Zdexby TheHolyOneZ
5,360 classes
Class

UUltraDynamicWeather_Functions_C

: UBlueprintFunctionLibrary : UObject
/Game/UltraDynamicSky/Blueprints/Functions/UltraDynamicWeather_Functions.UltraDynamicWeather_Functions_C 0x0028 (40 B) align 8 inherited 0x0028 vtable /Game/UltraDynamicSky/Blueprints/Functions/UltraDynamicWeather_Functions
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 21

SignatureFlagsNativeParams
void <unnamed#1948043>(double Knots at Wind Intensity 10, bool Factor Wind Gusts, UObject* __WorldContext, const double& Knots, const double& MPH, const double& KPH)StaticPublic0x30
void <unnamed#1947394>(double New Wind Direction, double Change Duration, UObject* __WorldContext)StaticPublic0x18
void <unnamed#1947482>(bool Use Custom Lightning Location, const FVector& Custom Lightning Location, const FVector& Custom Target Location, int32 Lightning Bolt Seed, UObject* __WorldContext)StaticPublic0x48
void <unnamed#1947875>(UObject* __WorldContext, const double& Season, const UDS_Season& Season Enum)StaticPublic0x11
void <unnamed#1947314>(double Time to Transition to Random Weather (Seconds), UObject* __WorldContext)StaticPublic0x10
void <unnamed#1947358>(UUDS_Weather_Settings_C* New Weather Type, double Time To Transition To New Weather (Seconds), UObject* __WorldContext)StaticPublic0x18
void <unnamed#1947600>(UObject* __WorldContext, const FString& As String, const UDS_Weather_Display_Names& As Enumerator)StaticPublic0x19
void <unnamed#1947548>(const UDS_Temperature_Sample_Location& Sample Location, const FVector& Custom Sample Location, const UDS_TemperatureType& Scale, UObject* __WorldContext, const double& Temperature)StaticPublic0x38
void <unnamed#1947693>(UObject* __WorldContext, const UUDS_Weather_Settings_C*& Local Weather State)StaticPublic0x10
void <unnamed#1947965>(UObject* __WorldContext, const FVector& Wind Direction)StaticPublic0x20
void <unnamed#1947726>(UObject* __WorldContext, const double& Material Dust Coverage)StaticPublic0x10
void <unnamed#1947762>(UObject* __WorldContext, const double& Material Snow Coverage)StaticPublic0x10
void <unnamed#1947798>(UObject* __WorldContext, const double& Material Wetness)StaticPublic0x10
void <unnamed#1947646>(UObject* __WorldContext, const double& Dust)StaticPublic0x10
void <unnamed#1947676>(UObject* __WorldContext, const double& Fog)StaticPublic0x10
void <unnamed#1947920>(UObject* __WorldContext, const double& Thunder/Lightning)StaticPublic0x10
void <unnamed#1947895>(UObject* __WorldContext, const double& Snow)StaticPublic0x10
void <unnamed#1947844>(UObject* __WorldContext, const double& Rain)StaticPublic0x10
void <unnamed#1948000>(UObject* __WorldContext, const double& Wind Intensity)StaticPublic0x10
void <unnamed#1947507>(UObject* __WorldContext, const double& Cloud Coverage)StaticPublic0x10
void Get Ultra Dynamic Weather(UObject* __WorldContext, const AUltra_Dynamic_Weather_C*& UDW, const bool& Valid)StaticPublic0x11