Zdexby TheHolyOneZ
5,360 classes
Class

AUltra_Dynamic_Sky_C

: ADynamicSkyBase : AActor : UObject
/Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C 0x2D61 (11,617 B) align 16 inherited 0x02A8 vtable /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky

Members 818

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Moon HandleUStaticMeshComponent*6 flagsnullptr
0x08Sun HandleUStaticMeshComponent*6 flagsnullptr
0x08SUStaticMeshComponent*6 flagsnullptr
0x08EUStaticMeshComponent*6 flagsnullptr
0x08NUStaticMeshComponent*6 flagsnullptr
0x08WUStaticMeshComponent*6 flagsnullptr
0x08CompassUStaticMeshComponent*6 flagsnullptr
0x08UDS LabelUStaticMeshComponent*6 flagsnullptr
0x08Captured Scene Sky LightUSkyLightComponent*6 flagsnullptr
0x08VolumetricCloudUVolumetricCloudComponent*6 flagsnullptr
0x08PostProcessUPostProcessComponent*6 flagsnullptr
0x08Cubemap Sky LightUSkyLightComponent*6 flagsnullptr
0x08Sky_SphereUStaticMeshComponent*6 flagsnullptr
0x08SkyAtmosphereUSkyAtmosphereComponent*6 flagsnullptr
0x08SunUDirectionalLightComponent*6 flagsnullptr
0x08MoonUDirectionalLightComponent*6 flagsnullptr
0x08HeightFogUExponentialHeightFogComponent*6 flagsnullptr
0x08ClockDiskUStaticMeshComponent*6 flagsnullptr
0x08SkyRootUSceneComponent*6 flagsnullptr
0x08Sky Sphere MIDUMaterialInstanceDynamic*6 flagsnullptr
0x08Cloud Speeddouble7 flags0.35
0x08Cloud Wisps Opacity (Clear)double7 flags0.2
0x01Refresh Settingsbool6 flagsfalse
0x03610x07padding / unreflected
0x08Time of Daydouble8 flags960
0x01Sky ModeUDS_SkyMode6 flagsNewEnumerator0
0x01Color ModeUDS_ColorMode6 flagsNewEnumerator0
0x01Project ModeUDS_Project_Mode6 flagsNewEnumerator0
0x01Feature LevelUDS_RenderingFeatureLevel6 flagsNewEnumerator0
0x03740x04padding / unreflected
0x08Cloud Coveragedouble7 flags3.8
0x08Fogdouble7 flags1
0x08Overall Intensitydouble7 flags1
0x08Cloud Directiondouble7 flags180
0x08Cloud Phasedouble7 flags0
0x01Manually Position Moon Targetbool7 flagsfalse
0x01Render Moonbool6 flagstrue
0x03A20x06padding / unreflected
0x08Moon Light Intensitydouble7 flags0.15
0x01Moon MobilityEComponentMobility6 flagsMovable
0x03B10x07padding / unreflected
0x08Moon Scaledouble7 flags0.95
0x08Moon PhasedoubleNet+7 flags0
0x08Moon Yawdouble7 flags15
0x08Moon Pitchdouble7 flags35
0x08Moon Vertical Offsetdouble8 flags0.03999999910593033
0x08Moon Orbit Offsetdouble7 flags0
0x01Moon Casts Shadowsbool7 flagstrue
0x01Moon Transmissionbool7 flagsfalse
0x03EA0x02padding / unreflected
0x10Moon Light ColorFLinearColor7 flags{R=0.445801, G=0.557475, B=0.864583, A=1}
0x03FC0x04padding / unreflected
0x28Moon TextureTSoftObjectPtr<UTexture2D>3 flags<SoftObjectProperty>
0x10Moon Material ColorFLinearColor7 flags{R=0.486328, G=0.574971, B=0.864583, A=1}
0x08Moon Texture Intensity (Night)double7 flags0.2
0x08Moon Texture Intensity (Day)double7 flags0.6000000238418579
0x08Moon Glow Intensitydouble6 flags0.08
0x08Moon Glow Scaledouble6 flags1
0x01Render Moon Phasesbool6 flagstrue
0x04590x07padding / unreflected
0x08Moon Phase Contrastdouble6 flags1.6
0x01Moon Phase Changes Over Timebool6 flagsfalse
0x04690x07padding / unreflected
0x08Dark Side Brightnessdouble6 flags0.005
0x28Moon Phase NormalTSoftObjectPtr<UTexture2D>3 flags<SoftObjectProperty>
0x01Manually Position Sun Targetbool7 flagsfalse
0x04A10x07padding / unreflected
0x08Sun Light Intensitydouble7 flags5
0x01Sun MobilityEComponentMobility6 flagsMovable
0x04B10x07padding / unreflected
0x08Sun Yawdouble7 flags0
0x08Contrastdouble6 flags0.1
0x08Sun Pitchdouble7 flags30
0x08Sun Vertical Offsetdouble8 flags0
0x01Sun Casts Shadowsbool7 flagstrue
0x01Sun Transmissionbool7 flagsfalse
0x04DA0x02padding / unreflected
0x10Sun Light ColorFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x04EC0x04padding / unreflected
0x08Soften Cloud Layer 1double6 flags0
0x08Soften Cloud Layer 2double6 flags0
0x08Sharpen Outer Edgedouble6 flags0
0x08Stars Intensitydouble7 flags0.75
0x10Stars ColorFLinearColor7 flags{R=0.484375, G=0.639062, B=1, A=1}
0x08Sun Scaledouble7 flags1.2
0x08Cloud Shadows MIDUMaterialInstanceDynamic*6 flagsnullptr
0x01Use Cloud Shadowsbool6 flagstrue
0x05310x07padding / unreflected
0x08Cloud Shadows Intensity When Sunnydouble6 flags0.7
0x08Stars Speeddouble6 flags0.03
0x08New Moon Light Brightnessdouble7 flags0.015
0x08Moon Source Angle Scaledouble7 flags1
0x08Moon Texture Rotationdouble7 flags0
0x01Sky Light ModeUDS_SkyLightMode6 flagsNewEnumerator0
0x01Use Aurorasbool6 flagsfalse
0x05620x06padding / unreflected
0x08Aurora Intensitydouble7 flags0.11999999731779099
0x08Aurora Speeddouble6 flags0.15
0x08Cloud Shadows Intensity When Overcastdouble6 flags1
0x08Cloud Shadows Softness When Sunnydouble6 flags0.10000000149011612
0x08Cloud Shadows Softness When Overcastdouble6 flags0.20000000298023224
0x08Cloud Tilingdouble6 flags3.5
0x08Soften Horizondouble7 flags2
0x01One Cloud Layerbool6 flagsfalse
0x05A10x07padding / unreflected
0x08Cloud Heightdouble6 flags0.5
0x08Overcast Swirling Texturedouble6 flags2
0x08Saturationdouble7 flags1
0x08Directional Balancedouble7 flags1
0x08Dawn Timedouble6 flags600
0x08Dusk Timedouble6 flags1800
0x08Night Brightnessdouble7 flags1
0x08Sun Softnessdouble6 flags3.8
0x08Aurora Phasedouble8 flags1
0x08Sun_LightComponentUDirectionalLightComponent*7 flagsnullptr
0x08Moon_LightComponentUDirectionalLightComponent*7 flagsnullptr
0x08SkyLightComponentUSkyLightComponent*7 flagsnullptr
0x08Height Fog ComponentUExponentialHeightFogComponent*7 flagsnullptr
0x01Apply Exposure Settingsbool6 flagstrue
0x01Exposure Metering ModeEAutoExposureMethod6 flagsAEM_Histogram
0x06120x06padding / unreflected
0x08Exposure Compensation CurveUCurveFloat*6 flags/Game/UltraDynamicSky/Materials/Float_Curves/Exposure_Compe…
0x01Animate Time Of DayboolNet+6 flagsfalse
0x06210x07padding / unreflected
0x08Day LengthdoubleNet+7 flags30
0x08Night LengthdoubleNet+7 flags15
0x10Sun Disk TintFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x08Extend Dawn And Duskdouble8 flags0
0x08Base Fog Densitydouble7 flags0.0055
0x08Foggy Density Contributiondouble7 flags0.1
0x08Cloudy Density Contributiondouble7 flags0.002
0x08Dust Density Contributiondouble7 flags0.5
0x08Stars Tilingdouble6 flags2.5
0x08Stars Daytime Intensitydouble7 flags0
0x08Twinkle Amountdouble6 flags0.3
0x08Twinkle Speeddouble6 flags1
0x28Tiling Stars TextureTSoftObjectPtr<UTexture2D>3 flags<SoftObjectProperty>
0x28Real Stars TextureTSoftObjectPtr<UTexture2D>3 flags<SoftObjectProperty>
0x08Stars Phasedouble8 flags0
0x08Sky Light Intensitydouble7 flags1
0x01Sky Light MobilityEComponentMobility6 flagsMovable
0x06F10x07padding / unreflected
0x08Sky Light Temperaturedouble7 flags0
0x10Sky Light Color Multiplier (Day)FLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10Sky Light Color Multiplier (Dawn/Dusk)FLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10Sky Light Color Multiplier (Night)FLinearColor7 flags{R=1, G=1, B=1, A=1}
0x01Real Time Capturebool6 flagstrue
0x01Render Sky Lightbool7 flagstrue
0x01Move Sky Light Capture With Camera Locationbool7 flagsfalse
0x01Sky Light Movement Uses Z Axisbool7 flagsfalse
0x10Sky Light Lower Hemisphere Tint (Capture Based)FLinearColor7 flags{R=0.260417, G=0.229905, B=0.202094, A=1}
0x10Sky Light Lower Hemisphere Tint (Cubemap)FLinearColor7 flags{R=0, G=0, B=0, A=0.75}
0x07540x04padding / unreflected
0x28Sky Light CubemapTSoftObjectPtr<UTextureCube>3 flags<SoftObjectProperty>
0x08Sky Light Cubemap Angledouble6 flags0
0x08Custom Sky Light ActorASkyLight*7 flagsnullptr
0x01Real Time Capture Uses Time Slicingbool7 flagstrue
0x07910x03padding / unreflected
0x04Real Time Capture Time Slicing Cloud Faces Per Frameint327 flags1
0x01Static/Stationary Sky Light Casts Shadowsbool7 flagstrue
0x01Movable Sky Light Casts Shadows (Enable DFAO)bool7 flagsfalse
0x01Recapture Sky Light Periodicallybool7 flagsfalse
0x079B0x05padding / unreflected
0x08Sky Light Recapture Period (Seconds)double7 flags10
0x01Random Starting Timebool6 flagsfalse
0x07A90x07padding / unreflected
0x08Sunrise Event Offsetdouble7 flags0
0x08Sunset Event Offsetdouble7 flags0
0x10SunsetFMulticastScriptDelegateTransientBlueprintCallable+5 flags<delegate>
0x10SunriseFMulticastScriptDelegateTransientBlueprintCallable+5 flags<delegate>
0x08Cloud Wisps Opacity (Cloudy)double7 flags0.5
0x08Cloud Wisps TextureUTexture2D*5 flags/Game/UltraDynamicSky/Textures/Sky/Cloud_Wisps.Cloud_Wisps
0x282D Dynamic Cloud Formation TextureTSoftObjectPtr<UTexture2D>4 flags<SoftObjectProperty>
0x08Sun Shader Intensitydouble7 flags0.3499999940395355
0x08Directional Lighting Intensitydouble7 flags3
0x08Sun Highlight Radius Scaledouble7 flags1
0x08Cloud Opacitydouble7 flags1
0x08Horizon Density Multiplierdouble7 flags1.100000023841858
0x08Zenith Density Multiplierdouble7 flags0.8999999761581421
0x08Latitude Gradient Positiondouble7 flags0.25
0x08Latitude Gradient Widthdouble7 flags50
0x08Around Sun Density Multiplierdouble7 flags1
0x08Around Sun Density Exponentdouble7 flags25
0x08Around Moon Density Multiplierdouble7 flags1
0x08Around Moon Density Exponentdouble7 flags45
0x082D Clouds Shading Offsetdouble7 flags1
0x08Shine Intensity CurveUCurveFloat*6 flags/Game/UltraDynamicSky/Materials/Float_Curves/Shine_Intensit…
0x08Sun Highlight Intensity CurveUCurveFloat*6 flags/Game/UltraDynamicSky/Materials/Float_Curves/Sun_Highlight_…
0x08Sun Highlight Radius CurveUCurveFloat*6 flags/Game/UltraDynamicSky/Materials/Float_Curves/Sun_Highlight_…
0x01Adjust For Path Tracerbool6 flagsfalse
0x08990x07padding / unreflected
0x08Lights Update Perioddouble6 flags0
0x08Lights Update Degree Thresholddouble6 flags0.03
0x01Dim Directional Lights With Cloud Coveragebool6 flagsfalse
0x08B10x07padding / unreflected
0x08Directional Lights Absent Brightnessdouble7 flags2
0x08Extra Night Brightness When Cloudydouble7 flags0
0x08Vol Clouds MID ComplexUMaterialInstanceDynamic*6 flagsnullptr
0x01Volumetric Cloud Rendering ModeUDS_VolRT_Mode6 flagsNewEnumerator0
0x08D10x07padding / unreflected
0x08Bottom Altitudedouble6 flags0.6
0x08Volumetric Clouds Scaledouble6 flags1
0x08Layer Height Scaledouble6 flags1
0x08Cloud Formation Texture Scaledouble6 flags1
0x083D Noise Scaledouble6 flags0.9
0x083D Erosion Intensitydouble7 flags1.2
0x08High Frequency Noise Amountdouble7 flags0.24
0x08High Frequency Noise Distance Scaledouble6 flags130000
0x04Max High Frequency Noise Levelsint326 flags2
0x091C0x04padding / unreflected
0x08Distort High Frequency Noisedouble6 flags0.21
0x08Extinction Scaledouble6 flags10
0x08Base Floor Variationdouble7 flags0.1
0x08Overcast Floor Variationdouble7 flags0.8
0x08Floor Luminance Scaledouble7 flags1.2
0x08View Sample Scale (Day)double7 flags2.2
0x08View Sample Scale (Night)double7 flags1.7
0x08Shadow Sample Scaledouble6 flags0.4
0x08Shadow Tracing Distancedouble7 flags0.5
0x08Tracing Max Distance (Inside Cloud Layer)double7 flags6
0x08Tracing Max Distance (Outside Cloud Layer)double7 flags20
0x10Volumetric Cloud ColorFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x28Cloud Profile LUTTSoftObjectPtr<UTexture>4 flags<SoftObjectProperty>
0x28Volumetric Cloud Formation TextureTSoftObjectPtr<UTexture2D>4 flags<SoftObjectProperty>
0x08Minimum Erosiondouble7 flags0
0x08Close View Sample Ratiodouble7 flags2
0x08Cloud Formation Texture Mip Leveldouble7 flags3
0x08Reflection Sample Count Scaledouble7 flags2
0x08Reflection Shadow Sample Count Scaledouble7 flags0.3
0x08Volumetric Cloud Ambient Light Intensitydouble7 flags1
0x10Volumetric Cloud Ambient Light (Day)FLinearColor7 flags{R=0.354899, G=0.463542, B=0.443624, A=1}
0x10Volumetric Cloud Ambient Light (Dawn/Dusk)FLinearColor7 flags{R=0.53125, G=0.313991, B=0.296061, A=1}
0x10Volumetric Cloud Ambient Light (Night)FLinearColor7 flags{R=0.368548, G=0.376632, B=0.5, A=1}
0x08Volumetric Cloud Ambient Light Saturationdouble7 flags0.45
0x08Multiscattering Light Intensitydouble8 flags0.85
0x08Multiscattering Light Occlusiondouble8 flags0.5
0x08Vol Clouds MID SimpleUMaterialInstanceDynamic*6 flagsnullptr
0x08Scale Fog Densitydouble7 flags1
0x08Fog Start Distance When Cleardouble7 flags15000
0x08Fog Density Where Start Distance Reaches Zerodouble7 flags0.1
0x04Formation Change Speedfloat6 flags0.7
0x01Randomize Cloud Formation On Runbool6 flagstrue
0x0A750x03padding / unreflected
0x083D Noise Vertical Movementdouble8 flags0.25
0x08Macro Variationdouble7 flags0.23
0x08Macro Scaledouble7 flags1.3
0x08Multiscattering Phase 1double8 flags0.85
0x08Multiscattering Phase 2double7 flags0.4
0x08Multiscattering Eccentricitydouble7 flags0.4
0x10Custom Time DispatchersTArray<double>3 flags[]
0x08Time Event Dispatcher Check Perioddouble7 flags1
0x08Time SpeeddoubleNet+8 flags1
0x08Time Cycle Degreesdouble7 flags0
0x08Ultra Dynamic WeatherAActor*Transient+6 flagsnullptr
0x08Tracing Max Start Distancedouble7 flags100
0x08Aurora Shape Change Speeddouble6 flags2
0x08Aurora Texture Scaledouble6 flags1
0x08Daytime Aurora Intensitydouble6 flags0
0x10Aurora Color 1FLinearColor6 flags{R=0.619792, G=0.091135, B=0.341744, A=1}
0x10Aurora Color 2FLinearColor6 flags{R=0.189217, G=1, B=0.050196, A=1}
0x10Aurora Color 3FLinearColor6 flags{R=0.070031, G=0.347007, B=0.65625, A=1}
0x08Volumetric Aurora MIDUMaterialInstanceDynamic*6 flagsnullptr
0x01Half Rate Tickbool7 flagstrue
0x0B310x03padding / unreflected
0x04Half Rate Tick Framerate Thresholdint326 flags45
0x01Disable All Runtime Updatingbool6 flagsfalse
0x01Use Sky Mode Scalability Mapbool6 flagsfalse
0x0B3A0x06padding / unreflected
0x50Sky Mode Scalability MapTMap<int32, UDS_SkyMode>2 flags<TMap>
0x08Sun Disk Intensitydouble7 flags4
0x08Inside Clouds Fog MIDUMaterialInstanceDynamic*6 flagsnullptr
0x01Enable Fog Inside Cloudsbool6 flagstrue
0x0BA10x07padding / unreflected
0x08Aurora Sky Light/Reflection Brightnessdouble6 flags1
0x28Aurora TextureTSoftObjectPtr<UTexture2D>4 flags<SoftObjectProperty>
0x082D Aurora Max Samplesdouble8 flags14
0x082D Aurora Sample Step Sizedouble7 flags0.025
0x082D Aurora Line Exponentdouble7 flags15
0x082D Aurora Mask Exponentdouble7 flags3.5
0x01Volumetric Aurora Rendering ModeUDS_VolRT_Mode7 flagsNewEnumerator1
0x0BF90x07padding / unreflected
0x08Volumetric Aurora Sample Count Scaledouble7 flags1
0x08Volumetric Aurora Layer Heightdouble6 flags1.2000000476837158
0x08Volumetric Aurora Bottom Altitudedouble6 flags0.5
0x08Fog Density Daytime Mutliplierdouble7 flags1
0x08Fog Density Nighttime Multiplierdouble7 flags1
0x08Base Height Fog Falloffdouble7 flags0.065
0x08Cloudy Height Fog Falloffdouble7 flags0.05
0x08Foggy Height Fog Falloffdouble7 flags0.015
0x08Inside Cloud Fog Strengthdouble6 flags1
0x10Inside Cloud Fog ColorFLinearColor6 flags{R=1, G=1, B=1, A=1}
0x082D Overcast Turbulencedouble6 flags1
0x08Close Fade Distancedouble7 flags1e+05
0x08Close Fade Offsetdouble7 flags5000
0x01Two Layersbool6 flagsfalse
0x0C710x07padding / unreflected
0x08Layer 2 Coverage Scaledouble7 flags1
0x08Layer 2 Extinction Scaledouble6 flags0.05000000074505806
0x10Layer 2 Cloud ScaleFVector2D6 flags{X=0.6000000238418579, Y=1.399999976158142}
0x08Layer 2 Mip Offsetdouble6 flags2
0x08Distance Between Layersdouble6 flags0
0x01Enable Sun Light Shaft Bloombool6 flagsfalse
0x0CA90x07padding / unreflected
0x10Sun Light Shaft Bloom ScaleFVector2D6 flags{X=0.3, Y=0.3}
0x10Sun Light Shaft Max BrightnessFVector2D6 flags{X=0.35, Y=0.25}
0x10Sun Light Shaft Bloom ThresholdFVector2D6 flags{X=1.3, Y=0.5}
0x10Sun Light Shaft Tint ColorFLinearColor6 flags{R=1, G=1, B=1, A=1}
0x01Enable Moon Light Shaft Bloombool6 flagsfalse
0x0CF10x07padding / unreflected
0x10Moon Light Shaft Bloom ScaleFVector2D6 flags{X=0.6, Y=0.3}
0x10Moon Light Shaft Max BrightnessFVector2D6 flags{X=0.15, Y=0.1}
0x10Moon Light Shaft Bloom ThresholdFVector2D6 flags{X=0.15, Y=0.15}
0x10Moon Light Shaft Tint ColorFLinearColor6 flags{R=1, G=1, B=1, A=1}
0x01Volumetric Clouds ReplacementUDS_SkyMode6 flagsNewEnumerator6
0x01Real Time Capture Sky Light ReplacementUDS_SkyLightMode6 flagsNewEnumerator2
0x01Volumetric Aurora ReplacementUDS_SkyMode6 flagsNewEnumerator4
0x0D3B0x05padding / unreflected
0x50Platform Feature LevelsTMap<FString, UDS_RenderingFeatureLevel>2 flags<TMap>
0x01Simulate Real Sunbool6 flagsfalse
0x01Simulate Real Moonbool6 flagsfalse
0x01Simulate Real Starsbool6 flagsfalse
0x01Location PresetUDS_CityPresets6 flagsNewEnumerator0
0x0D940x04padding / unreflected
0x08Latitudedouble7 flags51.178855895996094
0x08Longitudedouble7 flags-1.8261849880218506
0x08Time Zonedouble7 flags0
0x04Monthint32Net+7 flags3
0x04Dayint32Net+7 flags26
0x04Yearint32Net+7 flags2021
0x0DBC0x04padding / unreflected
0x08North Yawdouble7 flags0
0x08Simulation SpeeddoubleNet+7 flags1
0x01Use System Timebool7 flagsfalse
0x01Apply Daylight Savings Timebool6 flagstrue
0x0DD20x06padding / unreflected
0x08CalendarUUDS_Calendar_C*5 flags/Game/UltraDynamicSky/Blueprints/System/Calendars/Gregorian…
0x08Simulation Speed Night MultiplierdoubleNet+8 flags1
0x04DST Start Monthint327 flags3
0x04DST Start Dayint327 flags14
0x04DST End Monthint327 flags11
0x04DST End Dayint327 flags7
0x04DST Change Hourint327 flags2
0x0DFC0x04padding / unreflected
0x08Stellar Calibrationdouble8 flags0
0x08Lunar Orbit Calibrationdouble7 flags0.358599990606308
0x08Lunar Inclination Calibrationdouble7 flags0.6420000195503235
0x01Daylight Savings Timebool7 flagsfalse
0x0E190x03padding / unreflected
0x04Total Days Elapsedint327 flags0
0x01Clouds Move With Time Of Daybool6 flagsfalse
0x0E210x07padding / unreflected
0x08Time Of Day Movement Multiplierdouble7 flags1
0x50Sky MID Parent InstancesTMap<FString, TSoftObjectPtr<UMaterialInstance>>3 flags<TMap>
0x08Fog Shadowsdouble7 flags0.8
0x08Dust Shadowsdouble7 flags1
0x082D Cloud Shadows Speeddouble6 flags1
0x082D Cloud Shadows Scaledouble6 flags450000
0x082D Cloud Shadows Light Angle Offset Scaledouble7 flags1
0x01Disable Directional Light Shadows When Fully Shadowed By Cloudsbool7 flagstrue
0x0EA90x07padding / unreflected
0x08Custom Light Function MaterialUMaterialInterface*6 flagsnullptr
0x01Force Light Functions Onbool7 flagstrue
0x0EB90x07padding / unreflected
0x08Time Of Day Replication Perioddouble7 flags1
0x08Replicated Time of DaydoubleNetRepNotify+7 flags-1
0x01Render Moon Directional Lightbool7 flagstrue
0x0ED10x07padding / unreflected
0x08Custom Moon Light ActorADirectionalLight*7 flagsnullptr
0x08Scale Moon Radius As It Nears Horizondouble8 flags1
0x01Fog Colors from Sky Atmospherebool7 flagsfalse
0x0EE90x07padding / unreflected
0x08Dusty Height Fog Falloffdouble7 flags0.03
0x08Moon Specular Scaledouble8 flags0.10000000149011612
0x08Ambient Light From Sky Atmospheredouble8 flags0
0x08Volumetric Cloud Ambient Light Bottom Scaledouble8 flags0.85
0x08Volumetric Cloud Ambient Light Top Scaledouble8 flags1
0x01Change To Simplified Material When Overcastbool7 flagstrue
0x0F190x07padding / unreflected
0x08Simplified Material Cloud Coverage Thresholddouble8 flags2.1
0x08Simplified Material Fade Lengthdouble8 flags0.20000000298023224
0x08Scale View Samples When Overcastdouble8 flags0.7
0x04Current Volumetric Clouds MIDint327 flags-1
0x0F3C0x04padding / unreflected
0x18Clouds PositionFVectorNetTransient+6 flags{X=0, Y=0, Z=0}
0x18Cloud Phase Vector MultiplierFVector7 flags{X=0, Y=0, Z=0}
0x10Rayleigh Scattering Color (Day)FLinearColor7 flags{R=0.168627, G=0.407843, B=1, A=1}
0x10Rayleigh Scattering Color (Dawn/Dusk)FLinearColor7 flags{R=0.17, G=0.409234, B=1, A=1}
0x10Rayleigh Scattering Color (Night)FLinearColor7 flags{R=0.241211, G=0.347328, B=0.609375, A=1}
0x08Desaturate Rayleigh Scattering When Cloudydouble7 flags0.4
0x08Current Time of Day Offsetdouble7 flags0
0x08Last Frame Time of Daydouble7 flags-5
0x08Time of Day Change Speeddouble7 flags0
0x50propertiesTMap<FName, UDS_PropertyType>3 flags<TMap>
0x08Night Sky Glowdouble7 flags0.6
0x10Night Sky Glow ColorFLinearColor7 flags{R=0.093045, G=0.141694, B=0.255208, A=1}
0x08Light Pollution Intensitydouble7 flags0
0x10Light Pollution ColorFLinearColor7 flags{R=0.630208, G=0.481016, B=0.377575, A=1}
0x08Cloud Fog Post Process MIDUMaterialInstanceDynamic*6 flagsnullptr
0x10Dimming RangeFFloatRange7 flags{LowerBound={Type=Exclusive, Value=1.4}, UpperBound={Type=E…
0x08Dimming Range Exponentdouble8 flags2
0x08Custom Sky Sphere MaterialUMaterialInterface*6 flagsnullptr
0x08Fog Snow Contributiondouble6 flags0
0x10MidnightFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Sunset/Sunrise Color (Absorption)FLinearColor7 flags{R=0.198069, G=0.095307, B=1, A=1}
0x08Sunset/Sunrise Color Intensity (Absorption Scale)double7 flags0.002
0x08Simulated Sunrise TimedoubleNet+7 flags0
0x08Simulated Sunset TimedoubleNet+7 flags0
0x08Base Cloud Heightdouble7 flags15
0x01Enable Sun Lens Flarebool6 flagsfalse
0x01Lens Flare TypeUDS_LensFlareType6 flagsNewEnumerator0
0x10B20x06padding / unreflected
0x08Lens Flare Strengthdouble6 flags0.30000001192092896
0x10Lens Flare TintFLinearColor6 flags{R=1, G=0.710467, B=0.440498, A=1}
0x08Lens Flare MIDUMaterialInstanceDynamic*6 flagsnullptr
0x08Lens Flare Brightness Thresholddouble7 flags0.95
0x08Custom Lens Flare Parent InstanceUMaterialInterface*6 flagsnullptr
0x08Scale Flare Elementsdouble6 flags1
0x08Dynamic Sky Light Transition Timedouble7 flags0
0x08Target Sky Light Multiplierdouble7 flags1
0x08Dynamic Sky Light Multiplierdouble7 flags1
0x08Cloud Coverage 0-3double7 flags0
0x08Global Overcast 0-1double7 flags0
0x08Local Overcast 0-1double7 flags0
0x01Override with New Changesbool7 flagstrue
0x11210x07padding / unreflected
0x08Overcast Turbulence MIDUMaterialInstanceDynamic*6 flagsnullptr
0x08Scale View Samples When Camera Is in Cloud Layerdouble8 flags2
0x08Low Material Quality Sample Count Scaledouble7 flags0.800000011920929
0x08Medium Material Quality Sample Count Scaledouble7 flags0.8999999761581421
0x08Epic Material Quality Sample Count Scaledouble7 flags1.149999976158142
0x28Epic Quality Volume TextureTSoftObjectPtr<UVolumeTexture>4 flags<SoftObjectProperty>
0x28High Quality Volume TextureTSoftObjectPtr<UVolumeTexture>4 flags<SoftObjectProperty>
0x28Low Quality Volume TextureTSoftObjectPtr<UVolumeTexture>4 flags<SoftObjectProperty>
0x28Inside Cloud Fog Parent MaterialTSoftObjectPtr<UMaterialInterface>4 flags<SoftObjectProperty>
0x28Post Process Cloud Fog Parent MaterialTSoftObjectPtr<UMaterialInterface>4 flags<SoftObjectProperty>
0x10Volumetric Cloud MIDsTArray<UMaterialInstanceDynamic*>3 flags[]
0x08Moon Light Current Intensity Valuedouble7 flags0
0x10Twilight Color (Absorption)FLinearColor7 flags{R=0.030354, G=0.181178, B=1, A=1}
0x08Twilight Color Intensity (Absorption Scale)double7 flags0.004
0x10Base Sky Color (Day)FLinearColor7 flags{R=0.050313, G=0.100844, B=0.21875, A=1}
0x10Base Sky Color (Dawn/Dusk)FLinearColor7 flags{R=0.094145, G=0.167055, B=0.260417, A=1}
0x10Base Sky Color (Night)FLinearColor7 flags{R=0.065593, G=0.102341, B=0.161458, A=1}
0x10Cloud Light Color (Day)FLinearColor7 flags{R=0.708631, G=0.785507, B=0.901042, A=1}
0x10Cloud Light Color (Dawn/Dusk)FLinearColor7 flags{R=1, G=0.477468, B=0.054318, A=1}
0x10Cloud Light Color (Night)FLinearColor7 flags{R=1.177604, G=1.321682, B=1.7, A=1}
0x10Cloud Dark Color (Day)FLinearColor7 flags{R=0.034505, G=0.119041, B=0.276042, A=1}
0x10Cloud Dark Color (Dawn/Dusk)FLinearColor7 flags{R=0.04305, G=0.06991, B=0.119792, A=1}
0x10Cloud Dark Color (Night)FLinearColor7 flags{R=0.070258, G=0.10947, B=0.182292, A=1}
0x08Directional Intensity CurveUCurveFloat*6 flags/Game/UltraDynamicSky/Materials/Float_Curves/Directional_Li…
0x08Directional Light Scattering CurveUCurveLinearColor*6 flags/Game/UltraDynamicSky/Materials/Color_Curves/Sun_Light_Colo…
0x01Render Exponential Height Fogbool6 flagstrue
0x12E90x07padding / unreflected
0x08Custom Height Fog ActorAExponentialHeightFog*7 flagsnullptr
0x01Fog Color ModeUDS_FogColorMode7 flagsNewEnumerator2
0x12F90x07padding / unreflected
0x08Fog Color Intensity Scaledouble7 flags1
0x08Overcast Brightness Daydouble7 flags0.2
0x08Overcast Brightness Nightdouble7 flags0.2
0x08Sky Atmosphere Fog Influence Sundouble7 flags2.3
0x08Sky Atmosphere Fog Influence Moondouble7 flags1.65
0x08Sky Atmosphere Fog Influence Nonedouble7 flags0.8
0x08Fog Inscattering Color CurveUCurveLinearColor*6 flags/Game/UltraDynamicSky/Materials/Color_Curves/Fog_Scattering…
0x10Fog Inscattering SunFLinearColor7 flags{R=0.08362, G=0.156441, B=0.302083, A=1}
0x10Fog Inscattering MoonFLinearColor7 flags{R=0.076091, G=0.108017, B=0.171875, A=1}
0x08Fog Directional Inscattering Color CurveUCurveLinearColor*6 flags/Game/UltraDynamicSky/Materials/Color_Curves/Fog_Directiona…
0x10Fog Directional InscatteringFLinearColor7 flags{R=0.146484, G=0.147386, B=0.15625, A=1}
0x08Foggy Desaturationdouble7 flags0.4
0x08Overcast Desaturationdouble7 flags0.45
0x10All Fog Colors MultiplierFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x08Dust Amountdouble7 flags0
0x10Dust ColorFLinearColor7 flags{R=0.260417, G=0.21676, B=0.184462, A=1}
0x01Use Volumetric Fogbool6 flagsfalse
0x13A90x07padding / unreflected
0x08Volumetric Fog Distancedouble6 flags8000
0x08Volumetric Fog Extinctiondouble6 flags2.5
0x08Sun Volumetric Scattering Intensitydouble7 flags1
0x08Moon Volumetric Scattering Intensitydouble7 flags1
0x10Volumetric Fog Albedo (Day)FLinearColor6 flags{R=1, G=1, B=1, A=1}
0x10Volumetric Fog Albedo (Dawn/Dusk)FLinearColor6 flags{R=1, G=1, B=1, A=1}
0x10Volumetric Fog Albedo (Night)FLinearColor6 flags{R=1, G=1, B=1, A=1}
0x01Disable Height Fog Above Volumetric Cloud Layerbool6 flagsfalse
0x14010x03padding / unreflected
0x04Cached Height Fog Densityfloat7 flags0
0x01Using Cloud Fog Post Processbool7 flagsfalse
0x14090x07padding / unreflected
0x18Current Camera LocationFVector7 flags{X=0, Y=0, Z=-1e+07}
0x10Ambient Fog ColorFLinearColor7 flags{R=0, G=0, B=0, A=0}
0x10Directional Base Fog ColorFLinearColor7 flags{R=0, G=0, B=0, A=0}
0x10Scaled Directional Base Fog ColorFLinearColor7 flags{R=0, G=0, B=0, A=0}
0x28Volumetric Aurora Parent MaterialTSoftObjectPtr<UMaterialInterface>4 flags<SoftObjectProperty>
0x01Using Inside Cloud Fogbool7 flagsfalse
0x14810x07padding / unreflected
0x28Overcast Turbulence Parent MaterialTSoftObjectPtr<UMaterialInterface>4 flags<SoftObjectProperty>
0x01Forward Shadingbool7 flagsfalse
0x14B10x07padding / unreflected
0x10HourlyFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x04Event Hourint327 flags0
0x14CC0x04padding / unreflected
0x08Cloud Wisps Color Intensitydouble7 flags1
0x08Max Moon Source Angle Scaledouble8 flags20
0x08Transition Time Adouble7 flags0
0x08Transition Time Bdouble7 flags0
0x01Transitioning TimeboolNet+7 flagsfalse
0x01Transition Easing FunctionEEasingFunc7 flagsEaseInOut
0x14F20x06padding / unreflected
0x08Transition Easing Exponentdouble7 flags2
0x08Transition TimerFTimerHandle5 flags{Handle=0}
0x08Transition Durationdouble7 flags0
0x04Transition Days Countedint327 flags0
0x01Transition Can Go Backwardsbool7 flagsfalse
0x15150x03padding / unreflected
0x08Moon Source Angle Softnessdouble8 flags1
0x08Exposure Bias Daydouble7 flags0
0x08Exposure Bias Dawn/Duskdouble7 flags0
0x08Exposure Bias Nightdouble7 flags0
0x08Exposure Bias Cloudydouble7 flags0
0x08Exposure Bias Foggydouble7 flags0
0x08Exposure Bias Dustydouble7 flags0
0x10Exposure Brightness RangeFFloatRange6 flags{LowerBound={Type=Exclusive, Value=-10}, UpperBound={Type=E…
0x01Apply Interior Adjustmentsbool7 flagsfalse
0x15610x07padding / unreflected
0x08Extra Fog Start Distance In Interiordouble7 flags0
0x08Fog Density Multiplier In Interiordouble7 flags1
0x08Exposure Bias In Interiordouble7 flags0
0x08Sky Light Intensity Multiplier In Interiorsdouble7 flags1
0x08Sun Light Intensity Multiplier In Interiorsdouble7 flags1
0x08Moon Light Intensity Multiplier In Interiorsdouble7 flags1
0x08Extra Sun Volumetric Scattering In Interiorsdouble7 flags0
0x08Extra Moon Volumetric Scattering In Interiorsdouble7 flags0
0x08Cached Inverted Global Occlusiondouble7 flags0
0x08Occlusion SettingsUUDS_OcclusionSettings_C*5 flags/Game/UltraDynamicSky/Blueprints/Occlusion/Occlusion_Settin…
0x08Cloud Shadow Disable Thresholddouble7 flags3
0x08Cloud Bottom World Heightdouble7 flags0
0x08Cached Night Filterdouble7 flags0
0x10Cached Floats OldTArray<double>3 flags[]
0x10Cached Floats NewTArray<double>3 flags[]
0x08Cache Alphadouble7 flags1
0x01Filling Starting Cachebool7 flagstrue
0x15F90x07padding / unreflected
0x10Cached Colors OldTArray<FLinearColor>3 flags[]
0x10Cached Colors NewTArray<FLinearColor>3 flags[]
0x10Cached Vectors OldTArray<FVector>3 flags[]
0x10Cached Vectors NewTArray<FVector>3 flags[]
0x18Cached Sun VectorFVector7 flags{X=0, Y=0, Z=0}
0x18Cached Moon VectorFVector7 flags{X=0, Y=0, Z=0}
0x10Cached Value ChangingTArray<bool>3 flags[]
0x08Max Property Cache Perioddouble6 flags1.5
0x50Preset Location CoordinatesTMap<UDS_CityPresets, FVector>3 flags<TMap>
0x01Disable Image Based Lens Flares When Enabledbool7 flagstrue
0x16D90x07padding / unreflected
0x08Starting Sky Atmosphere Heightdouble7 flags0
0x10Post Process ComponentsTArray<FUDS_Post_Process_Stage>2 flags[]
0x16F80x08padding / unreflected
0x760Static Post Process SettingsFPostProcessSettings2 flags{bOverride_TemperatureType=false, bOverride_WhiteTemp=false…
0x10User Post Process ComponentsTArray<UPostProcessComponent*>4 flags[]
0x01Using Post Process Componentsbool7 flagsfalse
0x1E710x03padding / unreflected
0x10Cloud Wisps Tint (Day)FLinearColor6 flags{R=0.478431, G=0.478431, B=0.478431, A=1}
0x10Cloud Wisps Tint (Dawn/Dusk)FLinearColor6 flags{R=1, G=0.587119, B=0.395833, A=1}
0x10Cloud Wisps Tint (Night)FLinearColor6 flags{R=0.367187, G=0.428386, B=0.489583, A=1}
0x1EA40x04padding / unreflected
0x08Increase Wisps Brightness Around Sundouble8 flags5
0x08Increase Wisps Brightness Around Moondouble8 flags3
0x08Sun Source Angle Scaledouble7 flags1
0x01Solar Eclipsebool6 flagstrue
0x1EC10x03padding / unreflected
0x10Solar Eclipse Tint ColorFLinearColor6 flags{R=0.994792, G=0.754438, B=0.784207, A=1}
0x1ED40x04padding / unreflected
0x08Solar Eclipse Intensity Multiplierdouble7 flags0
0x08Sun Specular Scaledouble8 flags1
0x01Render Sun Directional Lightbool7 flagstrue
0x1EE90x07padding / unreflected
0x08Custom Sun Light ActorADirectionalLight*7 flagsnullptr
0x08Max Sun Source Angle Scaledouble8 flags5
0x08Sun Source Angle Softnessdouble8 flags1
0x08Scale Sun Radius As It Nears Horizondouble8 flags1
0x01Fade Down High Sun Light Intensity Below Horizonbool7 flagstrue
0x01Support Sky Atmo Affecting Height Fogbool7 flagsfalse
0x1F120x06padding / unreflected
0x10UDS VersionFString4 flags""
0x08UDS Version InfoUUDS_VersionInfo_C*6 flags/Game/UltraDynamicSky/Blueprints/System/Editor_UI/UDS_Curre…
0x08Clouds B TimedoubleNetTransient+6 flags0
0x08Sky Atmosphere Overcast Luminancedouble7 flags1
0x01Keep Planet Top At Camera XY Locationbool7 flagstrue
0x01Control Sky Atmosphere Settingsbool7 flagstrue
0x1F420x06padding / unreflected
0x18Old Composite WeatherFVector7 flags{X=-1, Y=-1, Z=-1}
0x18Old Composite ContextFVector7 flags{X=-1, Y=-1, Z=-1}
0x08Composite Weather Change Speeddouble7 flags0
0x08Composite Context Change Speeddouble7 flags0
0x18Old Moon TargetFVector7 flags{X=0, Y=0, Z=0}
0x18Old Sun TargetFVector7 flags{X=0, Y=0, Z=0}
0x08Cache Current Timerdouble7 flags1
0x18Last Low Frequency Update LocationFVector7 flags{X=5e+10, Y=5e+10, Z=5e+10}
0x08Add Planet/Moon PresetUUDS_Planet_Preset_C*5 flagsnullptr
0x10Planets/MoonsTArray<FUDS_Space_Planet>2 flags[]
0x08Space Layer Brightness (Night)double7 flags1
0x08Space Layer Brightness (Day)double7 flags5
0x08Space Glow Brightnessdouble6 flags0.08
0x10Space Planet MIDsTArray<UMaterialInstanceDynamic*>3 flags[]
0x01Render Nebulabool6 flagsfalse
0x20190x07padding / unreflected
0x08Nebula Intensitydouble6 flags0.7
0x10Nebula Color 1FLinearColor6 flags{R=0.019449, G=1, B=0.950241, A=1}
0x10Nebula Color 2FLinearColor6 flags{R=1, G=0.082829, B=0, A=1}
0x10Nebula Color 3FLinearColor6 flags{R=0, G=0.35567, B=1, A=1}
0x08Nebula Core Highlightdouble6 flags0.5
0x08Nebula Noise Scaledouble6 flags5
0x08Nebula Exponentdouble6 flags4.5
0x08Nebula Large Distortiondouble6 flags0.11
0x08Nebula Small Distortiondouble6 flags0.03
0x08Nebula Noise Offsetdouble6 flags0.5
0x04Nebula Sort Indexint326 flags0
0x01Moon Renders Behind Space Layerbool7 flagsfalse
0x01Force Enable Space Layerbool7 flagsfalse
0x208E0x02padding / unreflected
0x10Space Scene ComponentsTArray<USceneComponent*>4 flags[]
0x10Space Ring MIDsTArray<UMaterialInstanceDynamic*>3 flags[]
0x10Space Glow MIDsTArray<UMaterialInstanceDynamic*>3 flags[]
0x10Space Planet ComponentsTArray<UStaticMeshComponent*>4 flags[]
0x01Space Layer Activebool7 flagsfalse
0x20D10x03padding / unreflected
0x10Cached Solar Eclipse TintFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x20E40x04padding / unreflected
0x08Cached Sun Scaledouble7 flags0
0x08Cached Moon Scaledouble7 flags0
0x01Sun - Lighting Channel 0bool7 flagstrue
0x01Sun - Lighting Channel 1bool7 flagsfalse
0x01Sun - Lighting Channel 2bool7 flagsfalse
0x01Moon - Lighting Channel 0bool7 flagstrue
0x01Moon - Lighting Channel 1bool7 flagsfalse
0x01Moon - Lighting Channel 2bool7 flagsfalse
0x20FE0x02padding / unreflected
0x10Space RootsTArray<USceneComponent*>4 flags[]
0x08Water Leveldouble7 flags0
0x01Render Water Causticsbool6 flagsfalse
0x21190x07padding / unreflected
0x08Caustics Intensitydouble6 flags0.8
0x08Caustics Falloffdouble6 flags100
0x08Deep Water Falloffdouble6 flags20000
0x08Caustics Texture Scaledouble6 flags700
0x08Moons Cloud Maskdouble7 flags1
0x08Blur Caustics With Depthdouble7 flags5
0x08Blur Caustics In Cloud Shadowdouble7 flags7
0x08Blur Caustics With Camera Distancedouble7 flags1
0x04Event Minuteint327 flags-1
0x04Sunset Event Stateint327 flags-1
0x01Disable Sky/Fog Cloudiness Above Cloud Layerbool7 flagstrue
0x21690x07padding / unreflected
0x28Custom Volumetric Cloud MaterialTSoftObjectPtr<UMaterialInterface>4 flags<SoftObjectProperty>
0x08Camera Cloud Layer Normalized Heightdouble7 flags0
0x08Camera Sky Atmosphere Normalized Densitydouble7 flags1
0x10Moon Fog Base ColorFLinearColor7 flags{R=0, G=0, B=0, A=0}
0x10Sun Fog Base ColorFLinearColor7 flags{R=0, G=0, B=0, A=0}
0x18Last High Frequency Update LocationFVector7 flags{X=5e+10, Y=5e+10, Z=5e+10}
0x08Old Cloud Layer Camera Leveldouble7 flags0
0x08Cloud Camera Relative Change Speeddouble7 flags0
0x10Cached Sky Atmosphere Absorption ColorFLinearColor7 flags{R=0, G=0, B=0, A=0}
0x04Cloud Coverage Target Resolutionint326 flags256
0x22040x04padding / unreflected
0x08Cloud Coverage Render TargetUTextureRenderTarget2D*Transient+5 flagsnullptr
0x04Cloud Coverage Target Sizeint326 flags20000000
0x22140x04padding / unreflected
0x08Painted Cloud Coverage Opacitydouble7 flags1
0x08Layer 2 Painted Cloud Coverage Opacitydouble7 flags0
0x08Painted Coverage Affects Global Valuesdouble6 flags0.85
0x50Local Painting Cell DataTMap<FIntPoint, UUDS_Cloud_Paint_Cell_C*>Transient+3 flags<TMap>
0x04Local Painted Cell Sizeint327 flags10
0x01Cloud Painting ActiveboolTransient+6 flagsfalse
0x22850x03padding / unreflected
0x10Cloud Coverage Target LocationFVector2D6 flags{X=0, Y=0}
0x10Current Cloud Coverage Render Target MappingFLinearColor7 flags{R=0, G=0, B=0, A=0}
0x01Cloud Coverage Target in UseboolTransient+7 flagsfalse
0x22A90x07padding / unreflected
0x10Async Loading QueueTArray<TSoftObjectPtr<UObject>>3 flags[]
0x10Async Loaded ObjectsTArray<UObject*>3 flags[]
0x01Async Loading Activebool7 flagsfalse
0x22D10x07padding / unreflected
0x08Cloud Coverage After Paintingdouble7 flags0
0x01Cloud Paint Can Add CoverageboolTransient+7 flagsfalse
0x01Cloud Paint Can Subtract CoverageboolTransient+7 flagsfalse
0x01Enable Volumetric Cloud Light Raysbool6 flagstrue
0x22E30x05padding / unreflected
0x08Light Ray Intensitydouble7 flags1
0x10Light Ray Tint ColorFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x08Light Rays Point Spacingdouble6 flags50000
0x08Light Ray Lengthdouble6 flags1
0x08Individual Clouds Light Raysdouble6 flags0
0x08Scale Light Ray Widthdouble7 flags1
0x08Light Rays Max Distance (Km)double6 flags12
0x08Light Rays Depth Fade Distancedouble6 flags1e+05
0x08Light Rays 3D Noise Scaledouble6 flags7e+05
0x28Volumetric Cloud Light Rays Niagara SystemTSoftObjectPtr<UNiagaraSystem>4 flags<SoftObjectProperty>
0x08Max Light Ray Lengthdouble7 flags0
0x08Cloud Top World Heightdouble7 flags0
0x18Cached Light Ray VectorFVector7 flags{X=0, Y=0, Z=0}
0x01Light Rays Using Sunbool7 flagsfalse
0x23890x07padding / unreflected
0x08Cached Light Ray Strengthdouble7 flags0
0x08Space Nebula MIDUMaterialInstanceDynamic*6 flagsnullptr
0x08Cloud Paint Draw MIDUMaterialInstanceDynamic*6 flagsnullptr
0x01Render Global Volumetric Materialbool6 flagsfalse
0x23A90x07padding / unreflected
0x08Fog Noise Scaledouble6 flags2000
0x08Fog Noise Intensitydouble6 flags1.5
0x08Fog Noise Max Samplesdouble6 flags4
0x08Fog Noise Speed Scaledouble6 flags1
0x18Fog Noise OffsetFVector7 flags{X=0, Y=0, Z=0}
0x08Mask Fog With Weather Masksdouble6 flags1
0x08Extra Fog Extinction (Rainy)double6 flags0.2
0x08Extra Fog Extinction (Snowy)double6 flags0.2
0x08Extra Fog Extinction (Dusty)double6 flags0.2
0x01Render Ground Fog (Fog Above Distance Fields)bool6 flagsfalse
0x24090x07padding / unreflected
0x08Ground Fog Extinction (Foggy)double7 flags0.2
0x08Ground Fog Extinction (Dusty)double7 flags0.3
0x08Ground Fog Extinction (Rainy)double7 flags0.1
0x08Ground Fog Extinction (Snowy)double7 flags0.1
0x08Ground Fog Extinction (Manual)double7 flags0
0x08Ground Fog Heightdouble6 flags70
0x08Ground Fog Height Noisedouble6 flags2
0x08Ground Fog Angle Thresholddouble6 flags0.2
0x08Ground Fog Hardnessdouble6 flags4
0x01Apply Water Fog Valuesbool6 flagsfalse
0x24590x07padding / unreflected
0x08Water Extinctiondouble6 flags0.1
0x10Water AlbedoFLinearColor6 flags{R=0.225152, G=0.311797, B=0.432292, A=1}
0x01Volumetric Clouds Apply Fog Latebool7 flagstrue
0x24790x07padding / unreflected
0x28Global Volumetric Fog Parent MaterialTSoftObjectPtr<UMaterialInterface>4 flags<SoftObjectProperty>
0x08Global Volumetric Fog MIDUMaterialInstanceDynamic*6 flagsnullptr
0x28Global Volumetric Fog (Ground Fog ) Parent MaterialTSoftObjectPtr<UMaterialInterface>4 flags<SoftObjectProperty>
0x18Fog PositionFVectorTransient+6 flags{X=0, Y=0, Z=0}
0x08Sun Disk Color CurveUCurveLinearColor*6 flags/Game/UltraDynamicSky/Materials/Color_Curves/Sun_Disk_Color…
0x18Sun TargetFVector8 flags{X=0, Y=0, Z=0}
0x18Moon TargetFVector8 flags{X=0, Y=0, Z=0}
0x28Static Clouds TextureTSoftObjectPtr<UTexture2D>3 flags<SoftObjectProperty>
0x08Static Clouds Rotationdouble6 flags0
0x08Static Clouds Rotation Speeddouble6 flags0
0x04Static Clouds Color Intensityfloat7 flags1
0x25640x04padding / unreflected
0x08Clouds Time Based Movement Offsetdouble7 flags0
0x08Cloud Movement Update Perioddouble7 flags0.55
0x08Cloud Movement Cache TimerFTimerHandle5 flags{Handle=0}
0x08Clouds B Time OlddoubleTransient+6 flags0
0x10Clouds Position Color AFLinearColorTransient+6 flags{R=0, G=0, B=0, A=1}
0x10Clouds Position Color BFLinearColorTransient+6 flags{R=0, G=0, B=0, A=1}
0x10Fog Position Color AFLinearColorTransient+6 flags{R=0, G=0, B=0, A=1}
0x10Fog Position Color BFLinearColorTransient+6 flags{R=0, G=0, B=0, A=1}
0x08Clouds Time Elapsed Last Updatedouble7 flags0
0x04Next Cache Stepint327 flags0
0x25D40x04padding / unreflected
0x10Cache Group BooleansTArray<bool>3 flags[8 items]
0x08Current Cache Timer Speeddouble7 flags10
0x04Low Priority Update Stepint327 flags-1
0x04Active Update Speedint327 flags4
0x04High Priority Update Stepint327 flags-1
0x04Non Cached Update Stepint327 flags0
0x08Max Property Cache Period - Time Of Day Transitiondouble6 flags0.4
0x01Fast Cache Togglebool7 flagsfalse
0x26090x03padding / unreflected
0x04Minimum Active Update Speedint326 flags0
0x08Fast Cache Toggle Speeddouble7 flags1.3
0x10Cache Group MoonTArray<UDS_CachedProperties>3 flags[9 items]
0x10Cache Group FogTArray<UDS_CachedProperties>3 flags[12 items]
0x10Cache Group Sky MaterialTArray<UDS_CachedProperties>3 flags[7 items]
0x10Cache Group Sky AtmosphereTArray<UDS_CachedProperties>3 flags[6 items]
0x10Cache Group Simplified ColorTArray<UDS_CachedProperties>3 flags[6 items]
0x10Cache Group Sky LightTArray<UDS_CachedProperties>3 flags[2 items]
0x10Cache Group SunTArray<UDS_CachedProperties>3 flags[7 items]
0x10Cache Group Volumetric CloudsTArray<UDS_CachedProperties>3 flags[20 items]
0x10Cache Group 2D CloudsTArray<UDS_CachedProperties>3 flags[4 items]
0x08Wind Speed Multiplierdouble7 flags0.12
0x08Fog Vertical Velocitydouble6 flags0
0x08Volumetric Aurora Fade Distance (Km)double7 flags30
0x08Cinematic Clouds View Sample Scaledouble6 flags25
0x08Cinematic Clouds Shadow Sample Scaledouble6 flags0.6
0x08Cinematic Clouds Tracing Max Distancedouble6 flags20
0x04Cinematic Clouds View Ray Sample Max Countint326 flags10000
0x26DC0x04padding / unreflected
0x10Current ModifiersTArray<UUDS_Modifier_C*>3 flags[]
0x10Modifier AlphasTArray<double>3 flags[]
0x10Modifier TargetsTArray<double>3 flags[]
0x10Modifier SpeedsTArray<double>3 flags[]
0x10Starting ModifiersTArray<UUDS_Modifier_C*>2 flags[]
0x01Preview Starting Modifiers In Editorbool6 flagstrue
0x01Replicate Modifiers To Clientsbool6 flagsfalse
0x01Using Volumetric Light Raysbool7 flagsfalse
0x27330x01padding / unreflected
0x04Last Material Quality Levelint327 flags0
0x04Last Effects Quality Levelint327 flags0
0x01Instant Exposure Adjustment On Begin Playbool6 flagsfalse
0x273D0x03padding / unreflected
0x08Instant Exposure Post ProcessUPostProcessComponent*7 flagsnullptr
0x08Editor Tick HandlerUObject*Transient+5 flagsnullptr
0x08Tick Delta Secondsdouble7 flags1
0x18Editor Camera PositionFVector6 flags{X=0, Y=0, Z=0}
0x18Editor Camera Position OffsetFVector7 flags{X=0, Y=0, Z=0}
0x08Last Editor Tick Timedouble6 flags0
0x01Run ContextUDS_RunContextTransient+7 flagsNewEnumerator0
0x27910x07padding / unreflected
0x08Slow Falling Combined Change Speeddouble7 flags10
0x08Combined Change Speeddouble7 flags0
0x08Custom Sky Sphere Static MeshUStaticMesh*6 flagsnullptr
0x08Fallback Cloud Layer Altitudedouble7 flags70000
0x01Level Editor Tickbool7 flagstrue
0x27B90x07padding / unreflected
0x08Time Of Last Cloud CachedoubleTransient+6 flags0
0x08Occlusion StateUUDS_OcclusionState_C*6 flags/Game/UltraDynamicSky/Blueprints/Occlusion/OcclusionState/S…
0x08Last Static Clouds Update TimedoubleTransient+6 flags0
0x08Static Clouds Dynamic RotationdoubleTransient+6 flags0
0x18Editor Camera RotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x08Cached Cloud Shadows Cancel Valuedouble7 flags1
0x08Interior Occlusion Change Speeddouble7 flags0
0x08Time of Last Cache Timing UpdatedoubleTransient+7 flags-1
0x08Old Interior Occlusiondouble7 flags-1
0x01Transitioning Sky Light Intensitybool7 flagsfalse
0x01Cache Sun Cast Shadowsbool7 flagsfalse
0x281A0x06padding / unreflected
0x08Eclipse Percentdouble7 flags1
0x08Sun Shadows Cutoff Zdouble7 flags0.002
0x10Current Hour ChangedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Every MinuteFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Called Starting Event Dispatchersbool7 flagsfalse
0x28510x07padding / unreflected
0x18World Origin LocationFVector7 flags{X=0, Y=0, Z=0}
0x28Editor Tick Handler ClassTSoftClassPtr<UObject>4 flags<SoftClassProperty>
0x28Editor Utility Opener ClassTSoftClassPtr<UObject>4 flags<SoftClassProperty>
0x18Event DateFUDS_DateAndTime7 flags{Year_2_5936ACDB4E7F71C3EC90F69D7234DCB1=0, Month_4_32A4CA7…
0x10Date ChangedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Initial ReplicationboolNet+7 flagsfalse
0x28E90x07padding / unreflected
0x18Starting DateFUDS_DateAndTime7 flags{Year_2_5936ACDB4E7F71C3EC90F69D7234DCB1=0, Month_4_32A4CA7…
0x10Unmodified FloatsTArray<double>3 flags[]
0x10Unmodified ColorsTArray<FLinearColor>3 flags[]
0x01Modifiers Tickingbool7 flagsfalse
0x29290x07padding / unreflected
0x10Modified Float PropertiesTArray<UDS_Modifier_Float_Property>3 flags[]
0x10Modified Color PropertiesTArray<UDS_Modifier_Color_Property>3 flags[]
0x01Move Sky Light Locationbool7 flagsfalse
0x29510x07padding / unreflected
0x08Weather Cloud Coveragedouble6 flags-1
0x08Weather Fogdouble6 flags-1
0x08Weather Dust Amountdouble6 flags-1
0x10Sky Glow Fog ColorFLinearColor7 flags{R=0, G=0, B=0, A=0}
0x10Cached Night Sky GlowFLinearColor7 flags{R=0, G=0, B=0, A=1}
0x10Cached Light PollutionFLinearColor7 flags{R=0, G=0, B=0, A=1}
0x08Local Cloud Coveragedouble7 flags0
0x08Storm Clouds Draw MIDUMaterialInstanceDynamic*6 flagsnullptr
0x01Cloud Painting Presentbool7 flagsfalse
0x01Radial Storm Clouds Presentbool7 flagsfalse
0x29B20x06padding / unreflected
0x10Radial Storm Cloud Coverage CacheTArray<FRadialStorm_CoverageBrush>3 flags[]
0x50Cvar CacheTMap<FString, double>3 flags<TMap>
0x08Cloud Paint ContainerAUDS_Cloud_Paint_Container_C*Transient+7 flagsnullptr
0x10Radial StormsTArray<AActor*>Transient+4 flags[]
0x18Sun World RotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x18Moon World RotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x08Path Tracer Sky LightUSkyLightComponent*7 flagsnullptr
0x08Global Volumetric Fog MeshUStaticMeshComponent*7 flagsnullptr
0x08Player OcclusionUUDS_PlayerOcclusion_C*7 flagsnullptr
0x082D Turbulence DiskUStaticMeshComponent*7 flagsnullptr
0x08Volumetric Cloud Light RaysUNiagaraComponent*7 flagsnullptr
0x08Inside Cloud Fog MeshUStaticMeshComponent*7 flagsnullptr
0x08Volumetric Cloud Shadow Altitudedouble7 flags0
0x10Post Process Mats Toggle StateTArray<bool>3 flags[3 items]
0x10Lens Flare WBFWeightedBlendable4 flags{Weight=-1, Object=nullptr}
0x10Cloud Fog PP WBFWeightedBlendable4 flags{Weight=-1, Object=nullptr}
0x08Static PPM ComponentUPostProcessComponent*7 flagsnullptr
0x28Path Tracer Fog Parent MatTSoftObjectPtr<UMaterialInterface>4 flags<SoftObjectProperty>
0x08Path Tracer Fog MIDUMaterialInstanceDynamic*6 flagsnullptr
0x10Path Tracer Fog WBFWeightedBlendable4 flags{Weight=-1, Object=nullptr}
0x01Render Height Fog In Path Tracer Using Post Processbool7 flagstrue
0x2B110x07padding / unreflected
0x08Cloud Profile LUT PreviewUTexture*Transient+5 flagsnullptr
0x01Previewing Cloud Profile EditorboolTransient+6 flagsfalse
0x01Alternate Tickbool7 flagsfalse
0x2B220x06padding / unreflected
0x08Sky Atmosphere Density CurveUCurveFloat*6 flags/Game/UltraDynamicSky/Materials/Float_Curves/Skyatmosphere_…
0x01Allow Disabling Directional Shadows with Coveragebool7 flagsfalse
0x01Apply Flat Cloudinessbool7 flagsfalse
0x01Using Sky Atmospherebool7 flagsfalse
0x2B330x05padding / unreflected
0x08Cached Moon Effective Illumination 0-1double7 flags0
0x08Cached Absent Directional Lights Brightnessdouble7 flags0
0x08Cached Current Moon Lit Percentdouble7 flags0
0x01Using Space Modebool7 flagsfalse
0x01Using Volumetric Cloudsbool7 flagsfalse
0x01Using Static Cloudsbool7 flagsfalse
0x01Using 2D Dynamic Cloudsbool7 flagsfalse
0x01Using Volumetric Aurorabool7 flagsfalse
0x2B550x03padding / unreflected
0x08Cached Lit Intensitydouble7 flags0
0x08Cached Directional Light Dimmingdouble7 flags0
0x01Modifiers Animatingbool7 flagsfalse
0x2B690x07padding / unreflected
0x08Cached Directional Inscattering Multiplierdouble7 flags0
0x28Space Nebula Parent MaterialTSoftObjectPtr<UMaterialInterface>4 flags<SoftObjectProperty>
0x10Cached Fog Directional InscatteringFLinearColor7 flags{R=0, G=0, B=0, A=0}
0x08Sun Moon Deltadouble7 flags0
0x01Weather Particle Collision ChannelECollisionChannel6 flagsECC_WorldStatic
0x01Use Legacy Cloud Coverage Rangebool7 flagsfalse
0x2BBA0x06padding / unreflected
0x10Cache Group CountdownsTArray<int32>3 flags[8 items]
0x08Space Nebula SphereUStaticMeshComponent*7 flagsnullptr
0x50Preview Weather ModifiersTMap<UUDS_Modifier_C*, double>Transient+2 flags<TMap>
0x08Movement Update Thresholddouble7 flags100
0x01Show UDS Level Editor Toolbarbool7 flagstrue
0x2C310x07padding / unreflected
0x10Custom TimeFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x04Dedicated Server Tick Intervalfloat7 flags0.25
0x2C4C0x04padding / unreflected
0x10Custom Time Dispatcher FlagsTArray<int32>3 flags[]
0x01Compensate Directional Inscatteringbool7 flagsfalse
0x01Show Editor Warnings For Incompatible Project Settingsbool7 flagstrue
0x2C620x06padding / unreflected
0x10Instant Time of Day ChangeFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Light Functions Supportedbool7 flagsfalse
0x01DBuffer Supportedbool7 flagsfalse
0x2C7A0x06padding / unreflected
0x28Static Overcast TextureTSoftObjectPtr<UTexture2D>3 flags<SoftObjectProperty>
0x08Static Overcast Strengthdouble6 flags1
0x01Caching Incoming Modifiersbool7 flagsfalse
0x2CB10x07padding / unreflected
0x50Incoming Modifier CacheTMap<UUDS_Modifier_C*, double>Transient+3 flags<TMap>
0x28Simplified Color Sun Atmosphere LUTTSoftObjectPtr<UVolumeTexture>4 flags<SoftObjectProperty>
0x28Simplified Color Moon Atmosphere LUTTSoftObjectPtr<UVolumeTexture>4 flags<SoftObjectProperty>
0x01Static Clouds Fade In Clear Skiesbool7 flagstrue
0x2D590x03padding / unreflected
0x04CameraExposureBiasSettingfloat7 flags100
0x01bHasSetCameraExposureBiasSettingbool7 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 394

SignatureFlagsNativeParams
bool BindToExposureBiasChanged()Public0x01
void OnCameraSettingChanged(const FName& SettingName, const float& NewValue)Public0x0C
float GetExposureBiasDay()Public0x04
void Ground UDS Actor()Protected0x00
void Update Replicated Modifiers()Protected0x00
void Hide Sky(bool Hide Entire Actor, bool Hide Lights, bool Hide Fog/Atmosphere, bool Hide Sky Sphere/Clouds, bool Hide Post Processing)Public0x05
void Cache Global Fog Material Properties()Public0x00
void Set Apply Exposure Settings(bool Enabled)Public0x01
void Editor Return from PIE()Public0x00
void Simplified Cloud Dark Color(const FLinearColor& Out)Protected0x10
void Simplified Base Sky Color(const FLinearColor& Out)Protected0x10
void Apply Cached Incoming Modifiers()Public0x00
bool If DBuffer Supported()Public0x01
void Log UDS Version Number()Protected0x00
void Dedicated Server Startup()Protected0x00
void UDS Date Equal(const FUDS_DateAndTime& Date A, const FUDS_DateAndTime& Date B, const bool& Equal)Protected0x31
void Get Current UDS Date and Time(const FUDS_DateAndTime& UDS Date and Time)Public0x18
void Editor Instant Update Active Properties()Public0x00
void Get All Modifier Property Values(TMap<UDS_Modifier_Float_Property, double>& Floats, TMap<UDS_Modifier_Color_Property, FLinearColor>& Colors)Public0xA0
void Get Cloud Coverage 0-10(const double& Cloud Coverage)Protected0x08
double Current Sun Moon Cache Delta()Protected0x08
void Volumetric Light Ray Strength and Color(const double& Ray Strength, const FLinearColor& Ray Color)Protected0x18
void Static Mode Cloud Tick()Protected0x00
void Static Mode Startup()Protected0x00
void Startup Tick()Protected0x00
void Set Previous Weather Variables()Protected0x00
void Update Path Tracer Fog()Protected0x00
void Construct Path Tracer Fog()Protected0x00
void Add Static Post Process Materials()Protected0x00
void Check to Start Volumetric Cloud Light Rays()Protected0x00
void Add Constructed Components()Protected0x00
void Toggle Post Process Material(int32 Index, bool Enabled)Protected0x05
void Get Starting Cloud Painting Actors()Public0x00
void Revert Changed Console Variables()Public0x00
void Reverse Day Ended()Protected0x00
double Fog and Dust Shadow Value()Protected0x08
void Simplified Cloud Light Color(const FLinearColor& Out)Protected0x10
void Show Editor Warning(const FString& Title, const FString& Message)Protected0x20
void Apply Feature Level Mode Changes(const bool& Made Changes)Protected0x01
void Set Dust Amount(double Dust Amount)Public0x08
void Set Fog(double Fog)Public0x08
void Set Cloud Coverage(double Cloud Coverage)Public0x08
void Apply Editor Weather Override()Protected0x00
void Apply Starting Modifiers()Protected0x00
void Revert Modified Properties()Protected0x00
void Set Startup Variables()Protected0x00
void Update Total Days Elapsed()Protected0x00
void Client Check Initial Replication()Protected0x00
FUDS_DateAndTime Current Event Date()Protected0x18
void Set Variables Controlled by Weather()Protected0x00
void Composite Context Vector(const FVector& Out)Protected0x18
void Composite Weather Vector(const FVector& Out)Protected0x18
void Get Manual Target Change Speed(const FVector& Old Vector, const FVector& New Vector)Protected0x30
void Adjust for World Origin Rebasing()Protected0x00
void Current Minute as Integer(const int32& Minute)Protected0x04
void Time Of Day to H/M/S(double Time, const int32& Hour, const int32& Minute, const int32& Second, const double& Second Fraction)Public0x20
void H/M/S/MS to Time of Day(int32 Hours, int32 Minutes, int32 Seconds, int32 Miliseconds, const double& Time)Public0x18
double Moon Effective Illumination 0-1()Protected0x08
void Update Water Level Parameter()Protected0x00
void Is Cached Value Changing(const UDS_CachedProperties& Enum, const bool& Yes)Protected0x02
void Set Time Cycle Degrees()Protected0x00
void Current Sunset/Sunrise Event State(const bool& Sun Up)Protected0x01
bool Is Date and Time in Daylight Savings Time()Protected0x01
void Apply System Time()Protected0x00
void Editor Update from Weather()Public0x00
void Sky Startup Functions()Protected0x00
void Static Properties - Occlusion()Protected0x00
void Static Properties - Mode Derivatives()Public0x00
void Static Properties - Post Processing()Public0x00
bool Runtime Or Initializing()Public0x01
void Start Editor Tick Handler()Protected0x00
void Editor Tick(const FVector& Editor Camera Location, const FRotator& Editor Camera Rotation, bool Sequencer Open)Public0x31
void Current Hour as Integer(const int32& Hour)Protected0x04
void Open Editor Readme Entry Set(TArray<FName>& Entry)Protected0x10
void <unnamed#1919583>()Private0x00
void <unnamed#1905140>()Private0x00
void <unnamed#1905608>()Private0x00
void <unnamed#1931955>()Private0x00
void <unnamed#1907951>()Private0x00
void <unnamed#1926866>()Private0x00
void <unnamed#1920423>()Private0x00
void <unnamed#1931114>()Private0x00
void <unnamed#1918181>()Private0x00
void <unnamed#1928326>()Private0x00
void <unnamed#1910026>()Private0x00
void <unnamed#1915407>()Private0x00
void <unnamed#1939189>()Private0x00
void <unnamed#1922909>()Private0x00
void <unnamed#1919983>()Private0x00
void <unnamed#1938771>()Private0x00
void <unnamed#1918161>()Private0x00
FLinearColor Simplified Moon Scattering Color()Protected0x10
void <unnamed#1913125>()Private0x00
void <unnamed#1939911>()Private0x00
void <unnamed#1939057>()Private0x00
void <unnamed#1920609>()Private0x00
void <unnamed#1926234>()Private0x00
void <unnamed#1925894>()Private0x00
void <unnamed#1914192>()Private0x00
void <unnamed#1925483>()Private0x00
void <unnamed#1920845>()Private0x00
void <unnamed#1909079>()Private0x00
void <unnamed#1939174>()Private0x00
void <unnamed#1916849>()Private0x00
void <unnamed#1905425>()Private0x00
void <unnamed#1914010>()Private0x00
void Open Editor Readme Entry(const FString& Entry)Protected0x10
void Start Instant Exposure()Protected0x00
void <unnamed#1926658>()Private0x00
void <unnamed#1935534>()Private0x00
void <unnamed#1915070>()Private0x00
void <unnamed#1926370>()Private0x00
void Disable Instant Exposure()Protected0x00
void Static Properties - Stars()Public0x00
void Static Properties - Lens Flare()Public0x00
void Static Properties - Space Layer()Public0x00
void Static Properties - Static Clouds()Public0x00
void Static Properties - Aurora()Public0x00
void Static Properties - Sky Atmosphere()Public0x00
void Static Properties - Simplified Color()Public0x00
void Static Properties - Water Caustics()Public0x00
void Static Properties - Cloud Shadows()Public0x00
void Static Properties - 2D Dynamic Clouds()Public0x00
void Static Properties - Misc()Public0x00
void Static Properties - Sky Material()Public0x00
void Static Properties - Height Fog()Public0x00
void Static Properties - Sun()Public0x00
void Static Properties - Moon()Public0x00
void Static Properties - Sky Light()Public0x00
void Static Properties - Volumetric Cloud Light Rays()Public0x00
void Static Properties - Volumetric Clouds()Public0x00
void Static Properties - Cloud Movement()Public0x00
void Update Non-Cached Active Properties()Protected0x00
void Apply Modifier Property Overrides(UUDS_Modifier_C* Modifier, double Alpha)Protected0x10
void Apply Modifiers()Protected0x00
void Clear Modifiers()Public0x00
void Set Modifier State(UUDS_Modifier_C* Modifier, double Alpha)Public0x10
void Remove Modifier(UUDS_Modifier_C* Modifier, double Fade Out Time)Public0x10
void Add Modifier(UUDS_Modifier_C* Modifier, double Fade In Time)Public0x10
void Set Unmodified Property Values()Public0x00
void Cinematic Mode Startup()Protected0x00
double Get Inverted Global Occlusion()Protected0x08
void Construct Inside Cloud Fog()Protected0x00
void Configure Height Fog with Feature Toggle()Protected0x00
void Configure Sky Light with Feature Toggle()Protected0x00
void Configure Directional Light with Feature Toggle(bool Toggle, const UDirectionalLightComponent*& Selected Component Variable, UDirectionalLightComponent* Built in Light Component, ADirectionalLight* Custom Light Actor, int32 Atmospheric Index, const EComponentMobility& Mobility, bool Light Visibility)Protected0x26
void Construct Volumetric Aurora()Protected0x00
void Construct Volumetric Clouds()Protected0x00
void Construct Cloud Shadows MID()Protected0x00
void Construct Sky Sphere and Material()Protected0x00
void Number of Days in a Year(int32 Year, const int32& Count)Protected0x08
void Current Month Lengths(int32 Year, TArray<int32>& Lengths)Public0x18
void Day Count at the Start of a Month(int32 Year, int32 Month, const int32& Count)Protected0x0C
void Days Since Y1D1M1(int32 Input Day, int32 Input Month, int32 Input Year, const int32& Days)Protected0x10
void Offset Date by a Number of Days(int32 Input Month, int32 Input Day, int32 Input Year, int32 Offset, const int32& Output Month, const int32& Output Day, const int32& Output Year)Protected0x1C
void Applied Cloud Speed(const double& Out)Protected0x08
void Season Value for Weather from Date and Time(int32 Day Offset, bool Meteorological Seasons, const double& Season)Public0x10
void Save Calendar Data()Protected0x00
void Date and Time to Year Progress(int32 Month, int32 Day, double Time, const double& Days from Start of Year)Protected0x18
void Check If Year is Leap Year(int32 Year, const bool& Leap Year)Protected0x05
void Time of Day Animation()Protected0x00
void Increment Time of Day Forward(double Amount)Public0x08
void Starting Animate Time of Day Offset()Protected0x00
void Start Up UDW If it Exists()Public0x00
void Day Ended()Protected0x00
bool Lights Update Degree Threshold Test(const FRotator& World Rotation, USceneComponent* Light)Protected0x21
void 2D Clouds Shading Offset Vector(const FLinearColor& LinearColor)Protected0x10
void Update Cache Group Boolean(const UDS_Cache_Group& Group, TArray<UDS_CachedProperties>& properties)Protected0x18
void Update High Priority Properties()Protected0x00
void Update Low Priority Properties()Protected0x00
void Increment Cloud Movement Cache()Protected0x00
void Check for Time Event Dispatchers()Protected0x00
void Update Lunar Phase(int32 Hour)Protected0x04
void Start Active Timers()Protected0x00
void Static Clouds Tint Color(const FLinearColor& Light, const FLinearColor& Shadow)Protected0x20
void Randomize Time Of Day()Protected0x00
void Cloud Texture Pan Scale(const double& Scale)Protected0x08
void Update Global Volumetric Fog Material()Protected0x00
void Set Up Global Volumetric Fog Material()Protected0x00
double Current Volumetric Cloud Sky Atmo Contribution()Protected0x08
double Overcast Brightness()Protected0x08
void Notify of Removed Cloud Paint Container()Public0x00
void Update Volumetric Cloud Light Rays()Protected0x00
void Update Cloud Coverage After Painting()Protected0x00
void Test Point for Painted Cloud Coverage(const FVector& Location, const double& Cloud Coverage with Painting)Public0x20
void Update Sky Atmosphere Location(const FVector& Location)Public0x18
void Current Volumetric Cloud Multiscattering Intensity(const double& Out)Protected0x08
double Current Overcast Turbulence Strength()Protected0x08
void Current Cloud Wisps Color(const FLinearColor& Out)Protected0x10
void Night Filtered Night Brightness(const double& Multiplier)Protected0x08
void Get Nearby Cloud Cells To Load Asynchronously()Protected0x00
void Release Async Loaded Object(const TSoftObjectPtr<UObject>& Object)Protected0x28
void Add Object to Async Loading Queue(const TSoftObjectPtr<UObject>& Object, bool High Priority)Protected0x29
void Check for Cloud Coverage Target Recenter()Protected0x00
void World Space to Drawn Target Pixel Space(const FVector2D& In, const FVector2D& Out)Protected0x20
void Cloud Coverage Target Mapping(const FVector& Mapping)Protected0x18
void Update Painted Cloud Coverage Target()Public0x00
void Current Sky Atmosphere Absorption Color(const FLinearColor& Out)Protected0x10
void Current Volumetric Cloud Inner Emit Limit(const double& Out)Protected0x08
FLinearColor Current Cloud Fog Post Process Color()Protected0x10
double Inside Outside Cloud Layer()Protected0x08
void Overcast Luminance Boost(double Multiplier, const double& Out)Protected0x10
void Volumetric Cloud Ambient Light Color(const FLinearColor& Bottom, const FLinearColor& Top)Protected0x20
void Get Cloud Coverage Local(const double& Local Height)Protected0x08
void Get Cloud Coverage 0-3(const double& Cloud Coverage)Protected0x08
void Cloud Layer Top and Bottom World Height(const double& Bottom World Height, const double& Top World Height)Protected0x10
void Camera Location Dependent Updates()Protected0x00
void Get Editor Camera Location()Protected0x00
void Get Runtime Camera Location()Protected0x00
void Apply Light Shaft Settings(UDirectionalLightComponent* Light, const FVector2D& Max Brightness, const FVector2D& Bloom Threshold, const FVector2D& Bloom Scale, const FVector& Forward Vector)Protected0x50
void Check if Point is Exposed to Sun or Moon Light(const FVector& Location, double Distance to Trace, TArray<AActor*>& Actors to Ignore in Trace, const ETraceTypeQuery& Trace Channel, const bool& Exposed to Sun, const bool& Exposed to Moon, const bool& Exposed to Either, const double& Light Intensity (Lux))Public0x40
double Current Moons Cloud Mask()Protected0x08
void Swap with Cinematic Runtime Value(double In, double Cine, bool Use Higher, const double& Out)Protected0x20
void Solar Eclipse Circle Mask(double Sun Angular Diameter, double Moon Angular Diameter, const FVector& Moon Vector, double Moon Softness, const double& Fraction Showing)Protected0x38
double Current Space Layer Brightness()Protected0x08
void Space Planet Parent MID(const FUDS_Space_Planet& Planet, TSoftObjectPtr<UMaterialInterface>& Out)Protected0x280
void Update Space Layer Vectors()Protected0x00
void Moon Z Vector(const FVector& Out)Protected0x18
void Sun Z Vector(const FVector& Out)Protected0x18
void Construct Space Layer()Public0x00
void Increment Cache Timer()Protected0x00
void Combined Night Brightness(const double& Out)Protected0x08
void Restart Real Time Sky Light Capture()Protected0x00
void Days Since J2000(int32 Input Day, int32 Input Month, int32 Input Year, const int32& Days)Protected0x10
void Cloud Wisp Gradient Vector(const FLinearColor& Out)Protected0x10
double Current Directional Inscattering Exponent()Protected0x08
void Current View Sample Scale(const double& Out)Protected0x08
void Three Time Floats(double Day, double Dawn/Dusk, double Night, bool Cached, const double& Out)Protected0x28
void Update Post Process Blend Weights()Protected0x00
void Create Post Process Components()Protected0x00
void Change Sky Mode at Runtime(const UDS_SkyMode& New Sky Mode)Public0x01
void Apply Location Preset(const UDS_CityPresets& Location)Public0x01
void Current Volumetric Cloud Shadow Tracing Distance(const double& Out)Protected0x08
FLinearColor Current Sky Atmosphere Luminance()Protected0x10
void Get UDW Reference()Protected0x00
void Volumetric Clouds SubNoise Scales(const FLinearColor& High, const FLinearColor& Low)Protected0x20
void Volumetric Cloud Floor Variation(const double& Height Clear, const double& Height Cloudy, const double& Color)Protected0x18
void Static Clouds Lighting Mask(const FLinearColor& XY Mask)Protected0x10
void Starting Cloud Formation()Protected0x00
void Size Cache Arrays()Protected0x00
void Current Exposure Bias(const double& Bias)Protected0x08
void Monitor for Changes()Protected0x00
void Cache Timer And Update Speed(const bool& Hard Cache Reset)Protected0x01
void Get Cached Vector(const UDS_CachedProperties& Property, const FVector& Value)Protected0x20
void Cache Vector(const UDS_CachedProperties& Property, const FVector& Set Value, double Change Tolerance)Protected0x28
void Cache Sun and Moon Orientation()Protected0x00
void Get Cached Color(const UDS_CachedProperties& Property, const FLinearColor& Value)Protected0x14
void Cache Color(const UDS_CachedProperties& Property, const FLinearColor& Set Value, double Change Tolerance)Protected0x20
void Cache Float(const UDS_CachedProperties& Property, double Set Value, double Change Tolerance)Protected0x18
void Cache Properties(int32 Cache Group, bool Starting Cache Fill)Public0x05
void Get Cached Float(const UDS_CachedProperties& Property, const double& Value)Protected0x10
void Hard Reset Cache()Public0x00
void Sun Height(bool Cached, const double& Z)Protected0x10
void Current Solar Eclipse Values(const double& Eclipse Percent, const FLinearColor& Tint Color)Protected0x18
void Adjust Base Sun Light Intensity(const FVector& Sun Vector, const double& Intensity, const double& Multiplier)Protected0x28
void Filtered Moon Light Intensity(double Unfiltered, const double& Intensity)Protected0x10
void Initialize Occlusion()Protected0x00
void Tick Time Transition()Protected0x00
void Finish Time Transition()Protected0x00
void Directional Light Dimming(const double& Out)Protected0x08
void Lens Flare Parent Material(TSoftObjectPtr<UMaterialInterface>& Mat)Protected0x28
void Cloud Shadows Parent Material(TSoftObjectPtr<UMaterialInterface>& Mat)Protected0x28
void Load Required Assets()Protected0x00
void Twilight Brightness Falloff(double Z, const double& Scale)Protected0x10
void Construct Overcast Turbulence()Protected0x00
void Update Overcast Turbulence()Protected0x00
void Update Current Volumetric Clouds MID()Protected0x00
void Current Max Trace Distance(const double& Out)Protected0x08
void Directional Source Angle(double Disk Scale, double Max Scale Factor, double Scale Setting, const double& Out)Protected0x20
void Cloud Shadows Light Vector And Cancel Value(const FLinearColor& Vector, const double& Cancel Value)Protected0x18
void Apply Console Variable with Check(const FString& Cvar, double Setting, int32 Type)Public0x1C
void Current Moon Light Color(const FLinearColor& Color)Protected0x10
void 3 Color Time Blend(const FLinearColor& Day Color, const FLinearColor& Dawn/Dusk Color, const FLinearColor& Night Color, const FLinearColor& Out)Protected0x40
FLinearColor Simplfied Color Sun Scattering()Protected0x10
void Directional Inscattering Multiplier(const double& Multiplier)Protected0x08
void Query Project Settings And UDS Version()Protected0x00
void Sky Atmosphere Fog Contribution(const double& Output)Protected0x08
void Volumetric Cloud Layer Scale(const double& Layer Scale)Protected0x08
void Volumetric Cloud First Layer Top Altitude(const double& Cloud Top Altitude)Protected0x08
void Volumetric Cloud Layer Height(double Base Cloud Height, const double& Layer Height)Protected0x10
void Volumetric Cloud Base Cloud Height(const double& Base Cloud Height)Protected0x08
double Current Volumetric Multiscattering Phase 1()Protected0x08
void Current Sky Ambient Color(const FLinearColor& Sky Ambient Color)Protected0x10
void Current Fog Directional Inscattering Color(const FLinearColor& Directional Inscattering Color)Protected0x10
void Current Fog Inscattering Color(const FLinearColor& Inscattering Color)Protected0x10
void Set Current Fog Base Colors()Protected0x00
void Scale Sample Count(double In, const double& Out)Protected0x10
void Fire Editor Dispatchers()Protected0x00
double Current Wisps Opacity()Protected0x08
double Current Overall Intensity()Protected0x08
double Current Lit Intensity()Protected0x08
double Fog Start Distance()Protected0x08
double Fog Height Falloff()Protected0x08
double Current Fog Density()Protected0x08
TSoftObjectPtr<UMaterialInterface> Get Sky MID Parent Material Instance()Protected0x28
double Current Sunset Event Time(bool Add Event Offset)Public0x10
double Current Sunrise Event Time(bool Add Event Offset)Public0x10
double Clouds Time of Day Factor()Protected0x08
double Total Time Elapsed()Protected0x08
void Time of Day Offset(const double& Per Second)Protected0x08
FLinearColor Current 2D Cloud Tint()Protected0x10
double Night Filter(bool Cached)Public0x10
double Absent Directional Lights Brightness()Protected0x08
double Moon Phase Light Multiplier(const double& Without Light Brightness)Protected0x10
bool Dimming Directional Lights()Protected0x01
FLinearColor Current Light Pollution()Protected0x10
double Current Aurora Intensity()Protected0x08
FLinearColor Current Night Sky Glow()Protected0x10
FLinearColor Current Stars Color()Protected0x10
FLinearColor Current Rayleigh Scattering Color()Protected0x10
double Current Mie Scattering Scale()Protected0x08
double Current Mie Anisotropy()Protected0x08
void Get Current Sky Light Color and Intensity(const double& Out Intensity, const FLinearColor& Out Color)Protected0x18
FLinearColor Current Sky Light Lower Hemisphere Color()Protected0x10
FLinearColor Current Moon Light Material Color()Protected0x10
double Current Moon Lit Percent()Protected0x08
double Current Moon Material Intensity()Protected0x08
FLinearColor Current Moon Phase Angle()Protected0x10
void Current Moon Scale(const double& Scale)Protected0x08
double Moon Light Specular Scale()Protected0x08
double Moon Light Volumetric Scattering Intensity()Protected0x08
void Unfiltered Moon Light Intensity(const double& Out)Protected0x08
double Current Sun Radius()Protected0x08
double Current Sun Light Intensity()Protected0x08
double Current Sun Specular Scale()Protected0x08
void Is Directional Light Casting Shadows(bool Force Disabled, const FVector& Light Vector, const bool& Yes)Protected0x21
FLinearColor Current Sun Light Color()Protected0x10
FLinearColor Current Sun Disk Color()Protected0x10
double Current Sun Disk Intensity()Protected0x08
double Cloud Shadows Cloud Density()Protected0x08
void Get Volumetric Cloud Emissive Colors(const FLinearColor& Bottom, const FLinearColor& Top)Protected0x20
void All Volumetric Cloud MIDs(TArray<UMaterialInstanceDynamic*>& MIDs)Protected0x10
double Current Base Clouds Scale()Protected0x08
void Current Lerp to Simplified Clouds(const double& Alpha)Protected0x08
void Volumetric Clouds Parent Materials(TSoftObjectPtr<UMaterialInterface>& Simplified, TSoftObjectPtr<UMaterialInterface>& Complex)Protected0x50
double Current Volumetric Cloud Macro Variation()Protected0x08
FLinearColor Current Volumetric Cloud Albedo()Protected0x10
void Current Volumetric Cloud Multiscattering Occlusion(const double& Occlusion)Protected0x08
void Get Current Volumetric Cloud Extinction Scale(const double& Top)Protected0x08
void Current Volumetric Clouds Density(bool Layer 1, const double& Out)Protected0x10
void Update Dynamic Sky Light Multiplier()Protected0x00
void Transition Sky Light Intensity(double New Sky Light Intensity Multiplier, double Transition Time)Public0x10
void Transition Time of Day(double New Time of Day, double Transition Duration (Seconds), const EEasingFunc& Easing Function, double Easing Exponent, bool Allow Time Going Backwards)Public0x21
void Update Lens Flare()Protected0x00
void Construct Lens Flare()Protected0x00
void Apply Volumetric Mode(const UDS_VolRT_Mode& Mode)Public0x01
void Find Real Sunset/Sunrise Times()Protected0x00
void Apply Saved UDS and UDW State(const FUDS_and_UDW_State& State)Public0x310
void Create UDS and UDW State for Saving(FUDS_and_UDW_State& Packaged State)Public0x310
void Update Replicated Time()Protected0x00
void OnRep_Replicated Time of Day()0x00
void Check for Daylight Savings Time(int32 Hour)Protected0x04
void Offset Date(int32 Offset)Public0x04
void Force Valid Day()Protected0x00
void Approximate Real Sun Moon and Stars(double Time of Day, bool Only Calculate Sun, const FVector& Sun Vector, const FVector& Moon Vector, const double& Real Phase, const FVector& Phase Alignment, const FLinearColor& Celestial Yaw, const double& Celestial Orbit)Protected0x78
void Set Date and Time(const FDateTime& Date Time)Public0x08
void Update Directional Light Rotations()Protected0x00
void Recapture Sky Light()Protected0x00
void Update Settings Based on Scalability()Protected0x00
void Construction Script Function()Public0x00
void Update Cloud Movement()Protected0x00
FVector Cloud Texture Velocity()Protected0x18
void Update Static Variables()Public0x00
void Set Time with Time Code(const FTimecode& Time Code)Public0x18
void Get Day of the Week(const int32& Index, const FString& Name)Public0x18
void Is it Daytime?(const bool& Yes)Public0x01
void Get DateTime(const FDateTime& Current Date and Time)Public0x08
void Get TimeCode(const FTimecode& Time)Public0x18
void Update Active Variables()Public0x00
void Update Common Derivatives()Protected0x00
void Tick Function()Protected0x00
void Set Sun and Moon Root Rotation()Protected0x00
void UserConstructionScript()EventPublic0x00
void OnLoaded_AA91001A446E22425F2F54AAB2159C50(UObject* Loaded)0x08
void UDW Instant Update()Public0x00
void Set UDS Modifier State(UUDS_Modifier_C* Modifier, double Alpha)Public0x10
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)EventProtected0x01
void UDW Editor Update()Public0x00
void Replicate Modifier State(TArray<UUDS_Modifier_C*>& Modifiers, TArray<double>& Modifier Alphas, TArray<double>& Modifier Targets, TArray<double>& Modifier Speeds, bool Hard Reset)0x41
void Start Async Loader()0x00
void Timed Override with New Changes()0x00
void ReceiveTick(float DeltaSeconds)EventPublic0x04
void ReceiveBeginPlay()EventProtected0x00
void Force Startup()0x00
void ExecuteUbergraph_Ultra_Dynamic_Sky(int32 EntryPoint)Final0x04
void Instant Time of Day Change__DelegateSignature()Public0x00
void Custom Time__DelegateSignature(int32 Array Index)Public0x04
void Date Changed__DelegateSignature()Public0x00
void Current Hour Changed__DelegateSignature(int32 Hour)Public0x04
void Every Minute__DelegateSignature(int32 Minute (0-59))Public0x04
void Hourly__DelegateSignature(int32 Hour)Public0x04
void Midnight__DelegateSignature()Public0x00
void Sunrise__DelegateSignature()Public0x00
void Sunset__DelegateSignature()Public0x00

Used by 8

types with a member, parameter or interface of this type