Zdexby TheHolyOneZ
5,360 classes
Class

UKismetAnimationLibrary

: UBlueprintFunctionLibrary : UObject
/Script/AnimGraphRuntime.KismetAnimationLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/AnimGraphRuntime
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 11

SignatureFlagsNativeParams
void K2_TwoBoneIK(const FVector& RootPos, const FVector& JointPos, const FVector& EndPos, const FVector& JointTarget, const FVector& Effector, const FVector& OutJointPos, const FVector& OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale)FinalNative+2 flags0xB4
void K2_StartProfilingTimer()FinalNative+2 flags0x00
FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ)FinalNative+2 flags0x40
float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax)FinalNative+2 flags0x10
FTransform K2_LookAt(FTransform& CurrentTransform, const FVector& TargetPosition, const FVector& LookAtVector, bool bUseUpVector, const FVector& UpVector, float ClampConeInDegree)FinalNative+2 flags0x120
float K2_EndProfilingTimer(bool bLog, const FString& LogPrefix)FinalNative+2 flags0x1C
float K2_DistanceBetweenTwoSocketsAndMapRange(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameA, const ERelativeTransformSpace& SocketSpaceA, const FName& SocketOrBoneNameB, const ERelativeTransformSpace& SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax)FinalNative+2 flags0x34
FVector K2_DirectionBetweenSockets(USkeletalMeshComponent* Component, const FName& SocketOrBoneNameFrom, const FName& SocketOrBoneNameTo)FinalNative+2 flags0x30
float K2_CalculateVelocityFromSockets(float DeltaSeconds, USkeletalMeshComponent* Component, const FName& SocketOrBoneName, const FName& ReferenceSocketOrBone, const ERelativeTransformSpace& SocketSpace, const FVector& OffsetInBoneSpace, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax, const EEasingFuncType& EasingType, FRuntimeFloatCurve& CustomCurve)FinalNative+2 flags0x10C
float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, const FVector& Position, FPositionHistory& History, int32 NumberOfSamples, float VelocityMin, float VelocityMax)FinalNative+2 flags0x60
float CalculateDirection(const FVector& Velocity, const FRotator& BaseRotation)FinalNative+2 flags0x34