreflected 0x2218 0x08 Painted Cloud Coverage Opacity double 7 flags 1 0x2220 0x08 Layer 2 Painted Cloud Coverage Opacity double 7 flags 0 0x2228 0x08 Painted Coverage Affects Global Values double 6 flags 0.85 0x2230 0x50 Local Painting Cell Data TMap<FIntPoint , UUDS_Cloud_Paint_Cell_C*> Transient +3 flags <TMap> 0x2280 0x04 Local Painted Cell Size int32 7 flags 10 0x2284 0x01 Cloud Painting Active bool Transient +6 flags false 0x2285 0x03 padding / unreflected 0x2288 0x10 Cloud Coverage Target Location FVector2D 6 flags {X=0, Y=0} 0x2298 0x10 Current Cloud Coverage Render Target Mapping FLinearColor 7 flags {R=0, G=0, B=0, A=0} 0x22A8 0x01 Cloud Coverage Target in Use bool Transient +7 flags false 0x22A9 0x07 padding / unreflected 0x22B0 0x10 Async Loading Queue TArray<TSoftObjectPtr<UObject >> 3 flags [] 0x22C0 0x10 Async Loaded Objects TArray<UObject *> 3 flags [] 0x22D0 0x01 Async Loading Active bool 7 flags false 0x22D1 0x07 padding / unreflected 0x22D8 0x08 Cloud Coverage After Painting double 7 flags 0 0x22E0 0x01 Cloud Paint Can Add Coverage bool Transient +7 flags false 0x22E1 0x01 Cloud Paint Can Subtract Coverage bool Transient +7 flags false 0x22E2 0x01 Enable Volumetric Cloud Light Rays bool 6 flags true 0x22E3 0x05 padding / unreflected 0x22E8 0x08 Light Ray Intensity double 7 flags 1 0x22F0 0x10 Light Ray Tint Color FLinearColor 7 flags {R=1, G=1, B=1, A=1} 0x2300 0x08 Light Rays Point Spacing double 6 flags 50000 0x2308 0x08 Light Ray Length double 6 flags 1 0x2310 0x08 Individual Clouds Light Rays double 6 flags 0 0x2318 0x08 Scale Light Ray Width double 7 flags 1 0x2320 0x08 Light Rays Max Distance (Km) double 6 flags 12 0x2328 0x08 Light Rays Depth Fade Distance double 6 flags 1e+05 0x2330 0x08 Light Rays 3D Noise Scale double 6 flags 7e+05 0x2338 0x28 Volumetric Cloud Light Rays Niagara System TSoftObjectPtr<UNiagaraSystem > 4 flags <SoftObjectProperty> 0x2360 0x08 Max Light Ray Length double 7 flags 0 0x2368 0x08 Cloud Top World Height double 7 flags 0 0x2370 0x18 Cached Light Ray Vector FVector 7 flags {X=0, Y=0, Z=0} 0x2388 0x01 Light Rays Using Sun bool 7 flags false 0x2389 0x07 padding / unreflected 0x2390 0x08 Cached Light Ray Strength double 7 flags 0 0x2398 0x08 Space Nebula MID UMaterialInstanceDynamic *6 flags nullptr 0x23A0 0x08 Cloud Paint Draw MID UMaterialInstanceDynamic *6 flags nullptr 0x23A8 0x01 Render Global Volumetric Material bool 6 flags false 0x23A9 0x07 padding / unreflected 0x23B0 0x08 Fog Noise Scale double 6 flags 2000 0x23B8 0x08 Fog Noise Intensity double 6 flags 1.5 0x23C0 0x08 Fog Noise Max Samples double 6 flags 4 0x23C8 0x08 Fog Noise Speed Scale double 6 flags 1 0x23D0 0x18 Fog Noise Offset FVector 7 flags {X=0, Y=0, Z=0} 0x23E8 0x08 Mask Fog With Weather Masks double 6 flags 1 0x2408 0x01 Render Ground Fog (Fog Above Distance Fields) bool 6 flags false 0x2409 0x07 padding / unreflected 0x2410 0x08 Ground Fog Extinction (Foggy) double 7 flags 0.2 0x2418 0x08 Ground Fog Extinction (Dusty) double 7 flags 0.3 0x2420 0x08 Ground Fog Extinction (Rainy) double 7 flags 0.1 0x2428 0x08 Ground Fog Extinction (Snowy) double 7 flags 0.1 0x2430 0x08 Ground Fog Extinction (Manual) double 7 flags 0 0x2438 0x08 Ground Fog Height double 6 flags 70 0x2440 0x08 Ground Fog Height Noise double 6 flags 2 0x2448 0x08 Ground Fog Angle Threshold double 6 flags 0.2 0x2450 0x08 Ground Fog Hardness double 6 flags 4 0x2458 0x01 Apply Water Fog Values bool 6 flags false 0x2459 0x07 padding / unreflected 0x2460 0x08 Water Extinction double 6 flags 0.1 0x2468 0x10 Water Albedo FLinearColor 6 flags {R=0.225152, G=0.311797, B=0.432292, A=1} 0x2478 0x01 Volumetric Clouds Apply Fog Late bool 7 flags true 0x2479 0x07 padding / unreflected 0x2480 0x28 Global Volumetric Fog Parent Material TSoftObjectPtr<UMaterialInterface > 4 flags <SoftObjectProperty> 0x24A8 0x08 Global Volumetric Fog MID UMaterialInstanceDynamic *6 flags nullptr 0x24B0 0x28 Global Volumetric Fog (Ground Fog ) Parent Material TSoftObjectPtr<UMaterialInterface > 4 flags <SoftObjectProperty> 0x24D8 0x18 Fog Position FVector Transient +6 flags {X=0, Y=0, Z=0} 0x24F0 0x08 Sun Disk Color Curve UCurveLinearColor *6 flags /Game/UltraDynamicSky/Materials/Color_Curves/Sun_Disk_Color… 0x24F8 0x18 Sun Target FVector 8 flags {X=0, Y=0, Z=0} 0x2510 0x18 Moon Target FVector 8 flags {X=0, Y=0, Z=0} 0x2528 0x28 Static Clouds Texture TSoftObjectPtr<UTexture2D > 3 flags <SoftObjectProperty> 0x2550 0x08 Static Clouds Rotation double 6 flags 0 0x2558 0x08 Static Clouds Rotation Speed double 6 flags 0 0x2560 0x04 Static Clouds Color Intensity float 7 flags 1 0x2564 0x04 padding / unreflected 0x2568 0x08 Clouds Time Based Movement Offset double 7 flags 0 0x2570 0x08 Cloud Movement Update Period double 7 flags 0.55 0x2578 0x08 Cloud Movement Cache Timer FTimerHandle 5 flags {Handle=0} 0x2580 0x08 Clouds B Time Old double Transient +6 flags 0 0x2588 0x10 Clouds Position Color A FLinearColor Transient +6 flags {R=0, G=0, B=0, A=1} 0x2598 0x10 Clouds Position Color B FLinearColor Transient +6 flags {R=0, G=0, B=0, A=1} 0x25A8 0x10 Fog Position Color A FLinearColor Transient +6 flags {R=0, G=0, B=0, A=1} 0x25B8 0x10 Fog Position Color B FLinearColor Transient +6 flags {R=0, G=0, B=0, A=1} 0x25C8 0x08 Clouds Time Elapsed Last Update double 7 flags 0 0x25D0 0x04 Next Cache Step int32 7 flags 0 0x25D4 0x04 padding / unreflected 0x25D8 0x10 Cache Group Booleans TArray<bool> 3 flags [8 items] 0x25E8 0x08 Current Cache Timer Speed double 7 flags 10 0x25F0 0x04 Low Priority Update Step int32 7 flags -1 0x25F4 0x04 Active Update Speed int32 7 flags 4 0x25F8 0x04 High Priority Update Step int32 7 flags -1 0x25FC 0x04 Non Cached Update Step int32 7 flags 0 0x2600 0x08 Max Property Cache Period - Time Of Day Transition double 6 flags 0.4 0x2608 0x01 Fast Cache Toggle bool 7 flags false 0x2609 0x03 padding / unreflected 0x260C 0x04 Minimum Active Update Speed int32 6 flags 0 0x2610 0x08 Fast Cache Toggle Speed double 7 flags 1.3 0x2618 0x10 Cache Group Moon TArray<UDS_CachedProperties > 3 flags [9 items] 0x2628 0x10 Cache Group Fog TArray<UDS_CachedProperties > 3 flags [12 items] 0x2638 0x10 Cache Group Sky Material TArray<UDS_CachedProperties > 3 flags [7 items] 0x2648 0x10 Cache Group Sky Atmosphere TArray<UDS_CachedProperties > 3 flags [6 items] 0x2658 0x10 Cache Group Simplified Color TArray<UDS_CachedProperties > 3 flags [6 items] 0x2668 0x10 Cache Group Sky Light TArray<UDS_CachedProperties > 3 flags [2 items] 0x2678 0x10 Cache Group Sun TArray<UDS_CachedProperties > 3 flags [7 items] 0x2688 0x10 Cache Group Volumetric Clouds TArray<UDS_CachedProperties > 3 flags [20 items] 0x2698 0x10 Cache Group 2D Clouds TArray<UDS_CachedProperties > 3 flags [4 items] 0x26A8 0x08 Wind Speed Multiplier double 7 flags 0.12 0x26B0 0x08 Fog Vertical Velocity double 6 flags 0 0x26B8 0x08 Volumetric Aurora Fade Distance (Km) double 7 flags 30 0x26C0 0x08 Cinematic Clouds View Sample Scale double 6 flags 25 0x26C8 0x08 Cinematic Clouds Shadow Sample Scale double 6 flags 0.6 0x26D0 0x08 Cinematic Clouds Tracing Max Distance double 6 flags 20 0x26D8 0x04 Cinematic Clouds View Ray Sample Max Count int32 6 flags 10000 0x26DC 0x04 padding / unreflected 0x26E0 0x10 Current Modifiers TArray<UUDS_Modifier_C *> 3 flags [] 0x26F0 0x10 Modifier Alphas TArray<double> 3 flags [] 0x2700 0x10 Modifier Targets TArray<double> 3 flags [] 0x2710 0x10 Modifier Speeds TArray<double> 3 flags [] 0x2720 0x10 Starting Modifiers TArray<UUDS_Modifier_C *> 2 flags [] 0x2730 0x01 Preview Starting Modifiers In Editor bool 6 flags true 0x2731 0x01 Replicate Modifiers To Clients bool 6 flags false 0x2732 0x01 Using Volumetric Light Rays bool 7 flags false 0x2733 0x01 padding / unreflected 0x2734 0x04 Last Material Quality Level int32 7 flags 0 0x2738 0x04 Last Effects Quality Level int32 7 flags 0 0x273C 0x01 Instant Exposure Adjustment On Begin Play bool 6 flags false 0x273D 0x03 padding / unreflected 0x2740 0x08 Instant Exposure Post Process UPostProcessComponent *7 flags nullptr 0x2748 0x08 Editor Tick Handler UObject *Transient +5 flags nullptr 0x2750 0x08 Tick Delta Seconds double 7 flags 1 0x2758 0x18 Editor Camera Position FVector 6 flags {X=0, Y=0, Z=0} 0x2770 0x18 Editor Camera Position Offset FVector 7 flags {X=0, Y=0, Z=0} 0x2788 0x08 Last Editor Tick Time double 6 flags 0 0x2790 0x01 Run Context UDS_RunContext Transient +7 flags NewEnumerator0 0x2791 0x07 padding / unreflected 0x2798 0x08 Slow Falling Combined Change Speed double 7 flags 10 0x27A0 0x08 Combined Change Speed double 7 flags 0 0x27A8 0x08 Custom Sky Sphere Static Mesh UStaticMesh *6 flags nullptr 0x27B0 0x08 Fallback Cloud Layer Altitude double 7 flags 70000 0x27B8 0x01 Level Editor Tick bool 7 flags true 0x27B9 0x07 padding / unreflected 0x27C0 0x08 Time Of Last Cloud Cache double Transient +6 flags 0 0x27C8 0x08 Occlusion State UUDS_OcclusionState_C *6 flags /Game/UltraDynamicSky/Blueprints/Occlusion/OcclusionState/S… 0x27D0 0x08 Last Static Clouds Update Time double Transient +6 flags 0 0x27D8 0x08 Static Clouds Dynamic Rotation double Transient +6 flags 0 0x27E0 0x18 Editor Camera Rotation FRotator 6 flags {Pitch=0, Yaw=0, Roll=0} 0x27F8 0x08 Cached Cloud Shadows Cancel Value double 7 flags 1 0x2800 0x08 Interior Occlusion Change Speed double 7 flags 0 0x2808 0x08 Time of Last Cache Timing Update double Transient +7 flags -1 0x2810 0x08 Old Interior Occlusion double 7 flags -1 0x2818 0x01 Transitioning Sky Light Intensity bool 7 flags false 0x2819 0x01 Cache Sun Cast Shadows bool 7 flags false 0x281A 0x06 padding / unreflected 0x2820 0x08 Eclipse Percent double 7 flags 1 0x2828 0x08 Sun Shadows Cutoff Z double 7 flags 0.002 0x2830 0x10 Current Hour Changed FMulticastScriptDelegate BlueprintCallable +5 flags <delegate> 0x2840 0x10 Every Minute FMulticastScriptDelegate BlueprintCallable +5 flags <delegate> 0x2850 0x01 Called Starting Event Dispatchers bool 7 flags false 0x2851 0x07 padding / unreflected 0x2858 0x18 World Origin Location FVector 7 flags {X=0, Y=0, Z=0} 0x2870 0x28 Editor Tick Handler Class TSoftClassPtr<UObject > 4 flags <SoftClassProperty> 0x2898 0x28 Editor Utility Opener Class TSoftClassPtr<UObject > 4 flags <SoftClassProperty> 0x28C0 0x18 Event Date FUDS_DateAndTime 7 flags {Year_2_5936ACDB4E7F71C3EC90F69D7234DCB1=0, Month_4_32A4CA7… 0x28D8 0x10 Date Changed FMulticastScriptDelegate BlueprintCallable +5 flags <delegate> 0x28E8 0x01 Initial Replication bool Net +7 flags false 0x28E9 0x07 padding / unreflected 0x28F0 0x18 Starting Date FUDS_DateAndTime 7 flags {Year_2_5936ACDB4E7F71C3EC90F69D7234DCB1=0, Month_4_32A4CA7… 0x2908 0x10 Unmodified Floats TArray<double> 3 flags [] 0x2918 0x10 Unmodified Colors TArray<FLinearColor > 3 flags [] 0x2928 0x01 Modifiers Ticking bool 7 flags false 0x2929 0x07 padding / unreflected 0x2930 0x10 Modified Float Properties TArray<UDS_Modifier_Float_Property > 3 flags [] 0x2940 0x10 Modified Color Properties TArray<UDS_Modifier_Color_Property > 3 flags [] 0x2950 0x01 Move Sky Light Location bool 7 flags false 0x2951 0x07 padding / unreflected 0x2958 0x08 Weather Cloud Coverage double 6 flags -1 0x2960 0x08 Weather Fog double 6 flags -1 0x2968 0x08 Weather Dust Amount double 6 flags -1 0x2970 0x10 Sky Glow Fog Color FLinearColor 7 flags {R=0, G=0, B=0, A=0} 0x2980 0x10 Cached Night Sky Glow FLinearColor 7 flags {R=0, G=0, B=0, A=1} 0x2990 0x10 Cached Light Pollution FLinearColor 7 flags {R=0, G=0, B=0, A=1} 0x29A0 0x08 Local Cloud Coverage double 7 flags 0 0x29A8 0x08 Storm Clouds Draw MID UMaterialInstanceDynamic *6 flags nullptr 0x29B0 0x01 Cloud Painting Present bool 7 flags false 0x29B1 0x01 Radial Storm Clouds Present bool 7 flags false 0x29B2 0x06 padding / unreflected 0x29B8 0x10 Radial Storm Cloud Coverage Cache TArray<FRadialStorm_CoverageBrush > 3 flags [] 0x29C8 0x50 Cvar Cache TMap<FString, double> 3 flags <TMap> 0x2A18 0x08 Cloud Paint Container AUDS_Cloud_Paint_Container_C *Transient +7 flags nullptr 0x2A20 0x10 Radial Storms TArray<AActor *> Transient +4 flags [] 0x2A30 0x18 Sun World Rotation FRotator 6 flags {Pitch=0, Yaw=0, Roll=0} 0x2A48 0x18 Moon World Rotation FRotator 6 flags {Pitch=0, Yaw=0, Roll=0} 0x2A60 0x08 Path Tracer Sky Light USkyLightComponent *7 flags nullptr 0x2A68 0x08 Global Volumetric Fog Mesh UStaticMeshComponent *7 flags nullptr 0x2A70 0x08 Player Occlusion UUDS_PlayerOcclusion_C *7 flags nullptr 0x2A78 0x08 2D Turbulence Disk UStaticMeshComponent *7 flags nullptr 0x2A80 0x08 Volumetric Cloud Light Rays UNiagaraComponent *7 flags nullptr 0x2A88 0x08 Inside Cloud Fog Mesh UStaticMeshComponent *7 flags nullptr 0x2A90 0x08 Volumetric Cloud Shadow Altitude double 7 flags 0 0x2A98 0x10 Post Process Mats Toggle State TArray<bool> 3 flags [3 items] 0x2AA8 0x10 Lens Flare WB FWeightedBlendable 4 flags {Weight=-1, Object=nullptr} 0x2AB8 0x10 Cloud Fog PP WB FWeightedBlendable 4 flags {Weight=-1, Object=nullptr} 0x2AC8 0x08 Static PPM Component UPostProcessComponent *7 flags nullptr 0x2AD0 0x28 Path Tracer Fog Parent Mat TSoftObjectPtr<UMaterialInterface > 4 flags <SoftObjectProperty> 0x2AF8 0x08 Path Tracer Fog MID UMaterialInstanceDynamic *6 flags nullptr 0x2B00 0x10 Path Tracer Fog WB FWeightedBlendable 4 flags {Weight=-1, Object=nullptr} 0x2B10 0x01 Render Height Fog In Path Tracer Using Post Process bool 7 flags true 0x2B11 0x07 padding / unreflected 0x2B18 0x08 Cloud Profile LUT Preview UTexture *Transient +5 flags nullptr 0x2B20 0x01 Previewing Cloud Profile Editor bool Transient +6 flags false 0x2B21 0x01 Alternate Tick bool 7 flags false 0x2B22 0x06 padding / unreflected 0x2B28 0x08 Sky Atmosphere Density Curve UCurveFloat *6 flags /Game/UltraDynamicSky/Materials/Float_Curves/Skyatmosphere_… 0x2B30 0x01 Allow Disabling Directional Shadows with Coverage bool 7 flags false 0x2B31 0x01 Apply Flat Cloudiness bool 7 flags false 0x2B32 0x01 Using Sky Atmosphere bool 7 flags false 0x2B33 0x05 padding / unreflected 0x2B38 0x08 Cached Moon Effective Illumination 0-1 double 7 flags 0 0x2B40 0x08 Cached Absent Directional Lights Brightness double 7 flags 0 0x2B48 0x08 Cached Current Moon Lit Percent double 7 flags 0 0x2B50 0x01 Using Space Mode bool 7 flags false 0x2B51 0x01 Using Volumetric Clouds bool 7 flags false 0x2B52 0x01 Using Static Clouds bool 7 flags false 0x2B53 0x01 Using 2D Dynamic Clouds bool 7 flags false 0x2B54 0x01 Using Volumetric Aurora bool 7 flags false 0x2B55 0x03 padding / unreflected 0x2B58 0x08 Cached Lit Intensity double 7 flags 0 0x2B60 0x08 Cached Directional Light Dimming double 7 flags 0 0x2B68 0x01 Modifiers Animating bool 7 flags false 0x2B69 0x07 padding / unreflected 0x2B70 0x08 Cached Directional Inscattering Multiplier double 7 flags 0 0x2B78 0x28 Space Nebula Parent Material TSoftObjectPtr<UMaterialInterface > 4 flags <SoftObjectProperty> 0x2BA0 0x10 Cached Fog Directional Inscattering FLinearColor 7 flags {R=0, G=0, B=0, A=0} 0x2BB0 0x08 Sun Moon Delta double 7 flags 0 0x2BB8 0x01 Weather Particle Collision Channel ECollisionChannel 6 flags ECC_WorldStatic 0x2BB9 0x01 Use Legacy Cloud Coverage Range bool 7 flags false 0x2BBA 0x06 padding / unreflected 0x2BC0 0x10 Cache Group Countdowns TArray<int32> 3 flags [8 items] 0x2BD0 0x08 Space Nebula Sphere UStaticMeshComponent *7 flags nullptr 0x2BD8 0x50 Preview Weather Modifiers TMap<UUDS_Modifier_C *, double> Transient +2 flags <TMap> 0x2C28 0x08 Movement Update Threshold double 7 flags 100 0x2C30 0x01 Show UDS Level Editor Toolbar bool 7 flags true 0x2C31 0x07 padding / unreflected 0x2C38 0x10 Custom Time FMulticastScriptDelegate BlueprintCallable +5 flags <delegate> 0x2C48 0x04 Dedicated Server Tick Interval float 7 flags 0.25 0x2C4C 0x04 padding / unreflected 0x2C50 0x10 Custom Time Dispatcher Flags TArray<int32> 3 flags [] 0x2C60 0x01 Compensate Directional Inscattering bool 7 flags false 0x2C61 0x01 Show Editor Warnings For Incompatible Project Settings bool 7 flags true 0x2C62 0x06 padding / unreflected 0x2C68 0x10 Instant Time of Day Change FMulticastScriptDelegate BlueprintCallable +5 flags <delegate> 0x2C78 0x01 Light Functions Supported bool 7 flags false 0x2C79 0x01 DBuffer Supported bool 7 flags false 0x2C7A 0x06 padding / unreflected 0x2C80 0x28 Static Overcast Texture TSoftObjectPtr<UTexture2D > 3 flags <SoftObjectProperty> 0x2CA8 0x08 Static Overcast Strength double 6 flags 1 0x2CB0 0x01 Caching Incoming Modifiers bool 7 flags false 0x2CB1 0x07 padding / unreflected 0x2CB8 0x50 Incoming Modifier Cache TMap<UUDS_Modifier_C *, double> Transient +3 flags <TMap> 0x2D08 0x28 Simplified Color Sun Atmosphere LUT TSoftObjectPtr<UVolumeTexture > 4 flags <SoftObjectProperty> 0x2D30 0x28 Simplified Color Moon Atmosphere LUT TSoftObjectPtr<UVolumeTexture > 4 flags <SoftObjectProperty> 0x2D58 0x01 Static Clouds Fade In Clear Skies bool 7 flags true 0x2D59 0x03 padding / unreflected 0x2D5C 0x04 CameraExposureBiasSetting float 7 flags 100 0x2D60 0x01 bHasSetCameraExposureBiasSetting bool 7 flags false