0x00x0088
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SocketName | FName | 9 flags | None | |
| 0x08 | BoneName | FName | 9 flags | None | |
| 0x18 | RelativeLocation | FVector | 8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | RelativeRotation | FRotator | 7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | RelativeScale | FVector | 8 flags | {X=1, Y=1, Z=1} | |
| 0x01 | bForceAlwaysAnimated | bool | 8 flags | true | |
| 0x0081 | 0x07 | unreflected bytes to end of USkeletalMeshSocket | |||
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
| void InitializeSocketFromLocation(USkeletalMeshComponent* SkelComp, const FVector& WorldLocation, const FVector& WorldNormal) | FinalNative+1 flags | 0x38 | |
| FVector GetSocketLocation(USkeletalMeshComponent* SkelComp) | FinalNative+1 flags | 0x20 | |
| FTransform GetSocketLocalTransform() | FinalNative+1 flags | 0x60 |