| void ReportTornadoForecast(FTornadoReportData& Report) | FinalNative+1 flags | | 0x58 |
| void ReportStormForecast(FStormReportData& Report) | FinalNative+1 flags | | 0x10 |
| void OnWindProgressChanged(float NormalizedProgress, const EWindCategory& WindStage) | FinalNative+1 flags | | 0x05 |
| void OnWeatherTransitionStartedSignature__DelegateSignature(FStormId& StartWeatherId, FStormId& EndWeatherId, float TransitionLength) | Public | | 0x0C |
| void OnWeatherTransitionStarted(FStormId& StartWeatherId, FStormId& EndWeatherId, float TransitionLength) | FinalNative+1 flags | | 0x0C |
| void OnWeatherTransitionReportSignature__DelegateSignature(FStormId& StartWeatherId, FStormId& EndWeatherId, float TransitionLength, float ServerTimeSeconds) | Public | | 0x10 |
| void OnWeatherTransitionReport(FStormId& StartWeatherId, FStormId& EndWeatherId, float TransitionLength, float ServerTimeSeconds) | FinalNative+1 flags | | 0x10 |
| void OnWeatherTransitionEndedSignature__DelegateSignature(FStormId& NewWeatherId) | Public | | 0x04 |
| void OnWeatherTransitionEnded(FStormId& NewWeatherId) | FinalNative+1 flags | | 0x04 |
| void OnWeatherTornadoTimeIsUpSignature__DelegateSignature(ATornadoManager* TornadoManager) | Public | | 0x08 |
| void OnWeatherTornadoSpawnedSignature__DelegateSignature(ATornado* Tornado) | Public | | 0x08 |
| void OnWeatherTornadoIncomingSignature__DelegateSignature(FTornadoReportData& Report) | Public | | 0x58 |
| void OnWeatherTornadoDespawnedSignature__DelegateSignature(ATornado* Tornado) | Public | | 0x08 |
| void OnWeatherStormIncomingSignature__DelegateSignature(FStormReportData& Report) | Public | | 0x10 |
| void OnWeatherStormGenerationStartedSignature__DelegateSignature(FStormId& StartWeatherId) | Public | | 0x04 |
| void OnWeatherLightningStruckSignature__DelegateSignature(const FVector& Location) | Public | | 0x18 |
| void OnWeatherFinalTornadoSpawnedSignature__DelegateSignature(AFinalTornado* FinalTornado) | Public | | 0x08 |
| void OnWeatherFinalTornadoArrivedSignature__DelegateSignature(AFinalTornado* FinalTornado) | Public | | 0x08 |
| void OnTornadoTimeIsUp() | FinalNative+1 flags | | 0x00 |
| void OnTornadoSpawned(AMinorTornado* Tornado, FTornadoSpawnData_Minor& SpawnData) | FinalNative+1 flags | | 0x70 |
| void OnTornadoDespawned(AMinorTornado* Tornado) | FinalNative+1 flags | | 0x08 |
| void OnStormLightningStruck(const FVector& Location) | FinalNative+1 flags | | 0x18 |
| void OnStormGenerationStarted(FStormId& StartingWeatherId) | FinalNative+1 flags | | 0x04 |
| void OnFinalTornadoSpawned(AFinalTornado* FinalTornado) | FinalNative+1 flags | | 0x08 |
| void OnFinalTornadoArrived(AFinalTornado* FinalTornado) | FinalNative+1 flags | | 0x08 |
| float GetWindStrengthAtLocation(const FVector& Location) | FinalNative+1 flags | | 0x1C |
| EWindCategory GetWindCategoryFromStrengthAtLocation(const FVector& Location) | FinalNative+1 flags | | 0x19 |
| EWindCategory GetWindCategoryAtLocation(const FVector& Location) | FinalNative+1 flags | | 0x19 |
| FWeatherStatusData GetWeatherStatus(const bool& bOutValid) | FinalNative+1 flags | | 0x1C |
| AFinalTornado* GetFinalTornado() | FinalNative+1 flags | | 0x08 |
| void Cheat_UpdateTimeOfDay(const ETimeOfDay& NewTimeOfDay) | FinalNative+1 flags | | 0x01 |
| void Cheat_ToggleWeatherGeneration(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void Cheat_ToggleWeatherDamage(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void Cheat_ToggleTornadoSpawning(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void Cheat_ToggleGameProgress(bool bResume) | FinalNative+1 flags | | 0x01 |
| void Cheat_ToggleFinalTornadoHouseDamage(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void Cheat_ToggleEnvironmentDestruction(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void Cheat_SpawnMinorTornado(FTornadoSpawnSeed_Minor& Seed) | FinalNative+1 flags | | 0xA8 |
| void Cheat_SetFinalTornadoArrival(float NewArrivalTime) | FinalNative+1 flags | | 0x04 |
| void Cheat_ClearMinorTornadoes() | FinalNative+1 flags | | 0x00 |
| void Cheat_ChangeWeather(const EWeatherType& WeatherType) | FinalNative+1 flags | | 0x01 |
| void BuildStormWithDifficultySettings(FStormDifficultySettings& StormDifficultySettings, float StormDuration, float BuildupTime, float DecayTime) | FinalNative+1 flags | | 0x24 |
| void AuthSpawnTrapManager() | FinalNative+1 flags | | 0x00 |