| UNiagaraComponent* SpawnSystemAttachedWithParams(FFXSystemSpawnParameters& SpawnParams) | FinalNative+2 flags | | 0x78 |
| UNiagaraComponent* SpawnSystemAttached(UNiagaraSystem* SystemTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bAutoDestroy, bool bAutoActivate, const ENCPoolMethod& PoolingMethod, bool bPreCullCheck) | FinalNative+2 flags | | 0x58 |
| UNiagaraComponent* SpawnSystemAtLocationWithParams(FFXSystemSpawnParameters& SpawnParams) | FinalNative+2 flags | | 0x78 |
| UNiagaraComponent* SpawnSystemAtLocation(UObject* WorldContextObject, UNiagaraSystem* SystemTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, bool bAutoActivate, const ENCPoolMethod& PoolingMethod, bool bPreCullCheck) | FinalNative+2 flags | | 0x68 |
| void SetVolumeTextureObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UVolumeTexture* Texture) | FinalNative+2 flags | | 0x20 |
| void SetTextureObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UTexture* Texture) | FinalNative+2 flags | | 0x20 |
| void SetTexture2DArrayObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UTexture2DArray* Texture) | FinalNative+2 flags | | 0x20 |
| void SetSkeletalMeshDataInterfaceSamplingRegions(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& SamplingRegions) | FinalNative+2 flags | | 0x28 |
| void SetSkeletalMeshDataInterfaceFilteredSockets(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& FilteredSockets) | FinalNative+2 flags | | 0x28 |
| void SetSkeletalMeshDataInterfaceFilteredBones(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& FilteredBones) | FinalNative+2 flags | | 0x28 |
| void SetSceneCapture2DDataInterfaceManagedMode(UNiagaraComponent* NiagaraSystem, const FName& DIName, const ESceneCaptureSource& ManagedCaptureSource, const FIntPoint& ManagedTextureSize, const ETextureRenderTargetFormat& ManagedTextureFormat, const ECameraProjectionMode& ManagedProjectionType, float ManagedFOVAngle, float ManagedOrthoWidth, bool bManagedCaptureEveryFrame, bool bManagedCaptureOnMovement, const TArray<AActor*>& ShowOnlyActors) | FinalNative+2 flags | | 0x40 |
| void SetComponentNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, UPrimitiveComponent* Primitive, int32 CollisionGroup) | FinalNative+2 flags | | 0x14 |
| void SetActorNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, AActor* Actor, int32 CollisionGroup) | FinalNative+2 flags | | 0x14 |
| void ReleaseNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, int32 CollisionGroup) | FinalNative+2 flags | | 0x0C |
| void OverrideSystemUserVariableStaticMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMeshComponent* StaticMeshComponent) | FinalNative+2 flags | | 0x20 |
| void OverrideSystemUserVariableStaticMesh(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMesh* StaticMesh) | FinalNative+2 flags | | 0x20 |
| void OverrideSystemUserVariableSkeletalMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, USkeletalMeshComponent* SkeletalMeshComponent) | FinalNative+2 flags | | 0x20 |
| UNiagaraParameterCollectionInstance* GetNiagaraParameterCollection(UObject* WorldContextObject, UNiagaraParameterCollection* Collection) | FinalNative+2 flags | | 0x18 |
| int32 AcquireNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |