Zdexby TheHolyOneZ
5,360 classes
Class

UNiagaraFunctionLibrary

: UBlueprintFunctionLibrary : UObject
/Script/Niagara.NiagaraFunctionLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Niagara
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
UNiagaraComponent* SpawnSystemAttachedWithParams(FFXSystemSpawnParameters& SpawnParams)FinalNative+2 flags0x78
UNiagaraComponent* SpawnSystemAttached(UNiagaraSystem* SystemTemplate, USceneComponent* AttachToComponent, const FName& AttachPointName, const FVector& Location, const FRotator& Rotation, const EAttachLocation& LocationType, bool bAutoDestroy, bool bAutoActivate, const ENCPoolMethod& PoolingMethod, bool bPreCullCheck)FinalNative+2 flags0x58
UNiagaraComponent* SpawnSystemAtLocationWithParams(FFXSystemSpawnParameters& SpawnParams)FinalNative+2 flags0x78
UNiagaraComponent* SpawnSystemAtLocation(UObject* WorldContextObject, UNiagaraSystem* SystemTemplate, const FVector& Location, const FRotator& Rotation, const FVector& Scale, bool bAutoDestroy, bool bAutoActivate, const ENCPoolMethod& PoolingMethod, bool bPreCullCheck)FinalNative+2 flags0x68
void SetVolumeTextureObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UVolumeTexture* Texture)FinalNative+2 flags0x20
void SetTextureObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UTexture* Texture)FinalNative+2 flags0x20
void SetTexture2DArrayObject(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UTexture2DArray* Texture)FinalNative+2 flags0x20
void SetSkeletalMeshDataInterfaceSamplingRegions(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& SamplingRegions)FinalNative+2 flags0x28
void SetSkeletalMeshDataInterfaceFilteredSockets(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& FilteredSockets)FinalNative+2 flags0x28
void SetSkeletalMeshDataInterfaceFilteredBones(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, const TArray<FName>& FilteredBones)FinalNative+2 flags0x28
void SetSceneCapture2DDataInterfaceManagedMode(UNiagaraComponent* NiagaraSystem, const FName& DIName, const ESceneCaptureSource& ManagedCaptureSource, const FIntPoint& ManagedTextureSize, const ETextureRenderTargetFormat& ManagedTextureFormat, const ECameraProjectionMode& ManagedProjectionType, float ManagedFOVAngle, float ManagedOrthoWidth, bool bManagedCaptureEveryFrame, bool bManagedCaptureOnMovement, const TArray<AActor*>& ShowOnlyActors)FinalNative+2 flags0x40
void SetComponentNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, UPrimitiveComponent* Primitive, int32 CollisionGroup)FinalNative+2 flags0x14
void SetActorNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, AActor* Actor, int32 CollisionGroup)FinalNative+2 flags0x14
void ReleaseNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject, int32 CollisionGroup)FinalNative+2 flags0x0C
void OverrideSystemUserVariableStaticMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMeshComponent* StaticMeshComponent)FinalNative+2 flags0x20
void OverrideSystemUserVariableStaticMesh(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, UStaticMesh* StaticMesh)FinalNative+2 flags0x20
void OverrideSystemUserVariableSkeletalMeshComponent(UNiagaraComponent* NiagaraSystem, const FString& OverrideName, USkeletalMeshComponent* SkeletalMeshComponent)FinalNative+2 flags0x20
UNiagaraParameterCollectionInstance* GetNiagaraParameterCollection(UObject* WorldContextObject, UNiagaraParameterCollection* Collection)FinalNative+2 flags0x18
int32 AcquireNiagaraGPURayTracedCollisionGroup(UObject* WorldContextObject)FinalNative+2 flags0x0C