| 0x04 | ForwardOffsetDependingOnPlayerForwardVelocity | float | 8 flags | -0.01 |
| 0x04 | AimForwardOffsetDependingOnPlayerForwardVelocity | float | 8 flags | -0.005 |
| 0x04 | HorizontalOffsetDependingOnPlayerHorizontalVelocity | float | 8 flags | -0.005 |
| 0x04 | AimHorizontalOffsetDependingOnPlayerHorizontalVelocity | float | 8 flags | -1e-04 |
| 0x04 | HorizontalOffsetDependingOnPlayerHorizontalCameraMovement | float | 8 flags | -0.3 |
| 0x04 | AimHorizontalOffsetDependingOnPlayerHorizontalCameraMovement | float | 8 flags | -0.1 |
| 0x04 | VerticalOffsetDependingOnPlayerVerticalVelocity | float | 8 flags | -0.003 |
| 0x04 | AimVerticalOffsetDependingOnPlayerVerticalVelocity | float | 8 flags | -5e-04 |
| 0x04 | VerticalOffsetDependingOnPlayerVerticalCameraMovement | float | 8 flags | -1 |
| 0x04 | AimVerticalOffsetDependingOnPlayerVerticalCameraMovement | float | 8 flags | -0.1 |
| 0x04 | PitchSlopeMultiplier | float | 8 flags | 0.1 |
| 0x04 | TwistDependingOnPlayerSideVelocity | float | 8 flags | 0.025 |
| 0x04 | TwistDependingOnPlayerVerticalCameraMovement | float | 8 flags | 0.5 |
| 0x04 | AimTwistDependingOnPlayerSideVelocity | float | 8 flags | 0.01 |
| 0x04 | AimTwistDependingOnPlayerVerticalCameraMovement | float | 8 flags | 0.3 |
| 0x04 | TiltDependingOnPlayerVerticalCameraMovement | float | 8 flags | 1 |
| 0x04 | AimTiltDependingOnPlayerVerticalCameraMovement | float | 8 flags | 0 |
| 0x04 | TurnDependingOnPlayerHorizontalCameraMovement | float | 8 flags | 0.75 |
| 0x04 | AimTurnDependingOnPlayerHorizontalCameraMovement | float | 8 flags | 0 |
| 0x0C | CrouchAdditionalTranslationOffset | FVector | 8 flags | {X=-6, Y=20, Z=0} |
| 0x0C | CrouchAdditionalRotationOffset | FRotator | 7 flags | {Pitch=0, Yaw=0, Roll=-8} |
| 0x04 | YRotationInterpolationSpeed | float | 8 flags | 7 |
| 0x04 | ZRotationInterpolationSpeed | float | 8 flags | 8 |
| 0x04 | VelocityInterpolationSpeed | float | 8 flags | 8 |
| 0x04 | OffsetDisabledInterpolationSpeed | float | 8 flags | 5 |
| 0x00AC | 0x04 | padding / unreflected |
| 0x08 | OffsetYClampCurve | UCurveFloat* | 8 flags | nullptr |
| 0x08 | OffsetZClampCurve | UCurveFloat* | 8 flags | nullptr |
| 0x08 | VelocityClampCurve | UCurveFloat* | 8 flags | nullptr |
| 0x04 | ObstacleOffsetOffsetInterpolationSpeed | float | 8 flags | 6 |
| 0x00CC | 0x04 | padding / unreflected |
| 0x50 | SpecialObstacleOffsetByTag | TMap<FObstacleOffsetInfo, FName> | 4 flags | <TMap> |
| 0x20 | ObstacleOffset | FObstacleOffsetInfo | 5 flags | {Distance=0, InterpolationSpeed=0, Offset={Translation={X=0… |
| 0x50 | SkillOffsets | FSkillOffsets | 4 flags | {SkillToOffsetMap=<TMap>} |
| 0x04 | SkillOffsetsInterpolationSpeed | float | 8 flags | 5 |
| 0x18 | SprintOffset | FHandOffsetAxisSettings | 5 flags | {Translation={X=0, Y=0, Z=0}, Rotation={Pitch=0, Yaw=0, Rol… |
| 0x04 | SprintOffsetInterpolationSpeed | float | 8 flags | 0 |
| 0x04 | MeleeWeaponAttackSkillOffsetAlpha | float | 8 flags | 1 |
| 0x04 | AttackBlockedOffsetsInterpolationSpeed | float | 8 flags | 0 |
| 0x18 | AttackBlockedOffset | FHandOffsetAxisSettings | 5 flags | {Translation={X=0, Y=0, Z=0}, Rotation={Pitch=0, Yaw=0, Rol… |