Zdexby TheHolyOneZ
5,360 classes
Class

ULightningStrikeComponent

: UActorComponent : UObject
/Script/StormEscape.LightningStrikeComponent 0x01F0 (496 B) align 8 inherited 0x00B8 vtable /Script/StormEscape
0x00x01F0

Members 14

OffsetSizeNameTypeFlagsDefault
0x00B80x20padding / unreflected
0x10RegisteredTargetArrayTArray<UWeatherComponent*>4 flags[]
0x04LightningThicknessfloatProtected+8 flags0.3
0x04SafeDistanceTolerancefloatProtected+8 flags20
0x01bOverride_StrikeCountboolProtected+6 flagsfalse
0x00F10x03padding / unreflected
0x04StrikeCount_Customint32Protected+8 flags5
0x01bOverride_HitChanceboolProtected+6 flagsfalse
0x00F90x03padding / unreflected
0x04HitChance_CustomfloatProtected+8 flags100
0x01bOverride_WaveCooldownboolProtected+6 flagsfalse
0x01010x03padding / unreflected
0x04WaveCooldown_CustomfloatProtected+8 flags15
0x01080x50padding / unreflected
0x10StrikeQueueTArray<FLightningStrikeSeed>2 flags[]
0x50HitMapTMap<AActor*, FLightningHitTargetData>1 flags<TMap>
0x10SafeZoneListTArray<ASafeLandingZone*>2 flags[]
0x08LightningAudioUSoundBase*Protected+8 flagsnullptr
0x20DefaultLightningAudioPathFSoftObjectPathProtected+5 flags{AssetPath={PackageName=/Game/StormEscape/Audio/Sounds/Weat…
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 13

SignatureFlagsNativeParams
void RequestLightningStrike(const FVector& TargetLocation)FinalNative+1 flags0x18
void QueueStrikes(int32 Amount, float HitChance)FinalNative+1 flags0x08
void PlayLightningAudio(const FVector& Location)FinalNative+1 flags0x18
void OnTargetImmunityChanged(UWeatherComponent* Target, bool bIsImmune)FinalNative+1 flags0x09
void OnTargetDestroyed(AActor* TargetActor)FinalNative+1 flags0x08
void OnLightningStruckSignature__DelegateSignature(const FVector& Location)Public0x18
void Multicast_NotifyLightningStrike(const FVector& Location)NativeEvent+1 flags0x18
EStormIntensity GetStormIntensity()FinalNative+1 flags0x01
USoundBase* GetLightningAudio()FinalNative+1 flags0x08
void GenerateWave()FinalNative+1 flags0x00
void DequeueStrike()FinalNative+1 flags0x00
bool CanStrikeAtLocation(const FVector& Location, const TArray<AActor*>& ActorsToIgnore)FinalNative+1 flags0x29
bool CanStrikeActor(AActor* TargetActor)FinalNative+1 flags0x09

Used by 2

types with a member, parameter or interface of this type