0x00x06C0
Members 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | ControlRigClass | TSubclassOf<UControlRig> | 7 flags | nullptr | |
| 0x10 | OnPreInitializeDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPostInitializeDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPreConstructionDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPostConstructionDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPreForwardsSolveDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPostForwardsSolveDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | UserDefinedElements | TArray<FControlRigComponentMappedElement> | 4 flags | [] | |
| 0x10 | MappedElements | TArray<FControlRigComponentMappedElement> | 5 flags | [] | |
| 0x01 | bEnableLazyEvaluation | bool | 6 flags | false | |
| 0x05A9 | 0x03 | padding / unreflected | |||
| 0x04 | LazyEvaluationPositionThreshold | float | 6 flags | 0.1 | |
| 0x04 | LazyEvaluationRotationThreshold | float | 6 flags | 0.5 | |
| 0x04 | LazyEvaluationScaleThreshold | float | 6 flags | 0.01 | |
| 0x01 | bResetTransformBeforeTick | bool | 6 flags | true | |
| 0x01 | bResetInitialsBeforeConstruction | bool | 6 flags | true | |
| 0x01 | bUpdateRigOnTick | bool | 6 flags | true | |
| 0x01 | bUpdateInEditor | bool | 6 flags | true | |
| 0x01 | bDrawBones | bool | 6 flags | true | |
| 0x01 | bShowDebugDrawing | bool | 6 flags | false | |
| 0x05BE | 0x02 | padding / unreflected | |||
| 0x08 | ControlRig | UControlRig* | Transient+6 flags | nullptr | |
| 0x05C8 | 0xF8 | unreflected bytes to end of UControlRigComponent | |||
Inherited from UPrimitiveComponent 109
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | MinDrawDistance | float | 9 flags | 0 | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | 0 | |
| 0x04 | CachedMaxDrawDistance | float | 10 flags | 0 | |
| 0x01 | DepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | ViewOwnerDepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | IndirectLightingCacheQuality | EIndirectLightingCacheQuality | 9 flags | ILCQ_Point | |
| 0x01 | LightmapType | ELightmapType | 9 flags | Default | |
| 0x01 | HLODBatchingPolicy | EHLODBatchingPolicy | 8 flags | None | |
| 0x01 | ShadowCacheInvalidationBehavior | EShadowCacheInvalidationBehavior | 9 flags | Auto | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsActorTextureStreamingBuiltData : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bIsValidTextureStreamingBuiltData : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bNeverDistanceCull : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysCreatePhysicsState : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bGenerateOverlapEvents : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bMultiBodyOverlap : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bTraceComplexOnMove : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bReturnMaterialOnMove : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bUseViewOwnerDepthPriorityGroup : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bAllowCullDistanceVolume : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bVisibleInReflectionCaptures : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bVisibleInRealTimeSkyCaptures : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bVisibleInRayTracing : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bRenderInMainPass : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bRenderInDepthPass : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bReceivesDecals : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bHoldout : 1bit 7 | bool | 8 flags | false | |
| 0x01 | bOwnerNoSee : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bOnlyOwnerSee : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bTreatAsBackgroundForOcclusion : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bUseAsOccluder : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bSelectable : 1bit 4 | bool | 3 flags | true | |
| 0x01 | bWantsEditorEffects : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bForceMipStreaming : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bHasPerInstanceHitProxies : 1bit 7 | bool | 7 flags | false | |
| 0x01 | CastShadow : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bEmissiveLightSource : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 2 | bool | 8 flags | true | |
| 0x01 | bAffectIndirectLightingWhileHidden : 1bit 3 | bool | 8 flags | false | |
| 0x01 | bAffectDistanceFieldLighting : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bCastDynamicShadow : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bCastStaticShadow : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bCastVolumetricTranslucentShadow : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastContactShadow : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bSelfShadowOnly : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bCastFarShadow : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bCastInsetShadow : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bCastCinematicShadow : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bCastHiddenShadow : 1bit 5 | bool | 8 flags | false | |
| 0x01 | bCastShadowAsTwoSided : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bLightAsIfStatic : 1bit 7 | bool | Deprecated+3 flags | false | |
| 0x01 | bLightAttachmentsAsGroup : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bExcludeFromLightAttachmentGroup : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bReceiveMobileCSMShadows : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bSingleSampleShadowFromStationaryLights : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bIgnoreRadialImpulse : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoreRadialForce : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bApplyImpulseOnDamage : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplicatePhysicsToAutonomousProxy : 1bit 7 | bool | 5 flags | true | |
| 0x01 | bFillCollisionUnderneathForNavmesh : 1bit 0 | bool | 4 flags | false | |
| 0x01 | bRasterizeAsFilledConvexVolume : 1bit 1 | bool | 4 flags | false | |
| 0x01 | AlwaysLoadOnClient : 1bit 2 | bool | 3 flags | true | |
| 0x01 | AlwaysLoadOnServer : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bUseEditorCompositing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bIsBeingMovedByEditor : 1bit 5 | bool | Transient+4 flags | false | |
| 0x01 | bRenderCustomDepth : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bVisibleInSceneCaptureOnly : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bHiddenInSceneCapture : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bRayTracingFarField : 1bit 1 | bool | 3 flags | false | |
| 0x01 | FirstPersonPrimitiveType | EFirstPersonPrimitiveType | 9 flags | None | |
| 0x01 | bHasNoStreamableTextures : 1bit 1 | bool | Protected+3 flags | false | |
| 0x01 | bStaticWhenNotMoveable : 1bit 2 | bool | Protected+7 flags | true | |
| 0x01 | bHasCustomNavigableGeometry | EHasCustomNavigableGeometry | 5 flags | No | |
| 0x0276 | 0x01 | padding / unreflected | |||
| 0x01 | CanCharacterStepUpOn | ECanBeCharacterBase | 7 flags | ECB_Yes | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false} | |
| 0x0279 | 0x20 | padding / unreflected | |||
| 0x01 | RayTracingGroupCullingPriority | ERayTracingGroupCullingPriority | 9 flags | CP_4_DEFAULT | |
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | ERSM_Default | |
| 0x01 | ExcludeFromHLODLevels | uint8 | 7 flags | 0 | |
| 0x04 | RayTracingGroupId | int32 | 9 flags | -1 | |
| 0x04 | VisibilityId | int32 | 5 flags | -1 | |
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | 0 | |
| 0x10 | CustomPrimitiveData | FCustomPrimitiveData | 2 flags | {Data=[]} | |
| 0x10 | CustomPrimitiveDataInternal | FCustomPrimitiveData | Transient+1 flags | {Data=[]} | |
| 0x02C8 | 0x28 | padding / unreflected | |||
| 0x04 | TranslucencySortPriority | int32 | 9 flags | 0 | |
| 0x04 | TranslucencySortDistanceOffset | float | 9 flags | 0 | |
| 0x10 | RuntimeVirtualTextures | TArray<URuntimeVirtualTexture*> | 6 flags | [] | |
| 0x01 | VirtualTextureLodBias | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureCullMips | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureMinCoverage | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | 7 flags | Exclusive | |
| 0x030C | 0x08 | padding / unreflected | |||
| 0x04 | BoundsScale | float | 7 flags | 1 | |
| 0x0318 | 0x30 | padding / unreflected | |||
| 0x10 | MoveIgnoreActors | TArray<AActor*> | Transient+5 flags | [] | |
| 0x10 | MoveIgnoreComponents | TArray<UPrimitiveComponent*> | Transient+7 flags | [] | |
| 0x0368 | 0x10 | padding / unreflected | |||
| 0x180 | BodyInstance | FBodyInstance | 4 flags | {PositionSolverIterationCount=8, VelocitySolverIterationCou… | |
| 0x01 | OnComponentHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentWake | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentSleep | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04FD | 0x01 | padding / unreflected | |||
| 0x01 | OnComponentPhysicsStateChanged | FMulticastScriptDelegate | 5 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0507 | 0x11 | padding / unreflected | |||
| 0x08 | LODParentPrimitive | UPrimitiveComponent* | 9 flags | nullptr | |
Inherited from USceneComponent 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | nullptr | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+8 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x00D8 | 0x08 | padding / unreflected | |||
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+7 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+6 flags | [] | |
| 0x0100 | 0x40 | padding / unreflected | |||
| 0x18 | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | RelativeScale3D | FVector | NetRepNotify+8 flags | {X=1, Y=1, Z=1} | |
| 0x18 | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapScaleWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bComputeFastLocalBounds : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bComputeBoundsOnceForGame : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bComputedBoundsOnceForGame : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bIsNotRenderAttachmentRoot : 1bit 1 | bool | 3 flags | false | |
| 0x01 | Mobility | EComponentMobility | Net+8 flags | Movable | |
| 0x01 | DetailMode | EDetailMode | 9 flags | DM_Low | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x0090 | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x0095 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x0098 | 0x19 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 47
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Update(float DeltaTime) | FinalNative+1 flags | 0x04 | |
| void SetObjectBinding(UObject* InObjectToBind) | FinalNative+1 flags | 0x08 | |
| void SetMappedElements(const TArray<FControlRigComponentMappedElement>& NewMappedElements) | FinalNative+1 flags | 0x10 | |
| void SetInitialSpaceTransform(const FName& SpaceName, const FTransform& InitialTransform, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x71 | |
| void SetInitialBoneTransform(const FName& BoneName, const FTransform& InitialTransform, const EControlRigComponentSpace& Space, bool bPropagateToChildren) | FinalNative+1 flags | 0x72 | |
| void SetControlVector2D(const FName& ControlName, const FVector2D& Value) | FinalNative+1 flags | 0x18 | |
| void SetControlTransform(const FName& ControlName, const FTransform& Value, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x71 | |
| void SetControlScale(const FName& ControlName, const FVector& Value, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x21 | |
| void SetControlRotator(const FName& ControlName, const FRotator& Value, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x21 | |
| void SetControlRigClass(TSubclassOf<UControlRig> InControlRigClass) | FinalNative+1 flags | 0x08 | |
| void SetControlPosition(const FName& ControlName, const FVector& Value, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x21 | |
| void SetControlOffset(const FName& ControlName, const FTransform& OffsetTransform, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x71 | |
| void SetControlInt(const FName& ControlName, int32 Value) | FinalNative+1 flags | 0x0C | |
| void SetControlFloat(const FName& ControlName, float Value) | FinalNative+1 flags | 0x0C | |
| void SetControlBool(const FName& ControlName, bool Value) | FinalNative+1 flags | 0x09 | |
| void SetBoneTransform(const FName& BoneName, const FTransform& Transform, const EControlRigComponentSpace& Space, float Weight, bool bPropagateToChildren) | FinalNative+1 flags | 0x79 | |
| void SetBoneInitialTransformsFromSkeletalMesh(USkeletalMesh* InSkeletalMesh) | FinalNative+1 flags | 0x08 | |
| void OnPreInitialize(UControlRigComponent* Component) | NativeEvent+1 flags | 0x08 | |
| void OnPreForwardsSolve(UControlRigComponent* Component) | NativeEvent+1 flags | 0x08 | |
| void OnPreConstruction(UControlRigComponent* Component) | NativeEvent+1 flags | 0x08 | |
| void OnPostInitialize(UControlRigComponent* Component) | NativeEvent+1 flags | 0x08 | |
| void OnPostForwardsSolve(UControlRigComponent* Component) | NativeEvent+1 flags | 0x08 | |
| void OnPostConstruction(UControlRigComponent* Component) | NativeEvent+1 flags | 0x08 | |
| void Initialize() | FinalNative+1 flags | 0x00 | |
| FTransform GetSpaceTransform(const FName& SpaceName, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x70 | |
| FTransform GetInitialSpaceTransform(const FName& SpaceName, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x70 | |
| FTransform GetInitialBoneTransform(const FName& BoneName, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x70 | |
| TArray<FName> GetElementNames(const ERigElementType& ElementType) | FinalNative+1 flags | 0x18 | |
| FVector2D GetControlVector2D(const FName& ControlName) | FinalNative+1 flags | 0x18 | |
| FTransform GetControlTransform(const FName& ControlName, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x70 | |
| FVector GetControlScale(const FName& ControlName, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x28 | |
| FRotator GetControlRotator(const FName& ControlName, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x28 | |
| UControlRig* GetControlRig() | FinalNative+1 flags | 0x08 | |
| FVector GetControlPosition(const FName& ControlName, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x28 | |
| FTransform GetControlOffset(const FName& ControlName, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x70 | |
| int32 GetControlInt(const FName& ControlName) | FinalNative+1 flags | 0x0C | |
| float GetControlFloat(const FName& ControlName) | FinalNative+1 flags | 0x0C | |
| bool GetControlBool(const FName& ControlName) | FinalNative+1 flags | 0x09 | |
| FTransform GetBoneTransform(const FName& BoneName, const EControlRigComponentSpace& Space) | FinalNative+1 flags | 0x70 | |
| float GetAbsoluteTime() | FinalNative+1 flags | 0x04 | |
| bool DoesElementExist(const FName& Name, const ERigElementType& ElementType) | FinalNative+1 flags | 0x0A | |
| void ClearMappedElements() | FinalNative+1 flags | 0x00 | |
| bool CanExecute() | FinalNative+1 flags | 0x01 | |
| void AddMappedSkeletalMesh(USkeletalMeshComponent* SkeletalMeshComponent, const TArray<FControlRigComponentMappedBone>& Bones, const TArray<FControlRigComponentMappedCurve>& Curves, const EControlRigComponentMapDirection& InDirection) | FinalNative+1 flags | 0x29 | |
| void AddMappedElements(const TArray<FControlRigComponentMappedElement>& NewMappedElements) | FinalNative+1 flags | 0x10 | |
| void AddMappedComponents(const TArray<FControlRigComponentMappedComponent>& Components) | FinalNative+1 flags | 0x10 | |
| void AddMappedCompleteSkeletalMesh(USkeletalMeshComponent* SkeletalMeshComponent, const EControlRigComponentMapDirection& InDirection) | FinalNative+1 flags | 0x09 |