Class
USkeletalMeshComponent
: USkinnedMeshComponent : UMeshComponent : UPrimitiveComponent : USceneComponent : UActorComponent : UObjectimplements IInterface_CollisionDataProvider
0x00x0FE0
Members 68
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AnimClass | TSubclassOf<UAnimInstance> | 8 flags | nullptr | |
| 0x08 | AnimScriptInstance | UAnimInstance* | Transient+7 flags | nullptr | |
| 0x08 | OverridePostProcessAnimBP | TSubclassOf<UAnimInstance> | Transient+5 flags | nullptr | |
| 0x08 | PostProcessAnimInstance | UAnimInstance* | Transient+6 flags | nullptr | |
| 0x18 | AnimationData | FSingleAnimationPlayData | 4 flags | {AnimToPlay=nullptr, bSavedLooping=true, bSavedPlaying=true… | |
| 0x0928 | 0x10 | padding / unreflected | |||
| 0x18 | RootBoneTranslation | FVector | Transient+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | LineCheckBoundsScale | FVector | 5 flags | {X=1, Y=1, Z=1} | |
| 0x0968 | 0x20 | padding / unreflected | |||
| 0x10 | LinkedInstances | TArray<UAnimInstance*> | Transient+4 flags | [] | |
| 0x0998 | 0x10 | padding / unreflected | |||
| 0x10 | CachedBoneSpaceTransforms | TArray<FTransform> | Transient+2 flags | [] | |
| 0x10 | CachedComponentSpaceTransforms | TArray<FTransform> | Transient+2 flags | [] | |
| 0x09C8 | 0xA0 | padding / unreflected | |||
| 0x04 | GlobalAnimRateScale | float | 8 flags | 1 | |
| 0x01 | KinematicBonesUpdateType | EKinematicBonesUpdateToPhysics | 8 flags | SkipSimulatingBones | |
| 0x01 | PhysicsTransformUpdateMode | EPhysicsTransformUpdateMode | 7 flags | SimulationUpatesComponentTransform | |
| 0x01 | ClothTeleportMode | EClothingTeleportMode | Transient+10 flags | None | |
| 0x01 | AnimationMode | EAnimationMode | Protected+8 flags | AnimationBlueprint | |
| 0x0A70 | 0x01 | padding / unreflected | |||
| 0x01 | bDisablePostProcessBlueprint : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUpdateOverlapsOnAnimationFinalize : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bHasValidBodies : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bBlendPhysics : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bEnablePhysicsOnDedicatedServer : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bUpdateMeshWhenKinematic : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bUpdateJointsFromAnimation : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bAllowClothActors : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bDisableClothSimulation : 1bit 2 | bool | 5 flags | false | |
| 0x0A73 | 0x05 | padding / unreflected | |||
| 0x01 | bDisableRigidBodyAnimNode : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bAllowAnimCurveEvaluation : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCollideWithEnvironment : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bCollideWithAttachedChildren : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bForceCollisionUpdate : 1bit 7 | bool | 5 flags | false | |
| 0x0A79 | 0x03 | padding / unreflected | |||
| 0x04 | ClothVelocityScale | float | 7 flags | 1 | |
| 0x01 | bResetAfterTeleport : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bDeferKinematicBoneUpdate : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bNoSkeletonUpdate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bPauseAnims : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bEnableAnimation : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bUseRefPoseOnInitAnim : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bEnablePerPolyCollision : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bForceRefpose : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyAllowAutonomousTickPose : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsAutonomousTickPose : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bOldForceRefPose : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bShowPrePhysBones : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bRequiredBonesUpToDate : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bAnimTreeInitialised : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bEnableLineCheckWithBounds : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bPropagateCurvesToFollowers : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bSkipKinematicUpdateWhenInterpolating : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bSkipBoundsUpdateWhenInterpolating : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bNeedsQueuedAnimEventsDispatched : 1bit 5 | bool | Transient+3 flags | false | |
| 0x0A83 | 0x01 | padding / unreflected | |||
| 0x02 | CachedAnimCurveUidVersion | uint16 | Transient+5 flags | 0 | |
| 0x0A86 | 0x02 | padding / unreflected | |||
| 0x04 | ClothBlendWeight | float | 8 flags | 1 | |
| 0x01 | bWaitForParallelClothTask | bool | 7 flags | false | |
| 0x01 | bFilteredAnimCurvesIsAllowList | bool | Transient+5 flags | false | |
| 0x02 | CachedMeshCurveMetaDataVersion | uint16 | Transient+5 flags | 0 | |
| 0x10 | FilteredAnimCurves | TArray<FName> | Transient+2 flags | [] | |
| 0x08 | BodySetup | UBodySetup* | Transient+6 flags | nullptr | |
| 0x0AA8 | 0x04 | padding / unreflected | |||
| 0x04 | ClothMaxDistanceScale | float | 8 flags | 1 | |
| 0x04 | ClothGeometryScale | float | 8 flags | 1 | |
| 0x04 | PostProcessAnimBPLODThreshold | int32 | 8 flags | -1 | |
| 0x10 | OnConstraintBroken | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlasticDeformation | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | ClothingSimulationFactory | TSubclassOf<UClothingSimulationFactory> | 6 flags | /Script/ChaosCloth.ChaosClothingSimulationFactory | |
| 0x0AE0 | 0xF0 | padding / unreflected | |||
| 0x04 | TeleportDistanceThreshold | float | 7 flags | 300 | |
| 0x04 | TeleportRotationThreshold | float | 7 flags | 0 | |
| 0x0BD8 | 0xA8 | padding / unreflected | |||
| 0x08 | ClothingInteractor | UClothingSimulationInteractor* | Transient+6 flags | nullptr | |
| 0x0C88 | 0x68 | padding / unreflected | |||
| 0x50 | MorphTargetCurves | TMap<FName, float> | Transient+1 flags | <TMap> | |
| 0x10 | OnAnimInitialized | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0D50 | 0x280 | padding / unreflected | |||
| 0x04 | LastPoseTickFrame | uint32 | Transient+5 flags | 0 | |
| 0x0FD4 | 0x0C | unreflected bytes to end of USkeletalMeshComponent | |||
Inherited from USkinnedMeshComponent 43
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SkeletalMesh | USkeletalMesh* | 9 flags | nullptr | |
| 0x08 | SkinnedAsset | USkinnedAsset* | 8 flags | nullptr | |
| 0x08 | LeaderPoseComponent | TWeakObjectPtr<USkinnedMeshComponent> | 10 flags | nullptr | |
| 0x10 | SkinCacheUsage | TArray<ESkinCacheUsage> | 5 flags | [] | |
| 0x01 | bSetMeshDeformer | bool | Protected+8 flags | false | |
| 0x05A1 | 0x07 | padding / unreflected | |||
| 0x08 | MeshDeformer | UMeshDeformer* | Protected+9 flags | nullptr | |
| 0x01 | bAlwaysUseMeshDeformer | bool | Protected+8 flags | false | |
| 0x05B1 | 0x07 | padding / unreflected | |||
| 0x08 | MeshDeformerInstanceSettings | UMeshDeformerInstanceSettings* | Protected+13 flags | nullptr | |
| 0x20 | MeshDeformerInstances | FMeshDeformerInstanceSet | TransientProtected+1 flags | {DeformerInstances=[]} | |
| 0x05E0 | 0x180 | padding / unreflected | |||
| 0x08 | PhysicsAssetOverride | UPhysicsAsset* | 10 flags | nullptr | |
| 0x04 | ForcedLodModel | int32 | 9 flags | 0 | |
| 0x076C | 0x04 | padding / unreflected | |||
| 0x04 | MinLodModel | int32 | 9 flags | 0 | |
| 0x0774 | 0x08 | padding / unreflected | |||
| 0x04 | StreamingDistanceMultiplier | float | 8 flags | 1 | |
| 0x0780 | 0x08 | padding / unreflected | |||
| 0x10 | LODInfo | TArray<FSkelMeshComponentLODInfo> | Transient+2 flags | [] | |
| 0x0798 | 0x24 | padding / unreflected | |||
| 0x01 | VisibilityBasedAnimTickOption | EVisibilityBasedAnimTickOption | 10 flags | AlwaysTickPoseAndRefreshBones | |
| 0x07BD | 0x02 | padding / unreflected | |||
| 0x01 | bOverrideMinLOD : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bUseBoundsFromLeaderPoseComponent : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bIncludeComponentLocationIntoBounds : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bForceWireframe : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bDisableMorphTarget : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bHideSkin : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bPerBoneMotionBlur : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bComponentUseFixedSkelBounds : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bConsiderAllBodiesForBounds : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bSyncAttachParentLOD : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bCanHighlightSelectedSections : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bRecentlyRendered : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bCastCapsuleDirectShadow : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastCapsuleIndirectShadow : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bCPUSkinning : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bUseScreenRenderStateForUpdate : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bEnableUpdateRateOptimizations : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bDisplayDebugUpdateRateOptimizations : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRenderStatic : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bIgnoreLeaderPoseComponentLOD : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bSortTriangles : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCachedLocalBoundsUpToDate : 1bit 2 | bool | TransientProtected+3 flags | false | |
| 0x01 | bCachedWorldSpaceBoundsUpToDate : 1bit 3 | bool | TransientProtected+3 flags | false | |
| 0x01 | bForceMeshObjectUpdate : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bFollowerShouldTickPose : 1bit 3 | bool | TransientProtected+3 flags | false | |
| 0x04 | CapsuleIndirectShadowMinVisibility | float | 9 flags | 0.1 | |
| 0x07C8 | 0x50 | padding / unreflected | |||
| 0x38 | CachedWorldOrLocalSpaceBounds | FBoxSphereBounds | TransientProtected+4 flags | {Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR… | |
| 0x80 | CachedWorldToLocalTransform | FMatrix | TransientProtected+4 flags | {XPlane={W=0}, YPlane={W=0}, ZPlane={W=0}, WPlane={W=0}} | |
Inherited from UMeshComponent 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OverrideMaterials | TArray<UMaterialInterface*> | 6 flags | [] | |
| 0x08 | OverlayMaterial | UMaterialInterface* | 10 flags | nullptr | |
| 0x04 | OverlayMaterialMaxDrawDistance | float | 9 flags | 0 | |
| 0x053C | 0x04 | padding / unreflected | |||
| 0x10 | MaterialSlotsOverlayMaterial | TArray<UMaterialInterface*> | 8 flags | [] | |
| 0x01 | bEnableMaterialParameterCaching : 1bit 0 | bool | 7 flags | false | |
Inherited from UPrimitiveComponent 109
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | MinDrawDistance | float | 9 flags | 0 | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | 0 | |
| 0x04 | CachedMaxDrawDistance | float | 10 flags | 0 | |
| 0x01 | DepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | ViewOwnerDepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | IndirectLightingCacheQuality | EIndirectLightingCacheQuality | 9 flags | ILCQ_Point | |
| 0x01 | LightmapType | ELightmapType | 9 flags | Default | |
| 0x01 | HLODBatchingPolicy | EHLODBatchingPolicy | 8 flags | None | |
| 0x01 | ShadowCacheInvalidationBehavior | EShadowCacheInvalidationBehavior | 9 flags | Auto | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsActorTextureStreamingBuiltData : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bIsValidTextureStreamingBuiltData : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bNeverDistanceCull : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysCreatePhysicsState : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bGenerateOverlapEvents : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bMultiBodyOverlap : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bTraceComplexOnMove : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bReturnMaterialOnMove : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bUseViewOwnerDepthPriorityGroup : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bAllowCullDistanceVolume : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bVisibleInReflectionCaptures : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bVisibleInRealTimeSkyCaptures : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bVisibleInRayTracing : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bRenderInMainPass : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bRenderInDepthPass : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bReceivesDecals : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bHoldout : 1bit 7 | bool | 8 flags | false | |
| 0x01 | bOwnerNoSee : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bOnlyOwnerSee : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bTreatAsBackgroundForOcclusion : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bUseAsOccluder : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bSelectable : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bWantsEditorEffects : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bForceMipStreaming : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bHasPerInstanceHitProxies : 1bit 7 | bool | 7 flags | false | |
| 0x01 | CastShadow : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bEmissiveLightSource : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 2 | bool | 8 flags | true | |
| 0x01 | bAffectIndirectLightingWhileHidden : 1bit 3 | bool | 8 flags | false | |
| 0x01 | bAffectDistanceFieldLighting : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bCastDynamicShadow : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bCastStaticShadow : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bCastVolumetricTranslucentShadow : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastContactShadow : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bSelfShadowOnly : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bCastFarShadow : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bCastInsetShadow : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bCastCinematicShadow : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bCastHiddenShadow : 1bit 5 | bool | 8 flags | false | |
| 0x01 | bCastShadowAsTwoSided : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bLightAsIfStatic : 1bit 7 | bool | Deprecated+3 flags | false | |
| 0x01 | bLightAttachmentsAsGroup : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bExcludeFromLightAttachmentGroup : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bReceiveMobileCSMShadows : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bSingleSampleShadowFromStationaryLights : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bIgnoreRadialImpulse : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoreRadialForce : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bApplyImpulseOnDamage : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplicatePhysicsToAutonomousProxy : 1bit 7 | bool | 5 flags | true | |
| 0x01 | bFillCollisionUnderneathForNavmesh : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bRasterizeAsFilledConvexVolume : 1bit 1 | bool | 4 flags | false | |
| 0x01 | AlwaysLoadOnClient : 1bit 2 | bool | 3 flags | true | |
| 0x01 | AlwaysLoadOnServer : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bUseEditorCompositing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bIsBeingMovedByEditor : 1bit 5 | bool | Transient+4 flags | false | |
| 0x01 | bRenderCustomDepth : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bVisibleInSceneCaptureOnly : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bHiddenInSceneCapture : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bRayTracingFarField : 1bit 1 | bool | 3 flags | false | |
| 0x01 | FirstPersonPrimitiveType | EFirstPersonPrimitiveType | 9 flags | None | |
| 0x01 | bHasNoStreamableTextures : 1bit 1 | bool | Protected+3 flags | false | |
| 0x01 | bStaticWhenNotMoveable : 1bit 2 | bool | Protected+7 flags | true | |
| 0x01 | bHasCustomNavigableGeometry | EHasCustomNavigableGeometry | 5 flags | No | |
| 0x0276 | 0x01 | padding / unreflected | |||
| 0x01 | CanCharacterStepUpOn | ECanBeCharacterBase | 7 flags | ECB_Yes | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false} | |
| 0x0279 | 0x20 | padding / unreflected | |||
| 0x01 | RayTracingGroupCullingPriority | ERayTracingGroupCullingPriority | 9 flags | CP_4_DEFAULT | |
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | ERSM_Default | |
| 0x01 | ExcludeFromHLODLevels | uint8 | 7 flags | 0 | |
| 0x04 | RayTracingGroupId | int32 | 9 flags | -1 | |
| 0x04 | VisibilityId | int32 | 5 flags | -1 | |
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | 0 | |
| 0x10 | CustomPrimitiveData | FCustomPrimitiveData | 2 flags | {Data=[]} | |
| 0x10 | CustomPrimitiveDataInternal | FCustomPrimitiveData | Transient+1 flags | {Data=[]} | |
| 0x02C8 | 0x28 | padding / unreflected | |||
| 0x04 | TranslucencySortPriority | int32 | 9 flags | 0 | |
| 0x04 | TranslucencySortDistanceOffset | float | 9 flags | 0 | |
| 0x10 | RuntimeVirtualTextures | TArray<URuntimeVirtualTexture*> | 6 flags | [] | |
| 0x01 | VirtualTextureLodBias | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureCullMips | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureMinCoverage | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | 7 flags | Exclusive | |
| 0x030C | 0x08 | padding / unreflected | |||
| 0x04 | BoundsScale | float | 7 flags | 1 | |
| 0x0318 | 0x30 | padding / unreflected | |||
| 0x10 | MoveIgnoreActors | TArray<AActor*> | Transient+5 flags | [] | |
| 0x10 | MoveIgnoreComponents | TArray<UPrimitiveComponent*> | Transient+7 flags | [] | |
| 0x0368 | 0x10 | padding / unreflected | |||
| 0x180 | BodyInstance | FBodyInstance | 4 flags | {PositionSolverIterationCount=8, VelocitySolverIterationCou… | |
| 0x01 | OnComponentHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentWake | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentSleep | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04FD | 0x01 | padding / unreflected | |||
| 0x01 | OnComponentPhysicsStateChanged | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0507 | 0x11 | padding / unreflected | |||
| 0x08 | LODParentPrimitive | UPrimitiveComponent* | 9 flags | nullptr | |
Inherited from USceneComponent 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | nullptr | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+8 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x00D8 | 0x08 | padding / unreflected | |||
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+7 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+6 flags | [] | |
| 0x0100 | 0x40 | padding / unreflected | |||
| 0x18 | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | RelativeScale3D | FVector | NetRepNotify+8 flags | {X=1, Y=1, Z=1} | |
| 0x18 | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapScaleWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bComputeFastLocalBounds : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bComputeBoundsOnceForGame : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bComputedBoundsOnceForGame : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bIsNotRenderAttachmentRoot : 1bit 1 | bool | 3 flags | false | |
| 0x01 | Mobility | EComponentMobility | Net+8 flags | Movable | |
| 0x01 | DetailMode | EDetailMode | 9 flags | DM_Low | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x0090 | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x0095 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x0098 | 0x19 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 113
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UnlinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass) | FinalNative+1 flags | 0x08 | |
| void UnbindClothFromLeaderPoseComponent(bool bRestoreSimulationSpace) | FinalNative+1 flags | 0x01 | |
| void ToggleDisablePostProcessBlueprint() | FinalNative+1 flags | 0x00 | |
| void TermBodiesBelow(const FName& ParentBoneName) | FinalNative+1 flags | 0x08 | |
| void SuspendClothingSimulation() | FinalNative+1 flags | 0x00 | |
| void Stop() | FinalNative+1 flags | 0x00 | |
| void SnapshotPose(FPoseSnapshot& Snapshot) | FinalNative+1 flags | 0x38 | |
| void SetUpdateClothInEditor(bool NewUpdateState) | FinalNative+1 flags | 0x01 | |
| void SetUpdateAnimationInEditor(bool NewUpdateState) | FinalNative+1 flags | 0x01 | |
| void SetTeleportRotationThreshold(float Threshold) | FinalNative+1 flags | 0x04 | |
| void SetTeleportDistanceThreshold(float Threshold) | FinalNative+1 flags | 0x04 | |
| void SetSkeletalMeshAsset(USkeletalMesh* NewMesh) | FinalNative+1 flags | 0x08 | |
| void SetPosition(float InPos, bool bFireNotifies) | FinalNative+1 flags | 0x05 | |
| void SetPlayRate(float Rate) | FinalNative+1 flags | 0x04 | |
| void SetPhysicsBlendWeight(float PhysicsBlendWeight) | FinalNative+1 flags | 0x04 | |
| void SetOverridePostProcessAnimBP(TSubclassOf<UAnimInstance> InPostProcessAnimBlueprint, bool ReinitAnimInstances) | FinalNative+1 flags | 0x09 | |
| void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, const FName& BoneName, bool bIncludeSelf) | NativePublic | 0x0D | |
| void SetMorphTarget(const FName& MorphTargetName, float Value, bool bRemoveZeroWeight) | FinalNative+1 flags | 0x0D | |
| void SetEnablePhysicsBlending(bool bNewBlendPhysics) | FinalNative+1 flags | 0x01 | |
| void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, const FName& BoneName, bool bIncludeSelf) | FinalNative+1 flags | 0x0D | |
| void SetEnableBodyGravity(bool bEnableGravity, const FName& BoneName) | FinalNative+1 flags | 0x0C | |
| void SetEnableAnimation(bool bNewEnableAnimation) | FinalNative+1 flags | 0x01 | |
| void SetDisablePostProcessBlueprint(bool bInDisablePostProcess) | FinalNative+1 flags | 0x01 | |
| void SetDisableAnimCurves(bool bInDisableAnimCurves) | FinalNative+1 flags | 0x01 | |
| void SetConstraintProfileForAll(const FName& ProfileName, bool bDefaultIfNotFound) | FinalNative+1 flags | 0x09 | |
| void SetConstraintProfile(const FName& JointName, const FName& ProfileName, bool bDefaultIfNotFound) | FinalNative+1 flags | 0x11 | |
| void SetClothMaxDistanceScale(float Scale) | FinalNative+1 flags | 0x04 | |
| void SetBodySimulatePhysics(const FName& InBoneName, bool bSimulate) | FinalNative+1 flags | 0x09 | |
| void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, const FName& BoneName) | NativePublic | 0x0C | |
| void SetAnimInstanceClass(TSubclassOf<UObject> NewClass) | NativePublic | 0x08 | |
| void SetAnimationMode(const EAnimationMode& InAnimationMode, bool bForceInitAnimScriptInstance) | FinalNative+1 flags | 0x02 | |
| void SetAnimation(UAnimationAsset* NewAnimToPlay) | FinalNative+1 flags | 0x08 | |
| void SetAngularLimits(const FName& InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle) | FinalNative+1 flags | 0x14 | |
| void SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim) | FinalNative+1 flags | 0x02 | |
| void SetAllowedAnimCurvesEvaluation(const TArray<FName>& List, bool bAllow) | FinalNative+1 flags | 0x11 | |
| void SetAllowClothActors(bool bInAllow) | FinalNative+1 flags | 0x01 | |
| void SetAllowAnimCurveEvaluation(bool bInAllow) | FinalNative+1 flags | 0x01 | |
| void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) | FinalNative+1 flags | 0x03 | |
| void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) | FinalNative+1 flags | 0x03 | |
| void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType) | FinalNative+1 flags | 0x0D | |
| void SetAllBodiesSimulatePhysics(bool bNewSimulate) | FinalNative+1 flags | 0x01 | |
| void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType) | FinalNative+1 flags | 0x05 | |
| void SetAllBodiesBelowSimulatePhysics(const FName& InBoneName, bool bNewSimulate, bool bIncludeSelf) | FinalNative+1 flags | 0x0A | |
| void SetAllBodiesBelowPhysicsDisabled(const FName& InBoneName, bool bDisabled, bool bIncludeSelf) | FinalNative+1 flags | 0x0A | |
| void SetAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf) | FinalNative+1 flags | 0x0E | |
| void SetAllBodiesBelowLinearVelocity(const FName& InBoneName, const FVector& LinearVelocity, bool bIncludeSelf) | FinalNative+1 flags | 0x21 | |
| void ResumeClothingSimulation() | FinalNative+1 flags | 0x00 | |
| void ResetClothTeleportMode() | FinalNative+1 flags | 0x00 | |
| void ResetClothCollisionSources() | FinalNative+1 flags | 0x00 | |
| void ResetAnimInstanceDynamics(const ETeleportType& InTeleportType) | FinalNative+1 flags | 0x01 | |
| void ResetAllowedAnimCurveEvaluation() | FinalNative+1 flags | 0x00 | |
| void ResetAllBodiesSimulatePhysics() | FinalNative+1 flags | 0x00 | |
| void RemoveClothCollisionSources(USkeletalMeshComponent* InSourceComponent) | FinalNative+1 flags | 0x08 | |
| void RemoveClothCollisionSource(USkeletalMeshComponent* InSourceComponent, UPhysicsAsset* InSourcePhysicsAsset) | FinalNative+1 flags | 0x10 | |
| void RecreateClothingActors() | FinalNative+1 flags | 0x00 | |
| void PlayAnimation(UAnimationAsset* NewAnimToPlay, bool bLooping) | FinalNative+1 flags | 0x09 | |
| void Play(bool bLooping) | FinalNative+1 flags | 0x01 | |
| void OverrideAnimationData(UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate) | FinalNative+1 flags | 0x14 | |
| void LinkAnimGraphByTag(const FName& InTag, TSubclassOf<UAnimInstance> InClass) | FinalNative+1 flags | 0x10 | |
| void LinkAnimClassLayers(TSubclassOf<UAnimInstance> InClass) | FinalNative+1 flags | 0x08 | |
| bool K2_GetClosestPointOnPhysicsAsset(const FVector& WorldPosition, const FVector& ClosestWorldPosition, const FVector& Normal, const FName& BoneName, const float& Distance) | FinalNative+1 flags | 0x55 | |
| bool IsPlaying() | FinalNative+1 flags | 0x01 | |
| bool IsClothingSimulationSuspended() | FinalNative+1 flags | 0x01 | |
| bool IsBodyGravityEnabled(const FName& BoneName) | FinalNative+1 flags | 0x09 | |
| bool HasValidAnimationInstance() | FinalNative+1 flags | 0x01 | |
| bool GetTransformAttribute_Ref(const FName& BoneName, const FName& AttributeName, FTransform& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x72 | |
| bool GetTransformAttribute(const FName& BoneName, const FName& AttributeName, const FTransform& DefaultValue, FTransform& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0xD2 | |
| float GetTeleportRotationThreshold() | FinalNative+1 flags | 0x04 | |
| float GetTeleportDistanceThreshold() | FinalNative+1 flags | 0x04 | |
| bool GetStringAttribute_Ref(const FName& BoneName, const FName& AttributeName, const FString& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x22 | |
| bool GetStringAttribute(const FName& BoneName, const FName& AttributeName, const FString& DefaultValue, const FString& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x32 | |
| USkeletalMesh* GetSkeletalMeshAsset() | FinalNative+1 flags | 0x08 | |
| FVector GetSkeletalCenterOfMass() | FinalNative+1 flags | 0x18 | |
| UAnimInstance* GetPostProcessInstance() | FinalNative+1 flags | 0x08 | |
| float GetPosition() | FinalNative+1 flags | 0x04 | |
| float GetPlayRate() | FinalNative+1 flags | 0x04 | |
| float GetMorphTarget(const FName& MorphTargetName) | FinalNative+1 flags | 0x0C | |
| UAnimInstance* GetLinkedAnimLayerInstanceByGroup(const FName& InGroup) | FinalNative+1 flags | 0x10 | |
| UAnimInstance* GetLinkedAnimLayerInstanceByClass(TSubclassOf<UAnimInstance> InClass) | FinalNative+1 flags | 0x10 | |
| void GetLinkedAnimGraphInstancesByTag(const FName& InTag, const TArray<UAnimInstance*>& OutLinkedInstances) | FinalNative+1 flags | 0x18 | |
| UAnimInstance* GetLinkedAnimGraphInstanceByTag(const FName& InTag) | FinalNative+1 flags | 0x10 | |
| bool GetIntegerAttribute_Ref(const FName& BoneName, const FName& AttributeName, const int32& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x16 | |
| bool GetIntegerAttribute(const FName& BoneName, const FName& AttributeName, int32 DefaultValue, const int32& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x1A | |
| bool GetFloatAttribute_Ref(const FName& BoneName, const FName& AttributeName, const float& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x16 | |
| bool GetFloatAttribute(const FName& BoneName, const FName& AttributeName, float DefaultValue, const float& OutValue, const ECustomBoneAttributeLookup& LookupType) | FinalNative+1 flags | 0x1A | |
| bool GetDisablePostProcessBlueprint() | FinalNative+1 flags | 0x01 | |
| bool GetDisableAnimCurves() | FinalNative+1 flags | 0x01 | |
| bool GetCurveValue(const FName& CurveName, float DefaultValue, const float& Value) | FinalNative+1 flags | 0x11 | |
| void GetCurrentJointAngles(const FName& InBoneName, const float& Swing1Angle, const float& TwistAngle, const float& Swing2Angle) | FinalNative+1 flags | 0x14 | |
| void GetConstraintsFromBody(const FName& BodyName, bool bParentConstraints, bool bChildConstraints, bool bIncludesTerminated, const TArray<FConstraintInstanceAccessor>& OutConstraints) | FinalNative+1 flags | 0x20 | |
| void GetConstraints(bool bIncludesTerminated, const TArray<FConstraintInstanceAccessor>& OutConstraints) | FinalNative+1 flags | 0x18 | |
| FConstraintInstanceAccessor GetConstraintByName(const FName& ConstraintName, bool bIncludesTerminated) | FinalNative+1 flags | 0x18 | |
| float GetClothMaxDistanceScale() | FinalNative+1 flags | 0x04 | |
| UClothingSimulationInteractor* GetClothingSimulationInteractor() | FinalNative+1 flags | 0x08 | |
| float GetBoneMass(const FName& BoneName, bool bScaleMass) | FinalNative+1 flags | 0x10 | |
| FVector GetBoneLinearVelocity(const FName& InBoneName) | FinalNative+1 flags | 0x20 | |
| UAnimInstance* GetAnimInstance() | FinalNative+1 flags | 0x08 | |
| TSubclassOf<UObject> GetAnimClass() | FinalNative+1 flags | 0x08 | |
| EAnimationMode GetAnimationMode() | FinalNative+1 flags | 0x01 | |
| bool GetAllowRigidBodyAnimNode() | FinalNative+1 flags | 0x01 | |
| bool GetAllowedAnimCurveEvaluate() | FinalNative+1 flags | 0x01 | |
| bool GetAllowClothActors() | FinalNative+1 flags | 0x01 | |
| void ForceClothNextUpdateTeleportAndReset() | FinalNative+1 flags | 0x00 | |
| void ForceClothNextUpdateTeleport() | FinalNative+1 flags | 0x00 | |
| FName FindConstraintBoneName(int32 ConstraintIndex) | FinalNative+1 flags | 0x0C | |
| void ClearMorphTargets() | FinalNative+1 flags | 0x00 | |
| void BreakConstraint(const FVector& Impulse, const FVector& HitLocation, const FName& InBoneName) | FinalNative+1 flags | 0x38 | |
| void BindClothToLeaderPoseComponent() | FinalNative+1 flags | 0x00 | |
| void AllowAnimCurveEvaluation(const FName& NameOfCurve, bool bAllow) | FinalNative+1 flags | 0x09 | |
| void AddImpulseToAllBodiesBelow(const FVector& Impulse, const FName& BoneName, bool bVelChange, bool bIncludeSelf) | NativePublic | 0x22 | |
| void AddForceToAllBodiesBelow(const FVector& Force, const FName& BoneName, bool bAccelChange, bool bIncludeSelf) | NativePublic | 0x22 | |
| void AddClothCollisionSource(USkeletalMeshComponent* InSourceComponent, UPhysicsAsset* InSourcePhysicsAsset) | FinalNative+1 flags | 0x10 | |
| void AccumulateAllBodiesBelowPhysicsBlendWeight(const FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType) | FinalNative+1 flags | 0x0D |
Used by 43
types with a member, parameter or interface of this typeUABP_FP_MainCharacter_CUAN_OpenItem_CUAN_PlayConsumableLoopeableCAS_CUAN_ShowToolMesh_CIAnimationInterfaceUAnimInstanceFAnimNode_CopyPoseFromMeshFAnimNode_RetargetPoseFromMeshUAnimNotifyUAnimNotifyStateUAnimNotifyState_TrailUAnimSharingAdditiveInstanceUAnimSharingTransitionInstanceABaseFirstPersonCharacterABP_GameplayVan_CABP_Newspaper_CUBTTask_PlayAnimationACharacterICharacterInterfaceUControlRigComponentAGameplayVanUGroomComponentUInteractComponentIInteractionInterfaceAIronUmbrellaUKismetAnimationLibraryAMedkitUNiagaraDataInterfaceSkeletalMeshUNiagaraFunctionLibraryUOptimusAdvancedSkeletonDataProviderUOptimusAnimAttributeDataProviderUOptimusSkinWeightsAsVertexMaskDataProviderUParticleSystemComponentUPhysicalAnimationComponentUPlayerWeatherComponentUPlayMontageCallbackProxyUPoseableMeshComponentFRigUnit_RigLogic_DataAScissorJackASkeletalMeshActorUSkeletalMeshSocketAStationaryRadioAWheeledVehiclePawn