0x00x00A0
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bShouldBeCreated | bool | Protected+7 flags | false | |
| 0x0041 | 0x07 | padding / unreflected | |||
| 0x30 | SubsystemTickFunction | FGameInstanceSubsystemTickFunction | Protected+3 flags | {} | |
| 0x10 | ChannelsToSubscribe | TArray<bool> | Protected+4 flags | [] | |
| 0x0088 | 0x08 | padding / unreflected | |||
| 0x01 | bShouldListenToSublevelLoaded | bool | Protected+7 flags | false | |
| 0x0091 | 0x0F | unreflected bytes to end of UAHGameInstanceSubsystem | |||
Inherited from USubsystem 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bShouldBeSaved : 1bit 0 | bool | 5 flags | false |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnUIGameplayEvent(FGameplayEvent& Event) | NativeProtected | 0xA8 | |
| void OnSublevelLoaded(ULevelStreaming* InLevelStreaming) | NativeProtected | 0x08 | |
| void OnPlayerCharacterGameplayEvent(FGameplayEvent& Event) | NativeProtected | 0xA8 | |
| void OnAICharacterGameplayEvent(FGameplayEvent& Event) | NativeProtected | 0xA8 |
Subclasses 31
UAHAsyncLoaderSubsystemUAHCharacterMovementSubsystemUAHComposureSubsystemUAHGameActivitySubsystemUAHLandscapeMasksSubsystemUAHLicenseSubsystemUAHPackFileSubsystemUAHPSOCacheSubsystemUAHRadioManagerSubsystemUAHVersusSequenceSubsystemUAHWorldMapSubsystemUAHWorldOriginShiftSubsystemUAHWorldStreamingSubsystemUAIObservationSubsystemUAISignificanceSubsystemUAIUtilsSubsystemUAudioOcclusionSubsystemUBudgetingSubsystemUCutSceneSubsystemUDebugSettingsSubsystemUEcoSystemSubsystemUFightStagingSubsystemUGameplayEventSubsystemUGameplayTrackingSubsystemUHitReactionSubsystemUKnownObjectsSubsystemUOptimizationSubsystemUPlayerViewControlSubsystemUQTESubsystemUSubtitlesSubsystemUVFXSubsystem