| 0x08 | ParryingCameraShake | TSubclassOf<UMatineeCameraShake> | 8 flags | nullptr |
| 0x10 | EffectsAppliedToParriedEnemy | TArray<TSubclassOf<UMatineeCameraShake>> | 5 flags | [] |
| 0x08 | BlockHandleHitCameraShake | TSubclassOf<UMatineeCameraShake> | 8 flags | nullptr |
| 0x10 | BlockDefenceEffects | TArray<TArray<FWeaponAssetWrapper>> | 5 flags | [] |
| 0x10 | BlockHandleHitEffects | TArray<FWeaponAssetWrapper> | 5 flags | [] |
| 0x18 | DefaultAsset | FWeaponAssetWrapper | 5 flags | {Instanced=nullptr, bUseProvided=false, Provided=nullptr} |
| 0x50 | ElementRelatedAssets | TMap<TMap<TSubclassOf<UDataAsset>, FGameplayTag>, EChemicalElement> | 4 flags | <TMap> |
| 0x50 | AttackTypeRelatedAssets | TMap<TSubclassOf<UDataAsset>, FGameplayTag> | 4 flags | <TMap> |