Zdexby TheHolyOneZ
5,360 classes
Class

UPhysicalAnimationComponent

: UActorComponent : UObject
/Script/Engine.PhysicalAnimationComponent 0x00F8 (248 B) align 8 inherited 0x00B8 vtable /Script/Engine
0x00x00F8

Members 2

OffsetSizeNameTypeFlagsDefault
0x04StrengthMultiplyerfloat8 flags1
0x00BC0x04padding / unreflected
0x08SkeletalMeshComponentUSkeletalMeshComponent*8 flagsnullptr
0x00C80x30unreflected bytes to end of UPhysicalAnimationComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 6

SignatureFlagsNativeParams
void SetStrengthMultiplyer(float InStrengthMultiplyer)FinalNative+1 flags0x04
void SetSkeletalMeshComponent(USkeletalMeshComponent* InSkeletalMeshComponent)FinalNative+1 flags0x08
FTransform GetBodyTargetTransform(const FName& BodyName)FinalNative+1 flags0x70
void ApplyPhysicalAnimationSettingsBelow(const FName& BodyName, FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf)FinalNative+1 flags0x2D
void ApplyPhysicalAnimationSettings(const FName& BodyName, FPhysicalAnimationData& PhysicalAnimationData)FinalNative+1 flags0x2C
void ApplyPhysicalAnimationProfileBelow(const FName& BodyName, const FName& ProfileName, bool bIncludeSelf, bool bClearNotFound)FinalNative+1 flags0x12