Zdexby TheHolyOneZ
5,360 classes
/Script/Engine.SkinnedMeshComponent 0x08F0 (2,288 B) align 16 inherited 0x0570 vtable /Script/Engine
0x00x08F0

Members 43

OffsetSizeNameTypeFlagsDefault
0x05700x08padding / unreflected
0x08SkeletalMeshUSkeletalMesh*9 flagsnullptr
0x08SkinnedAssetUSkinnedAsset*8 flagsnullptr
0x08LeaderPoseComponentTWeakObjectPtr<USkinnedMeshComponent>10 flagsnullptr
0x10SkinCacheUsageTArray<ESkinCacheUsage>5 flags[]
0x01bSetMeshDeformerboolProtected+8 flagsfalse
0x05A10x07padding / unreflected
0x08MeshDeformerUMeshDeformer*Protected+9 flagsnullptr
0x01bAlwaysUseMeshDeformerboolProtected+8 flagsfalse
0x05B10x07padding / unreflected
0x08MeshDeformerInstanceSettingsUMeshDeformerInstanceSettings*Protected+13 flagsnullptr
0x20MeshDeformerInstancesFMeshDeformerInstanceSetTransientProtected+1 flags{DeformerInstances=[]}
0x05E00x180padding / unreflected
0x08PhysicsAssetOverrideUPhysicsAsset*10 flagsnullptr
0x04ForcedLodModelint329 flags0
0x076C0x04padding / unreflected
0x04MinLodModelint329 flags0
0x07740x08padding / unreflected
0x04StreamingDistanceMultiplierfloat8 flags1
0x07800x08padding / unreflected
0x10LODInfoTArray<FSkelMeshComponentLODInfo>Transient+2 flags[]
0x07980x24padding / unreflected
0x01VisibilityBasedAnimTickOptionEVisibilityBasedAnimTickOption10 flagsAlwaysTickPoseAndRefreshBones
0x07BD0x02padding / unreflected
0x01bOverrideMinLOD : 1bit 3bool7 flagsfalse
0x01bUseBoundsFromLeaderPoseComponent : 1bit 4bool6 flagsfalse
0x01bIncludeComponentLocationIntoBounds : 1bit 5bool7 flagsfalse
0x01bForceWireframe : 1bit 6bool3 flagsfalse
0x01bDisableMorphTarget : 1bit 7bool6 flagsfalse
0x01bHideSkin : 1bit 0bool3 flagsfalse
0x01bPerBoneMotionBlur : 1bit 1bool7 flagstrue
0x01bComponentUseFixedSkelBounds : 1bit 2bool6 flagsfalse
0x01bConsiderAllBodiesForBounds : 1bit 3bool6 flagsfalse
0x01bSyncAttachParentLOD : 1bit 4bool6 flagstrue
0x01bCanHighlightSelectedSections : 1bit 5boolTransient+3 flagsfalse
0x01bRecentlyRendered : 1bit 6boolTransient+3 flagsfalse
0x01bCastCapsuleDirectShadow : 1bit 7bool7 flagsfalse
0x01bCastCapsuleIndirectShadow : 1bit 0bool7 flagsfalse
0x01bCPUSkinning : 1bit 1boolTransient+3 flagsfalse
0x01bUseScreenRenderStateForUpdate : 1bit 2bool6 flagsfalse
0x01bEnableUpdateRateOptimizations : 1bit 3bool6 flagsfalse
0x01bDisplayDebugUpdateRateOptimizations : 1bit 4bool6 flagsfalse
0x01bRenderStatic : 1bit 5bool7 flagsfalse
0x01bIgnoreLeaderPoseComponentLOD : 1bit 6bool7 flagsfalse
0x01bSortTriangles : 1bit 7bool7 flagsfalse
0x01bCachedLocalBoundsUpToDate : 1bit 2boolTransientProtected+3 flagsfalse
0x01bCachedWorldSpaceBoundsUpToDate : 1bit 3boolTransientProtected+3 flagsfalse
0x01bForceMeshObjectUpdate : 1bit 5boolTransient+3 flagsfalse
0x01bFollowerShouldTickPose : 1bit 3boolTransientProtected+3 flagsfalse
0x04CapsuleIndirectShadowMinVisibilityfloat9 flags0.1
0x07C80x50padding / unreflected
0x38CachedWorldOrLocalSpaceBoundsFBoxSphereBoundsTransientProtected+4 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
0x80CachedWorldToLocalTransformFMatrixTransientProtected+4 flags{XPlane={W=0}, YPlane={W=0}, ZPlane={W=0}, WPlane={W=0}}
0x08D00x20unreflected bytes to end of USkinnedMeshComponent
Inherited from UMeshComponent 5
OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<UMaterialInterface*>6 flags[]
0x08OverlayMaterialUMaterialInterface*10 flagsnullptr
0x04OverlayMaterialMaxDrawDistancefloat9 flags0
0x053C0x04padding / unreflected
0x10MaterialSlotsOverlayMaterialTArray<UMaterialInterface*>8 flags[]
0x01bEnableMaterialParameterCaching : 1bit 0bool7 flagsfalse
Inherited from UPrimitiveComponent 109
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01HLODBatchingPolicyEHLODBatchingPolicy8 flagsNone
0x01ShadowCacheInvalidationBehaviorEShadowCacheInvalidationBehavior9 flagsAuto
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsActorTextureStreamingBuiltData : 1bit 1bool3 flagsfalse
0x01bIsValidTextureStreamingBuiltData : 1bit 2bool3 flagsfalse
0x01bNeverDistanceCull : 1bit 3bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 2bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 3bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 4bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 5bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 6bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 7bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 0bool7 flagstrue
0x01bVisibleInReflectionCaptures : 1bit 1bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 2bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 3bool7 flagstrue
0x01bRenderInMainPass : 1bit 4bool7 flagstrue
0x01bRenderInDepthPass : 1bit 5bool7 flagstrue
0x01bReceivesDecals : 1bit 6bool7 flagstrue
0x01bHoldout : 1bit 7bool8 flagsfalse
0x01bOwnerNoSee : 1bit 0bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 1bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 2bool7 flagsfalse
0x01bUseAsOccluder : 1bit 3bool7 flagsfalse
0x01bSelectable : 1bit 4bool3 flagstrue
0x01bWantsEditorEffects : 1bit 5bool3 flagsfalse
0x01bForceMipStreaming : 1bit 6bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 7bool7 flagsfalse
0x01CastShadow : 1bit 0bool7 flagsfalse
0x01bEmissiveLightSource : 1bit 1bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 2bool8 flagstrue
0x01bAffectIndirectLightingWhileHidden : 1bit 3bool8 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 4bool7 flagstrue
0x01bCastDynamicShadow : 1bit 5bool7 flagstrue
0x01bCastStaticShadow : 1bit 6bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 7bool7 flagsfalse
0x01bCastContactShadow : 1bit 0bool7 flagstrue
0x01bSelfShadowOnly : 1bit 1bool7 flagsfalse
0x01bCastFarShadow : 1bit 2bool7 flagsfalse
0x01bCastInsetShadow : 1bit 3bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 4bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 5bool8 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 6bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 7boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 0bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 1bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 2bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 3bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 4bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 5bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 6bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 7bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 0bool4 flagsfalse
0x01bRasterizeAsFilledConvexVolume : 1bit 1bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 2bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 3bool3 flagstrue
0x01bUseEditorCompositing : 1bit 4bool3 flagsfalse
0x01bIsBeingMovedByEditor : 1bit 5boolTransient+4 flagsfalse
0x01bRenderCustomDepth : 1bit 6bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 7bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 0bool7 flagsfalse
0x01bRayTracingFarField : 1bit 1bool3 flagsfalse
0x01FirstPersonPrimitiveTypeEFirstPersonPrimitiveType9 flagsNone
0x01bHasNoStreamableTextures : 1bit 1boolProtected+3 flagsfalse
0x01bStaticWhenNotMoveable : 1bit 2boolProtected+7 flagstrue
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02760x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x02790x20padding / unreflected
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority9 flagsCP_4_DEFAULT
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x01ExcludeFromHLODLevelsuint87 flags0
0x04RayTracingGroupIdint329 flags-1
0x04VisibilityIdint325 flags-1
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData2 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02C80x28padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>6 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType7 flagsExclusive
0x030C0x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x03180x30padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+5 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+7 flags[]
0x03680x10padding / unreflected
0x180BodyInstanceFBodyInstance4 flags{PositionSolverIterationCount=8, VelocitySolverIterationCou…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04FD0x01padding / unreflected
0x01OnComponentPhysicsStateChangedFMulticastScriptDelegate5 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x05070x11padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*9 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 51

SignatureFlagsNativeParams
void UnsetMeshDeformer()FinalNative+1 flags0x00
void UnloadSkinWeightProfile(const FName& InProfileName)FinalNative+1 flags0x08
void UnHideBoneByName(const FName& BoneName)FinalNative+1 flags0x08
void TransformToBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation)FinalNative+1 flags0x68
void TransformFromBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation)FinalNative+1 flags0x68
void ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex)FinalNative+1 flags0x10
void ShowAllMaterialSections(int32 LODIndex)FinalNative+1 flags0x04
void SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray<FLinearColor>& VertexColors)FinalNative+1 flags0x18
bool SetSkinWeightProfile(const FName& InProfileName, const ESkinWeightProfileLayer& InLayer)FinalNative+1 flags0x0A
void SetSkinWeightOverride(int32 LODIndex, const TArray<FSkelMeshSkinWeightInfo>& SkinWeights)FinalNative+1 flags0x18
void SetSkinnedAssetAndUpdate(USkinnedAsset* NewMesh, bool bReinitPose)NativePublic0x09
void SetRenderStatic(bool bNewValue)FinalNative+1 flags0x01
void SetPhysicsAsset(UPhysicsAsset* NewPhysicsAsset, bool bForceReInit)NativePublic0x09
void SetMinLOD(int32 InNewMinLOD)FinalNative+1 flags0x04
void SetMeshDeformer(UMeshDeformer* InMeshDeformer)FinalNative+1 flags0x08
void SetLeaderPoseComponent(USkinnedMeshComponent* NewLeaderBoneComponent, bool bForceUpdate, bool bInFollowerShouldTickPose)FinalNative+1 flags0x0A
void SetForcedLOD(int32 InNewForcedLOD)FinalNative+1 flags0x04
void SetCastCapsuleIndirectShadow(bool bNewValue)FinalNative+1 flags0x01
void SetCastCapsuleDirectShadow(bool bNewValue)FinalNative+1 flags0x01
void SetCapsuleIndirectShadowMinVisibility(float NewValue)FinalNative+1 flags0x04
void SetAlwaysUseMeshDeformer(bool bShouldAlwaysUseMeshDeformer)FinalNative+1 flags0x01
void OverrideMinLOD(int32 InNewMinLOD)FinalNative+1 flags0x04
bool IsUsingSkinWeightProfile()FinalNative+1 flags0x01
bool IsMaterialSectionShown(int32 MaterialID, int32 LODIndex)FinalNative+1 flags0x09
bool IsBoneHiddenByName(const FName& BoneName)FinalNative+1 flags0x09
void HideBoneByName(const FName& BoneName, const EPhysBodyOp& PhysBodyOption)FinalNative+1 flags0x09
bool GetTwistAndSwingAngleOfDeltaRotationFromRefPose(const FName& BoneName, const float& OutTwistAngle, const float& OutSwingAngle)FinalNative+1 flags0x11
FName GetSocketBoneName(const FName& InSocketName)FinalNative+1 flags0x10
USkinnedAsset* GetSkinnedAsset()FinalNative+1 flags0x08
USkeletalMesh* GetSkeletalMesh_DEPRECATED()FinalNative+1 flags0x08
FTransform GetRefPoseTransform(int32 BoneIndex)FinalNative+1 flags0x70
FVector GetRefPosePosition(int32 BoneIndex)FinalNative+1 flags0x20
int32 GetPredictedLODLevel()FinalNative+1 flags0x04
FName GetParentBone(const FName& BoneName)FinalNative+1 flags0x10
int32 GetNumLODs()FinalNative+1 flags0x04
int32 GetNumBones()FinalNative+1 flags0x04
UMeshDeformerInstance* GetMeshDeformerInstance()FinalNative+1 flags0x08
int32 GetForcedLOD()FinalNative+1 flags0x04
FTransform GetDeltaTransformFromRefPose(const FName& BoneName, const FName& BaseName)FinalNative+1 flags0x70
FName GetCurrentSkinWeightProfileName(const ESkinWeightProfileLayer& InLayer)FinalNative+1 flags0x0C
TArray<FName> GetCurrentSkinWeightProfileLayerNames()FinalNative+1 flags0x10
FTransform GetBoneTransform(const FName& InBoneName, const ERelativeTransformSpace& TransformSpace)FinalNative+1 flags0x70
FName GetBoneName(int32 BoneIndex)FinalNative+1 flags0x0C
int32 GetBoneIndex(const FName& BoneName)FinalNative+1 flags0x0C
bool GetAlwaysUseMeshDeformer()FinalNative+1 flags0x01
FName FindClosestBone_K2(const FVector& TestLocation, const FVector& BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset)FinalNative+1 flags0x40
void ClearVertexColorOverride(int32 LODIndex)FinalNative+1 flags0x04
void ClearSkinWeightProfile(const ESkinWeightProfileLayer& InLayer)FinalNative+1 flags0x01
void ClearSkinWeightOverride(int32 LODIndex)FinalNative+1 flags0x04
void ClearAllSkinWeightProfiles()FinalNative+1 flags0x00
bool BoneIsChildOf(const FName& BoneName, const FName& ParentBoneName)FinalNative+1 flags0x11

Subclasses 4

Used by 11

types with a member, parameter or interface of this type