Zdexby TheHolyOneZ
4,763 classes
Class

AEcosystemRetranslator

: AActor : UObject
/Script/AtomicHeart.EcosystemRetranslator 0x0390 (912 B) align 8 inherited 0x0240 vtable /Script/AtomicHeart
0x00x0390

Members 14

OffsetSizeNameTypeFlagsDefault
0x02400x20padding / unreflected
0x50FactoryToShmelSpawnerTMap<USphereComponent*, AEcosystemAutoFactory*>4 flags<TMap>
0x08ConnectAISphereUSphereComponent*11 flags/Script/AtomicHeart.Default__EcosystemRetranslator.ConnectS…
0x28IgnoredConnectedCharactersFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
0x08ChildActorsContainerUSceneComponent*11 flags/Script/AtomicHeart.Default__EcosystemRetranslator.ChildAct…
0x08LandingAnchorUSceneComponent*11 flags/Script/AtomicHeart.Default__EcosystemRetranslator.LandingA…
0x08ParticleSystemComponentUParticleSystemComponent*11 flags/Script/AtomicHeart.Default__EcosystemRetranslator.Particle…
0x08RetranslatorMeshComponentUSkeletalMeshComponent*11 flags/Script/AtomicHeart.Default__EcosystemRetranslator.Retransl…
0x08PowerPlantChildActorComponentUAHChildActorComponent*11 flags/Script/AtomicHeart.Default__EcosystemRetranslator.PowerPla…
0x08InteractiveObjectChildActorComponentUAHChildActorComponent*11 flags/Script/AtomicHeart.Default__EcosystemRetranslator.Interact…
0x08UleiChildActorComponentUAHChildActorComponent*11 flags/Script/AtomicHeart.Default__EcosystemRetranslator.UleiChil…
0x04QueryRatefloat8 flags1
0x04AISphereRadiusfloat8 flags0
0x0CBlackboardFollowLocationFVector7 flags{X=0, Y=0, Z=0}
0x032C0x14padding / unreflected
0x10ConnectedAICharactersTArray<FActorTickFunction>2 flags[]
0x03500x40unreflected bytes to end of AEcosystemRetranslator
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 14

SignatureFlagsNativeParams
void UpdateBlackboardFollowLocation()FinalNative+1 flags0x00
void SwitchOffAndDisconnectAI()FinalNative+1 flags0x00
void PlayFlyingAnimation(bool bReverse, bool bInstant)EventPublic0x02
void OnTerminalSpawned(AActor* SpawnedChildActor)FinalNative+1 flags0x08
void OnSwitchedOffAndDisconnected(bool bAfterLoad)NativeEvent+1 flags0x01
void OnPowerPlantSpawned(AActor* SpawnedChildActor)FinalNative+1 flags0x08
void OnPowerPlantEvent(FAHCharacterEvent& Event)FinalNative+1 flags0x28
void OnHiveSpawned(AActor* SpawnedChildActor)FinalNative+1 flags0x08
void K2_OnAlertLevelChanged(const EEcosystemAlertState& InAlertState, bool bIncreased)EventPublic0x02
bool IsPowerPlantAlive()FinalNative+1 flags0x01
bool GetIsPlayerInRange()FinalNative+1 flags0x01
AEcosystemNode* GetConnectedNode()FinalNative+1 flags0x08
TArray<void> GetConnectedCharacters()FinalNative+1 flags0x10
void DisconnectAllConnectedCharacters()FinalNative+1 flags0x00

Used by 5

types with a member, parameter or interface of this type