| void <unnamed#1948043>(double Knots at Wind Intensity 10, bool Factor Wind Gusts, UObject* __WorldContext, const double& Knots, const double& MPH, const double& KPH) | StaticPublic | | 0x30 |
| void <unnamed#1947394>(double New Wind Direction, double Change Duration, UObject* __WorldContext) | StaticPublic | | 0x18 |
| void <unnamed#1947482>(bool Use Custom Lightning Location, const FVector& Custom Lightning Location, const FVector& Custom Target Location, int32 Lightning Bolt Seed, UObject* __WorldContext) | StaticPublic | | 0x48 |
| void <unnamed#1947875>(UObject* __WorldContext, const double& Season, const UDS_Season& Season Enum) | StaticPublic | | 0x11 |
| void <unnamed#1947314>(double Time to Transition to Random Weather (Seconds), UObject* __WorldContext) | StaticPublic | | 0x10 |
| void <unnamed#1947358>(UUDS_Weather_Settings_C* New Weather Type, double Time To Transition To New Weather (Seconds), UObject* __WorldContext) | StaticPublic | | 0x18 |
| void <unnamed#1947600>(UObject* __WorldContext, const FString& As String, const UDS_Weather_Display_Names& As Enumerator) | StaticPublic | | 0x19 |
| void <unnamed#1947548>(const UDS_Temperature_Sample_Location& Sample Location, const FVector& Custom Sample Location, const UDS_TemperatureType& Scale, UObject* __WorldContext, const double& Temperature) | StaticPublic | | 0x38 |
| void <unnamed#1947693>(UObject* __WorldContext, const UUDS_Weather_Settings_C*& Local Weather State) | StaticPublic | | 0x10 |
| void <unnamed#1947965>(UObject* __WorldContext, const FVector& Wind Direction) | StaticPublic | | 0x20 |
| void <unnamed#1947726>(UObject* __WorldContext, const double& Material Dust Coverage) | StaticPublic | | 0x10 |
| void <unnamed#1947762>(UObject* __WorldContext, const double& Material Snow Coverage) | StaticPublic | | 0x10 |
| void <unnamed#1947798>(UObject* __WorldContext, const double& Material Wetness) | StaticPublic | | 0x10 |
| void <unnamed#1947646>(UObject* __WorldContext, const double& Dust) | StaticPublic | | 0x10 |
| void <unnamed#1947676>(UObject* __WorldContext, const double& Fog) | StaticPublic | | 0x10 |
| void <unnamed#1947920>(UObject* __WorldContext, const double& Thunder/Lightning) | StaticPublic | | 0x10 |
| void <unnamed#1947895>(UObject* __WorldContext, const double& Snow) | StaticPublic | | 0x10 |
| void <unnamed#1947844>(UObject* __WorldContext, const double& Rain) | StaticPublic | | 0x10 |
| void <unnamed#1948000>(UObject* __WorldContext, const double& Wind Intensity) | StaticPublic | | 0x10 |
| void <unnamed#1947507>(UObject* __WorldContext, const double& Cloud Coverage) | StaticPublic | | 0x10 |
| void Get Ultra Dynamic Weather(UObject* __WorldContext, const AUltra_Dynamic_Weather_C*& UDW, const bool& Valid) | StaticPublic | | 0x11 |