0x00x05F0
Members 41
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | DebugArrowSize | float | 7 flags | 100 | |
| 0x04 | InheritVelocity | float | 7 flags | 1 | |
| 0x04 | RecoilMultiplier | float | 7 flags | 1 | |
| 0x0C | AdditionalVelocity | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x04 | Spread | float | 7 flags | 0 | |
| 0x04 | MuzzleVelocityMultiplierMin | float | 7 flags | 1 | |
| 0x04 | MuzzleVelocityMultiplierMax | float | 7 flags | 1 | |
| 0x04 | FireRateMin | float | 7 flags | 1 | |
| 0x04 | FireRateMax | float | 7 flags | 1 | |
| 0x01 | FireMode | EFireMode | Net+7 flags | FM_Auto | |
| 0x01 | ShootingBlocked | bool | Net+7 flags | false | |
| 0x051A | 0x02 | padding / unreflected | |||
| 0x04 | BurstCount | int32 | 7 flags | 3 | |
| 0x01 | GatlingAutoSpool | bool | 7 flags | true | |
| 0x0521 | 0x03 | padding / unreflected | |||
| 0x04 | GatlingSpoolUpTime | float | 7 flags | 1 | |
| 0x04 | GatlingSpoolDownTime | float | 7 flags | 1 | |
| 0x04 | GatlingPhase | float | 6 flags | 0 | |
| 0x01 | CycleAmmo | bool | 7 flags | true | |
| 0x01 | CycleAmmoUnlimited | bool | 7 flags | true | |
| 0x0532 | 0x06 | padding / unreflected | |||
| 0x10 | Ammo | TArray<int32> | Net+5 flags | [] | |
| 0x04 | CycleAmmoCount | int32 | Net+7 flags | 0 | |
| 0x04 | CycleAmmoPos | int32 | Net+7 flags | 0 | |
| 0x01 | Shotgun | bool | 7 flags | false | |
| 0x0551 | 0x03 | padding / unreflected | |||
| 0x04 | ShotgunShellCount | int32 | 7 flags | 10 | |
| 0x04 | ShotgunSpread | float | 7 flags | 0.01 | |
| 0x04 | ShotgunVelocitySpread | float | 7 flags | 0.01 | |
| 0x08 | ChamberedBullet | TSubclassOf<AEBBullet> | Net+7 flags | nullptr | |
| 0x01 | Shooting | bool | Net+6 flags | false | |
| 0x01 | Spooling | bool | Net+6 flags | false | |
| 0x056A | 0x02 | padding / unreflected | |||
| 0x04 | GatlingRPS | float | 6 flags | 1 | |
| 0x01 | LoadNext | bool | 6 flags | true | |
| 0x0571 | 0x03 | padding / unreflected | |||
| 0x04 | Cooldown | float | 6 flags | 0 | |
| 0x04 | BurstRemaining | int32 | 6 flags | 0 | |
| 0x01 | ReplicateVariables | bool | 6 flags | true | |
| 0x01 | ReplicateShotFiredEvents | bool | 6 flags | true | |
| 0x01 | ClientSideAim | bool | 6 flags | false | |
| 0x057F | 0x01 | padding / unreflected | |||
| 0x04 | ClientAimUpdateFrequency | float | 6 flags | 30 | |
| 0x04 | ClientAimDistanceLimit | float | 6 flags | 200 | |
| 0x0588 | 0x08 | padding / unreflected | |||
| 0x10 | BeforeShotFired | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | ShotFired | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | AmmoDepleted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | ReadyToShoot | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x05D0 | 0x20 | unreflected bytes to end of UEBBarrel | |||
Inherited from UPrimitiveComponent 96
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | MinDrawDistance | float | 9 flags | 0 | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | 0 | |
| 0x04 | CachedMaxDrawDistance | float | 10 flags | 0 | |
| 0x01 | DepthPriorityGroup | uint8 | 5 flags | 0 | |
| 0x01 | ViewOwnerDepthPriorityGroup | uint8 | 5 flags | 0 | |
| 0x01 | IndirectLightingCacheQuality | uint8 | 9 flags | 1 | |
| 0x01 | LightmapType | ELightmapType | 9 flags | Default | |
| 0x01 | bUseMaxLODAsImposter : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bBatchImpostersAsInstances : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bNeverDistanceCull : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysCreatePhysicsState : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bGenerateOverlapEvents : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bMultiBodyOverlap : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bTraceComplexOnMove : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bReturnMaterialOnMove : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bUseViewOwnerDepthPriorityGroup : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bAllowCullDistanceVolume : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bHasMotionBlurVelocityMeshes : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bVisibleInReflectionCaptures : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bVisibleInRealTimeSkyCaptures : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bVisibleInRayTracing : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bRenderInMainPass : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bRenderInDepthPass : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bReceivesDecals : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bOwnerNoSee : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bOnlyOwnerSee : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bTreatAsBackgroundForOcclusion : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bUseAsOccluder : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bSelectable : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bForceMipStreaming : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bHasPerInstanceHitProxies : 1bit 3 | bool | 3 flags | false | |
| 0x01 | CastShadow : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bAffectDistanceFieldLighting : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bAffectedBySkyLight : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bExcludeSkyLightInReflection : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bCastDynamicShadow : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bCastStaticShadow : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bCastVolumetricTranslucentShadow : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bCastContactShadow : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bSelfShadowOnly : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bCastFarShadow : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bCastInsetShadow : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastCinematicShadow : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bCastHiddenShadow : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bCastShadowAsTwoSided : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bLightAsIfStatic : 1bit 3 | bool | Deprecated+3 flags | false | |
| 0x01 | bLightAttachmentsAsGroup : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bExcludeFromLightAttachmentGroup : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bReceiveMobileCSMShadows : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bSingleSampleShadowFromStationaryLights : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bIgnoreRadialImpulse : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bIgnoreRadialForce : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bApplyImpulseOnDamage : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bReplicatePhysicsToAutonomousProxy : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bFillCollisionUnderneathForNavmesh : 1bit 4 | bool | 4 flags | false | |
| 0x01 | AlwaysLoadOnClient : 1bit 5 | bool | 3 flags | true | |
| 0x01 | AlwaysLoadOnServer : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bUseEditorCompositing : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bRenderCustomDepth : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bVisibleInSceneCaptureOnly : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bHiddenInSceneCapture : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bHasCustomNavigableGeometry | uint8 | 5 flags | 0 | |
| 0x02A9 | 0x01 | padding / unreflected | |||
| 0x01 | CanCharacterStepUpOn | uint8 | 7 flags | 1 | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false, bShadowC… | |
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | ERSM_Default | |
| 0x02AD | 0x03 | padding / unreflected | |||
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | 0 | |
| 0x02B4 | 0x04 | padding / unreflected | |||
| 0x10 | CustomPrimitiveData | FCustomPrimitiveData | 3 flags | {Data=[]} | |
| 0x10 | CustomPrimitiveDataInternal | FCustomPrimitiveData | Transient+1 flags | {Data=[]} | |
| 0x02D8 | 0x08 | padding / unreflected | |||
| 0x04 | TranslucencySortPriority | int32 | 9 flags | 0 | |
| 0x04 | TranslucencySortDistanceOffset | float | 9 flags | 0 | |
| 0x04 | VisibilityId | int32 | 5 flags | -1 | |
| 0x02EC | 0x04 | padding / unreflected | |||
| 0x10 | RuntimeVirtualTextures | TArray<int8> | 4 flags | [] | |
| 0x01 | VirtualTextureLodBias | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureCullMips | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureMinCoverage | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | 8 flags | Exclusive | |
| 0x0304 | 0x04 | padding / unreflected | |||
| 0x04 | LpvBiasMultiplier | float | 9 flags | 1 | |
| 0x030C | 0x08 | padding / unreflected | |||
| 0x04 | BoundsScale | float | 7 flags | 1 | |
| 0x0318 | 0x10 | padding / unreflected | |||
| 0x10 | MoveIgnoreActors | TArray<TArray<FBodyInstance>> | Transient+3 flags | [] | |
| 0x10 | MoveIgnoreComponents | TArray<FBodyInstance> | Transient+5 flags | [] | |
| 0x0348 | 0x18 | padding / unreflected | |||
| 0x158 | BodyInstance | FBodyInstance | 4 flags | {ObjectType=0, CollisionEnabled=3, SleepFamily=Normal, DOFM… | |
| 0x01 | OnComponentHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentWake | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentSleep | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04BD | 0x01 | padding / unreflected | |||
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04C6 | 0x1A | padding / unreflected | |||
| 0x08 | LODParentPrimitive | UPrimitiveComponent* | 8 flags | nullptr | |
Inherited from USceneComponent 28
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | <0xffffffff> | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+7 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x10 | AttachChildren | TArray<TArray<FVector>> | NetTransient+5 flags | [] | |
| 0x0100 | 0x08 | padding / unreflected | |||
| 0x10 | ClientAttachedChildren | TArray<FVector> | Transient+4 flags | [] | |
| 0x0118 | 0x2C | padding / unreflected | |||
| 0x0C | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x0C | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | RelativeScale3D | FVector | NetRepNotify+9 flags | {X=1, Y=1, Z=1} | |
| 0x0C | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x0174 | 0x08 | padding / unreflected | |||
| 0x04 | UpdateComponentToWorldRateSeconds | float | Protected+7 flags | 0 | |
| 0x04 | NextUpdateComponentToWorldExpectedTime | float | Transient+5 flags | 0 | |
| 0x01 | bCanSkipIntermediateTransformUpdates : 1bit 1 | bool | Transient+3 flags | true | |
| 0x01 | bComponentToWorldUpdated : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 5 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 6 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 7 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 2 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 6 | bool | 6 flags | false | |
| 0x0186 | 0x01 | padding / unreflected | |||
| 0x01 | Mobility | uint8 | 8 flags | 2 | |
| 0x01 | DetailMode | uint8 | 9 flags | 0 | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x018A | 0xAE | padding / unreflected | |||
| 0x50 | ImportantSockets | TMap<FActorComponentTickFunction, FName> | Protected+3 flags | <TMap> | |
Inherited from UActorComponent 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<TArray<int32>> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<int32> | Protected+6 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bShouldBeSaved : 1bit 7 | bool | 5 flags | false | |
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0097 | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FString> | 2 flags | [] | |
| 0x10 | ActorComponentKey | FString | 3 flags | "" | |
Functions 23
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UnloadChambered(bool ManualCharge) | NativeEvent+1 flags | 0x01 | |
| void SwitchFireMode(const EFireMode& NewFireMode) | NativeEvent+1 flags | 0x01 | |
| void ShotFiredMulticast(const TArray<void>& SpawnedBullets) | FinalNative+2 flags | 0x10 | |
| void ShotFired__DelegateSignature(const TArray<void>& SpawnedBullets) | Public | 0x10 | |
| void ShootRepCSA(bool Trigger, const FVector_NetQuantize& NewLocation, const FVector_NetQuantizeNormal& NewAim) | FinalNative+2 flags | 0x1C | |
| void ShootRep(bool Trigger) | FinalNative+2 flags | 0x01 | |
| void Shoot(bool Trigger) | FinalNative+1 flags | 0x01 | |
| void SetAmmo(int32 Count, bool UnloadChambered, bool CancelShooting, bool ManualCharge, const TArray<void>& NewAmmo) | FinalNative+1 flags | 0x18 | |
| void ReadyToShoot__DelegateSignature() | Public | 0x00 | |
| void PredictHitFromLocation(const bool& Hit, const FVector& HitLocation, const float& HitTime, const AActor*& HitActor, const TArray<TSubclassOf<AEBBullet>>& Trajectory, TSubclassOf<AEBBullet> BulletClass, const FVector& StartLocation, const FVector& AimDirection, const TArray<float>& IgnoredActors, float MaxTime, float Step) | FinalNative+1 flags | 0x68 | |
| void PredictHit(const bool& Hit, const FVector& HitLocation, const float& HitTime, const AActor*& HitActor, const TArray<TSubclassOf<AEBBullet>>& Trajectory, TSubclassOf<AEBBullet> BulletClass, const TArray<float>& IgnoredActors, float MaxTime, float Step) | FinalNative+1 flags | 0x50 | |
| void NextBullet() | FinalNative+1 flags | 0x00 | |
| void InitialBulletTransform(const FVector& InLocation, const FVector& InDirection, const FVector& OutLocation, const FVector& OutDirection) | NativeEvent+1 flags | 0x30 | |
| int32 GetAmmoCount(bool CountChambered) | FinalNative+1 flags | 0x08 | |
| TArray<void> GetAmmo(bool CountChambered) | FinalNative+1 flags | 0x18 | |
| void GatlingSpool(bool Spool) | NativeEvent+1 flags | 0x01 | |
| void ClientAim(const FVector_NetQuantize& NewLocation, const FVector_NetQuantizeNormal& NewAim) | FinalNative+2 flags | 0x18 | |
| void Charge() | NativeEvent+1 flags | 0x00 | |
| void CalculateAimDirectionFromLocation(TSubclassOf<AEBBullet> BulletClass, const FVector& StartLocation, const FVector& TargetLocation, const FVector& TargetVelocity, const FVector& AimDirection, const FVector& PredictedTargetLocation, const FVector& PredictedIntersectionLocation, const float& PredictedFlightTime, const float& Error, float MaxTime, float Step, int32 NumIterations) | FinalNative+1 flags | 0x64 | |
| void CalculateAimDirection(TSubclassOf<AEBBullet> BulletClass, const FVector& TargetLocation, const FVector& TargetVelocity, const FVector& AimDirection, const FVector& PredictedTargetLocation, const FVector& PredictedIntersectionLocation, const float& PredictedFlightTime, const float& Error, float MaxTime, float Step, int32 NumIterations) | FinalNative+1 flags | 0x58 | |
| void BeforeShotFired__DelegateSignature() | Public | 0x00 | |
| void ApplyRecoil(UPrimitiveComponent* Component, const FVector& InLocation, const FVector& Impulse) | NativeEvent+1 flags | 0x20 | |
| void AmmoDepleted__DelegateSignature() | Public | 0x00 |