| void K2_TwoBoneIK(const FVector& RootPos, const FVector& JointPos, const FVector& EndPos, const FVector& JointTarget, const FVector& Effector, const FVector& OutJointPos, const FVector& OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale) | FinalNative+2 flags | | 0xB4 |
| void K2_StartProfilingTimer() | FinalNative+2 flags | | 0x00 |
| FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ) | FinalNative+2 flags | | 0x40 |
| float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax) | FinalNative+2 flags | | 0x10 |
| FTransform K2_LookAt(FTransform& CurrentTransform, const FVector& TargetPosition, const FVector& LookAtVector, bool bUseUpVector, const FVector& UpVector, float ClampConeInDegree) | FinalNative+2 flags | | 0x120 |
| float K2_EndProfilingTimer(bool bLog, const FString& LogPrefix) | FinalNative+2 flags | | 0x1C |
| float K2_DistanceBetweenTwoSocketsAndMapRange(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameA, const ERelativeTransformSpace& SocketSpaceA, const FName& SocketOrBoneNameB, const ERelativeTransformSpace& SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax) | FinalNative+2 flags | | 0x34 |
| FVector K2_DirectionBetweenSockets(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameFrom, const FName& SocketOrBoneNameTo) | FinalNative+2 flags | | 0x30 |
| float K2_CalculateVelocityFromSockets(float DeltaSeconds, USkeletalMeshComponent* Component, const FName& SocketOrBoneName, const FName& ReferenceSocketOrBone, const ERelativeTransformSpace& SocketSpace, const FVector& OffsetInBoneSpace, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, const EEasingFuncType& EasingType, FRuntimeFloatCurve& CustomCurve) | FinalNative+2 flags | | 0x10C |
| float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const FVector& Position, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax) | FinalNative+2 flags | | 0x60 |
| float CalculateDirection(const FVector& Velocity, const FRotator& BaseRotation) | FinalNative+2 flags | | 0x34 |