1.0 (Steam) → v1.3.20488
What changed between 1.0 (Steam) and v1.3.20488. Compared by object path; offsets are reported where the same member now sits somewhere else.
5,390
breaking changes
3,251
additions
12,695
types in both builds
18,147 / 18,147
functions with a new native address
21 Types removed
| Type | Kind | Size |
|---|---|---|
| UCommonInput_Gamepad_XboxOne_C | class | 0x00E8 |
| UCommonInput_KeyboardMouse_C | class | 0x00E8 |
| UFPPSeatCtrlrig_C | class | 0x0CD2 |
| AFrontend_C | class | 0x02B8 |
| UScopeTestBeforeSendHandler | class | 0x0028 |
| UStyle_BorderDark_C | class | 0x00E0 |
| UTestBeforeLogHandler | class | 0x0028 |
| UTraceSamplingTestHandler | class | 0x0028 |
| ERGOnlineNicknameType | enum | — |
| FFInviteReceived | struct | 0x0010 |
| FPropertyBag_122b0b16747d3d19 | struct | 0x0640 |
| FPropertyBag_13a2abe391d00d65 | struct | 0x0024 |
| FPropertyBag_1f2b0d72d42b47c0 | struct | 0x1340 |
| FPropertyBag_27b60c9abb444350 | struct | 0x0108 |
| FPropertyBag_738bf81614252fc4 | struct | 0x05F8 |
| FPropertyBag_851569a232454741 | struct | 0x0174 |
| FPropertyBag_89629c90193c7adf | struct | 0x0120 |
| FPropertyBag_8f78e58a1b76a1f1 | struct | 0x0420 |
| FPropertyBag_ae46ea189f3429 | struct | 0x0430 |
| FPropertyBag_c553108f59f93b21 | struct | 0x0090 |
| FPropertyBag_f0e09a75cfb13118 | struct | 0x00A0 |
196 Types that changed size
| Type | Kind | Before | After |
|---|---|---|---|
| UBPA_BoxyRider_FPP_Arms_C | class | 0x6618 | 0x73B9 (+3489) |
| FAnimBlueprintGeneratedConstantData | struct | 0x1DE8 | 0x2338 (+1360) |
| UBPA_BoxyRider_C | class | 0x3498 | 0x3990 (+1272) |
| UWG_PlayerHUD_C | class | 0x0688 | 0x0440 (-584) |
| ARGFroggerSpline | class | 0x0380 | 0x0530 (+432) |
| ABP_FirstPersonPlayerController_C | class | 0x07A3 | 0x0949 (+422) |
| ABP_Vehicle_Winnebago_01_C | class | 0x1158 | 0x12E8 (+400) |
| ABP_VehicleBase_C | class | 0x0CD8 | 0x0E68 (+400) |
| ABP_Interactable_GolfClub_C | class | 0x0820 | 0x09A0 (+384) |
| FAnimBlueprintGeneratedConstantData | struct | 0x1810 | 0x1960 (+336) |
| ABP_FrontEndController_C | class | 0x0779 | 0x08C9 (+336) |
| ARGPlayerController | class | 0x0768 | 0x08B8 (+336) |
| ABP_Interactable_HowToManual_C | class | 0x0785 | 0x08A8 (+291) |
| UBP_SaveGamePlayer_C | class | 0x00E8 | 0x01E0 (+248) |
| ARGGameSession | class | 0x02D8 | 0x03C8 (+240) |
| ABP_FirstPersonCharacter_C | class | 0x0E28 | 0x0EF8 (+208) |
| ABP_Interactable_Actor_Rideable_JungleVine_C | class | 0x08D8 | 0x09A8 (+208) |
| ABP_Interactable_Beer_C | class | 0x0788 | 0x0858 (+208) |
| USentrySettings | class | 0x01A0 | 0x0270 (+208) |
| ABP_Interactable_WeldingMachine_C | class | 0x0822 | 0x08E0 (+190) |
| UBP_CheatManager_C | class | 0x00F8 | 0x01B0 (+184) |
| URGCheatManager | class | 0x00F0 | 0x01A8 (+184) |
| ARGQuickSand | class | 0x03C0 | 0x0470 (+176) |
| ABP_Motor_01_C | class | 0x0818 | 0x08B8 (+160) |
| ABP_Interactable_BeerPack_01_C | class | 0x075C | 0x07F9 (+157) |
| URideGameInstance_C | class | 0x02A8 | 0x033B (+147) |
| FAnimBlueprintGeneratedConstantData | struct | 0x01A0 | 0x0230 (+144) |
| ABP_PassengerChair_C | class | 0x0820 | 0x08B0 (+144) |
| ABP_Seatable_TruckPart_01_C | class | 0x0808 | 0x0898 (+144) |
| ABP_Sofa_01_C | class | 0x0808 | 0x0898 (+144) |
| ABP_CosmeticPickup_C | class | 0x0760 | 0x07E8 (+136) |
| ABP_Interactable_AttachPoint_C | class | 0x0790 | 0x0818 (+136) |
| ABP_Interactable_AttachPoint_Drink_C | class | 0x0790 | 0x0818 (+136) |
| ABP_Interactable_AttachPoint_GloveCompartment_C | class | 0x0790 | 0x0818 (+136) |
| ABP_Interactable_AttachPoint_Map_C | class | 0x0798 | 0x0820 (+136) |
| ABP_Interactable_AttachPoint_Shelf_C | class | 0x0790 | 0x0818 (+136) |
| ABP_Interactable_AttachPoint_ShelfSmall_C | class | 0x0790 | 0x0818 (+136) |
| ABP_Interactable_AttachPoint_Tool_01_C | class | 0x0790 | 0x0818 (+136) |
| ABP_Interactable_AttachPoint_TruckPlankHolder_C | class | 0x0790 | 0x0818 (+136) |
| ABP_Interactable_AttachPoint_TruckRoof_C | class | 0x0790 | 0x0818 (+136) |
| ABP_Interactable_AttachPoint_Wheel_C | class | 0x07C0 | 0x0848 (+136) |
| ABP_Interactable_AttachPoint_WheelHook_C | class | 0x0790 | 0x0818 (+136) |
| ARideGameState_C | class | 0x03B8 | 0x0440 (+136) |
| UWG_NewGame_C | class | 0x0580 | 0x0608 (+136) |
| UWG_JoinGame_C | class | 0x0591 | 0x0618 (+135) |
| ABP_BackPanel_L_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_Bed_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_BelowWindowPanel_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_BelowWindowPanelWheel_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_BetweenWindowPanel_R_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_CornerPanel_Back_01_C | class | 0x07F0 | 0x0870 (+128) |
| ABP_CornerPanel_Back_01_snow_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_CornerPanel_Back_02_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_Desk_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_Desk_01_Snow_C | class | 0x07F0 | 0x0870 (+128) |
| ABP_DeskHatch_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_DeskHatch_02_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_DoorFrame_R_01_C | class | 0x07F0 | 0x0870 (+128) |
| ABP_DriverChair_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_FridgeDoor_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_GloveCompartment_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_Hud_Front_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_InstrumentPanel_01_C | class | 0x07F8 | 0x0878 (+128) |
| ABP_Interactable_Actor_C | class | 0x0748 | 0x07C8 (+128) |
| ABP_Interactable_Actor_Rideable_C | class | 0x07A1 | 0x0821 (+128) |
| ABP_Interactable_Actor_Rideable_IceCube_C | class | 0x0828 | 0x08A8 (+128) |
| ABP_Interactable_Boulder_01_C | class | 0x0750 | 0x07D0 (+128) |
| ABP_Interactable_BridgingLadder_C | class | 0x0764 | 0x07E4 (+128) |
| ABP_Interactable_Burger_C | class | 0x0789 | 0x0809 (+128) |
| ABP_Interactable_BurgerPack_01_C | class | 0x075C | 0x07DC (+128) |
| ABP_Interactable_Crank_C | class | 0x0760 | 0x07E0 (+128) |
| ABP_Interactable_Crank_TraversableSwitch_C | class | 0x0771 | 0x07F1 (+128) |
| ABP_Interactable_EmptyBeer_C | class | 0x0758 | 0x07D8 (+128) |
| ABP_Interactable_FireWorks_C | class | 0x0918 | 0x0998 (+128) |
| ABP_Interactable_Flare_C | class | 0x0769 | 0x07E9 (+128) |
| ABP_Interactable_FlareProjectile_C | class | 0x07A8 | 0x0828 (+128) |
| ABP_Interactable_Grill_C | class | 0x0770 | 0x07F0 (+128) |
| ABP_Interactable_Machete_C | class | 0x0750 | 0x07D0 (+128) |
| ABP_Interactable_Map_C | class | 0x0820 | 0x08A0 (+128) |
| ABP_Interactable_NailGun_Ammo_C | class | 0x0790 | 0x0810 (+128) |
| ABP_Interactable_NailGun_C | class | 0x0818 | 0x0898 (+128) |
| ABP_Interactable_OneTimeGrill_C | class | 0x0778 | 0x07F8 (+128) |
| ABP_Interactable_PowerDrill_C | class | 0x0778 | 0x07F8 (+128) |
| ABP_Interactable_PowerJackPole_C | class | 0x08B8 | 0x0938 (+128) |
| ABP_Interactable_RepairTool_01_C | class | 0x0850 | 0x08D0 (+128) |
| ABP_Interactable_TruckFlipper_C | class | 0x0930 | 0x09B0 (+128) |
| ABP_Interactable_TruckPart_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_Interactable_Wheel_C | class | 0x0748 | 0x07C8 (+128) |
| ABP_Interactable_WinchController_C | class | 0x07A8 | 0x0828 (+128) |
| ABP_Interactable_WinchHook_C | class | 0x07D8 | 0x0858 (+128) |
| ABP_Interactable_WinchPole_C | class | 0x0851 | 0x08D1 (+128) |
| ABP_KitchenSink_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_LadderOutside_01_C | class | 0x07FC | 0x087C (+128) |
| ABP_Locker_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_LowerPanel_Back_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_Lowershield_Back_LR_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_Lowershield_BackMid_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_Lowershield_Front_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_Lowershield_Mid_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_Roof_01_C | class | 0x07F8 | 0x0878 (+128) |
| ABP_Roof_locker_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_RoofLocker_Hatch_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_SofaTable_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_Toilet_01_C | class | 0x0860 | 0x08E0 (+128) |
| ABP_Toilet_Door_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_ToiletRoom_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_TruckWindow_01_C | class | 0x07F0 | 0x0870 (+128) |
| ABP_UpperPanel_Back_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_UpperPanel_Back_01_Snow_C | class | 0x07F0 | 0x0870 (+128) |
| ABP_Wall_L_01_C | class | 0x07F8 | 0x0878 (+128) |
| ABP_Wall_L_01_Snow_C | class | 0x0800 | 0x0880 (+128) |
| ABP_WindowFrame_Front_01_C | class | 0x07E4 | 0x0864 (+128) |
| ABP_WindowFrame_Mirror_01_C | class | 0x07F0 | 0x0870 (+128) |
| ABP_WindowFrame_Mirror_02_C | class | 0x07F0 | 0x0870 (+128) |
| ARGWheeledVehiclePawn | class | 0x03D0 | 0x0450 (+128) |
| UWG_ManageSession_C | class | 0x0520 | 0x05A0 (+128) |
| UWG_AudioMenu_C | class | 0x0530 | 0x05A0 (+112) |
| UWG_OptionEntrySessionPlayer_C | class | 0x15A0 | 0x1610 (+112) |
| ABP_Helicopter_C | class | 0x0498 | 0x0504 (+108) |
| AAVS_Vehicle_C | class | 0x0959 | 0x09C2 (+105) |
| UBPA_Helicopter_01_C | class | 0x0458 | 0x04C1 (+105) |
| URGDeveloperSettings | class | 0x0050 | 0x00B8 (+104) |
| UBP_SessionSaveGame_C | class | 0x0178 | 0x01D8 (+96) |
| ARGInteractableActor | class | 0x02B8 | 0x0318 (+96) |
| ARGVehicleSystemPawn | class | 0x0668 | 0x06C8 (+96) |
| AVehicleSystemBase | class | 0x0660 | 0x06C0 (+96) |
| UWG_Continue_C | class | 0x0570 | 0x05CD (+93) |
| URGGameInstance | class | 0x0278 | 0x02D0 (+88) |
| USentrySubsystem | class | 0x00B8 | 0x0110 (+88) |
| USignificanceComponent | class | 0x0140 | 0x0198 (+88) |
| UVehicle_Wheel_C | class | 0x0848 | 0x08A0 (+88) |
| UWG_OptionMenu_C | class | 0x0718 | 0x0770 (+88) |
| UServerBrowserItem_C | class | 0x0188 | 0x01D9 (+81) |
| ABP_PlayerState_C | class | 0x0388 | 0x03D8 (+80) |
| UBP_SaveGameBase_C | class | 0x0070 | 0x00C0 (+80) |
| UBP_SaveGameMetadata_C | class | 0x00F8 | 0x0148 (+80) |
| ARGPlayerState | class | 0x0368 | 0x03B8 (+80) |
| URGSaveGame | class | 0x0068 | 0x00B8 (+80) |
| FRGSearchResult | struct | 0x0160 | 0x01B0 (+80) |
| ARGGameState | class | 0x0348 | 0x0390 (+72) |
| URGGameUserSettings | class | 0x0200 | 0x0248 (+72) |
| ADynamicRopeActor | class | 0x06F8 | 0x0738 (+64) |
| UVehicleSetup_HUD_C | class | 0x04A0 | 0x04D8 (+56) |
| ABP_JungleTrap_RopeWithWeight_C | class | 0x0364 | 0x0398 (+52) |
| UBP_GameViewportClient_C | class | 0x0420 | 0x0450 (+48) |
| UOptionListItemLevelSelect_C | class | 0x00A0 | 0x00D0 (+48) |
| UOptionListItemStepper_C | class | 0x0090 | 0x00C0 (+48) |
| UOptionListItemStepperDLSS_C | class | 0x00A0 | 0x00D0 (+48) |
| URGFindFriendSessionCallbackProxy | class | 0x00A0 | 0x00D0 (+48) |
| ARGShark | class | 0x0378 | 0x03A8 (+48) |
| URGStartingPreferences | class | 0x0040 | 0x0070 (+48) |
| URGGearBox | class | 0x0218 | 0x0240 (+40) |
| UBPC_Player_Ambience_Component_C | class | 0x0169 | 0x0190 (+39) |
| UWG_FiltersPopup_C | class | 0x0580 | 0x05A1 (+33) |
| FAnimBlueprintGeneratedMutableData | struct | 0x0058 | 0x0078 (+32) |
| UOptionListItemButton_C | class | 0x0070 | 0x0090 (+32) |
| FST_TapeCaption | struct | 0x0030 | 0x0050 (+32) |
| UWG_VehicleHUD_C | class | 0x036C | 0x038C (+32) |
| UBP_VOIPTalker_C | class | 0x0130 | 0x0118 (-24) |
| URGCreateSessionCallbackProxy | class | 0x0098 | 0x00B0 (+24) |
| URGGameViewportClient | class | 0x0420 | 0x0438 (+24) |
| FRGSearchParameters | struct | 0x0020 | 0x0038 (+24) |
| ARGSnake | class | 0x04B0 | 0x04C8 (+24) |
| ARGWorldSettings | class | 0x04E0 | 0x04F8 (+24) |
| USIK_FriendsSubsystem | class | 0x0390 | 0x03A8 (+24) |
| USIK_NetworkingSubsystem | class | 0x00C0 | 0x00D8 (+24) |
| UWG_GameList_C | class | 0x0508 | 0x0520 (+24) |
| UWG_PauseMenu_C | class | 0x0538 | 0x0521 (-23) |
| ABP_TapePlayer_C | class | 0x03D0 | 0x03E0 (+16) |
| UDynamicRopeSegment | class | 0x04B0 | 0x04C0 (+16) |
| URGFindSessionCallbackProxy | class | 0x00A8 | 0x00B8 (+16) |
| ARGFirstPersonCharacter | class | 0x0720 | 0x0730 (+16) |
| URGVehicleBumperCollision | class | 0x0560 | 0x0570 (+16) |
| UWG_GenericErrorPopup_C | class | 0x0540 | 0x0550 (+16) |
| UWG_MainMenu_C | class | 0x0599 | 0x05A9 (+16) |
| UWG_PopupGeneric_C | class | 0x0520 | 0x0530 (+16) |
| UWG_SaveEntry_C | class | 0x1570 | 0x1580 (+16) |
| AGM_FirstPerson_C | class | 0x0398 | 0x03A0 (+8) |
| AGM_Frontend_C | class | 0x0379 | 0x0381 (+8) |
| ARGGameMode | class | 0x0340 | 0x0348 (+8) |
| ARGGameModeFrontEnd | class | 0x0340 | 0x0348 (+8) |
| URGGetFriendsCallbackProxy | class | 0x0070 | 0x0078 (+8) |
| URGOnlineSessionClient | class | 0x01F8 | 0x01F0 (-8) |
| UWG_OptionEntryBar_C | class | 0x1590 | 0x1598 (+8) |
| UWG_OptionEntryBase_C | class | 0x1568 | 0x1570 (+8) |
| UWG_OptionEntryButton_C | class | 0x1580 | 0x1588 (+8) |
| UWG_OptionEntryFilter_C | class | 0x1570 | 0x1578 (+8) |
| UWG_OptionEntryInputSelect_C | class | 0x1580 | 0x1588 (+8) |
| UWG_OptionEntryLevelSelect_C | class | 0x1590 | 0x1598 (+8) |
| UWG_OptionEntryStepper_C | class | 0x1590 | 0x1598 (+8) |
| UWG_OptionEntryString_C | class | 0x1580 | 0x1588 (+8) |
| UWG_SaveDetailRow_C | class | 0x03A0 | 0x03A8 (+8) |
| FAnimBlueprintGeneratedMutableData | struct | 0x0041 | 0x0043 (+2) |
| ABP_CheckPoint_C | class | 0x03C8 | 0x03CA (+2) |
| UTPPCtrlrig_C | class | 0x0DF0 | 0x0DF1 (+1) |
| UWG_PlayerInteraction_C | class | 0x0388 | 0x0389 (+1) |
10 Parent class changed
| Type | Before | After |
|---|---|---|
| ABP_Interactable_WeldingMachine_C | /Game/Ride/Interactables/BP_Interactable_Actor.BP_Interactable_Actor_C | /Game/Ride/Interactables/BP_Interactable_Retractable.BP_Interactable_Retractable_C |
| UBP_SaveGamePlayer_C | /Game/Ride/Game/BP_SaveGameBase.BP_SaveGameBase_C | /Game/Ride/Game/BP_SaveGamePlayerBase.BP_SaveGamePlayerBase_C |
| UBP_SessionSaveGame_C | /Game/Ride/Game/BP_SaveGameBase.BP_SaveGameBase_C | /Game/Ride/Game/BP_SessionSaveGameBase.BP_SessionSaveGameBase_C |
| URGCreateSessionCallbackProxy | /Script/Engine.OnlineBlueprintCallProxyBase | /Script/Ride.RGOnlineBlueprintCallProxyBase |
| URGFindFriendSessionCallbackProxy | /Script/Engine.OnlineBlueprintCallProxyBase | /Script/Ride.RGOnlineBlueprintCallProxyBase |
| URGFindSessionCallbackProxy | /Script/Engine.OnlineBlueprintCallProxyBase | /Script/Ride.RGOnlineBlueprintCallProxyBase |
| URGGameInstance | /Script/Engine.GameInstance | /Script/RedpointEOSFramework.RedpointGameInstance |
| ARGGameSession | /Script/Engine.GameSession | /Script/RedpointEOSFramework.RedpointGameSession |
| URGGetFriendsCallbackProxy | /Script/Engine.OnlineBlueprintCallProxyBase | /Script/Ride.RGOnlineBlueprintCallProxyBase |
| UWG_PlayerHUD_C | /Script/CommonUI.CommonActivatableWidget | /Script/UMG.UserWidget |
4,534 Members that moved
showing the first 400
| Type | Member | Before | After |
|---|---|---|---|
| FA2Pose | Bones TArray<FTransform> | — | 0x0000 |
| FAbilityEndedData | AbilityThatEnded UGameplayAbility* | — | 0x0000 |
| FAbilityTaskDebugMessage | FromTask UGameplayTask* | — | 0x0000 |
| FAbilityTriggerData | TriggerTag FGameplayTag | — | 0x0000 |
| FActivatedCells | Cells TSet<UWorldPartitionRuntimeCell*> | — | 0x0000 |
| FActivateDevicePropertyParams | UserId FPlatformUserId | — | 0x0000 |
| FActiveCameraAnimationInfo | Sequence UCameraAnimationSequence* | — | 0x0000 |
| FActiveCameraShakeInfo | ShakeInstance UCameraShakeBase* | — | 0x0000 |
| FActiveDeviceProperty | Property TWeakObjectPtr<UInputDeviceProperty> | — | 0x0000 |
| FActiveForceFeedbackEffect | ForceFeedbackEffect UForceFeedbackEffect* | — | 0x0000 |
| FActiveGameplayEffectHandle | Handle int32 | — | 0x0000 |
| FActiveGizmo | Gizmo UInteractiveGizmo* | — | 0x0000 |
| FActiveHapticFeedbackEffect | HapticEffect UHapticFeedbackEffect_Base* | — | 0x0000 |
| FActorComponentInstanceSourceInfo | SourceComponentTemplate UObject* | — | 0x0000 |
| FActorContainerID | Guid FGuid | — | 0x0000 |
| FActorContainerPath | ContainerGuids TArray<FGuid> | — | 0x0000 |
| FActorDataLayer | Name FName | — | 0x0000 |
| FActorDesc | Guid FGuid | — | 0x0000 |
| FActorFolderSet | ActorFolders TSet<UActorFolder*> | — | 0x0000 |
| FActorForWorldTransforms | Actor TWeakObjectPtr<AActor> | — | 0x0000 |
| FActorInstanceHandle | ReferenceObject TWeakObjectPtr<UObject> | — | 0x0000 |
| FActorLocatorFragment | Path FSoftObjectPath | — | 0x0000 |
| FActorLocatorFragmentResolveParameter | StreamingWorld UWorld* | — | 0x0000 |
| FActorPerceptionBlueprintInfo | Target AActor* | — | 0x0000 |
| FActorPerceptionUpdateInfo | TargetId int32 | — | 0x0000 |
| FActorPlacementDataLayers | DataLayerInstanceNames TArray<FName> | — | 0x0000 |
| FActorSequenceObjectReference | Type EActorSequenceObjectReferenceType | — | 0x0000 |
| FActorSequenceObjectReferenceMap | BindingIds TArray<FGuid> | — | 0x0000 |
| FActorSequenceObjectReferences | Array TArray<FActorSequenceObjectReference> | — | 0x0000 |
| FAIDamageEvent | Amount float | — | 0x0000 |
| FAIDynamicParam | ParamName FName | — | 0x0000 |
| FAIMoveRequest | GoalActor TWeakObjectPtr<AActor> | — | 0x0000 |
| FAimTarget | Weight float | — | 0x0000 |
| FAIPredictionEvent | Requestor AActor* | — | 0x0000 |
| FAIRequestID | RequestID uint32 | — | 0x0000 |
| FAISenseAffiliationFilter | bDetectEnemies bool | — | 0x0000 |
| FAISenseAffiliationFilter | bDetectNeutrals bool | — | 0x0000 |
| FAISenseAffiliationFilter | bDetectFriendlies bool | — | 0x0000 |
| FAIStimulus | Age float | — | 0x0000 |
| FAlphaBlend | CustomCurve UCurveFloat* | — | 0x0000 |
| FAlphaBlendArgs | CustomCurve UCurveFloat* | — | 0x0000 |
| FAnamorphicDistortionParameters | PixelAspect float | — | 0x0000 |
| FAnchorData | Offsets FMargin | — | 0x0000 |
| FAnchors | Minimum FVector2D | — | 0x0000 |
| FAngularDriveConstraint | TwistDrive FConstraintDrive | — | 0x0000 |
| FAngularRangeLimit | LimitMin FVector | — | 0x0000 |
| FAnimatedBoneAttribute | Identifier FAnimationAttributeIdentifier | — | 0x0000 |
| FAnimationAttributeIdentifier | Name FName | — | 0x0000 |
| FAnimationCurveData | FloatCurves TArray<FFloatCurve> | — | 0x0000 |
| FAnimationCurveIdentifier | CurveName FName | — | 0x0000 |
| FAnimationEventBinding | Animation UWidgetAnimation* | — | 0x0000 |
| FAnimationGroupReference | Method EAnimSyncMethod | — | 0x0000 |
| FAnimationRecordingSettings | bRecordInWorldSpace bool | — | 0x0000 |
| FAnimationSetup | AnimSequence UAnimSequence* | — | 0x0000 |
| FAnimationSharingScalability | UseBlendTransitions FPerPlatformBool | — | 0x0000 |
| FAnimationStateBase | StateName FName | — | 0x0000 |
| FAnimationStateEntry | State uint8 | — | 0x0000 |
| FAnimationTrackPayload | Name FName | — | 0x0000 |
| FAnimationTransitionRule | RuleToExecute FName | — | 0x0000 |
| FAnimBankItem | BankAsset UAnimBank* | — | 0x0000 |
| FAnimBankSequence | Sequence UAnimSequence* | — | 0x0000 |
| FAnimBlueprintFunction | Name FName | — | 0x0000 |
| FAnimBlueprintGeneratedConstantData | __NameProperty_17 FName | 0x0074 | 0x000C |
| FAnimBlueprintGeneratedConstantData | AnimBlueprintExtension_PropertyAccess FAnimSubsystem_PropertyAccess | 0x0080 | 0x00B0 |
| FAnimBlueprintGeneratedConstantData | AnimBlueprintExtension_Base FAnimSubsystem_Base | 0x0100 | 0x0130 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Root FAnimNodeExposedValueHandler_PropertyAccess | 0x0140 | 0x0170 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer FAnimNodeExposedValueHandler_PropertyAccess | 0x0170 | 0x01A0 |
| FAnimBlueprintGeneratedConstantData | AnimBlueprintExtension_PropertyAccess FAnimSubsystem_PropertyAccess | 0x0198 | 0x01D8 |
| FAnimBlueprintGeneratedConstantData | AnimBlueprintExtension_Base FAnimSubsystem_Base | 0x0218 | 0x0258 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LocalRefPose_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x0258 | 0x0298 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_9 FAnimNodeExposedValueHandler_PropertyAccess | 0x0288 | 0x0658 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_HandIKRetargeting FAnimNodeExposedValueHandler_PropertyAccess | 0x02B8 | 0x02F8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LocalToComponentSpace_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x02E8 | 0x0928 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ComponentToLocalSpace_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x0318 | 0x1468 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool_10 FAnimNodeExposedValueHandler_PropertyAccess | 0x0348 | 0x0478 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ControlRig_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x0378 | 0x03B8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_8 FAnimNodeExposedValueHandler_PropertyAccess | 0x03A8 | 0x06E8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_24 FAnimNodeExposedValueHandler_PropertyAccess | 0x03D8 | 0x0AD8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_23 FAnimNodeExposedValueHandler_PropertyAccess | 0x0408 | 0x0B08 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool_9 FAnimNodeExposedValueHandler_PropertyAccess | 0x0438 | 0x05F8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_8 FAnimNodeExposedValueHandler_PropertyAccess | 0x0468 | 0x04A8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_7 FAnimNodeExposedValueHandler_PropertyAccess | 0x0498 | 0x04D8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_10 FAnimNodeExposedValueHandler_PropertyAccess | 0x04C8 | 0x0508 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_7 FAnimNodeExposedValueHandler_PropertyAccess | 0x04F8 | 0x1558 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_6 FAnimNodeExposedValueHandler_PropertyAccess | 0x0580 | 0x05B0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_22 FAnimNodeExposedValueHandler_PropertyAccess | 0x0528 | 0x0EF8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x05B0 | 0x0610 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_6 FAnimNodeExposedValueHandler_PropertyAccess | 0x0558 | 0x0598 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_21 FAnimNodeExposedValueHandler_PropertyAccess | 0x0588 | 0x1018 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x0610 | 0x0730 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool_8 FAnimNodeExposedValueHandler_PropertyAccess | 0x05B8 | 0x07A8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendSpacePlayer_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x05E8 | 0x0628 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_6 FAnimNodeExposedValueHandler_PropertyAccess | 0x0618 | 0x1858 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_20 FAnimNodeExposedValueHandler_PropertyAccess | 0x0648 | 0x1138 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_19 FAnimNodeExposedValueHandler_PropertyAccess | 0x0678 | 0x12E8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x06A8 | 0x19A8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x0730 | 0x0A30 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_18 FAnimNodeExposedValueHandler_PropertyAccess | 0x06D8 | 0x13A8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_17 FAnimNodeExposedValueHandler_PropertyAccess | 0x0708 | 0x1678 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_9 FAnimNodeExposedValueHandler_PropertyAccess | 0x0738 | 0x0778 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool_7 FAnimNodeExposedValueHandler_PropertyAccess | 0x0768 | 0x0A78 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendSpacePlayer_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x07F0 | 0x1030 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_CopyPoseFromMesh_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x0798 | 0x07D8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ModifyBone_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x07C8 | 0x21B8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LocalToComponentSpace_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x07F8 | 0x1438 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TwoWayBlend FAnimNodeExposedValueHandler_PropertyAccess | 0x0828 | 0x0868 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x0858 | 0x0898 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_8 FAnimNodeExposedValueHandler_PropertyAccess | 0x0888 | 0x08C8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_RigidBody_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x08B8 | 0x08F8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LocalToComponentSpace_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x08E8 | 0x1738 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ComponentToLocalSpace_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x0918 | 0x1588 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequenceEvaluator_6 FAnimNodeExposedValueHandler_PropertyAccess | 0x0948 | 0x1498 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LocalRefPose_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x0978 | 0x09B8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_7 FAnimNodeExposedValueHandler_PropertyAccess | 0x09A8 | 0x09E8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_11 FAnimNodeExposedValueHandler_PropertyAccess | 0x0A30 | 0x0A60 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LocalRefPose FAnimNodeExposedValueHandler_PropertyAccess | 0x09D8 | 0x0A18 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_10 FAnimNodeExposedValueHandler_PropertyAccess | 0x0A60 | 0x0A90 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequenceEvaluator_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x0A08 | 0x14F8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x0A90 | 0x0AC0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool_6 FAnimNodeExposedValueHandler_PropertyAccess | 0x0A38 | 0x0E68 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x0AC0 | 0x0AF0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_8 FAnimNodeExposedValueHandler_PropertyAccess | 0x0A68 | 0x0E98 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x0AF0 | 0x1510 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_14 FAnimNodeExposedValueHandler_PropertyAccess | 0x0A98 | 0x0B68 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_9 FAnimNodeExposedValueHandler_PropertyAccess | 0x0B20 | 0x1540 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_13 FAnimNodeExposedValueHandler_PropertyAccess | 0x0AC8 | 0x0B98 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x0B50 | 0x0B20 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_12 FAnimNodeExposedValueHandler_PropertyAccess | 0x0AF8 | 0x0BC8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequenceEvaluator_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x0B80 | 0x0B50 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_11 FAnimNodeExposedValueHandler_PropertyAccess | 0x0B28 | 0x0BF8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ControlRig FAnimNodeExposedValueHandler_PropertyAccess | 0x0BB0 | 0x0B80 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_10 FAnimNodeExposedValueHandler_PropertyAccess | 0x0B58 | 0x0C28 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_22 FAnimNodeExposedValueHandler_PropertyAccess | 0x0BE0 | 0x0BB0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_9 FAnimNodeExposedValueHandler_PropertyAccess | 0x0B88 | 0x0C58 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_21 FAnimNodeExposedValueHandler_PropertyAccess | 0x0C10 | 0x0BE0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_8 FAnimNodeExposedValueHandler_PropertyAccess | 0x0BB8 | 0x0C88 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_20 FAnimNodeExposedValueHandler_PropertyAccess | 0x0C40 | 0x0C10 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_7 FAnimNodeExposedValueHandler_PropertyAccess | 0x0BE8 | 0x0CB8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_19 FAnimNodeExposedValueHandler_PropertyAccess | 0x0C70 | 0x0C40 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_6 FAnimNodeExposedValueHandler_PropertyAccess | 0x0C18 | 0x0CE8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_18 FAnimNodeExposedValueHandler_PropertyAccess | 0x0CA0 | 0x0C70 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x0C48 | 0x0D18 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_17 FAnimNodeExposedValueHandler_PropertyAccess | 0x0CD0 | 0x0CA0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x0C78 | 0x0D48 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_16 FAnimNodeExposedValueHandler_PropertyAccess | 0x0D00 | 0x0CD0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x0CA8 | 0x0D78 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_15 FAnimNodeExposedValueHandler_PropertyAccess | 0x0D30 | 0x0D00 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x0CD8 | 0x0DA8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_14 FAnimNodeExposedValueHandler_PropertyAccess | 0x0D60 | 0x0D30 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x0D08 | 0x0DD8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_13 FAnimNodeExposedValueHandler_PropertyAccess | 0x0D90 | 0x0D60 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x0D38 | 0x0E08 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_12 FAnimNodeExposedValueHandler_PropertyAccess | 0x0DC0 | 0x0D90 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult FAnimNodeExposedValueHandler_PropertyAccess | 0x0D68 | 0x0E38 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_11 FAnimNodeExposedValueHandler_PropertyAccess | 0x0DF0 | 0x0DC0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x0D98 | 0x0F88 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_10 FAnimNodeExposedValueHandler_PropertyAccess | 0x0E20 | 0x0DF0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_7 FAnimNodeExposedValueHandler_PropertyAccess | 0x0DC8 | 0x0F28 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_9 FAnimNodeExposedValueHandler_PropertyAccess | 0x0E50 | 0x0E20 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ApplyMeshSpaceAdditive_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x0DF8 | 0x0EC8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_8 FAnimNodeExposedValueHandler_PropertyAccess | 0x0E80 | 0x0E50 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_16 FAnimNodeExposedValueHandler_PropertyAccess | 0x0E28 | 0x16D8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_7 FAnimNodeExposedValueHandler_PropertyAccess | 0x0EB0 | 0x0E80 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_6 FAnimNodeExposedValueHandler_PropertyAccess | 0x0E58 | 0x0FB8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_6 FAnimNodeExposedValueHandler_PropertyAccess | 0x0EE0 | 0x0EB0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x0E88 | 0x0F58 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x0F10 | 0x0EE0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x0EB8 | 0x10A8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x0F40 | 0x0F10 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x0EE8 | 0x1048 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x0F70 | 0x0F40 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ApplyMeshSpaceAdditive_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x0F18 | 0x0FE8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_RotationOffsetBlendSpace_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x0FA0 | 0x1090 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_15 FAnimNodeExposedValueHandler_PropertyAccess | 0x0F48 | 0x1828 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendSpacePlayer_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x0FD0 | 0x10C0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x0F78 | 0x10D8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByEnum FAnimNodeExposedValueHandler_PropertyAccess | 0x1000 | 0x10F0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x0FA8 | 0x1078 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_RotationOffsetBlendSpace_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1030 | 0x1120 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x0FD8 | 0x1348 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x1060 | 0x1150 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x1008 | 0x1168 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult_7 FAnimNodeExposedValueHandler_PropertyAccess | 0x1090 | 0x1180 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ApplyMeshSpaceAdditive_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1038 | 0x1108 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x10C0 | 0x11B0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_14 FAnimNodeExposedValueHandler_PropertyAccess | 0x1068 | 0x18B8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult_6 FAnimNodeExposedValueHandler_PropertyAccess | 0x10F0 | 0x11E0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1098 | 0x1258 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1120 | 0x1210 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x10C8 | 0x1198 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_TransitionResult FAnimNodeExposedValueHandler_PropertyAccess | 0x1150 | 0x1240 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_IdentityPose_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x10F8 | 0x11C8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x1180 | 0x1270 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_IdentityPose FAnimNodeExposedValueHandler_PropertyAccess | 0x1128 | 0x11F8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x11B0 | 0x12A0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_CopyPoseFromMesh_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1158 | 0x1228 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x11E0 | 0x12D0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1188 | 0x1318 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x1210 | 0x1300 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByEnum_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x11B8 | 0x1888 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1240 | 0x1330 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ApplyMeshSpaceAdditive FAnimNodeExposedValueHandler_PropertyAccess | 0x11E8 | 0x12B8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x1270 | 0x1360 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_13 FAnimNodeExposedValueHandler_PropertyAccess | 0x1218 | 0x18E8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendSpacePlayer_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x12A0 | 0x1390 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer FAnimNodeExposedValueHandler_PropertyAccess | 0x1248 | 0x1DC8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_RotationOffsetBlendSpace FAnimNodeExposedValueHandler_PropertyAccess | 0x12D0 | 0x13C0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1278 | 0x16A8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1300 | 0x13F0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x12A8 | 0x1378 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendSpacePlayer FAnimNodeExposedValueHandler_PropertyAccess | 0x1330 | 0x1420 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_12 FAnimNodeExposedValueHandler_PropertyAccess | 0x12D8 | 0x1918 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1360 | 0x1450 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult FAnimNodeExposedValueHandler_PropertyAccess | 0x1308 | 0x13D8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer FAnimNodeExposedValueHandler_PropertyAccess | 0x1390 | 0x1480 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateMachine FAnimNodeExposedValueHandler_PropertyAccess | 0x1338 | 0x1408 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateResult FAnimNodeExposedValueHandler_PropertyAccess | 0x13C0 | 0x14B0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequenceEvaluator_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x1368 | 0x1648 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_StateMachine FAnimNodeExposedValueHandler_PropertyAccess | 0x13F0 | 0x14E0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ModifyBone_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1398 | 0x2248 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x1420 | 0x1660 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_6 FAnimNodeExposedValueHandler_PropertyAccess | 0x13C8 | 0x14C8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_8 FAnimNodeExposedValueHandler_PropertyAccess | 0x1450 | 0x15D0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LocalToComponentSpace_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x13F8 | 0x1C48 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Root FAnimNodeExposedValueHandler_PropertyAccess | 0x1480 | 0x1570 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ComponentToLocalSpace_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x1428 | 0x1768 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x14B0 | 0x15A0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_11 FAnimNodeExposedValueHandler_PropertyAccess | 0x1458 | 0x19D8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_7 FAnimNodeExposedValueHandler_PropertyAccess | 0x14E0 | 0x1690 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x1488 | 0x1AC8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequenceEvaluator FAnimNodeExposedValueHandler_PropertyAccess | 0x1510 | 0x1600 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequenceEvaluator_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x14B8 | 0x1798 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1540 | 0x1630 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x14E8 | 0x1528 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1570 | 0x1750 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x1518 | 0x1BB8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_6 FAnimNodeExposedValueHandler_PropertyAccess | 0x15A0 | 0x16C0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ComponentToLocalSpace_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1548 | 0x1C78 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x15D0 | 0x1780 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x1578 | 0x15B8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1600 | 0x16F0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ControlRig_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x15A8 | 0x15E8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1630 | 0x1720 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x15D8 | 0x1618 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1660 | 0x18A0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequenceEvaluator_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1608 | 0x1A38 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x1690 | 0x17B0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_10 FAnimNodeExposedValueHandler_PropertyAccess | 0x1638 | 0x1A08 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x16C0 | 0x17E0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1668 | 0x1D38 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x16F0 | 0x1810 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_9 FAnimNodeExposedValueHandler_PropertyAccess | 0x1698 | 0x1AF8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1720 | 0x18D0 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_RigidBody FAnimNodeExposedValueHandler_PropertyAccess | 0x16C8 | 0x1708 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend FAnimNodeExposedValueHandler_PropertyAccess | 0x1750 | 0x1840 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LocalToComponentSpace_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x16F8 | 0x1EB8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot FAnimNodeExposedValueHandler_PropertyAccess | 0x1780 | 0x1870 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ComponentToLocalSpace_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1728 | 0x1EE8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose FAnimNodeExposedValueHandler_PropertyAccess | 0x17B0 | 0x1930 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequenceEvaluator_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1758 | 0x20F8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose FAnimNodeExposedValueHandler_PropertyAccess | 0x17E0 | 0x1900 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ControlRig_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1788 | 0x17C8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x17B8 | 0x17F8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByEnum_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x17E8 | 0x1B58 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_8 FAnimNodeExposedValueHandler_PropertyAccess | 0x1818 | 0x1B28 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_7 FAnimNodeExposedValueHandler_PropertyAccess | 0x1848 | 0x1BE8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequenceEvaluator FAnimNodeExposedValueHandler_PropertyAccess | 0x1878 | 0x2158 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x18A8 | 0x1948 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ControlRig_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x18D8 | 0x2038 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1908 | 0x1A68 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1938 | 0x1978 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1968 | 0x1DF8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_6 FAnimNodeExposedValueHandler_PropertyAccess | 0x1998 | 0x1C18 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_5 FAnimNodeExposedValueHandler_PropertyAccess | 0x19C8 | 0x1E28 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x19F8 | 0x1A98 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1A28 | 0x1B88 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot FAnimNodeExposedValueHandler_PropertyAccess | 0x1A58 | 0x2068 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1A88 | 0x1F78 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_4 FAnimNodeExposedValueHandler_PropertyAccess | 0x1AB8 | 0x1E58 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_3 FAnimNodeExposedValueHandler_PropertyAccess | 0x1AE8 | 0x1E88 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByEnum FAnimNodeExposedValueHandler_PropertyAccess | 0x1B18 | 0x2008 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ControlRig FAnimNodeExposedValueHandler_PropertyAccess | 0x1B48 | 0x21E8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LayeredBoneBlend FAnimNodeExposedValueHandler_PropertyAccess | 0x1B78 | 0x1D68 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose FAnimNodeExposedValueHandler_PropertyAccess | 0x1BA8 | 0x2098 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_2 FAnimNodeExposedValueHandler_PropertyAccess | 0x1BD8 | 0x1FA8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1C08 | 0x1FD8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_CopyPoseFromMesh FAnimNodeExposedValueHandler_PropertyAccess | 0x1C38 | 0x20C8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LocalToComponentSpace FAnimNodeExposedValueHandler_PropertyAccess | 0x1C68 | 0x22A8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ComponentToLocalSpace FAnimNodeExposedValueHandler_PropertyAccess | 0x1C98 | 0x2278 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ModifyBone_1 FAnimNodeExposedValueHandler_PropertyAccess | 0x1CC8 | 0x22D8 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ModifyBone FAnimNodeExposedValueHandler_PropertyAccess | 0x1CF8 | 0x2308 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendSpacePlayer FAnimNodeExposedValueHandler_PropertyAccess | 0x1D28 | 0x1D08 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool FAnimNodeExposedValueHandler_PropertyAccess | 0x1D58 | 0x1D98 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose FAnimNodeExposedValueHandler_PropertyAccess | 0x1D88 | 0x2218 |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Root FAnimNodeExposedValueHandler_PropertyAccess | 0x1DB8 | 0x2128 |
| FAnimCompressedCurveIndexedName | CurveName FName | — | 0x0000 |
| FAnimCurveBase | CurveName FName | — | 0x0000 |
| FAnimCurveParam | Name FName | — | 0x0000 |
| FAnimCurveType | bMaterial bool | — | 0x0000 |
| FAnimGraphBlendOptions | BlendInTime float | — | 0x0000 |
| FAnimGroupInfo | Name FName | — | 0x0000 |
| FAnimInstanceLocatorFragment | Type EAnimInstanceLocatorFragmentType | — | 0x0000 |
| FAnimLegIKDefinition | IKFootBone FBoneReference | — | 0x0000 |
| FAnimMontageInstance | Montage UAnimMontage* | — | 0x0000 |
| FAnimNodeConstantData | AnimClassInterface TScriptInterface<IAnimClassInterface> | — | 0x0000 |
| FAnimNodeData | AnimClassInterface TScriptInterface<IAnimClassInterface> | — | 0x0000 |
| FAnimNodeFunctionRef | ClassName FName | — | 0x0000 |
| FAnimNodeStructData | NameToIndexMap TMap<FName, int32> | — | 0x0000 |
| FAnimNotifyArray | Notifies TArray<FAnimNotifyEventReference> | — | 0x0000 |
| FAnimNotifyTrack | TrackName FName | — | 0x0000 |
| FAnimParentNodeAssetOverride | NewAsset UAnimationAsset* | — | 0x0000 |
| FAnimPhysBodyDefinition | BoundBone FBoneReference | — | 0x0000 |
| FAnimPhysConstraintSetup | LinearXLimitType AnimPhysLinearConstraintType | — | 0x0000 |
| FAnimPhysPlanarLimit | DrivingBone FBoneReference | — | 0x0000 |
| FAnimPhysSphericalLimit | DrivingBone FBoneReference | — | 0x0000 |
| FAnimSegment | AnimReference UAnimSequenceBase* | — | 0x0000 |
| FAnimSequenceTrackContainer | AnimationTracks TArray<FRawAnimSequenceTrack> | — | 0x0000 |
| FAnimSetMeshLinkup | BoneToTrackTable TArray<int32> | — | 0x0000 |
| FAnimSlotDesc | SlotName FName | — | 0x0000 |
| FAnimSlotGroup | GroupName FName | — | 0x0000 |
| FAnimSyncMarker | MarkerName FName | — | 0x0000 |
| FAnimTickRecord | SourceAsset UAnimationAsset* | — | 0x0000 |
| FAnimTrack | AnimSegments TArray<FAnimSegment> | — | 0x0000 |
| FAppliedInputContextData | Priority int32 | — | 0x0000 |
| FARFilter | PackageNames TArray<FName> | — | 0x0000 |
| FArrayShaderValue | ArrayOfValues TArray<uint8> | — | 0x0000 |
| FAssetBundleData | Bundles TArray<FAssetBundleEntry> | — | 0x0000 |
| FAssetBundleEntry | BundleName FName | — | 0x0000 |
| FAssetCompileData | Asset TWeakObjectPtr<UObject> | — | 0x0000 |
| FAssetData | PackageName FName | — | 0x0000 |
| FAssetEditorOrbitCameraPosition | bIsSet bool | — | 0x0000 |
| FAssetLocatorFragment | Path FTopLevelAssetPath | — | 0x0000 |
| FAssetManagerRedirect | Old FString | — | 0x0000 |
| FAssetManagerSearchRules | AssetScanPaths TArray<FString> | — | 0x0000 |
| FAssetMapping | SourceAsset UAnimationAsset* | — | 0x0000 |
| FAssetRegistryDependencyOptions | bIncludeSoftPackageReferences bool | — | 0x0000 |
| FAsyncPhysicsTimestamp | ServerFrame int32 | — | 0x0000 |
| FAttributeBasedFloat | Coefficient FScalableFloat | — | 0x0000 |
| FAttributeDefaults | Attributes TSubclassOf<UAttributeSet> | — | 0x0000 |
| FAttributeKey | Time float | — | 0x0000 |
| FAttributePayload | Identifier FAnimationAttributeIdentifier | — | 0x0000 |
| FAudioBasedVibrationData | Sound USoundBase* | — | 0x0000 |
| FAudioCaptureDeviceInfo | DeviceName FName | — | 0x0000 |
| FAudioCookOutputs | ID uint32 | — | 0x0000 |
| FAudioGameplayRequirements | Preset UAudioRequirementPreset* | — | 0x0000 |
| FAudioInputDeviceInfo | DeviceName FString | — | 0x0000 |
| FAudioMaterialEnvelopeSettings | EnvelopeType EAudioMaterialEnvelopeType | — | 0x0000 |
| FAudioOutputDeviceInfo | Name FString | — | 0x0000 |
| FAudioParameter | ParamName FName | — | 0x0000 |
| FAudioQualitySettings | DisplayName FText | — | 0x0000 |
| FAudioVolumeSubmixOverrideSettings | Submix USoundSubmix* | — | 0x0000 |
| FAudioVolumeSubmixSendSettings | ListenerLocationState EAudioVolumeLocationState | — | 0x0000 |
| FAutoCompleteCommand | Command FString | — | 0x0000 |
| FAutoCompleteNode | IndexChar int32 | — | 0x0000 |
| FAutomaticBreadcrumbs | bOnMapLoadingStarted bool | — | 0x0000 |
| FAutomaticBreadcrumbsForLogs | bOnFatalLog bool | — | 0x0000 |
| FAutomationEvent | Type EAutomationEventType | — | 0x0000 |
| FAutomationExecutionEntry | Event FAutomationEvent | — | 0x0000 |
| FAVS1_Wheel_Config | WheelLocalTransform FTransform | — | 0x0000 |
| FAVS1_Wheel_Output | LastTrace FHitResult | — | 0x0000 |
| FAVS_Inputs | Steering float | — | 0x0000 |
| AAVS_Vehicle_C | UberGraphFrame FPointerToUberGraphFrame | 0x0660 | 0x06C0 |
| AAVS_Vehicle_C | Wheels TArray<UVehicle_Wheel_C*> | 0x0668 | 0x06C8 |
| AAVS_Vehicle_C | ConstructCalled bool | 0x0678 | 0x06D8 |
| AAVS_Vehicle_C | Initialized bool | 0x0679 | 0x06D9 |
| AAVS_Vehicle_C | EngineAudio UVehicle_EngineAudio_C* | 0x0680 | 0x06E0 |
| AAVS_Vehicle_C | RPM double | 0x0688 | 0x06E8 |
| AAVS_Vehicle_C | dRPM double | 0x0690 | 0x06F0 |
| AAVS_Vehicle_C | StartWithPhysics bool | 0x0698 | 0x06F8 |
| AAVS_Vehicle_C | StabilityControl bool | 0x0699 | 0x06F9 |
| AAVS_Vehicle_C | StabilityControlForce double | 0x06A0 | 0x0700 |
| AAVS_Vehicle_C | DynamicAirDrag bool | 0x06A8 | 0x0708 |
| AAVS_Vehicle_C | BaseLinearDrag double | 0x06B0 | 0x0710 |
| AAVS_Vehicle_C | PhysicsMaterial UPhysicalMaterial* | 0x06B8 | 0x0720 |
| AAVS_Vehicle_C | NumDrivingWheels int32 | 0x06C0 | 0x0728 |
| AAVS_Vehicle_C | EngineRunning bool | 0x06C4 | 0x072C |
| AAVS_Vehicle_C | AllowPassiveMode bool | 0x06C5 | 0x072D |
| AAVS_Vehicle_C | StartWithEngineRunning bool | 0x06C6 | 0x072E |
| AAVS_Vehicle_C | ZeroThrottleWhileShifting bool | 0x06C7 | 0x072F |
| AAVS_Vehicle_C | SpeedUnits SpeedUnits | 0x06C8 | 0x0730 |
| AAVS_Vehicle_C | SpeedUnit FSpeedUnit | 0x06D0 | 0x0738 |
| AAVS_Vehicle_C | IgnitionTime double | 0x06F8 | 0x0760 |
| AAVS_Vehicle_C | Shifter ShifterPositions | 0x0700 | 0x0768 |
| AAVS_Vehicle_C | AutomaticShifterPositon bool | 0x0701 | 0x0769 |
| AAVS_Vehicle_C | AutomaticTransmission bool | 0x0702 | 0x076A |
| AAVS_Vehicle_C | GearSwitchTime double | 0x0708 | 0x0770 |
| AAVS_Vehicle_C | InputHost AAVS_Vehicle_C* | 0x0710 | 0x0778 |
| AAVS_Vehicle_C | ThrottleInput double | 0x0718 | 0x0780 |
| AAVS_Vehicle_C | Throttle double | 0x0720 | 0x0788 |
| AAVS_Vehicle_C | BrakeInput double | 0x0728 | 0x0790 |
| AAVS_Vehicle_C | Brake double | 0x0730 | 0x0798 |
| AAVS_Vehicle_C | Steering double | 0x0738 | 0x07A0 |
| AAVS_Vehicle_C | isBrakeApplied bool | 0x0740 | 0x07A8 |
| AAVS_Vehicle_C | HandbrakeApplied bool | 0x0741 | 0x07A9 |
| AAVS_Vehicle_C | ServerEngineRunning bool | 0x0742 | 0x07AA |
| AAVS_Vehicle_C | IgnitionTimer FTimerHandle | 0x0748 | 0x07B0 |
| AAVS_Vehicle_C | Acceleration double | 0x0750 | 0x07B8 |
| AAVS_Vehicle_C | AirSpeed double | 0x0758 | 0x07C0 |
| AAVS_Vehicle_C | TargetSpeed double | 0x0760 | 0x07C8 |
| AAVS_Vehicle_C | Torque double | 0x0768 | 0x07D0 |
6 Members with a new type or size
| Type | Member | Before | After |
|---|---|---|---|
| UBPA_BoxyRider_C | __AnimBlueprintMutables | FAnimBlueprintGeneratedMutableData | FAnimBlueprintGeneratedMutableData |
| ARGSnake | CurrentSnakeTarget | AActor* | ARGFirstPersonCharacter* |
| URideGameInstance_C | PlayerSave | UBP_SaveGamePlayer_C* | UBP_SaveGamePlayerBase_C* |
| UServerBrowserItem_C | SearchResult | FRGSearchResult | FRGSearchResult |
| UWG_FiltersPopup_C | SearchParameters | FRGSearchParameters | FRGSearchParameters |
| UWG_RelayServerStatus_C | PreviewStatus | ESIK_SteamNetworkingAvailability | ERGSteamRelayStatusChanged |
236 Members removed
| Type | Member | Offset | Type |
|---|---|---|---|
| UAbilityTask_WaitGameplayEffectBlockedImmunity | bLocked | 0x0080 | FMulticastScriptDelegate |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_564 | 0x0008 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __NameProperty_754 | 0x0004 | FName |
| FAnimBlueprintGeneratedConstantData | __NameProperty_7 | 0x0004 | FName |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_565 | 0x0018 | TArray<int32> |
| FAnimBlueprintGeneratedConstantData | __IntProperty_755 | 0x000C | int32 |
| FAnimBlueprintGeneratedConstantData | __NameProperty_8 | 0x000C | FName |
| FAnimBlueprintGeneratedConstantData | __AnimSequenceBase_566 | 0x0028 | UAnimSequenceBase* |
| FAnimBlueprintGeneratedConstantData | __NameProperty_756 | 0x0010 | FName |
| FAnimBlueprintGeneratedConstantData | __StructProperty_9 | 0x0018 | FAnimNodeFunctionRef |
| FAnimBlueprintGeneratedConstantData | __BlendProfile_567 | 0x0030 | UBlendProfile* |
| FAnimBlueprintGeneratedConstantData | __StructProperty_757 | 0x0018 | FAnimNodeFunctionRef |
| FAnimBlueprintGeneratedConstantData | __BoolProperty_10 | 0x0038 | bool |
| FAnimBlueprintGeneratedConstantData | __CurveFloat_568 | 0x0038 | UCurveFloat* |
| FAnimBlueprintGeneratedConstantData | __IntProperty_758 | 0x0038 | int32 |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_11 | 0x003C | float |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_569 | 0x0040 | EBlendListChildUpdateMode |
| FAnimBlueprintGeneratedConstantData | __NameProperty_759 | 0x003C | FName |
| FAnimBlueprintGeneratedConstantData | __StructProperty_12 | 0x0040 | FInputScaleBiasClampConstants |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_570 | 0x0041 | EAlphaBlendOption |
| FAnimBlueprintGeneratedConstantData | __IntProperty_760 | 0x0044 | int32 |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_13 | 0x006C | float |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_571 | 0x0042 | EBlendListTransitionType |
| FAnimBlueprintGeneratedConstantData | __NameProperty_761 | 0x0048 | FName |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_14 | 0x0070 | EAnimSyncMethod |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_572 | 0x0048 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __IntProperty_762 | 0x0050 | int32 |
| FAnimBlueprintGeneratedConstantData | __BoolProperty_15 | 0x0071 | bool |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_573 | 0x0058 | TArray<int32> |
| FAnimBlueprintGeneratedConstantData | __ByteProperty_763 | 0x0054 | ERefPoseType |
| FAnimBlueprintGeneratedConstantData | __ByteProperty_16 | 0x0072 | EAnimGroupRole |
| FAnimBlueprintGeneratedConstantData | __NameProperty_574 | 0x0068 | FName |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_764 | 0x0058 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __IntProperty_575 | 0x0070 | int32 |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_765 | 0x0068 | TArray<int32> |
| FAnimBlueprintGeneratedConstantData | __NameProperty_576 | 0x0074 | FName |
| FAnimBlueprintGeneratedConstantData | __StructProperty_766 | 0x0078 | FInputScaleBiasClampConstants |
| FAnimBlueprintGeneratedConstantData | __IntProperty_577 | 0x007C | int32 |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_767 | 0x00A4 | EAnimSyncMethod |
| FAnimBlueprintGeneratedConstantData | __NameProperty_578 | 0x0080 | FName |
| FAnimBlueprintGeneratedConstantData | __NameProperty_768 | 0x00A8 | FName |
| FAnimBlueprintGeneratedConstantData | __StructProperty_579 | 0x0088 | FAnimNodeFunctionRef |
| FAnimBlueprintGeneratedConstantData | __NameProperty_769 | 0x00B0 | FName |
| FAnimBlueprintGeneratedConstantData | __IntProperty_580 | 0x00A8 | int32 |
| FAnimBlueprintGeneratedConstantData | __IntProperty_770 | 0x00B8 | int32 |
| FAnimBlueprintGeneratedConstantData | __NameProperty_581 | 0x00AC | FName |
| FAnimBlueprintGeneratedConstantData | __NameProperty_771 | 0x00BC | FName |
| FAnimBlueprintGeneratedConstantData | __IntProperty_582 | 0x00B4 | int32 |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_772 | 0x00C4 | float |
| FAnimBlueprintGeneratedConstantData | __NameProperty_583 | 0x00B8 | FName |
| FAnimBlueprintGeneratedConstantData | __AnimSequenceBase_773 | 0x00C8 | UAnimSequenceBase* |
| FAnimBlueprintGeneratedConstantData | __IntProperty_584 | 0x00C0 | int32 |
| FAnimBlueprintGeneratedConstantData | __AnimSequenceBase_774 | 0x00D0 | UAnimSequenceBase* |
| FAnimBlueprintGeneratedConstantData | __NameProperty_585 | 0x00C4 | FName |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_775 | 0x00D8 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __IntProperty_586 | 0x00CC | int32 |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_776 | 0x00E8 | TArray<int32> |
| FAnimBlueprintGeneratedConstantData | __NameProperty_587 | 0x00D0 | FName |
| FAnimBlueprintGeneratedConstantData | __ByteProperty_777 | 0x00F8 | ESequenceEvalReinit |
| FAnimBlueprintGeneratedConstantData | __IntProperty_588 | 0x00D8 | int32 |
| FAnimBlueprintGeneratedConstantData | __IntProperty_778 | 0x00FC | int32 |
| FAnimBlueprintGeneratedConstantData | __StructProperty_589 | 0x00DC | FInputScaleBiasClampConstants |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_779 | 0x0100 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_590 | 0x0108 | float |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_780 | 0x0110 | TArray<int32> |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_591 | 0x010C | EAnimSyncMethod |
| FAnimBlueprintGeneratedConstantData | __BoolProperty_781 | 0x0120 | bool |
| FAnimBlueprintGeneratedConstantData | __NameProperty_592 | 0x0110 | FName |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_782 | 0x0124 | float |
| FAnimBlueprintGeneratedConstantData | __NameProperty_593 | 0x0118 | FName |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_783 | 0x0128 | float |
| FAnimBlueprintGeneratedConstantData | __NameProperty_594 | 0x0120 | FName |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_784 | 0x012C | EAnimSyncMethod |
| FAnimBlueprintGeneratedConstantData | __ByteProperty_595 | 0x0128 | ESequenceEvalReinit |
| FAnimBlueprintGeneratedConstantData | __ByteProperty_785 | 0x012D | EAnimGroupRole |
| FAnimBlueprintGeneratedConstantData | __BoolProperty_596 | 0x0129 | bool |
| FAnimBlueprintGeneratedConstantData | __NameProperty_786 | 0x0130 | FName |
| FAnimBlueprintGeneratedConstantData | __IntProperty_597 | 0x012C | int32 |
| FAnimBlueprintGeneratedConstantData | __CurveFloat_787 | 0x0138 | UCurveFloat* |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_598 | 0x0130 | float |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_788 | 0x0140 | EBlendListChildUpdateMode |
| FAnimBlueprintGeneratedConstantData | __BoolProperty_599 | 0x0134 | bool |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_789 | 0x0141 | EAlphaBlendOption |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_600 | 0x0135 | EAnimSyncMethod |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_790 | 0x0142 | EBlendListTransitionType |
| FAnimBlueprintGeneratedConstantData | __ByteProperty_601 | 0x0136 | EAnimGroupRole |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_791 | 0x0148 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __NameProperty_602 | 0x0138 | FName |
| FAnimBlueprintGeneratedConstantData | __BoolProperty_792 | 0x0158 | bool |
| FAnimBlueprintGeneratedConstantData | __StructProperty_603 | 0x0140 | FAnimNodeFunctionRef |
| FAnimBlueprintGeneratedConstantData | __BlendProfile_793 | 0x0160 | UBlendProfile* |
| FAnimBlueprintGeneratedConstantData | __StructProperty_794 | 0x0168 | FAnimNodeFunctionRef |
| FAnimBlueprintGeneratedConstantData | __NameProperty_795 | 0x0188 | FName |
| FAnimBlueprintGeneratedConstantData | __NameProperty_796 | 0x0190 | FName |
| FAnimBlueprintGeneratedMutableData | __ByteProperty_9 | 0x0030 | uint8 |
| FAnimBlueprintGeneratedMutableData | __AnimSequenceBase_16 | 0x0050 | UAnimSequenceBase* |
| UAudioMaterialKnob | bLocked | 0x034C | bool |
| UAudioMaterialSlider | bLocked | 0x02E0 | bool |
| ABP_FirstPersonCharacter_C | Dmg | 0x07F0 | UTimelineComponent* |
| ABP_FirstPersonCharacter_C | MouthPosition | 0x0BE8 | int32 |
| ABP_Interactable_Crank_TraversableSwitch_C | SM_ElevatorButtonDown | 0x0750 | UStaticMeshComponent* |
| ABP_Interactable_Crank_TraversableSwitch_C | SM_ElevatorButtonUp | 0x0758 | UStaticMeshComponent* |
| ABP_Interactable_Crank_TraversableSwitch_C | SM_ElevatorButtonStop | 0x0760 | UStaticMeshComponent* |
| ABP_Interactable_GolfClub_C | Installed | 0x0750 | bool |
| ABP_Interactable_GolfClub_C | MaxHitForceInSeconds | 0x0760 | double |
| ABP_Interactable_GolfClub_C | UpwardMultiplier | 0x0770 | double |
| ABP_Interactable_GolfClub_C | HitCurve | 0x0788 | FRuntimeFloatCurve |
| ABP_Interactable_WeldingMachine_C | LoopBackTimeline_HeightOffset_9805714744B64E6827A78BB10554074E | 0x0758 | float |
| ABP_Interactable_WeldingMachine_C | LoopBackTimeline_Alpha_9805714744B64E6827A78BB10554074E | 0x075C | float |
| ABP_Interactable_WeldingMachine_C | LoopBackTimeline__Direction_9805714744B64E6827A78BB10554074E | 0x0760 | ETimelineDirection |
| ABP_Interactable_WeldingMachine_C | LoopBackTimeline | 0x0768 | UTimelineComponent* |
| ABP_Interactable_WeldingMachine_C | TorchLoop | 0x0778 | UAudioComponent* |
| ABP_Interactable_WeldingMachine_C | SparksLoop | 0x0780 | UAudioComponent* |
| ABP_Interactable_WeldingMachine_C | InitialSpawnLocation | 0x0788 | FVector |
| ABP_Interactable_WeldingMachine_C | PositionTimer | 0x07A0 | FTimerHandle |
| ABP_Interactable_WeldingMachine_C | MaxLength | 0x07A8 | double |
| ABP_Interactable_WeldingMachine_C | LastOutOfReachLocation | 0x07B0 | FVector |
| ABP_Interactable_WeldingMachine_C | SuitablePlaceToRespawn | 0x07C8 | FVector |
| ABP_Interactable_WeldingMachine_C | InitialSpawnRotation | 0x07E0 | FRotator |
| ABP_Interactable_WeldingMachine_C | LastOutOfReachRotation | 0x07F8 | FRotator |
| ABP_Interactable_WeldingMachine_C | StrechingSFX | 0x0810 | UAudioComponent* |
| ABP_Interactable_WeldingMachine_C | LastOutOfReachHeightOffset | 0x0818 | double |
| ABP_Interactable_WeldingMachine_C | IsLoopingBack | 0x0820 | bool |
| ABP_Interactable_WeldingMachine_C | IsPlayingStretchSound | 0x0821 | bool |
| ABP_Motor_01_C | Damage Settings | 0x07F8 | FST_Damage_Settings |
| UBP_SaveGameMetadata_C | joinOption | 0x00B8 | EJoinOptions |
| UBP_SessionSaveGame_C | CurrentCheckpoint | 0x0078 | int32 |
| ABP_TapePlayer_C | PlayingTapeTimer | 0x0328 | FTimerHandle |
| ABP_TapePlayer_C | MetasoundCaptionMap | 0x0330 | TMap<UMetaSoundSource*, UDataTable*> |
| ABP_TapePlayer_C | CheckCaptionTimer | 0x03A0 | FTimerHandle |
| ABP_Toilet_01_C | Cube2 | 0x0840 | UStaticMeshComponent* |
| ABP_Toilet_01_C | Cube1 | 0x0848 | UStaticMeshComponent* |
| UBP_VOIPTalker_C | bIsTalking | 0x0108 | bool |
| UBP_VOIPTalker_C | MouthMovementTimer | 0x0110 | FTimerHandle |
| UBP_VOIPTalker_C | MouthMaterial | 0x0118 | UMaterialInstanceDynamic* |
| UBP_VOIPTalker_C | DefaultMouthPos | 0x0120 | int32 |
| UBPA_BoxyRider_C | BPWinnebago | 0x33E0 | ABP_Vehicle_Winnebago_01_C* |
| UBPA_BoxyRider_FPP_Arms_C | __CustomProperty_HandLTarget_2BE3E5DD4FD40535FB710085351A31F6 | 0x60F0 | FTransform |
| UBPA_BoxyRider_FPP_Arms_C | __CustomProperty_UseArmIK_2BE3E5DD4FD40535FB710085351A31F6 | 0x6150 | bool |
| UBPA_BoxyRider_FPP_Arms_C | __CustomProperty_HandRTarget_2BE3E5DD4FD40535FB710085351A31F6 | 0x6160 | FTransform |
| UBuildPatchManifest | AppID | 0x002C | uint32 |
| FChaosVDSessionPong | SessionID | 0x0010 | FGuid |
| UCommonButtonBase | bLocked | 0x0468 | bool |
| FEngineServiceAuthDeny | UserName | — | FString |
| FEngineServiceAuthGrant | UserName | — | FString |
| FEngineServiceExecuteCommand | UserName | 0x0010 | FString |
| FEngineServicePong | SessionID | 0x0038 | FGuid |
| FEngineServiceTerminate | UserName | — | FString |
| FInterchangePipelinePropertyStates | bLocked | — | bool |
| FLandscapeLayer | bLocked | 0x0021 | bool |
| ULevelStreaming | bLocked | 0x011A | bool |
| FNiagaraDebuggerAcceptConnection | SessionID | — | FGuid |
| FNiagaraDebuggerConnectionClosed | SessionID | — | FGuid |
| FNiagaraDebuggerRequestConnection | SessionID | — | FGuid |
| FRawInputDeviceConfiguration | ProductID | 0x0010 | FString |
| FRegisteredDeviceInfo | ProductID | 0x0008 | int32 |
| URGFindFriendSessionCallbackProxy | WorldContextObject | 0x0098 | UObject* |
| ARGFroggerSpline | LaneSlowdownDelay | 0x0340 | float |
| ARGFroggerSpline | LaneRecoveryDelay | 0x0344 | float |
| URGGameInstance | BannedPlayers | 0x01F0 | TSet<FUniqueNetIdRepl> |
| URGGearBox | MinRegistrableGamepadInput | 0x0160 | float |
| URGGearBox | GearBoxGamepadInputMultiplier | 0x0178 | FVector2D |
| ARGQuickSand | PlayerSpeedMultiplier | 0x02BC | float |
| ARGQuickSand | PlayerSinkForce | 0x02C0 | float |
| ARGQuickSand | PlayerSinkRampDuration | 0x02C4 | float |
| ARGQuickSand | PlaneSinkSpeed | 0x02C8 | float |
| ARGQuickSand | VehicleSinkForce | 0x02D8 | float |
| ARGQuickSand | VehicleDragForce | 0x02DC | float |
| ARGQuickSand | ItemSinkForce | 0x02E4 | float |
| ARGQuickSand | ItemLinearDampingAdd | 0x02E8 | float |
| FRGSearchParameters | DistanceFilter | 0x0018 | ESIK_LobbyDistanceFilter |
| ARGShark | movementSpeed | 0x0348 | float |
| ARGSnake | Radius | 0x0458 | float |
| ARGSnake | circleOffset | 0x045C | float |
| ARGSnake | circleLoops | 0x0460 | int32 |
| URideGameInstance_C | ReceivedInvites | 0x0298 | TArray<FFInviteReceived> |
| FSessionServicePing | UserName | — | FString |
| FSessionServicePong | SessionID | 0x0058 | FGuid |
| FSIK_AppId | AppID | — | int32 |
| FSIK_CreateSessionExtraSettings | bIsLanMatch | — | bool |
| FSIK_CurrentSessionInfo | LobbyID | 0x0010 | FSIK_SteamId |
| FSIK_FoundServers | AppID | 0x0038 | FSIK_AppId |
| FSIKCreateLobbySettings | bIsLanMatch | — | bool |
| USIKSettings | UserName | 0x0090 | FString |
| FSSessionFindStruct | LobbyID | 0x0190 | FSIK_SteamId |
| FTraceControlDiscovery | SessionID | 0x0068 | FGuid |
| FTraceControlDiscoveryPing | SessionID | — | FGuid |
| AUltra_Dynamic_Sky_C | Time Of Day | 0x0368 | double |
| AUltra_Dynamic_Sky_C | Adjust For Path Tracer | 0x0898 | bool |
| UWG_Continue_C | SessionVisibility | 0x04F0 | UWG_SaveDetailRow_C* |
| UWG_Continue_C | Level | 0x0518 | UWG_SaveDetailRow_C* |
| UWG_JoinGame_C | WG_MenuActionButton_C_0 | 0x04E0 | UWG_MenuActionButton_C* |
| UWG_JoinGame_C | SearchParams | 0x0548 | FRGSearchParameters |
| UWG_MainMenu_C | WG_ShaderCompilation | 0x04E8 | UWG_ShaderCompilation_C* |
| UWG_MainMenu_C | LogoHolder | 0x0550 | UBorder* |
| UWG_MainMenu_C | Image_373 | 0x0568 | UImage* |
| UWG_MainMenu_C | Image | 0x0578 | UImage* |
| UWG_MainMenu_C | FadeOut | 0x0590 | UWidgetAnimation* |
| UWG_ManageSession_C | ExpandedPlayerData | 0x0508 | TArray<FListItemSubData> |
| UWG_NewGame_C | joinOption | 0x0531 | EJoinOptions |
| UWG_NewGame_C | JoinOptionValue | 0x0538 | TArray<EJoinOptions> |
| UWG_PauseMenu_C | OnQuitProcedureDone | 0x0528 | FMulticastScriptDelegate |
| UWG_PlayerHUD_C | WG_WinchBar | 0x04B0 | UWG_WinchBar_C* |
| UWG_PlayerHUD_C | WG_ShieldBar | 0x04B8 | UWG_ShieldBar_C* |
| UWG_PlayerHUD_C | Vehicle_Health | 0x04E0 | UWG_StructuralDamageBar_C* |
| UWG_PlayerHUD_C | ThanksForPlaying | 0x04E8 | URichTextBlock* |
| UWG_PlayerHUD_C | SaveGameIndicator | 0x04F0 | UWG_SaveGameIndicator_C* |
| UWG_PlayerHUD_C | RichTextBlock_678 | 0x04F8 | URichTextBlock* |
| UWG_PlayerHUD_C | RichTextBlock_10 | 0x0500 | URichTextBlock* |
| UWG_PlayerHUD_C | RichTextBlock_9 | 0x0508 | URichTextBlock* |
| UWG_PlayerHUD_C | RichTextBlock_8 | 0x0510 | URichTextBlock* |
| UWG_PlayerHUD_C | RichTextBlock_7 | 0x0518 | URichTextBlock* |
| UWG_PlayerHUD_C | RichTextBlock_6 | 0x0520 | URichTextBlock* |
| UWG_PlayerHUD_C | RichTextBlock_5 | 0x0528 | URichTextBlock* |
| UWG_PlayerHUD_C | RichTextBlock_4 | 0x0530 | URichTextBlock* |
| UWG_PlayerHUD_C | RichTextBlock_3 | 0x0538 | URichTextBlock* |
| UWG_PlayerHUD_C | RichTextBlock_2 | 0x0540 | URichTextBlock* |
| UWG_PlayerHUD_C | RichTextBlock_1 | 0x0548 | URichTextBlock* |
| UWG_PlayerHUD_C | RichTextBlock | 0x0550 | URichTextBlock* |
| UWG_PlayerHUD_C | QuitToMainMenuButton | 0x0558 | UWG_MenuButton_C* |
| UWG_PlayerHUD_C | Parts | 0x0570 | UTextBlock* |
| UWG_PlayerHUD_C | Names_2 | 0x0580 | URichTextBlock* |
| UWG_PlayerHUD_C | Names_1 | 0x0588 | URichTextBlock* |
| UWG_PlayerHUD_C | Names | 0x0590 | URichTextBlock* |
| UWG_PlayerHUD_C | GameFailedText | 0x05D0 | UTextBlock* |
| UWG_PlayerHUD_C | EpiPens | 0x05D8 | UTextBlock* |
| UWG_PlayerHUD_C | CreditsText | 0x05E8 | URichTextBlock* |
| UWG_PlayerHUD_C | CreditsBorder | 0x05F0 | UBorder* |
| UWG_PlayerHUD_C | CheckpointText | 0x0628 | UTextBlock* |
| UWG_PlayerHUD_C | CaptionText | 0x0630 | URichTextBlock* |
| UWG_PlayerHUD_C | CaptionHolder | 0x0638 | UBorder* |
| UWG_PlayerHUD_C | FailAnimation | 0x0640 | UWidgetAnimation* |
| UWG_PlayerHUD_C | CheckpointReachedAnimation | 0x0648 | UWidgetAnimation* |
| UWG_PlayerHUD_C | SaveAppearAnimation | 0x0658 | UWidgetAnimation* |
| UWG_PlayerHUD_C | RollCredits | 0x0660 | UWidgetAnimation* |
| UWG_PlayerInteraction_C | BaseActionWidgetContainer | 0x0358 | USizeBox* |
165 Functions with a changed signature
| Type | Before | After |
|---|---|---|
| UAchievementBlueprintLibrary | void GetCachedAchievementProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementID, const bool& bFoundID, const float& Progress) | void GetCachedAchievementProgress(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementId, const bool& bFoundID, const float& Progress) |
| UAchievementBlueprintLibrary | void GetCachedAchievementDescription(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementID, const bool& bFoundID, FText& Title, FText& LockedDescription, FText& UnlockedDescription, const bool& bHidden) | void GetCachedAchievementDescription(UObject* WorldContextObject, APlayerController* PlayerController, const FName& AchievementId, const bool& bFoundID, FText& Title, FText& LockedDescription, FText& UnlockedDescription, const bool& bHidden) |
| UBlueprintTypeConversions | TSet<int32> ConvertSetType(TSet<int32>& InSet) | TSet<int32> ConvertSetType(TSet<int32>& Inset) |
| ABP_Balloon_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_Balloon_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_Balloon_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_Bear_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_Bear_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_Bear_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| UBP_CheatManager_C | void GetClosestActorToOwningPawn(TArray<AActor*>& Actors, const AActor*& ClosestActor) | void GetClosestActorToOwningPawn(TArray<AActor*>& Actors, bool IgnoreActorsWithPlayersAttachedToThem, const AActor*& ClosestActor) |
| ABP_CigButt_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_CigButt_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_CigButt_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_DriverSeatInteraction_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_DriverSeatInteraction_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_DriverSeatInteraction_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_FirstPersonCharacter_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_FirstPersonCharacter_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_FirstPersonCharacter_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_FirstPersonCharacter_C | void Internal_TakePlayerDamage(const FST_Damage_Results& DamageResults) | void Internal_TakePlayerDamage(const FST_Damage_Results& DamageResults, bool Killbox) |
| ABP_FirstPersonCharacter_C | void UpdateLookAtPlayerInteractions(UObject* LookAtActor) | void UpdateLookAtPlayerInteractions(UObject* LookatActor) |
| ABP_FirstPersonCharacter_C | void ServerReviveTarget(ABP_FirstPersonCharacter_C* PlayerToRevive, bool ForceRevive) | void ServerReviveTarget(ABP_FirstPersonCharacter_C* PlayerToRevive, bool ForceRevive, bool NoCost) |
| ABP_FirstPersonCharacter_C | void Server_TakePlayerDamage(ABP_FirstPersonCharacter_C* TargetPlayer, const FST_Damage_Results& DamageResults) | void Server_TakePlayerDamage(ABP_FirstPersonCharacter_C* TargetPlayer, const FST_Damage_Results& DamageResults, bool Killbox) |
| ABP_FirstPersonCharacter_C | void Event_UpdateLookAtPlayerInteractionTexts__DelegateSignature(const TMap<UInputAction*, FText>& PlayerInteractionsLookAt, UInputMappingContext* IMC, const FText& LookAtDisplayName) | void Event_UpdateLookAtPlayerInteractionTexts__DelegateSignature(const TMap<UInputAction*, FText>& PlayerInteractionsLookAt, UInputMappingContext* IMC, const FText& LookAtDisplayName, UObject* LookAtObject) |
| ABP_FirstPersonPlayerController_C | void Server_RemoveSMInstance(int32 Index, UInstancedStaticMeshComponent* Component, ABP_Interactable_Machete_C* BPMachete) | void Server_RemoveSMInstance(ABP_Interactable_Machete_C* BPMachete, URGFoliageData* FoliageData, int32 Index, UInstancedStaticMeshComponent* Component, const FVector& HitLocation, const FVector& InstigatorLocation) |
| ABP_FirstPersonPlayerController_C | void Server_GolfClub_Hit(ABP_Interactable_GolfClub_C* SelfReference, AActor* HitActor, UPrimitiveComponent* HitComponent, const FVector& LaunchForce) | void Server_GolfClub_Hit(ABP_Interactable_GolfClub_C* SelfReference, AActor* HitActor, UPrimitiveComponent* HitComponent, const FVector& LaunchForce, const FVector2D& ImpactOffset, const EPhysicalSurface& PhysicalSurface) |
| ABP_Goat_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_Goat_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_Goat_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_GuestBook_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_GuestBook_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_GuestBook_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_Interactable_Actor_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_Interactable_Actor_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_Interactable_Actor_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_Interactable_Actor_C | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, const bool& Success) | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, bool IgnoreSafeDropCheck, const bool& Success) |
| ABP_Interactable_Actor_Rideable_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_Interactable_Actor_Rideable_C | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, const bool& Success) | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, bool IgnoreSafeDropCheck, const bool& Success) |
| ABP_Interactable_Actor_Rideable_IceCube_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_Interactable_Actor_Rideable_JungleVine_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_Interactable_Actor_Rideable_JungleVine_C | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, const bool& Success) | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, bool IgnoreSafeDropCheck, const bool& Success) |
| ABP_Interactable_Beer_C | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, const bool& Success) | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, bool IgnoreSafeDropCheck, const bool& Success) |
| ABP_Interactable_FireWorks_C | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, const bool& Success) | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, bool IgnoreSafeDropCheck, const bool& Success) |
| ABP_Interactable_HowToManual_C | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, const bool& Success) | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, bool IgnoreSafeDropCheck, const bool& Success) |
| ABP_Interactable_Machete_C | void Remove(int32 Index, UInstancedStaticMeshComponent* Component) | void Remove(URGFoliageData* FoliageData, int32 Index, UInstancedStaticMeshComponent* Component, const FVector& HitLocation, const FVector& InstigatorLocation) |
| ABP_Interactable_NailGun_C | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, const bool& Success) | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, bool IgnoreSafeDropCheck, const bool& Success) |
| ABP_Interactable_PowerJackPole_C | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, const bool& Success) | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, bool IgnoreSafeDropCheck, const bool& Success) |
| ABP_Interactable_TruckFlipper_C | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, const bool& Success) | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, bool IgnoreSafeDropCheck, const bool& Success) |
| ABP_InteractableProxy_SnowLandscape_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_InteractableProxy_SnowLandscape_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_InteractableProxy_SnowLandscape_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_Lian_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_Lian_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_Lian_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_MachineGunShot_Direct_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_MachineGunShot_Direct_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_MachineGunShot_Direct_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_MissileExplosion_Direct_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_MissileExplosion_Direct_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_MissileExplosion_Direct_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_ScrewHole_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_ScrewHole_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_ScrewHole_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_Seatable_TruckPart_01_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_Snowleopard_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_Snowleopard_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_Snowleopard_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_TapePlayer_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_TapePlayer_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| ABP_TapePlayer_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_Vehicle_Winnebago_01_C | void PlaySoundOnImpact(double ImpactForce, const FVector& ImpactPoint) | void PlaySoundOnImpact(double ImpactForce, const FVector& ImpactPoint, AActor* ActorHitting) |
| ABP_VehicleBase_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_VehicleBase_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_VehicleBase_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| UBP_VirtualKeyboardUMG_C | void OnTextUpdated__DelegateSignature(const FText& newText) | void OnTextUpdated__DelegateSignature(const FText& NewText) |
| ABP_Winch_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| ABP_Winch_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| ABP_Winch_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| UBPFL_Online_C | void JoinOptionToText(const EJoinOptions& joinOption, UObject* __WorldContext, FText& DisplayName) | void JoinOptionToText(const EJoinOptions& JoinOption, UObject* __WorldContext, FText& DisplayName) |
| IBPI_Boat_C | void PushBoat(const FVector& PushInstigatorLocation, const FVector& PushDirection, const FVector& PushLocation, double PushForce) | void PushBoat(const FVector& PushInstigatorLocation, const FVector& PushDirection, const FVector& PushLocation, double PushForce, const FName& Tag) |
| IBPI_Interact_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| IBPI_Interact_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| IBPI_Interact_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| AGM_FirstPerson_C | void FindStartingCheckPoint(const ABP_CheckPoint_C*& StartingCheckpoint) | void FindStartingCheckPoint(const ABP_CheckPoint_C*& StartingPoint) |
| UHostMigrationSubsystem | void StartHostMigration(const FSIK_SteamId& LobbyID) | void StartHostMigration(const FSIK_SteamId& LobbyId) |
| APartyBeaconClient | void ServerUpdateReservationRequest(const FString& SessionID, const FPartyReservation& ReservationUpdate) | void ServerUpdateReservationRequest(const FString& SessionId, const FPartyReservation& ReservationUpdate) |
| APartyBeaconClient | void ServerReservationRequest(const FString& SessionID, const FPartyReservation& Reservation) | void ServerReservationRequest(const FString& SessionId, const FPartyReservation& Reservation) |
| APartyBeaconClient | void ServerRemoveMemberFromReservationRequest(const FString& SessionID, const FPartyReservation& ReservationUpdate) | void ServerRemoveMemberFromReservationRequest(const FString& SessionId, const FPartyReservation& ReservationUpdate) |
| APartyBeaconClient | void ServerAddOrUpdateReservationRequest(const FString& SessionID, const FPartyReservation& Reservation) | void ServerAddOrUpdateReservationRequest(const FString& SessionId, const FPartyReservation& Reservation) |
| URGFindFriendSessionCallbackProxy | URGFindFriendSessionCallbackProxy* FindFriendSessionByUniqueNetIds(UObject* WorldContextObject, APlayerController* PC, const TArray<FUniqueNetIdRepl>& FriendUniqueNetIds) | URGFindFriendSessionCallbackProxy* FindFriendSessionByUniqueNetIds(UObject* WorldContextObject, APlayerController* PC, const TArray<FUniqueNetIdRepl>& FriendUniqueNetIds, bool bIsUsingCrossplay) |
| URGFindFriendSessionCallbackProxy | URGFindFriendSessionCallbackProxy* FindFriendSessionByUniqueNetId(UObject* WorldContextObject, APlayerController* PC, const FUniqueNetIdRepl& FriendUniqueNetId) | URGFindFriendSessionCallbackProxy* FindFriendSessionByUniqueNetId(UObject* WorldContextObject, APlayerController* PC, const FUniqueNetIdRepl& FriendUniqueNetId, bool bIsUsingCrossplay) |
| ARGGameSession | FString GetJoinOptionsString(const EJoinOptions& joinOption) | FString GetJoinOptionsString(const EJoinOptions& JoinOption) |
| URGSaveStatics | ULocalPlayerSaveGame* LoadOrCreateSaveGameForLocalPlayer(TSubclassOf<ULocalPlayerSaveGame> SaveGameClass, ULocalPlayer* LocalPlayer, const FString& SlotName) | ULocalPlayerSaveGame* LoadOrCreateSaveGameForLocalPlayer(TSubclassOf<ULocalPlayerSaveGame> SaveGameClass, ULocalPlayer* LocalPlayer, const FString& SlotName, const FString& Extension, bool bSafe) |
| URGSaveStatics | bool AsyncLoadOrCreateSaveGameForLocalPlayer(TSubclassOf<ULocalPlayerSaveGame> SaveGameClass, ULocalPlayer* LocalPlayer, const FString& SlotName, const FScriptDelegate& Delegate) | bool AsyncLoadOrCreateSaveGameForLocalPlayer(TSubclassOf<ULocalPlayerSaveGame> SaveGameClass, ULocalPlayer* LocalPlayer, const FString& SlotName, const FScriptDelegate& Delegate, const FString& Extension, bool bSafe) |
| URideGameInstance_C | void CreateTravelOptions(const FString& GameName, const EJoinOptions& joinOption, const FString& Options) | void CreateTravelOptions(const FString& GameName, const EJoinOptions& JoinOption, const ERGHostSessionType& HostOption, bool IsUsingCrossplay, const FString& Options) |
| URideGameInstance_C | void CreateGame(APlayerController* Player, const FString& GameName, const EJoinOptions& joinOption, const TSoftObjectPtr<UWorld>& Level) | void CreateGame(APlayerController* Player, const FString& GameName, const EJoinOptions& JoinOption, const TSoftObjectPtr<UWorld>& Level, const ERGHostSessionType& HostSessionType, bool bIsUsingCrossplay) |
| USentryLibrary | USentryUser* CreateSentryUser(const FString& Email, const FString& ID, const FString& UserName, const FString& IpAddress, TMap<FString, FString>& Data) | USentryUser* CreateSentryUser(const FString& Email, const FString& ID, const FString& Username, const FString& IpAddress, TMap<FString, FString>& Data) |
| USentryUser | void SetUsername(const FString& UserName) | void SetUsername(const FString& Username) |
| USIK_AddAppDependency_AsyncFunction | USIK_AddAppDependency_AsyncFunction* AddAppDependency(const FSIK_PublishedFileId& PublishedFileId, const FSIK_AppId& AppID) | USIK_AddAppDependency_AsyncFunction* AddAppDependency(const FSIK_PublishedFileId& PublishedFileId, const FSIK_AppId& AppId) |
| USIK_AddItemToFavorites_AsyncFunction | USIK_AddItemToFavorites_AsyncFunction* AddItemToFavorites(const FSIK_AppId& AppID, const FSIK_PublishedFileId& PublishedFileId) | USIK_AddItemToFavorites_AsyncFunction* AddItemToFavorites(const FSIK_AppId& AppId, const FSIK_PublishedFileId& PublishedFileId) |
| USIK_AppLibrary | void UninstallDLC(const FSIK_AppId& AppID) | void UninstallDLC(const FSIK_AppId& AppId) |
| USIK_AppLibrary | bool IsSubscribedApp(int32 AppID) | bool IsSubscribedApp(int32 AppId) |
| USIK_AppLibrary | bool IsDLCInstalled(int32 AppID) | bool IsDLCInstalled(int32 AppId) |
| USIK_AppLibrary | bool IsAppInstalled(const FSIK_AppId& AppID) | bool IsAppInstalled(const FSIK_AppId& AppId) |
| USIK_AppLibrary | void InstallDLC(const FSIK_AppId& AppID) | void InstallDLC(const FSIK_AppId& AppId) |
| USIK_AppLibrary | TArray<int32> GetInstalledDepots(const FSIK_AppId& AppID) | TArray<int32> GetInstalledDepots(const FSIK_AppId& AppId) |
| USIK_AppLibrary | int32 GetEarliestPurchaseUnixTime(const FSIK_AppId& AppID) | int32 GetEarliestPurchaseUnixTime(const FSIK_AppId& AppId) |
| USIK_AppLibrary | bool GetDLCDownloadProgress(const FSIK_AppId& AppID, const int64& BytesDownloaded, const int64& BytesTotal) | bool GetDLCDownloadProgress(const FSIK_AppId& AppId, const int64& BytesDownloaded, const int64& BytesTotal) |
| USIK_AppLibrary | bool GetDLCDataByIndex(int32 Index, FSIK_AppId& AppID, const bool& Available, const FString& Name) | bool GetDLCDataByIndex(int32 Index, FSIK_AppId& AppId, const bool& Available, const FString& Name) |
| USIK_AppLibrary | FString GetAppInstallDir(int32 AppID) | FString GetAppInstallDir(int32 AppId) |
| USIK_FriendsLibrary | void ActivateGameOverlayToStore(FSIK_AppId& AppID, bool bAddToCartAndShow) | void ActivateGameOverlayToStore(FSIK_AppId& AppId, bool bAddToCartAndShow) |
| USIK_GameServerLibrary | ESIK_UserHasLicenseForAppResult UserHasLicenseForApp(const FSIK_SteamId& SteamID, int32 AppID) | ESIK_UserHasLicenseForAppResult UserHasLicenseForApp(const FSIK_SteamId& SteamID, int32 AppId) |
| USIK_JoinLobby_AsyncFunction | USIK_JoinLobby_AsyncFunction* JoinLobby(const FSIK_SteamId& LobbyID) | USIK_JoinLobby_AsyncFunction* JoinLobby(const FSIK_SteamId& LobbyId) |
| USIK_MatchmakingLibrary | bool SetLobbyType(const FSIK_SteamId& LobbyID, const ESIK_LobbyType& LobbyType) | bool SetLobbyType(const FSIK_SteamId& LobbyId, const ESIK_LobbyType& LobbyType) |
| USIK_MatchmakingLibrary | void SetLobbyOwner(const FSIK_SteamId& LobbyID, const FSIK_SteamId& SteamID) | void SetLobbyOwner(const FSIK_SteamId& LobbyId, const FSIK_SteamId& SteamID) |
| USIK_MatchmakingLibrary | void SetLobbyMemberLimit(const FSIK_SteamId& LobbyID, int32 MemberLimit) | void SetLobbyMemberLimit(const FSIK_SteamId& LobbyId, int32 MemberLimit) |
| USIK_MatchmakingLibrary | void SetLobbyMemberData(const FSIK_SteamId& LobbyID, const FString& Key, const FString& Value) | void SetLobbyMemberData(const FSIK_SteamId& LobbyId, const FString& Key, const FString& Value) |
| USIK_MatchmakingLibrary | bool SetLobbyJoinable(const FSIK_SteamId& LobbyID, bool bJoinable) | bool SetLobbyJoinable(const FSIK_SteamId& LobbyId, bool bJoinable) |
| USIK_MatchmakingLibrary | void SetLobbyGameServer(const FSIK_SteamId& LobbyID, const FString& ServerIP, int32 ServerPort, const FSIK_SteamId& SteamID) | void SetLobbyGameServer(const FSIK_SteamId& LobbyId, const FString& ServerIP, int32 ServerPort, const FSIK_SteamId& SteamID) |
| USIK_MatchmakingLibrary | bool SetLobbyData(const FSIK_SteamId& LobbyID, const FString& Key, const FString& Value) | bool SetLobbyData(const FSIK_SteamId& LobbyId, const FString& Key, const FString& Value) |
| USIK_MatchmakingLibrary | void SetLinkedLobby(const FSIK_SteamId& LobbyID, const FSIK_SteamId& DependentLobbyID) | void SetLinkedLobby(const FSIK_SteamId& LobbyId, const FSIK_SteamId& DependentLobbyID) |
| USIK_MatchmakingLibrary | bool SendLobbyChatMessage(const FSIK_SteamId& LobbyID, const FString& Message) | bool SendLobbyChatMessage(const FSIK_SteamId& LobbyId, const FString& Message) |
| USIK_MatchmakingLibrary | bool RequestLobbyData(const FSIK_SteamId& LobbyID) | bool RequestLobbyData(const FSIK_SteamId& LobbyId) |
| USIK_MatchmakingLibrary | bool RemoveFavoriteGame(const FSIK_AppId& AppID, const FString& IP, int32 ConnPort, int32 QueryPort, const TArray<int32>& Flags) | bool RemoveFavoriteGame(const FSIK_AppId& AppId, const FString& IP, int32 ConnPort, int32 QueryPort, const TArray<int32>& Flags) |
| USIK_MatchmakingLibrary | void LeaveLobby(const FSIK_SteamId& LobbyID) | void LeaveLobby(const FSIK_SteamId& LobbyId) |
| USIK_MatchmakingLibrary | bool InviteUserToLobby(const FSIK_SteamId& LobbyID, const FSIK_SteamId& SteamID) | bool InviteUserToLobby(const FSIK_SteamId& LobbyId, const FSIK_SteamId& SteamID) |
| USIK_MatchmakingLibrary | int32 GetNumLobbyMembers(const FSIK_SteamId& LobbyID) | int32 GetNumLobbyMembers(const FSIK_SteamId& LobbyId) |
| USIK_MatchmakingLibrary | FSIK_SteamId GetLobbyOwner(const FSIK_SteamId& LobbyID) | FSIK_SteamId GetLobbyOwner(const FSIK_SteamId& LobbyId) |
| USIK_MatchmakingLibrary | int32 GetLobbyMemberLimit(const FSIK_SteamId& LobbyID) | int32 GetLobbyMemberLimit(const FSIK_SteamId& LobbyId) |
| USIK_MatchmakingLibrary | FString GetLobbyMemberData(const FSIK_SteamId& LobbyID, const FSIK_SteamId& UserId, const FString& Key) | FString GetLobbyMemberData(const FSIK_SteamId& LobbyId, const FSIK_SteamId& UserId, const FString& Key) |
| USIK_MatchmakingLibrary | FSIK_SteamId GetLobbyMemberByIndex(const FSIK_SteamId& LobbyID, int32 MemberIndex) | FSIK_SteamId GetLobbyMemberByIndex(const FSIK_SteamId& LobbyId, int32 MemberIndex) |
| USIK_MatchmakingLibrary | bool GetLobbyGameServer(const FSIK_SteamId& LobbyID, const FString& ServerIP, const int32& ServerPort, FSIK_SteamId& SteamID) | bool GetLobbyGameServer(const FSIK_SteamId& LobbyId, const FString& ServerIP, const int32& ServerPort, FSIK_SteamId& SteamID) |
| USIK_MatchmakingLibrary | int32 GetLobbyDataCount(const FSIK_SteamId& LobbyID) | int32 GetLobbyDataCount(const FSIK_SteamId& LobbyId) |
| USIK_MatchmakingLibrary | bool GetLobbyDataByIndex(const FSIK_SteamId& LobbyID, int32 DataIndex, const FString& Key, const FString& Value) | bool GetLobbyDataByIndex(const FSIK_SteamId& LobbyId, int32 DataIndex, const FString& Key, const FString& Value) |
| USIK_MatchmakingLibrary | FString GetLobbyData(const FSIK_SteamId& LobbyID, const FString& Key) | FString GetLobbyData(const FSIK_SteamId& LobbyId, const FString& Key) |
| USIK_MatchmakingLibrary | bool GetFavoriteGame(int32 GameIndex, FSIK_AppId& AppID, const FString& IP, const int32& ConnPort, const int32& QueryPort, const TArray<int32>& Flags, const int32& Time32LastPlayedOnServer) | bool GetFavoriteGame(int32 GameIndex, FSIK_AppId& AppId, const FString& IP, const int32& ConnPort, const int32& QueryPort, const TArray<int32>& Flags, const int32& Time32LastPlayedOnServer) |
| USIK_MatchmakingLibrary | int32 AddFavoriteGame(const FSIK_AppId& AppID, const FString& IP, int32 ConnPort, int32 QueryPort, const TArray<int32>& Flags, int32 Time32LastPlayedOnServer) | int32 AddFavoriteGame(const FSIK_AppId& AppId, const FString& IP, int32 ConnPort, int32 QueryPort, const TArray<int32>& Flags, int32 Time32LastPlayedOnServer) |
| USIK_RemoteStorageLibrary | bool GetUGCDetails(const FSIK_UGCHandle& UGCHandle, const FString& Filename, const int32& FileSize, FSIK_SteamId& OwnerID) | bool GetUGCDetails(const FSIK_UGCHandle& UGCHandle, const FString& Filename, const int32& FileSize, FSIK_SteamId& OwnerId) |
| USIK_RemoveAppDependency_AsyncFunction | USIK_RemoveAppDependency_AsyncFunction* RemoveAppDependency(const FSIK_PublishedFileId& PublishedFileId, const FSIK_AppId& AppID) | USIK_RemoveAppDependency_AsyncFunction* RemoveAppDependency(const FSIK_PublishedFileId& PublishedFileId, const FSIK_AppId& AppId) |
| USIK_RemoveItemFromFavorites_AsyncFunction | USIK_RemoveItemFromFavorites_AsyncFunction* RemoveItemFromFavorites(const FSIK_AppId& AppID, const FSIK_PublishedFileId& PublishedFileId) | USIK_RemoveItemFromFavorites_AsyncFunction* RemoveItemFromFavorites(const FSIK_AppId& AppId, const FSIK_PublishedFileId& PublishedFileId) |
| USIK_RequestFavoritesServerList_AsyncFunction | USIK_RequestFavoritesServerList_AsyncFunction* RequestFavoritesServerList(const FSIK_AppId& AppID, TMap<FString, FString>& Filters, float Timeout) | USIK_RequestFavoritesServerList_AsyncFunction* RequestFavoritesServerList(const FSIK_AppId& AppId, TMap<FString, FString>& Filters, float Timeout) |
| USIK_RequestFriendsServerList_AsyncFunction | USIK_RequestFriendsServerList_AsyncFunction* RequestFriendsServerList(const FSIK_AppId& AppID, TMap<FString, FString>& Filters, float Timeout) | USIK_RequestFriendsServerList_AsyncFunction* RequestFriendsServerList(const FSIK_AppId& AppId, TMap<FString, FString>& Filters, float Timeout) |
| USIK_RequestHistoryServerList_AsyncFunction | USIK_RequestHistoryServerList_AsyncFunction* RequestHistoryServerList(const FSIK_AppId& AppID, TMap<FString, FString>& Filters, float Timeout) | USIK_RequestHistoryServerList_AsyncFunction* RequestHistoryServerList(const FSIK_AppId& AppId, TMap<FString, FString>& Filters, float Timeout) |
| USIK_RequestInternetServerList_AsyncFunction | USIK_RequestInternetServerList_AsyncFunction* RequestInternetServerList(const FSIK_AppId& AppID, TMap<FString, FString>& Filters, float Timeout) | USIK_RequestInternetServerList_AsyncFunction* RequestInternetServerList(const FSIK_AppId& AppId, TMap<FString, FString>& Filters, float Timeout) |
| USIK_RequestLANServerList_AsyncFunction | USIK_RequestLANServerList_AsyncFunction* RequestLANServerList(const FSIK_AppId& AppID, float Timeout) | USIK_RequestLANServerList_AsyncFunction* RequestLANServerList(const FSIK_AppId& AppId, float Timeout) |
| USIK_RequestSpectatorServerList_AsyncFunction | USIK_RequestSpectatorServerList_AsyncFunction* RequestSpectatorServerList(const FSIK_AppId& AppID, TMap<FString, FString>& Filters, float Timeout) | USIK_RequestSpectatorServerList_AsyncFunction* RequestSpectatorServerList(const FSIK_AppId& AppId, TMap<FString, FString>& Filters, float Timeout) |
| USIK_UGCLibrary | FSIK_UGCUpdateHandle StartItemUpdate(const FSIK_AppId& AppID, const FSIK_PublishedFileId& PublishedFileId) | FSIK_UGCUpdateHandle StartItemUpdate(const FSIK_AppId& AppId, const FSIK_PublishedFileId& PublishedFileId) |
| USIK_UserLibrary | bool UserHasLicenseForApp(const FSIK_SteamId& SteamID, int32 AppID) | bool UserHasLicenseForApp(const FSIK_SteamId& SteamID, int32 AppId) |
| USIK_VideoLibrary | void GetVideoURL(const FSIK_AppId& AppID) | void GetVideoURL(const FSIK_AppId& AppId) |
| USIK_VideoLibrary | bool GetOPFStringForApp(const FSIK_AppId& AppID, const FString& OutString) | bool GetOPFStringForApp(const FSIK_AppId& AppId, const FString& OutString) |
| USIK_VideoLibrary | void GetOPFSettings(const FSIK_AppId& AppID) | void GetOPFSettings(const FSIK_AppId& AppId) |
| ASpectatorBeaconClient | void ServerReservationRequest(const FString& SessionID, const FSpectatorReservation& Reservation) | void ServerReservationRequest(const FString& SessionId, const FSpectatorReservation& Reservation) |
| USteamWebApi | void AuthenticateUserTicket(const FString& Key, const FString& AppID, const FString& Ticket, const FString& Identity, const FScriptDelegate& OnComplete) | void AuthenticateUserTicket(const FString& Key, const FString& AppId, const FString& Ticket, const FString& Identity, const FScriptDelegate& OnComplete) |
| AUltra_Dynamic_Sky_C | void Approximate Real Sun Moon and Stars(double Time Of Day, bool Only Calculate Sun, const FVector& Sun Vector, const FVector& Moon Vector, const double& Real Phase, const FVector& Phase Alignment, const FLinearColor& Celestial Yaw, const double& Celestial Orbit) | void Approximate Real Sun Moon and Stars(double Time of Day, bool Only Calculate Sun, const FVector& Sun Vector, const FVector& Moon Vector, const double& Real Phase, const FVector& Phase Alignment, const FLinearColor& Celestial Yaw, const double& Celestial Orbit) |
| UVehicle_Wheel_C | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType) | void IsRideable(const bool& IsRideable, const ECharSeatType& SeatType, const bool& MultiSeat) |
| UVehicle_Wheel_C | void AddImpulse(const FVector& ImpulseStrength, const bool& Success) | void AddImpulse(const FVector& ImpulseStrength, UObject* Instigator, const bool& Success) |
| UVehicle_Wheel_C | void GetDisplayName(const bool& Success, FText& DisplayName) | void GetDisplayName(ARGFirstPersonCharacter* Player, const bool& Success, FText& DisplayName) |
| UWG_EditableText_C | void OnTextUpdatedFromKeyboard(const FText& newText) | void OnTextUpdatedFromKeyboard(const FText& NewText) |
| UWG_EditableText_C | void OnTextChanged__DelegateSignature(const FText& newText) | void OnTextChanged__DelegateSignature(const FText& NewText) |
| UWG_GameList_C | void Refresh() | void Refresh(bool bForce) |
| UWG_OptionEntryString_C | void BndEvt__WG_OptionEntryString_PlayerInput_K2Node_ComponentBoundEvent_0_OnTextChanged__DelegateSignature(const FText& newText) | void BndEvt__WG_OptionEntryString_PlayerInput_K2Node_ComponentBoundEvent_0_OnTextChanged__DelegateSignature(const FText& NewText) |
| UWG_PlayerHUD_C | void UpdateLookAtPlayerInteractions(const TMap<UInputAction*, FText>& PlayerInteractionsLookAt, UInputMappingContext* IMC, const FText& LookAtDisplayName) | void UpdateLookAtPlayerInteractions(const TMap<UInputAction*, FText>& PlayerInteractionsLookAt, UInputMappingContext* IMC, const FText& LookAtDisplayName, UObject* LookAtObject) |
| UWG_RelayServerStatus_C | void UpdateForStatus(const ESIK_SteamNetworkingAvailability& Availability) | void UpdateForStatus(const ERGSteamRelayStatusChanged& Availability) |
| UWG_RelayServerStatus_C | void OnSteamRelayNetworkStatusChanged_Event(const ESIK_SteamNetworkingAvailability& SteamNetworkingAvailability) | void OnSteamRelayNetworkStatusChanged_Event(const ERGSteamRelayStatusChanged& SteamNetworkingAvailability) |
| UWG_SignButton_C | void SetText(const FText& newText) | void SetText(const FText& NewText) |
213 Functions removed
| Type | Function |
|---|---|
| UBP_CheatManager_C | void Server_SpawnInteractableInFrontOfPlayer(TSubclassOf<ABP_Interactable_Actor_C> InteractableClass) |
| ABP_FirstPersonCharacter_C | void OnRep_MouthPosition() |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_30(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_29(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_28(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_TertiaryFire_K2Node_EnhancedInputActionEvent_27(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Emotes_K2Node_EnhancedInputActionEvent_26(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Emotes_K2Node_EnhancedInputActionEvent_25(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Emotes_K2Node_EnhancedInputActionEvent_24(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_ToggleHandMode_K2Node_EnhancedInputActionEvent_23(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_ToggleHandMode_K2Node_EnhancedInputActionEvent_22(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_MouseWheel_K2Node_EnhancedInputActionEvent_21(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_SecondaryFire_K2Node_EnhancedInputActionEvent_20(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_SecondaryFire_K2Node_EnhancedInputActionEvent_19(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_SecondaryFire_K2Node_EnhancedInputActionEvent_18(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_SecondaryInteract_K2Node_EnhancedInputActionEvent_17(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_16(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_15(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_14(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_MouseLook_K2Node_EnhancedInputActionEvent_13(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_12(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_11(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_10(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_9(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Drop_K2Node_EnhancedInputActionEvent_8(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Drop_K2Node_EnhancedInputActionEvent_7(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Drop_K2Node_EnhancedInputActionEvent_6(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Drop_K2Node_EnhancedInputActionEvent_5(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_RagdollPrimaryFire_K2Node_EnhancedInputActionEvent_4(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_RagdollSecondaryFire_K2Node_EnhancedInputActionEvent_3(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_StartSmoke_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_DragSmoke_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_StopSmoke_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonPlayerController_C | void PlayerHudInitialized(UCommonActivatableWidget* Widget) |
| ABP_FirstPersonPlayerController_C | void Server_LoopBackWeldingMachine(ABP_Interactable_WeldingMachine_C* WelingMachine) |
| ABP_FrontEndController_C | void MainMenuInit(UCommonActivatableWidget* Widget) |
| ABP_Interactable_Beer_C | void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_Interactable_Beer_C | void InpActEvt_IA_Drop_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_Interactable_GolfClub_C | void PredictGolfBallPath() |
| ABP_Interactable_GolfClub_C | void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_Interactable_GolfClub_C | void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_Interactable_GolfClub_C | void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_Interactable_GolfClub_C | void Event GolfClub Hit(AActor* Actor, UPrimitiveComponent* HitComponent, const FVector& LaunchForce) |
| ABP_Interactable_WeldingMachine_C | void BlockInteraction(ABP_FirstPersonCharacter_C* Player, const bool& BlockInteraction) |
| ABP_Interactable_WeldingMachine_C | void OnRep_IsLoopingBack() |
| ABP_Interactable_WeldingMachine_C | void OnRep_IsPlayingStretchSound() |
| ABP_Interactable_WeldingMachine_C | void SetDroppedPhysicsState(const bool& Success) |
| ABP_Interactable_WeldingMachine_C | void ShouldStopPositionTimer(const bool& ShouldStopTimer) |
| ABP_Interactable_WeldingMachine_C | void SetPickedUpPhysicsState(const bool& Success) |
| ABP_Interactable_WeldingMachine_C | void CheckCurrentLengthFromOrigin(const double& CurrentDistance) |
| ABP_Interactable_WeldingMachine_C | void LoopBackTimeline__FinishedFunc() |
| ABP_Interactable_WeldingMachine_C | void LoopBackTimeline__UpdateFunc() |
| ABP_Interactable_WeldingMachine_C | void UpdateCurrentLocationAndTimer() |
| ABP_Interactable_WeldingMachine_C | void UpdateCurrentPosition() |
| ABP_Interactable_WeldingMachine_C | void LoopBackWeldingMachine() |
| ABP_Interactable_WeldingMachine_C | void Multicast_DropForLoopBack() |
| ABP_Interactable_WeldingMachine_C | void ForceStopWeld() |
| ABP_Interactable_WinchHook_C | void ShouldTargetRouteAttachToTruck(AActor* Target, const bool& IsVehicle, const ABP_VehicleBase_C*& Vehicle) |
| ABP_TapePlayer_C | void CheckTimeStap() |
| ABP_TapePlayer_C | void Done() |
| UBP_VOIPTalker_C | void ReceiveBeginPlay() |
| UBP_VOIPTalker_C | void ReceiveTick(float DeltaSeconds) |
| UBP_VOIPTalker_C | void ChangeMouthPos() |
| AGM_FirstPerson_C | void GetSessionName(const FString& SlotName) |
| AGM_FirstPerson_C | void PushOnlineData() |
| UInterchangeBaseNode | bool GetNameSpace(const FString& Namespace) |
| UKismetMathLibrary | FVector ProjectVectorOntoPlane(const FVector& V, const FVector& PlaneNormal) |
| URGFindFriendSessionCallbackProxy | URGFindFriendSessionCallbackProxy* FindFriendSessionBySteamId(UObject* WorldContextObject, APlayerController* PC, const FSIK_SteamId& FriendSteamId) |
| URGFindSessionCallbackProxy | FRGSearchParameters MakeSearchParameters(FRGFilterCollection& FilterCollection, int32 NumResults, int32 MaxPingInMs, const ESIK_LobbyDistanceFilter& DistanceFilter) |
| ARGFroggerSpline | void Multicast_LaneSpeedChanged(int32 LaneIdx, float NewPhase, float NewTime, float NewSpeed) |
| URGOnlineFunctionLibrary | bool WasMicAboveNoiseGateThreshold() |
| URGOnlineFunctionLibrary | FUniqueNetIdRepl SteamIdToUniqueNetId(const FSIK_SteamId& SteamID) |
| URGOnlineFunctionLibrary | bool ShowInviteUI() |
| URGOnlineFunctionLibrary | bool IsMicActive() |
| URGOnlineFunctionLibrary | ERGOnlineNicknameType GetOnlineNicknameType() |
| ARGPlayerController | void MuteOtherPlayers() |
| ARGPlayerState | void ClearMutes() |
| ARGQuickSand | void OnActorExitQuicksand(AActor* Actor) |
| ARGQuickSand | void OnActorEnterQuicksand(AActor* Actor) |
| IRGQuickSandInterface | void TickQuickSand(float DeltaSeconds, ARGQuickSand* QuickSand) |
| URideGameInstance_C | void OnFailure_1100FB7D41DA8A44E85A6A9A393D5D06() |
| URideGameInstance_C | void OnSuccess_1100FB7D41DA8A44E85A6A9A393D5D06() |
| URideGameInstance_C | void OnLobbyInviteReceived(const FSIK_SteamId& LobbyID, const FSIK_SteamId& SenderUserId, const FSIK_AppId& AppID) |
| URigHierarchy | FString GetNameSpace(const FRigElementKey& InItem) |
| AUltra_Dynamic_Sky_C | bool Runtime Or Initializing() |
| AUltra_Dynamic_Sky_C | void <unnamed#1493011>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1478525>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1478993>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1505808>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1481350>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1500464>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1493895>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1504949>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1491688>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1501953>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1483400>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1488861>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1513373>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1496436>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1493435>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1512933>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1491668>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1486545>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1514136>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1513241>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1494081>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1499828>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1499488>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1487620>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1499058>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1494299>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1482443>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1513358>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1490326>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1478810>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1487438>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1500256>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1509589>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1488510>() |
| AUltra_Dynamic_Sky_C | void <unnamed#1499964>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1553633>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1553396>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1555869>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1557044>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1558940>() |
| AUltra_Dynamic_Weather_C | bool Runtime Or Initializing() |
| AUltra_Dynamic_Weather_C | void <unnamed#1545192>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1554341>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1549222>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1548382>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1546372>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1540634>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1557276>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1556539>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1559491>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1557953>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1551739>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1560231>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1554818>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1560110>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1556519>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1555768>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1561118>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1551103>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1558961>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1555334>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1556044>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1557026>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1561236>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1561580>() |
| AUltra_Dynamic_Weather_C | void <unnamed#1549840>() |
| UUltraDynamicSky_Functions_C | void <unnamed#1516146>(const FUDS_and_UDW_State& State, UObject* __WorldContext) |
| UUltraDynamicSky_Functions_C | void <unnamed#1516341>(UObject* __WorldContext, FUDS_and_UDW_State& Packaged State) |
| UUltraDynamicSky_Functions_C | void <unnamed#1516645>(double New Time of Day, double Transition Duration (Seconds), const EEasingFunc& Easing Function, double Easing Exponent, bool Allow Time Going Backwards, UObject* __WorldContext) |
| UUltraDynamicSky_Functions_C | void <unnamed#1516560>(const FDateTime& DateTime, UObject* __WorldContext) |
| UUltraDynamicSky_Functions_C | void <unnamed#1516612>(const FTimecode& Timecode, UObject* __WorldContext) |
| UUltraDynamicSky_Functions_C | void <unnamed#1516587>(double Time Of Day, UObject* __WorldContext) |
| UUltraDynamicSky_Functions_C | void <unnamed#1516408>(UObject* __WorldContext, const int32& Index, const FString& Name) |
| UUltraDynamicSky_Functions_C | void <unnamed#1516496>(UObject* __WorldContext, const bool& Daytime) |
| UUltraDynamicSky_Functions_C | void <unnamed#1516462>(UObject* __WorldContext, const FTimecode& Timecode) |
| UUltraDynamicSky_Functions_C | void <unnamed#1516386>(UObject* __WorldContext, const FDateTime& DateTime) |
| UUltraDynamicSky_Functions_C | void <unnamed#1516437>(UObject* __WorldContext, const double& Time Of Day) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563981>(double Knots at Wind Intensity 10, bool Factor Wind Gusts, UObject* __WorldContext, const double& Knots, const double& MPH, const double& KPH) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563472>(double New Wind Direction, double Change Duration, UObject* __WorldContext) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563503>(bool Use Custom Lightning Location, const FVector& Custom Lightning Location, const FVector& Custom Target Location, int32 Lightning Bolt Seed, UObject* __WorldContext) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563842>(UObject* __WorldContext, const double& Season, const UDS_Season& Season Enum) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563404>(double Time to Transition to Random Weather (Seconds), UObject* __WorldContext) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563448>(UUDS_Weather_Settings_C* New Weather Type, double Time to Transition to New Weather (Seconds), UObject* __WorldContext) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563589>(UObject* __WorldContext, const FString& As String, const UDS_Weather_Display_Names& As Enumerator) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563556>(const UDS_Temperature_Sample_Location& Sample Location, const FVector& Custom Sample Location, const UDS_TemperatureType& Scale, UObject* __WorldContext, const double& Temperature) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563682>(UObject* __WorldContext, const UUDS_Weather_Settings_C*& Local Weather State) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563918>(UObject* __WorldContext, const FVector& Wind Direction) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563715>(UObject* __WorldContext, const double& Material Dust Coverage) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563751>(UObject* __WorldContext, const double& Material Snow Coverage) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563787>(UObject* __WorldContext, const double& Material Wetness) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563635>(UObject* __WorldContext, const double& Dust) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563665>(UObject* __WorldContext, const double& Fog) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563887>(UObject* __WorldContext, const double& Thunder/Lightning) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563862>(UObject* __WorldContext, const double& Snow) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563817>(UObject* __WorldContext, const double& Rain) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563953>(UObject* __WorldContext, const double& Wind Intensity) |
| UUltraDynamicWeather_Functions_C | void <unnamed#1563528>(UObject* __WorldContext, const double& Cloud Coverage) |
| AWeather_Override_Volume_C | void <unnamed#1540634>() |
| UWG_Continue_C | void UpdateEnabledForLoadAndDelete() |
| UWG_FiltersPopup_C | void CustomEvent() |
| UWG_JoinGame_C | void OnFailure_B6D2B22A49DBA8E57F1563AFAE04DB0D() |
| UWG_JoinGame_C | void OnSuccess_B6D2B22A49DBA8E57F1563AFAE04DB0D() |
| UWG_JoinGame_C | void InitJoinGame(UCommonActivatableWidget* Widget) |
| UWG_MainMenu_C | void Finished_05B7819E4D74C6B8BE3881A3BE9F0D36() |
| UWG_MainMenu_C | void ShaderCompilationDone() |
| UWG_ManageSession_C | void HasExpandedData(ARGPlayerState* PlayerState, const bool& isfound, const int32& Index) |
| UWG_NewGame_C | UWidget* DoCustomNavigation(const EUINavigation& Navigation) |
| UWG_NewGame_C | void ResetSplitScreenUsers() |
| UWG_NewGame_C | void JoinOptionUpdated(int32 SelectedIndex) |
| UWG_NewGame_C | void OnLocalPlayerAdded(ULocalPlayer* LocalPlayer, int32 totalLocalPlayers) |
| UWG_NewGame_C | void OnJoinPressed() |
| UWG_NewGame_C | void OnLeavePressed() |
| UWG_PauseMenu_C | void QuitToMainMenuCallback() |
| UWG_PauseMenu_C | void LatentQuitProcedure() |
| UWG_PauseMenu_C | void QuitToDestopPrefaceDone() |
| UWG_PauseMenu_C | void OnQuitProcedureDone__DelegateSignature() |
| UWG_PlayerHUD_C | void CacheVehicle() |
| UWG_PlayerHUD_C | void PollVehicleHealth() |
| UWG_PlayerHUD_C | FUIInputConfig BP_GetDesiredInputConfig() |
| UWG_PlayerHUD_C | void CheckpointReached(int32 CheckpointIndex) |
| UWG_PlayerHUD_C | void GameFailed(bool PlayersDead, bool VehicleDestroyed) |
| UWG_PlayerHUD_C | void Finished_FE0ADE654A05C902C6DFD5AC05731DB6() |
| UWG_PlayerHUD_C | void UpdateVehicleHealth(double NewShieldValue, bool Repair, int32 NewShieldHealth, TArray<FGameplayTag>& NewDamageTypes, TArray<int32>& NewDamages) |
| UWG_PlayerHUD_C | void SaveNotification() |
| UWG_PlayerHUD_C | void AllowHideSave() |
| UWG_PlayerHUD_C | void OnSaveCompleted() |
| UWG_PlayerHUD_C | void CreditsRoll() |
| UWG_PlayerHUD_C | void BndEvt__WG_PlayerHUD_QuitToMainMenuButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button) |
9 Enum values that changed
| Enum | Value | Before | After |
|---|---|---|---|
| Area_Ambience_Definition | Area_Ambience_MAX | 6 | 12 |
| ECharSeatType | ECharSeatType_MAX | 6 | 8 |
| EJoinOptions | JO_FriendsOnly | 0 | 1 |
| EJoinOptions | JO_InviteOnly | 1 | 2 |
| EJoinOptions | JO_Public | 2 | 0 |
| EJoinOptions | JO_Default | 0 | 1 |
| EJoinOptions | JO_MAX | 3 | 4 |
| EsharkBehaviour | EsharkBehaviour_MAX | 4 | 5 |
| EsnakeBehavior | EsnakeBehavior_MAX | 4 | 5 |
1,577 Types added
showing the first 400
652 Members added
showing the first 400
| Type | Member | Offset | Type |
|---|---|---|---|
| UAbilityTask_WaitGameplayEffectBlockedImmunity | Blocked | 0x0080 | FMulticastScriptDelegate |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_642 | 0x0008 | TArray<int32> |
| FAnimBlueprintGeneratedConstantData | __NameProperty_880 | 0x0004 | FName |
| FAnimBlueprintGeneratedConstantData | __NameProperty_16 | 0x0004 | FName |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_643 | 0x0018 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __IntProperty_881 | 0x000C | int32 |
| FAnimBlueprintGeneratedConstantData | __AnimSequenceBase_644 | 0x0028 | UAnimSequenceBase* |
| FAnimBlueprintGeneratedConstantData | __NameProperty_882 | 0x0010 | FName |
| FAnimBlueprintGeneratedConstantData | __BoolProperty_18 | 0x0014 | bool |
| FAnimBlueprintGeneratedConstantData | __BlendProfile_645 | 0x0030 | UBlendProfile* |
| FAnimBlueprintGeneratedConstantData | __StructProperty_883 | 0x0018 | FAnimNodeFunctionRef |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_19 | 0x0018 | float |
| FAnimBlueprintGeneratedConstantData | __CurveFloat_646 | 0x0038 | UCurveFloat* |
| FAnimBlueprintGeneratedConstantData | __IntProperty_884 | 0x0038 | int32 |
| FAnimBlueprintGeneratedConstantData | __StructProperty_20 | 0x001C | FInputScaleBiasClampConstants |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_647 | 0x0040 | EBlendListChildUpdateMode |
| FAnimBlueprintGeneratedConstantData | __NameProperty_885 | 0x003C | FName |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_21 | 0x0048 | float |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_648 | 0x0041 | EAlphaBlendOption |
| FAnimBlueprintGeneratedConstantData | __IntProperty_886 | 0x0044 | int32 |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_22 | 0x004C | EAnimSyncMethod |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_649 | 0x0042 | EBlendListTransitionType |
| FAnimBlueprintGeneratedConstantData | __NameProperty_887 | 0x0048 | FName |
| FAnimBlueprintGeneratedConstantData | __NameProperty_23 | 0x0050 | FName |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_650 | 0x0048 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __IntProperty_888 | 0x0050 | int32 |
| FAnimBlueprintGeneratedConstantData | __CurveFloat_24 | 0x0058 | UCurveFloat* |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_651 | 0x0058 | TArray<int32> |
| FAnimBlueprintGeneratedConstantData | __ByteProperty_889 | 0x0054 | ERefPoseType |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_25 | 0x0060 | EBlendListChildUpdateMode |
| FAnimBlueprintGeneratedConstantData | __NameProperty_652 | 0x0068 | FName |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_890 | 0x0058 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_26 | 0x0061 | EAlphaBlendOption |
| FAnimBlueprintGeneratedConstantData | __IntProperty_653 | 0x0070 | int32 |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_891 | 0x0068 | TArray<int32> |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_27 | 0x0062 | EBlendListTransitionType |
| FAnimBlueprintGeneratedConstantData | __NameProperty_654 | 0x0074 | FName |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_892 | 0x0078 | EAnimSyncMethod |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_28 | 0x0068 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __IntProperty_655 | 0x007C | int32 |
| FAnimBlueprintGeneratedConstantData | __NameProperty_893 | 0x007C | FName |
| FAnimBlueprintGeneratedConstantData | __BoolProperty_29 | 0x0078 | bool |
| FAnimBlueprintGeneratedConstantData | __NameProperty_656 | 0x0080 | FName |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_894 | 0x0088 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __BlendProfile_30 | 0x0080 | UBlendProfile* |
| FAnimBlueprintGeneratedConstantData | __StructProperty_657 | 0x0088 | FAnimNodeFunctionRef |
| FAnimBlueprintGeneratedConstantData | __NameProperty_895 | 0x0098 | FName |
| FAnimBlueprintGeneratedConstantData | __StructProperty_31 | 0x0088 | FAnimNodeFunctionRef |
| FAnimBlueprintGeneratedConstantData | __IntProperty_658 | 0x00A8 | int32 |
| FAnimBlueprintGeneratedConstantData | __IntProperty_896 | 0x00A0 | int32 |
| FAnimBlueprintGeneratedConstantData | __ByteProperty_32 | 0x00A8 | ERefPoseType |
| FAnimBlueprintGeneratedConstantData | __NameProperty_659 | 0x00AC | FName |
| FAnimBlueprintGeneratedConstantData | __NameProperty_897 | 0x00A4 | FName |
| FAnimBlueprintGeneratedConstantData | __IntProperty_660 | 0x00B4 | int32 |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_898 | 0x00AC | float |
| FAnimBlueprintGeneratedConstantData | __NameProperty_661 | 0x00B8 | FName |
| FAnimBlueprintGeneratedConstantData | __AnimSequenceBase_899 | 0x00B0 | UAnimSequenceBase* |
| FAnimBlueprintGeneratedConstantData | __IntProperty_662 | 0x00C0 | int32 |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_900 | 0x00B8 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __NameProperty_663 | 0x00C4 | FName |
| FAnimBlueprintGeneratedConstantData | __AnimSequenceBase_901 | 0x00C8 | UAnimSequenceBase* |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool | 0x01D0 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | __IntProperty_664 | 0x00CC | int32 |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_902 | 0x00D0 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LocalRefPose | 0x0200 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | __NameProperty_665 | 0x00D0 | FName |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_903 | 0x00E0 | TArray<int32> |
| FAnimBlueprintGeneratedConstantData | __IntProperty_666 | 0x00D8 | int32 |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_904 | 0x00F0 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __StructProperty_667 | 0x00DC | FInputScaleBiasClampConstants |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_905 | 0x0100 | EAlphaBlendOption |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_668 | 0x0108 | float |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_906 | 0x0108 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_669 | 0x010C | EAnimSyncMethod |
| FAnimBlueprintGeneratedConstantData | __StructProperty_907 | 0x0118 | FInputScaleBiasClampConstants |
| FAnimBlueprintGeneratedConstantData | __NameProperty_670 | 0x0110 | FName |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_908 | 0x0144 | float |
| FAnimBlueprintGeneratedConstantData | __NameProperty_671 | 0x0118 | FName |
| FAnimBlueprintGeneratedConstantData | __BlendProfile_909 | 0x0148 | UBlendProfile* |
| FAnimBlueprintGeneratedConstantData | __NameProperty_672 | 0x0120 | FName |
| FAnimBlueprintGeneratedConstantData | __CurveFloat_910 | 0x0150 | UCurveFloat* |
| FAnimBlueprintGeneratedConstantData | __ByteProperty_673 | 0x0128 | ESequenceEvalReinit |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_911 | 0x0158 | EBlendListChildUpdateMode |
| FAnimBlueprintGeneratedConstantData | __BoolProperty_674 | 0x0129 | bool |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_912 | 0x0159 | EAlphaBlendOption |
| FAnimBlueprintGeneratedConstantData | __IntProperty_675 | 0x012C | int32 |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_913 | 0x015A | EBlendListTransitionType |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_676 | 0x0130 | float |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_914 | 0x0160 | TArray<float> |
| FAnimBlueprintGeneratedConstantData | __BoolProperty_677 | 0x0134 | bool |
| FAnimBlueprintGeneratedConstantData | __ArrayProperty_915 | 0x0170 | TArray<int32> |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_678 | 0x0135 | EAnimSyncMethod |
| FAnimBlueprintGeneratedConstantData | __NameProperty_916 | 0x0180 | FName |
| FAnimBlueprintGeneratedConstantData | __ByteProperty_679 | 0x0136 | EAnimGroupRole |
| FAnimBlueprintGeneratedConstantData | __NameProperty_917 | 0x0188 | FName |
| FAnimBlueprintGeneratedConstantData | __NameProperty_680 | 0x0138 | FName |
| FAnimBlueprintGeneratedConstantData | __ByteProperty_918 | 0x0190 | ESequenceEvalReinit |
| FAnimBlueprintGeneratedConstantData | __StructProperty_681 | 0x0140 | FAnimNodeFunctionRef |
| FAnimBlueprintGeneratedConstantData | __BoolProperty_919 | 0x0191 | bool |
| FAnimBlueprintGeneratedConstantData | __IntProperty_920 | 0x0194 | int32 |
| FAnimBlueprintGeneratedConstantData | __FloatProperty_921 | 0x0198 | float |
| FAnimBlueprintGeneratedConstantData | __AnimSequenceBase_922 | 0x01A0 | UAnimSequenceBase* |
| FAnimBlueprintGeneratedConstantData | __BoolProperty_923 | 0x01A8 | bool |
| FAnimBlueprintGeneratedConstantData | __EnumProperty_924 | 0x01A9 | EAnimSyncMethod |
| FAnimBlueprintGeneratedConstantData | __ByteProperty_925 | 0x01AA | EAnimGroupRole |
| FAnimBlueprintGeneratedConstantData | __NameProperty_926 | 0x01AC | FName |
| FAnimBlueprintGeneratedConstantData | __StructProperty_927 | 0x01B8 | FAnimNodeFunctionRef |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_12 | 0x02C8 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LocalToComponentSpace_7 | 0x0328 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ComponentToLocalSpace_7 | 0x0358 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByBool_11 | 0x0388 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_11 | 0x03E8 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_32 | 0x0418 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_31 | 0x0448 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_Slot_7 | 0x0580 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SaveCachedPose_10 | 0x0538 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_30 | 0x0568 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_29 | 0x05C8 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_28 | 0x0688 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_27 | 0x06B8 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendSpacePlayer_6 | 0x07F0 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_26 | 0x0718 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_UseCachedPose_25 | 0x0748 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ModifyBone_10 | 0x0808 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_LocalToComponentSpace_6 | 0x0838 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ComponentToLocalSpace_6 | 0x0958 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequenceEvaluator_8 | 0x0988 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequenceEvaluator_7 | 0x0A48 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_SequencePlayer_9 | 0x0AA8 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ModifyBone_9 | 0x0B38 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_RotationOffsetBlendSpace_5 | 0x0F70 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendSpacePlayer_5 | 0x0FA0 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendSpacePlayer_4 | 0x0FD0 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_RotationOffsetBlendSpace_4 | 0x1000 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_RotationOffsetBlendSpace_3 | 0x1060 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_BlendListByEnum_3 | 0x1288 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ModifyBone_8 | 0x1CA8 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ModifyBone_7 | 0x1CD8 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ModifyBone_6 | 0x1F18 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ModifyBone_5 | 0x1F48 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedConstantData | AnimGraphNode_ModifyBone_4 | 0x2188 | FAnimNodeExposedValueHandler_PropertyAccess |
| FAnimBlueprintGeneratedMutableData | __FloatProperty_9 | 0x0030 | float |
| FAnimBlueprintGeneratedMutableData | __FloatProperty_16 | 0x004C | float |
| FAnimBlueprintGeneratedMutableData | __FloatProperty_17 | 0x0050 | float |
| FAnimBlueprintGeneratedMutableData | __ByteProperty_18 | 0x0054 | uint8 |
| FAnimBlueprintGeneratedMutableData | __FloatProperty_19 | 0x0058 | float |
| FAnimBlueprintGeneratedMutableData | __BoolProperty_19 | 0x0041 | bool |
| FAnimBlueprintGeneratedMutableData | __FloatProperty_20 | 0x005C | float |
| FAnimBlueprintGeneratedMutableData | __ByteProperty_20 | 0x0042 | uint8 |
| FAnimBlueprintGeneratedMutableData | __FloatProperty_21 | 0x0060 | float |
| FAnimBlueprintGeneratedMutableData | __FloatProperty_22 | 0x0064 | float |
| FAnimBlueprintGeneratedMutableData | __FloatProperty_23 | 0x0068 | float |
| FAnimBlueprintGeneratedMutableData | __FloatProperty_24 | 0x006C | float |
| FAnimBlueprintGeneratedMutableData | __AnimSequenceBase_25 | 0x0070 | UAnimSequenceBase* |
| UAudioMaterialKnob | Blocked | 0x034C | bool |
| UAudioMaterialSlider | Blocked | 0x02E0 | bool |
| AAVS_Vehicle_C | DefaultLinearDrag | 0x0718 | double |
| AAVS_Vehicle_C | ForceLockWheels | 0x09C1 | bool |
| ABP_CheckPoint_C | SpawnVehicleAtCheckpoint | 0x03C8 | bool |
| ABP_CheckPoint_C | CanCheckpointBeTriggeredByOverlap | 0x03C9 | bool |
| ABP_CosmeticPickup_C | WinningPlayerState | 0x07E0 | APlayerState* |
| ABP_FirstPersonCharacter_C | LowerBodyClothes | 0x0738 | USkeletalMeshComponent* |
| ABP_FirstPersonCharacter_C | DMG | 0x0808 | UTimelineComponent* |
| ABP_FirstPersonCharacter_C | CurrentMouthPosition | 0x0C00 | int32 |
| ABP_FirstPersonCharacter_C | ModifiedJumpZVelocity | 0x0E40 | float |
| ABP_FirstPersonCharacter_C | QuicksandSFX | 0x0E48 | UAudioComponent* |
| ABP_FirstPersonCharacter_C | PreviousLookAtDescription | 0x0E50 | FText |
| ABP_FirstPersonCharacter_C | Invulnerable | 0x0E60 | bool |
| ABP_FirstPersonCharacter_C | ResetInvulnerableTimer | 0x0E68 | FTimerHandle |
| ABP_FirstPersonCharacter_C | TryPickupForceSpawnActor | 0x0E70 | AActor* |
| ABP_FirstPersonCharacter_C | DefaultMouthPosition | 0x0E78 | int32 |
| ABP_FirstPersonCharacter_C | VOIPTreshholdLevel | 0x0E80 | double |
| ABP_FirstPersonCharacter_C | LevelToSkinMap | 0x0E88 | TMap<FGameplayTag, UMaterialInstance*> |
| ABP_FirstPersonCharacter_C | DefaultSkin | 0x0ED8 | UMaterialInstance* |
| ABP_FirstPersonCharacter_C | DefaultMeshOffset | 0x0EE0 | FVector |
| ABP_FirstPersonPlayerController_C | PlayerHUDGolf | 0x08E0 | UWG_PlayerHUD_Golf_C* |
| ABP_FirstPersonPlayerController_C | LocalPlayerSettings | 0x0900 | FLocalPlayerSettings |
| ABP_FirstPersonPlayerController_C | VoiceMeterThreshhold | 0x0930 | double |
| ABP_FirstPersonPlayerController_C | SpeakingAboveThreshold | 0x0938 | bool |
| ABP_FirstPersonPlayerController_C | SpekingTimeoutHandle | 0x0940 | FTimerHandle |
| ABP_FirstPersonPlayerController_C | bPollVoiceEngineForVolume | 0x0948 | bool |
| UBP_GameViewportClient_C | UberGraphFrame | 0x0438 | FPointerToUberGraphFrame |
| UBP_GameViewportClient_C | PlayerHUDShared | 0x0440 | UWG_PlayerHUDShared_C* |
| UBP_GameViewportClient_C | CachedMainController | 0x0448 | APlayerController* |
| ABP_Helicopter_C | TapePlayer | 0x0498 | ABP_TapePlayer_Helicopter_C* |
| ABP_Helicopter_C | HelicopterHasTapePlayer | 0x04A0 | bool |
| ABP_Helicopter_C | Tapes | 0x04A8 | TArray<UMetaSoundSource*> |
| ABP_Helicopter_C | JungleEndEnterReplicatedSequence | 0x04B8 | AReplicatedLevelSequenceActor* |
| ABP_Helicopter_C | ActivateQuetzReplicatedSequence | 0x04C0 | AReplicatedLevelSequenceActor* |
| ABP_Helicopter_C | ClashOfTheTitansReplicatedSequence | 0x04C8 | AReplicatedLevelSequenceActor* |
| ABP_Helicopter_C | ElevationOffset | 0x04D0 | double |
| ABP_Helicopter_C | UpdateMopedChaseTargetTimer | 0x04D8 | FTimerHandle |
| ABP_Helicopter_C | TransitionToTrainTrack | 0x04E0 | AReplicatedLevelSequenceActor* |
| ABP_Helicopter_C | AustinKnockOutReplicatedSequence | 0x04E8 | AReplicatedLevelSequenceActor* |
| ABP_Helicopter_C | TrainTrackIdleReplicatedSequence | 0x04F0 | AReplicatedLevelSequenceActor* |
| ABP_Helicopter_C | CheckWinnebagoDistanceTime | 0x04F8 | float |
| ABP_Helicopter_C | MopedChaseShooting | 0x04FC | bool |
| ABP_Helicopter_C | CheckMopedDistanceTime | 0x0500 | float |
| ABP_Interactable_Actor_C | CachedLinearDamping | 0x07A8 | float |
| ABP_Interactable_Actor_C | ShouldCheckForQuickSand | 0x07AC | bool |
| ABP_Interactable_Actor_C | BeachPaddleHitCounter | 0x07B0 | int32 |
| ABP_Interactable_Actor_C | BeachPaddleHitInstigators | 0x07B8 | TArray<ARGFirstPersonCharacter*> |
| ABP_Interactable_Actor_Rideable_JungleVine_C | IndexToCapsule | 0x0958 | TMap<int32, UCapsuleComponent*> |
| ABP_Interactable_AttachPoint_C | SpawnedInteractable | 0x0810 | ABP_Interactable_Actor_C* |
| ABP_Interactable_Beer_C | SmokeLocation | 0x07D0 | USceneComponent* |
| ABP_Interactable_Beer_C | CookTimer | 0x0810 | FTimerHandle |
| ABP_Interactable_Beer_C | CookingSFX | 0x0818 | UAudioComponent* |
| ABP_Interactable_Beer_C | Damage Settings | 0x0820 | FST_Damage_Settings |
| ABP_Interactable_Beer_C | SmokeParticleSystem | 0x0830 | UNiagaraComponent* |
| ABP_Interactable_Beer_C | UnstableState | 0x0838 | bool |
| ABP_Interactable_Beer_C | IgnitionFire | 0x0840 | UNiagaraComponent* |
| ABP_Interactable_Beer_C | UnstableTimer | 0x0848 | FTimerHandle |
| ABP_Interactable_Beer_C | PhysicsThruster | 0x0850 | UPhysicsThrusterComponent* |
| ABP_Interactable_BeerPack_01_C | CookTimer | 0x07E0 | FTimerHandle |
| ABP_Interactable_BeerPack_01_C | BeerPopping | 0x07E8 | FTimerHandle |
| ABP_Interactable_BeerPack_01_C | CookingSFX | 0x07F0 | UAudioComponent* |
| ABP_Interactable_BeerPack_01_C | IsBeerPackPopping | 0x07F8 | bool |
| ABP_Interactable_Crank_TraversableSwitch_C | UpBox | 0x07D0 | UBoxComponent* |
| ABP_Interactable_Crank_TraversableSwitch_C | StopBox | 0x07D8 | UBoxComponent* |
| ABP_Interactable_Crank_TraversableSwitch_C | DownBox | 0x07E0 | UBoxComponent* |
| ABP_Interactable_GolfClub_C | RGGolfSwing | 0x07D0 | URGGolfSwingComponent* |
| ABP_Interactable_GolfClub_C | CameraTilt_Alpha_7A1D163544EDC17F38DD5BBC8797FE3B | 0x07D8 | float |
| ABP_Interactable_GolfClub_C | CameraTilt__Direction_7A1D163544EDC17F38DD5BBC8797FE3B | 0x07DC | ETimelineDirection |
| ABP_Interactable_GolfClub_C | CameraTilt | 0x07E0 | UTimelineComponent* |
| ABP_Interactable_GolfClub_C | DurationHitforcePendulum | 0x07F0 | double |
| ABP_Interactable_GolfClub_C | IsTiltingLeft | 0x0820 | bool |
| ABP_Interactable_GolfClub_C | CameraTiltPlayRate | 0x0828 | double |
| ABP_Interactable_GolfClub_C | MaxDistance | 0x0830 | double |
| ABP_Interactable_GolfClub_C | Arc Param | 0x0838 | float |
| ABP_Interactable_GolfClub_C | GolfClubHitSound | 0x0840 | USoundBase* |
| ABP_Interactable_GolfClub_C | SurfaceTypMultiplier | 0x0848 | double |
| ABP_Interactable_GolfClub_C | CachedGolfHUD | 0x0850 | UWG_PlayerHUD_Golf_C* |
| ABP_Interactable_GolfClub_C | PendelumPrecisionWindow | 0x0858 | double |
| ABP_Interactable_GolfClub_C | SwingState | 0x0860 | int32 |
| ABP_Interactable_GolfClub_C | NormalizedSwingProgress | 0x0864 | float |
| ABP_Interactable_GolfClub_C | PrecisionPendelumTimePassed | 0x0868 | float |
| ABP_Interactable_GolfClub_C | PrecisionPendelumInterval | 0x0870 | double |
| ABP_Interactable_GolfClub_C | PendelumTimePassed | 0x0878 | double |
| ABP_Interactable_GolfClub_C | UpdateSwingState | 0x0880 | FMulticastScriptDelegate |
| ABP_Interactable_GolfClub_C | CachedImpactOffset | 0x0890 | FVector2D |
| ABP_Interactable_GolfClub_C | CachedHitActor | 0x08A0 | AActor* |
| ABP_Interactable_GolfClub_C | CachedHitComponent | 0x08A8 | UPrimitiveComponent* |
| ABP_Interactable_GolfClub_C | GolfStrokeType | 0x08B0 | ERGGolfStrokeType |
| ABP_Interactable_GolfClub_C | AllowVoiceSoundEffect | 0x08B1 | bool |
| ABP_Interactable_GolfClub_C | ActorToHit | 0x08B8 | AActor* |
| ABP_Interactable_GolfClub_C | CurrentHitActor | 0x08C0 | AActor* |
| ABP_Interactable_GolfClub_C | SpinData | 0x08C8 | FFGolfBallSpinValues |
| ABP_Interactable_GolfClub_C | BallLocationPhysical Surface | 0x0910 | EPhysicalSurface |
| ABP_Interactable_GolfClub_C | GolfClubType | 0x0914 | FGameplayTag |
| ABP_Interactable_GolfClub_C | DebugSetOverrideTrajectoryToHole | 0x091C | bool |
| ABP_Interactable_GolfClub_C | InitAimLocation | 0x0920 | FRotator |
| ABP_Interactable_GolfClub_C | TiltPitchOffset | 0x0938 | float |
| ABP_Interactable_GolfClub_C | Relative Rotation When Free Looking | 0x0940 | FRotator |
| ABP_Interactable_GolfClub_C | CurrentlyHitFollowActor | 0x0958 | ARGInteractableActor* |
| ABP_Interactable_GolfClub_C | GameTimeWhenFollowActorHit | 0x0960 | double |
| ABP_Interactable_GolfClub_C | FollowThrough Hit Force | 0x0968 | double |
| ABP_Interactable_GolfClub_C | TppDragMontageTargetPosition | 0x0970 | double |
| ABP_Interactable_GolfClub_C | TppDragMontageTimer | 0x0978 | FTimerHandle |
| ABP_Interactable_GolfClub_C | UpdatedClubCondition | 0x0980 | double |
| ABP_Interactable_GolfClub_C | GolfClubCopy | 0x0988 | UDynamicMeshComponent* |
| ABP_Interactable_GolfClub_C | CachedCollisionData | 0x0990 | TArray<FST_CachedCollisionData> |
| ABP_Interactable_HowToManual_C | TipsPlatformPages | 0x0808 | TMap<FString, UTexture*> |
| ABP_Interactable_HowToManual_C | ComsPlatformPages | 0x0858 | TMap<FString, UTexture*> |
| ABP_Interactable_WeldingMachine_C | TorchLoop_0 | 0x08C0 | UAudioComponent* |
| ABP_Interactable_WeldingMachine_C | SparksLoop_0 | 0x08C8 | UAudioComponent* |
| ABP_Interactable_WeldingMachine_C | StrechingSFX_0 | 0x08D0 | UAudioComponent* |
| ABP_Interactable_WeldingMachine_C | OwningWeldingStation | 0x08D8 | ABP_WeldingMachine_Station_C* |
| ABP_JungleTrap_RopeWithWeight_C | Significance | 0x02B0 | USignificanceComponent* |
| ABP_JungleTrap_RopeWithWeight_C | ImpactDamageThreshold | 0x0370 | double |
| ABP_JungleTrap_RopeWithWeight_C | LastDamageTime | 0x0378 | double |
| ABP_JungleTrap_RopeWithWeight_C | OffsetDamageTime | 0x0380 | double |
| ABP_JungleTrap_RopeWithWeight_C | Damage Settings | 0x0388 | FST_Damage_Settings |
| ABP_Motor_01_C | WaterDamageSettings | 0x0878 | FST_Damage_Settings |
| ABP_Motor_01_C | SaltWaterDamageSettings | 0x0898 | FST_Damage_Settings |
| ABP_Motor_01_C | CurrentWaterDamageSettings | 0x08A8 | FST_Damage_Settings |
| UBP_SaveGameMetadata_C | JoinOption | 0x0108 | EJoinOptions |
| UBP_SaveGamePlayer_C | JungleLevelCosmetics | 0x0110 | TArray<TSoftObjectPtr<UObject>> |
| UBP_SaveGamePlayer_C | CheckpointProgression | 0x0150 | TMap<FGameplayTag, int32> |
| UBP_SaveGamePlayer_C | UnlockedLevels | 0x01A0 | TArray<TSoftObjectPtr<UWorld>> |
| UBP_SaveGamePlayer_C | JungleLevelTapes | 0x01B0 | TArray<TSoftObjectPtr<UObject>> |
| UBP_SaveGamePlayer_C | BannedPlayers | 0x01C0 | TArray<FBannedPlayer> |
| UBP_SaveGamePlayer_C | GolfScoreDifferentials | 0x01D0 | TArray<double> |
| ABP_Seatable_TruckPart_01_C | EventOnPlayerSeated | 0x0888 | FMulticastScriptDelegate |
| UBP_SessionSaveGame_C | SessionName | 0x01C8 | FString |
| ABP_TapePlayer_C | FastForwardButton | 0x02B8 | UStaticMeshComponent* |
| ABP_TapePlayer_C | RewindButton | 0x02C0 | UStaticMeshComponent* |
| ABP_TapePlayer_C | PlaybackTimer | 0x0380 | double |
| ABP_TapePlayer_C | AudioPlayState | 0x0388 | EAudioComponentPlayState |
| ABP_TapePlayer_C | MetaSoundDelay | 0x0390 | double |
| ABP_TapePlayer_C | CurrentPlaybackTime | 0x0398 | double |
| ABP_TapePlayer_C | IsWatchingPlaybackTime | 0x03A0 | bool |
| ABP_TapePlayer_C | InitialCaptionDelay | 0x03A8 | double |
| ABP_TapePlayer_C | UseInWorldCaption | 0x03B0 | bool |
| ABP_TapePlayer_C | CaptionsAllowedPlayerDistance | 0x03B8 | double |
| ABP_TapePlayer_C | TapePlayer | 0x03C0 | UAudioComponent* |
| ABP_TapePlayer_C | CachedPreviousCassetteClass | 0x03C8 | UMetaSoundSource* |
| ABP_TapePlayer_C | CachedPreviousCassetteName | 0x03D0 | FText |
| ABP_VehicleBase_C | VehicleLockConstraint | 0x09D0 | UVehicleConstraint* |
| ABP_VehicleBase_C | CurrentQuickSand | 0x0D48 | ARGQuickSand* |
| ABP_VehicleBase_C | MaxLinearDragInQuickSand | 0x0D50 | double |
| ABP_VehicleBase_C | LinearDampingConstraints | 0x0D58 | TMap<AActor*, double> |
| ABP_VehicleBase_C | RVLockInstigators | 0x0DA8 | TArray<AActor*> |
| ABP_VehicleBase_C | RVLockRelativeTransform | 0x0DC0 | FTransform |
| ABP_VehicleBase_C | RVLockComponent | 0x0E20 | USceneComponent* |
| ABP_VehicleBase_C | BlockDownwardForceInAir | 0x0E28 | bool |
| ABP_VehicleBase_C | IsVehicleOnBoat | 0x0E29 | bool |
| ABP_VehicleBase_C | CinematicModeEnabled | 0x0E2A | bool |
| ABP_VehicleBase_C | IsLockConstraintActive | 0x0E2B | bool |
| ABP_VehicleBase_C | RVLockData | 0x0E30 | FS_RVLockData |
| UBP_VOIPTalker_C | VolumeMultiplier | 0x0110 | double |
| UBPA_BoxyRider_C | AnimGraphNode_Slot_7 | 0x0C48 | FAnimNode_Slot |
| UBPA_BoxyRider_C | AnimGraphNode_BlendSpacePlayer_6 | 0x1158 | FAnimNode_BlendSpacePlayer |
| UBPA_BoxyRider_C | AnimGraphNode_RotationOffsetBlendSpace_5 | 0x2038 | FAnimNode_RotationOffsetBlendSpace |
| UBPA_BoxyRider_C | AnimGraphNode_BlendSpacePlayer_5 | 0x2150 | FAnimNode_BlendSpacePlayer |
| UBPA_BoxyRider_C | AnimGraphNode_BlendSpacePlayer_4 | 0x21C0 | FAnimNode_BlendSpacePlayer |
| UBPA_BoxyRider_C | AnimGraphNode_RotationOffsetBlendSpace_4 | 0x2230 | FAnimNode_RotationOffsetBlendSpace |
| UBPA_BoxyRider_C | AnimGraphNode_RotationOffsetBlendSpace_3 | 0x23B8 | FAnimNode_RotationOffsetBlendSpace |
| UBPA_BoxyRider_C | __CustomProperty_SeatType_B0ADD2154CAF0F4EEBC4DC9971CCED4F | 0x3600 | ECharSeatType |
| UBPA_BoxyRider_C | Vehicle | 0x3988 | ABP_VehicleBase_C* |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_SaveCachedPose_12 | 0x0450 | FAnimNode_SaveCachedPose |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_LocalToComponentSpace_7 | 0x0608 | FAnimNode_ConvertLocalToComponentSpace |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_ComponentToLocalSpace_7 | 0x0628 | FAnimNode_ConvertComponentToLocalSpace |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_BlendListByBool_11 | 0x0648 | FAnimNode_BlendListByBool |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_SaveCachedPose_11 | 0x0B50 | FAnimNode_SaveCachedPose |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_UseCachedPose_32 | 0x0BD0 | FAnimNode_UseCachedPose |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_UseCachedPose_31 | 0x0BF8 | FAnimNode_UseCachedPose |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_SaveCachedPose_10 | 0x0DE8 | FAnimNode_SaveCachedPose |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_UseCachedPose_30 | 0x0E68 | FAnimNode_UseCachedPose |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_UseCachedPose_29 | 0x0ED8 | FAnimNode_UseCachedPose |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_UseCachedPose_28 | 0x1040 | FAnimNode_UseCachedPose |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_UseCachedPose_27 | 0x1068 | FAnimNode_UseCachedPose |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_UseCachedPose_26 | 0x1110 | FAnimNode_UseCachedPose |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_UseCachedPose_25 | 0x1138 | FAnimNode_UseCachedPose |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_ModifyBone_10 | 0x13F0 | FAnimNode_ModifyBone |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_LocalToComponentSpace_6 | 0x1518 | FAnimNode_ConvertLocalToComponentSpace |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_ComponentToLocalSpace_6 | 0x2080 | FAnimNode_ConvertComponentToLocalSpace |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_SequenceEvaluator_8 | 0x20A0 | FAnimNode_SequenceEvaluator |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_SequenceEvaluator_7 | 0x21E8 | FAnimNode_SequenceEvaluator |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_SequencePlayer_9 | 0x2278 | FAnimNode_SequencePlayer |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_ModifyBone_9 | 0x2310 | FAnimNode_ModifyBone |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_BlendListByEnum_3 | 0x2E58 | FAnimNode_BlendListByEnum |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_ModifyBone_8 | 0x5208 | FAnimNode_ModifyBone |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_ModifyBone_7 | 0x5330 | FAnimNode_ModifyBone |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_ModifyBone_6 | 0x57D0 | FAnimNode_ModifyBone |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_ModifyBone_5 | 0x58F8 | FAnimNode_ModifyBone |
| UBPA_BoxyRider_FPP_Arms_C | AnimGraphNode_ModifyBone_4 | 0x62B8 | FAnimNode_ModifyBone |
| UBPA_BoxyRider_FPP_Arms_C | __CustomProperty_CharacterPose_726913F5455381E5AFEA20A11BFDC4AD | 0x6DA0 | ECharSeatType |
| UBPA_BoxyRider_FPP_Arms_C | __CustomProperty_HandLTarget_726913F5455381E5AFEA20A11BFDC4AD | 0x6DB0 | FTransform |
| UBPA_BoxyRider_FPP_Arms_C | __CustomProperty_UseArmIK_726913F5455381E5AFEA20A11BFDC4AD | 0x6E10 | bool |
| UBPA_BoxyRider_FPP_Arms_C | __CustomProperty_HandRTarget_726913F5455381E5AFEA20A11BFDC4AD | 0x6E20 | FTransform |
| UBPA_BoxyRider_FPP_Arms_C | __CustomProperty_CharacterPose_9F674AAC47EFFCA6DB0934AA9A6021DC | 0x6E80 | ECharSeatType |
| UBPA_BoxyRider_FPP_Arms_C | __CustomProperty_HandLTarget_9F674AAC47EFFCA6DB0934AA9A6021DC | 0x6E90 | FTransform |
| UBPA_BoxyRider_FPP_Arms_C | __CustomProperty_UseArmIK_9F674AAC47EFFCA6DB0934AA9A6021DC | 0x6EF0 | bool |
| UBPA_BoxyRider_FPP_Arms_C | __CustomProperty_HandRTarget_9F674AAC47EFFCA6DB0934AA9A6021DC | 0x6F00 | FTransform |
| UBPA_BoxyRider_FPP_Arms_C | mopedFlipping | 0x73B8 | bool |
| UBPA_Helicopter_01_C | __AnimBlueprintMutables | 0x03E0 | FAnimBlueprintGeneratedMutableData |
| UBPA_Helicopter_01_C | AnimGraphNode_BlendListByBool | 0x0460 | FAnimNode_BlendListByBool |
| UBPA_Helicopter_01_C | AnimGraphNode_LocalRefPose | 0x04B0 | FAnimNode_RefPose |
| UBPA_Helicopter_01_C | NoAnim | 0x04C0 | bool |
| UBPC_Player_Ambience_Component_C | Stored Areas | 0x0170 | TArray<Area_Ambience_Definition> |
| UBPC_Player_Ambience_Component_C | CurrentMap | 0x0180 | FString |
| UBuildPatchManifest | AppId | 0x002C | uint32 |
| UBuoyancyComponent | bShouldAutoRegisterOverride | 0x021D | bool |
| FChaosVDSessionPong | SessionId | 0x0010 | FGuid |
| UCommonButtonBase | Blocked | 0x0468 | bool |
| ADynamicRopeActor | RopeSegmentClass | 0x02C8 | TSubclassOf<UDynamicRopeSegment> |
| ADynamicRopeActor | DrawRopeComponentClass | 0x02D0 | TSubclassOf<UDrawRopeComponent> |
| ADynamicRopeActor | ActiveDrawRopeComponent | 0x02E0 | UDrawRopeComponent* |
| FEngineServiceAuthDeny | Username | 0x0000 | FString |
| FEngineServiceAuthGrant | Username | 0x0000 | FString |
| FEngineServiceExecuteCommand | Username | 0x0010 | FString |
| FEngineServicePong | SessionId | 0x0038 | FGuid |
| FEngineServiceTerminate | Username | 0x0000 | FString |
| FInterchangePipelinePropertyStates | Blocked | 0x0000 | bool |
| FLandscapeLayer | Blocked | 0x0021 | bool |
| ULevelStreaming | Blocked | 0x011A | bool |
| FNiagaraDebuggerAcceptConnection | SessionId | 0x0000 | FGuid |
| FNiagaraDebuggerConnectionClosed | SessionId | 0x0000 | FGuid |
| FNiagaraDebuggerRequestConnection | SessionId | 0x0000 | FGuid |
| UOptionListItemButton_C | ButtonTextOverride | 0x0070 | FText |
| UOptionListItemButton_C | OnButtonTextUpdated | 0x0080 | FMulticastScriptDelegate |
| UOptionListItemStepper_C | DisabledIndexes | 0x0090 | TArray<bool> |
| UOptionListItemStepper_C | OnDisabledIndexesUpdated | 0x00A0 | FMulticastScriptDelegate |
| UOptionListItemStepper_C | OnLabelsUpdated | 0x00B0 | FMulticastScriptDelegate |
| FRawInputDeviceConfiguration | ProductId | 0x0010 | FString |
| FRegisteredDeviceInfo | ProductId | 0x0008 | int32 |
| URGDeveloperSettings | WalkieTalkieAudioBus | 0x0050 | TSoftObjectPtr<UAudioBus> |
| URGDeveloperSettings | CoconutManagerClass | 0x0078 | TSoftClassPtr<ARGCoconutManager> |
| URGDeveloperSettings | LevelData | 0x00A0 | TArray<FRGLevelData> |
| URGDeveloperSettings | CurrentEULAVersion | 0x00B0 | int32 |
| ARGFirstPersonCharacter | QuickSandActors | 0x0718 | TArray<ARGQuickSand*> |
| ARGFroggerSpline | PlayerMeshPool | 0x02F8 | TArray<UStaticMesh*> |
| ARGFroggerSpline | ColorPool | 0x0308 | TArray<FLinearColor> |
| ARGFroggerSpline | DefaultVehicleTag | 0x0318 | FGameplayTag |
| ARGFroggerSpline | CustomVehicleTag | 0x0320 | TMap<UStaticMesh*, FGameplayTag> |
| ARGFroggerSpline | RebuildSplinesOnConstruction | 0x03A4 | bool |
| ARGFroggerSpline | AudioActivationRadius | 0x03AC | float |
| ARGFroggerSpline | MinLaneSlowdownDelay | 0x03C0 | float |
| ARGFroggerSpline | MaxLaneSlowdownDelay | 0x03C4 | float |
| ARGFroggerSpline | MinLaneRecoveryDelay | 0x03C8 | float |
1,011 Functions added
showing the first 400
| Type | Function |
|---|---|
| AAVS_Vehicle_C | void GetDebugUIValues(const bool& IsOnBoat) |
| AAVS_Vehicle_C | void SetForceLockWheels(bool ForceLockWheels) |
| AAVS_Vehicle_C | void GetVehicleBaseLinearDamping(const double& LinearDamping) |
| ABP_Balloon_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_Balloon_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_Balloon_C | void DisablePushRouting(const bool& bDisable) |
| ABP_Balloon_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_Bear_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_Bear_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_Bear_C | void DisablePushRouting(const bool& bDisable) |
| ABP_Bear_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| UBP_CheatManager_C | void TravelToGolfLevelWithIntro() |
| UBP_CheatManager_C | void RingGolfBell() |
| UBP_CheatManager_C | void TravelToGolfLevel() |
| UBP_CheatManager_C | void AddAllTapes() |
| UBP_CheatManager_C | void Golf_MoveBallToLocation(AActor* Actor, const FVector& NewLocation) |
| UBP_CheatManager_C | void Golf_MoveBallToAimLocationWithSimulatedHitForward(double ForceMultiplier) |
| UBP_CheatManager_C | void GetBallMoveLocation(const bool& Success, const ABP_Interactable_GolfBall_C*& GolfBall, const FVector& MoveLocation, const FVector& PlayerForwardVector) |
| UBP_CheatManager_C | void Golf_MoveBallToAimLocation() |
| UBP_CheatManager_C | void RemoveInactivePlayers() |
| UBP_CheatManager_C | void IsAnyPlayerAttachedToActor(AActor* Actor, const bool& Result) |
| UBP_CheatManager_C | void GetClosestAvailableJetski(const ABP_Static_JetSki_C*& Jetski) |
| UBP_CheatManager_C | void DriveClosestJetski() |
| UBP_CheatManager_C | void UnlockGolfLevel() |
| UBP_CheatManager_C | void UnlockJungleLevelStartingCheckpoint(int32 CheckpointIndex) |
| UBP_CheatManager_C | void UnlockSnowLevelStartingCheckpoint(int32 CheckpointIndex) |
| UBP_CheatManager_C | void UnlockStartingCheckpoint(const FGameplayTag& LevelTag, int32 CheckpointIndex) |
| UBP_CheatManager_C | void UnlockMabuttsStartingCheckpoint(int32 CheckpointIndex) |
| UBP_CheatManager_C | void RepairEngineDamage(int32 Damage) |
| UBP_CheatManager_C | void RepairWheelDamage(int32 Damage) |
| UBP_CheatManager_C | void RepairFrameDamage(int32 Damage) |
| UBP_CheatManager_C | void SpawnInteractableInFrontOfPlayer(TSubclassOf<ABP_Interactable_Actor_C> InteractableClass) |
| ABP_CheckPoint_C | void MakeActivityProgress() |
| ABP_CheckPoint_C | void TriggerCheckpoint() |
| ABP_CigButt_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_CigButt_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_CigButt_C | void DisablePushRouting(const bool& bDisable) |
| ABP_CigButt_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_CosmeticPickup_C | void GetCustomAttachTransform(AActor* AttachParent, const bool& Success, FTransform& CustomAttachTransform) |
| ABP_CosmeticPickup_C | void GetLookAtPlayerInteractionTexts(ARGFirstPersonCharacter* InstigatingPlayer, AActor* InstigatingPlayerHeldActor, const FHitResult& Hit, TMap<UInputAction*, FText>& LookAtPlayerInteractionTexts) |
| ABP_DriverSeatInteraction_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_DriverSeatInteraction_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_DriverSeatInteraction_C | void DisablePushRouting(const bool& bDisable) |
| ABP_DriverSeatInteraction_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_FirstPersonCharacter_C | void GetFirstPersonMesh(const USkeletalMeshComponent*& SkeletalMesh) |
| ABP_FirstPersonCharacter_C | void GetCameraComponent(const UCameraComponent*& CameraComponent) |
| ABP_FirstPersonCharacter_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_FirstPersonCharacter_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_FirstPersonCharacter_C | void DisablePushRouting(const bool& bDisable) |
| ABP_FirstPersonCharacter_C | void PlayerSaveData(UBP_SessionSaveGame_C* SaveSession, APlayerState* ValidPlayerState, const bool& Successful) |
| ABP_FirstPersonCharacter_C | void PlayerSaveDataIfDriver(UBP_SessionSaveGame_C* SaveSession, const bool& Successful) |
| ABP_FirstPersonCharacter_C | void RevivePlayerSafelyAtLocation(ABP_FirstPersonCharacter_C* PlayerToRevive, const FVector& NewLocation, FST_Damage_Results& DamageToHeal) |
| ABP_FirstPersonCharacter_C | void GetSkinMaterial(const UMaterialInstance*& Material) |
| ABP_FirstPersonCharacter_C | void ShouldStartMouthTimer(const bool& bShouldStart) |
| ABP_FirstPersonCharacter_C | void SetMouthPosition(int32 MouthPosition) |
| ABP_FirstPersonCharacter_C | void UpdateMouthPosition() |
| ABP_FirstPersonCharacter_C | void AddLocalPlayerNotification(const FText& NotificationText) |
| ABP_FirstPersonCharacter_C | void OnRep_TryPickupForceSpawnActor() |
| ABP_FirstPersonCharacter_C | void CheckForMonkeyGrab(AActor* ActorToAttach, AActor* ParentActor) |
| ABP_FirstPersonCharacter_C | bool IsDead() |
| ABP_FirstPersonCharacter_C | AActor* GetCurrentPickedUpActor() |
| ABP_FirstPersonCharacter_C | UObject* GetCurrentLookedAtObject() |
| ABP_FirstPersonCharacter_C | void IsValidSitAction(AActor* RideableActor, bool SitDown, const ECharSeatType& SeatType, const bool& Result) |
| ABP_FirstPersonCharacter_C | bool ReceiveIsPlayerInRV() |
| ABP_FirstPersonCharacter_C | void TryToUpdatePlayerInteractionsBasedOnHealth() |
| ABP_FirstPersonCharacter_C | void UserConstructionScript() |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_37(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_36(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_35(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_34(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_33(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Interact_K2Node_EnhancedInputActionEvent_32(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_TertiaryFire_K2Node_EnhancedInputActionEvent_31(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Emotes_K2Node_EnhancedInputActionEvent_30(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Emotes_K2Node_EnhancedInputActionEvent_29(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Emotes_K2Node_EnhancedInputActionEvent_28(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_ToggleHandMode_K2Node_EnhancedInputActionEvent_27(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_ToggleHandMode_K2Node_EnhancedInputActionEvent_26(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_MouseWheel_K2Node_EnhancedInputActionEvent_25(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_SecondaryFire_K2Node_EnhancedInputActionEvent_24(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_SecondaryFire_K2Node_EnhancedInputActionEvent_23(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_SecondaryFire_K2Node_EnhancedInputActionEvent_22(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_MouseLook_K2Node_EnhancedInputActionEvent_21(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_SecondaryInteract_K2Node_EnhancedInputActionEvent_20(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_19(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_18(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Jump_K2Node_EnhancedInputActionEvent_17(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Move_K2Node_EnhancedInputActionEvent_16(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Look_K2Node_EnhancedInputActionEvent_15(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Drop_K2Node_EnhancedInputActionEvent_14(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Drop_K2Node_EnhancedInputActionEvent_13(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Drop_K2Node_EnhancedInputActionEvent_12(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_Drop_K2Node_EnhancedInputActionEvent_11(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_RagdollPrimaryFire_K2Node_EnhancedInputActionEvent_10(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_RagdollSecondaryFire_K2Node_EnhancedInputActionEvent_9(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_StartSmoke_K2Node_EnhancedInputActionEvent_8(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_DragSmoke_K2Node_EnhancedInputActionEvent_7(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_StopSmoke_K2Node_EnhancedInputActionEvent_6(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_LeftControllerTrigger_K2Node_EnhancedInputActionEvent_5(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_LeftControllerTrigger_K2Node_EnhancedInputActionEvent_4(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_LeftControllerTrigger_K2Node_EnhancedInputActionEvent_3(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_RightControllerTrigger_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_RightControllerTrigger_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void InpActEvt_IA_RightControllerTrigger_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_FirstPersonCharacter_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_FirstPersonCharacter_C | void ReceiveSetNewMaxWalkSpeed(float NewWalkSpeed) |
| ABP_FirstPersonCharacter_C | void ReceiveResetMaxWalkSpeed() |
| ABP_FirstPersonCharacter_C | void UpdateJumpZVelocity(double NewJumpZVeloctiy) |
| ABP_FirstPersonCharacter_C | void ReceiveSetNewJumpVelocity(float NewJumpVelocity) |
| ABP_FirstPersonCharacter_C | void ReceiveResetJumpVelocity() |
| ABP_FirstPersonCharacter_C | void ReceiveForceStopJump() |
| ABP_FirstPersonCharacter_C | void Client_ForceUnseat(AActor* RideableActor) |
| ABP_FirstPersonCharacter_C | void OnEnterQuickSand(ARGQuickSand* QuickSand) |
| ABP_FirstPersonCharacter_C | void OnExitQuickSand(ARGQuickSand* QuickSand) |
| ABP_FirstPersonCharacter_C | void ImpulseInWaterResetToSwimming() |
| ABP_FirstPersonCharacter_C | void Server_UpdateInvulnerable(bool Invulnerable) |
| ABP_FirstPersonCharacter_C | void Internal_UpdateInvulnerable(bool Invulnerable) |
| ABP_FirstPersonCharacter_C | void Multicast_UpdateInvulnerable(bool Invulnerable) |
| ABP_FirstPersonCharacter_C | void ResetInvulnerable() |
| ABP_FirstPersonCharacter_C | void Client_SpeakerSourceStarted(ABP_Interactable_Actor_C* Interactable) |
| ABP_FirstPersonCharacter_C | void Server_SpeakerSourceStarted(ABP_Interactable_Actor_C* Interactable) |
| ABP_FirstPersonCharacter_C | void Client_SpeakerSourceStopped(ABP_Interactable_Actor_C* Interactable) |
| ABP_FirstPersonCharacter_C | void Server_SpeakerSourceStopped(ABP_Interactable_Actor_C* Interactable) |
| ABP_FirstPersonPlayerController_C | void Internal_SharkBite(AActor* Croc, const FST_Damage_Settings& DamageSettings) |
| ABP_FirstPersonPlayerController_C | void OnVoiceChatChannelJoined(const FString& ChannelName) |
| ABP_FirstPersonPlayerController_C | void CheckCanCommunicateComplete(bool WasSuccessful) |
| ABP_FirstPersonPlayerController_C | void InitializeVOIP() |
| ABP_FirstPersonPlayerController_C | void GetPlayerHUDSharedWidget(const UWG_PlayerHUDShared_C*& HUD Widget) |
| ABP_FirstPersonPlayerController_C | void FlushVOIPSettingsImp() |
| ABP_FirstPersonPlayerController_C | void OnLoaded_16D7C79A4897249110FC4CBB00FB7A00(TSubclassOf<UObject> Loaded) |
| ABP_FirstPersonPlayerController_C | void Server_ResetBallAtLocation(ABP_Interactable_GolfBall_C* GolfBall, const FVector& Location) |
| ABP_FirstPersonPlayerController_C | void Server_HitWaterHazard(ABP_Interactable_GolfBall_C* GolfBall, const FVector& ResetLocation) |
| ABP_FirstPersonPlayerController_C | void Server_FinishHoleAtLocation(ABP_Interactable_GolfBall_C* GolfBall, const FVector& Location, int32 HoleNumber) |
| ABP_FirstPersonPlayerController_C | void Server_EndTurnAndSleepBallAtLocation(ABP_Interactable_GolfBall_C* GolfBall, const FVector& Location) |
| ABP_FirstPersonPlayerController_C | void Server_LoopBackRetractable(ABP_Interactable_Retractable_C* RetractableActor) |
| ABP_FirstPersonPlayerController_C | void TryChopActor(ABP_Interactable_ChoppableFood_C* ChoppableActor, bool IsDynamicChop, const FVector& ChopHitLocation, const FVector& InstigatorLocation, const FRotator& ChopRotation) |
| ABP_FirstPersonPlayerController_C | void Server_IgniteDynamiteWithFuse(ABP_Interactable_DynamiteWithFuse_C* DynamiteWithFuse) |
| ABP_FirstPersonPlayerController_C | void Server_SetDynamiteTrigger(ABP_Interactable_DynamiteWithTrigger_C* DynamiteTrigger, const FHitResult& DynamiteHit) |
| ABP_FirstPersonPlayerController_C | void Server_CollapseDynamiteTrigger(ABP_Interactable_DynamiteWithTrigger_C* DynamiteTrigger) |
| ABP_FirstPersonPlayerController_C | void Server_HarpoonTraceFromCamera(ABP_Interactable_Harpoon_C* Instigator, ABP_FirstPersonCharacter_C* PlayerCharacter, const FHitResult& LocalHit, TArray<FVector>& OutPositions, const FVector& LastDirection, bool ShouldRicochet, bool ShouldRetract, double LocalServerTimeWhenFire) |
| ABP_FirstPersonPlayerController_C | void Server_CheatSpawnAndAttach(TSubclassOf<ABP_Interactable_Actor_C> InteractableClass) |
| ABP_FirstPersonPlayerController_C | void Client_CheatTryPickupInteractable(ABP_Interactable_Actor_C* InteractableActor) |
| ABP_FirstPersonPlayerController_C | void Server_AddRVLock(ABP_VehicleBase_C* Target, AActor* LockInstigator, USceneComponent* LockComponent, const FVector& RelativeLockLocation, const FRotator& RelativeLockRotation) |
| ABP_FirstPersonPlayerController_C | void Server_RemoveRVLock(ABP_VehicleBase_C* Target, AActor* LockInstigator, USceneComponent* LockComponent) |
| ABP_FirstPersonPlayerController_C | void Server_RetractHarpoon(ABP_Interactable_Harpoon_C* Instigator, bool RetractHarpoon) |
| ABP_FirstPersonPlayerController_C | void Server_BeachPaddle_Hit(ABP_Interactable_BeachPaddle_C* SelfReference, AActor* HitActor, UPrimitiveComponent* HitComponent, const FVector& LaunchForce, bool AnyPaddlesNearby) |
| ABP_FirstPersonPlayerController_C | void Server_SunMirrorRotate(ABP_SunDoorMirror_01_C* SunDoor) |
| ABP_FirstPersonPlayerController_C | void Server_AttachEmergencyBalloons(ABP_Interactable_EmergencyBalloons_C* Instigator, bool ShouldUnfold, const FST_EmergencyBalloon_Data& BalloonData) |
| ABP_FirstPersonPlayerController_C | void Server_SetBlockDownwardForceInAir(ABP_VehicleBase_C* Vehicle, bool InBlockDownwardForceInAir) |
| ABP_FirstPersonPlayerController_C | void Server_Kharma_Key_Pressed(ABP_KharmaComputer_01_C* KharmaComputer, int32 idx) |
| ABP_FirstPersonPlayerController_C | void Server_KharmaCompleted(ABP_KharmaComputer_01_C* KharmaComputer) |
| ABP_FirstPersonPlayerController_C | void Server_KharmaWrong(ABP_KharmaComputer_01_C* KharmaComputer) |
| ABP_FirstPersonPlayerController_C | void Server_SwitchOffTurbineSwitch(ABP_TurbineSwitch_C* TurbineSwitch) |
| ABP_FirstPersonPlayerController_C | void ServerSharkBite(AActor* Croc, const FST_Damage_Settings& DamageSettings) |
| ABP_FirstPersonPlayerController_C | void Server_FastForwardDialog(ABP_TapePlayer_C* TapePlayer) |
| ABP_FirstPersonPlayerController_C | void Server_RewindDialog(ABP_TapePlayer_C* TapePlayer) |
| ABP_FirstPersonPlayerController_C | void Server_SetReplicateMovement(ARGInteractableActor* InteractableActor, bool ReplicateMovement) |
| ABP_FirstPersonPlayerController_C | void Server_MoveActorToLocationAndEnablePhysics(AActor* Actor, const FVector& Location) |
| ABP_FirstPersonPlayerController_C | void Server_PlayHelicopterTape(ABP_TapePlayer_Helicopter_C* Target, int32 Index) |
| ABP_FirstPersonPlayerController_C | void Server_TriggerRetract(ABP_Interactable_Retractable_C* RetractableActor) |
| ABP_FirstPersonPlayerController_C | void Server_VineAddForce(UStaticMeshComponent* VineEnd, const FVector& Force) |
| ABP_FirstPersonPlayerController_C | void Server_UpdateChampagneState(ABP_Interactable_Champagne_C* SelfReference, bool IsBursting) |
| ABP_FirstPersonPlayerController_C | void TryLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_FirstPersonPlayerController_C | void Client_EnableTriggerGolfIntro() |
| ABP_FirstPersonPlayerController_C | void Server_SetGolfBallLatestSurfaceType(ABP_Interactable_GolfBall_C* GolfBall, const FGameplayTag& LastValidBallSurface) |
| ABP_FirstPersonPlayerController_C | void Multicast_CheatSimulateGolfBallStrokeByOwner(ABP_Interactable_GolfBall_C* GolfBall, const FVector& MoveLocation, const FVector& LaunchForce) |
| ABP_FirstPersonPlayerController_C | void Server_CheatSimulateGolfBallStrokeByOwner(ABP_Interactable_GolfBall_C* GolfBall, const FVector& MoveLocation, const FVector& LaunchForce) |
| ABP_FirstPersonPlayerController_C | void Server_RingGolfBell(ABP_GolfBell_C* GolfBell) |
| ABP_FirstPersonPlayerController_C | void InitINtroScreen(UCommonActivatableWidget* Widget) |
| ABP_FirstPersonPlayerController_C | void OnSettingsUpdated() |
| ABP_FirstPersonPlayerController_C | void OnDummyCreated(UCommonActivatableWidget* Widget) |
| ABP_FirstPersonPlayerController_C | void OnNetworkStatusChanged(const ENetworkStatus& NetworkStatus) |
| ABP_FirstPersonPlayerController_C | void OnCheckpointReached(int32 CheckpointIndex) |
| ABP_FirstPersonPlayerController_C | void SetLocalPlayerSettings(FLocalPlayerSettings& Settings) |
| ABP_FirstPersonPlayerController_C | void OnLoginStatusChanged(int32 LocalUserNum, const EOnlineLoginStatus& OldStatus, const EOnlineLoginStatus& NewStatus, FUniqueNetIdRepl& NewId, const FName& SubsystemName) |
| ABP_FirstPersonPlayerController_C | void OnOnlineCheckCompleted(bool bWasSuccessful) |
| ABP_FirstPersonPlayerController_C | void OnSignInComplete(bool bWasSuccessful) |
| ABP_FirstPersonPlayerController_C | void OnInvitePending_Event() |
| ABP_FirstPersonPlayerController_C | void HandlePendingInvites() |
| ABP_FirstPersonPlayerController_C | void ReceiveEndPlay(const EEndPlayReason& EndPlayReason) |
| ABP_FirstPersonPlayerController_C | void OnWantingToSignIn_Event() |
| ABP_FirstPersonPlayerController_C | void OnLeavingSleepMode() |
| ABP_FirstPersonPlayerController_C | void OnMicInputLevelChanged(float Level) |
| ABP_FirstPersonPlayerController_C | void SpeakingTimedOut() |
| ABP_FrontEndController_C | void EnableScrollInput(bool Enable) |
| ABP_FrontEndController_C | void CustomEvent(UCommonActivatableWidget* Widget) |
| ABP_FrontEndController_C | void OnSignInComplete_Event() |
| ABP_FrontEndController_C | void SignInInit(UCommonActivatableWidget* Widget) |
| UBP_GameViewportClient_C | void OnMainControllerDestroyed(AActor* DestroyedActor) |
| UBP_GameViewportClient_C | void CreateSharedPlayerHUD(APlayerController* Controller) |
| UBP_GameViewportClient_C | void BP_ClearStoredWidgets() |
| UBP_GameViewportClient_C | void ExecuteUbergraph_BP_GameViewportClient(int32 EntryPoint) |
| ABP_Goat_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_Goat_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_Goat_C | void DisablePushRouting(const bool& bDisable) |
| ABP_Goat_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_GuestBook_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_GuestBook_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_GuestBook_C | void DisablePushRouting(const bool& bDisable) |
| ABP_GuestBook_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_Helicopter_C | void MopedTargetFinish() |
| ABP_Helicopter_C | void UpdateMopedChasePosition() |
| ABP_Helicopter_C | void InitializeTapePlayer() |
| ABP_Helicopter_C | void UpdateInWorldCaption() |
| ABP_Helicopter_C | void PlayHelicopterTape(int32 TapeIndex) |
| ABP_Helicopter_C | void FinishJungleEndEnter() |
| ABP_Helicopter_C | void FinishActivateQuetz() |
| ABP_Helicopter_C | void FinishClashOfTheTitans() |
| ABP_Helicopter_C | void FinishToTrainTrack() |
| ABP_Helicopter_C | void FinishedKnockOut() |
| ABP_Helicopter_C | void FinishedTrainTrackIdle() |
| ABP_Helicopter_C | void StopTrainTrackIdle() |
| ABP_Interactable_Actor_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_Interactable_Actor_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_Interactable_Actor_C | void DisablePushRouting(const bool& bDisable) |
| ABP_Interactable_Actor_C | void ResetBeachPaddleHit() |
| ABP_Interactable_Actor_C | void RegisterBeachPaddleHit(ARGFirstPersonCharacter* Player) |
| ABP_Interactable_Actor_C | void TryResetBeachPaddleHits(AActor* OtherActor) |
| ABP_Interactable_Actor_C | void IsTargetInTruckHierarchy(AActor* Target, const bool& IsVehicle, const ABP_VehicleBase_C*& Vehicle) |
| ABP_Interactable_Actor_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_Interactable_Actor_C | void OnHitCheckForQuickSand(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit) |
| ABP_Interactable_Actor_C | void SetAttachedStateAfterDelay(float Duration) |
| ABP_Interactable_Actor_C | void OnQuicksandActivated(ARGQuickSand* QuickSand) |
| ABP_Interactable_Actor_C | void SetShouldCheckForQuickSand(bool InEnable) |
| ABP_Interactable_Actor_C | void SetAttachedPhysicsStateFromQuickSand() |
| ABP_Interactable_Actor_Rideable_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_Interactable_Actor_Rideable_JungleVine_C | void UpdateSegmentedCapsuleCollision() |
| ABP_Interactable_Actor_Rideable_JungleVine_C | void CreateSegmentedCapsuleCollision() |
| ABP_Interactable_Actor_Rideable_JungleVine_C | void UpdateDampening() |
| ABP_Interactable_Actor_Rideable_JungleVine_C | void ResetGate() |
| ABP_Interactable_Beer_C | void SetDroppedPhysicsState(const bool& Success) |
| ABP_Interactable_Beer_C | void IsPickupable(const bool& IsPickupable) |
| ABP_Interactable_Beer_C | void OnRep_UnstableState() |
| ABP_Interactable_Beer_C | void Explode(const bool& Success) |
| ABP_Interactable_Beer_C | void InpActEvt_IA_Drop_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_Interactable_Beer_C | void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_Interactable_Beer_C | void StartWelding(int32 Heat) |
| ABP_Interactable_Beer_C | void StartCooking(int32 Heat) |
| ABP_Interactable_Beer_C | void MultiCast_ExplodeTarget(AActor* ExplodingTarget) |
| ABP_Interactable_Beer_C | void Event_ExplodeBeerCan() |
| ABP_Interactable_Beer_C | void SpawnSmokeEffects() |
| ABP_Interactable_Beer_C | void DestroySmokeEffects() |
| ABP_Interactable_Beer_C | void ReceiveDestroyed() |
| ABP_Interactable_Beer_C | void TriggerUnstableState() |
| ABP_Interactable_Beer_C | void CallBackSecondaryFire(ABP_FirstPersonCharacter_C* Player, bool Stop) |
| ABP_Interactable_BeerPack_01_C | void IsPickupable(const bool& IsPickupable) |
| ABP_Interactable_BeerPack_01_C | void OnRep_IsBeerPackPopping() |
| ABP_Interactable_BeerPack_01_C | void StartWelding(int32 Heat) |
| ABP_Interactable_BeerPack_01_C | void StartCooking(int32 Heat) |
| ABP_Interactable_BeerPack_01_C | void TryToRemoveBeerWhileCooking() |
| ABP_Interactable_BeerPack_01_C | void StartBeerPopping() |
| ABP_Interactable_GolfClub_C | void BlockGolfSwingForPlayer(APlayerState* PlayerState, const bool& BlockByTurn, const bool& BlockByOwnership) |
| ABP_Interactable_GolfClub_C | void AllowEnableGolfPhysicsForPlayer(APlayerState* PlayerState, const bool& Result) |
| ABP_Interactable_GolfClub_C | void GetGolfClubData(FText& DisplayName, FText& DistanceTypeText, const double& MaxDistance) |
| ABP_Interactable_GolfClub_C | void ApplyClubBending(const FVector& Force) |
| ABP_Interactable_GolfClub_C | void TryResetMeshCollisionDataToDefault() |
| ABP_Interactable_GolfClub_C | void SetPickedUpPhysicsState(const bool& Success) |
| ABP_Interactable_GolfClub_C | void CacheInitStaticMeshCollisionResponses() |
| ABP_Interactable_GolfClub_C | void SetMeshCollisionChannelsToNewResponse(UStaticMeshComponent* StaticMesh, TArray<ECollisionChannel>& ChannelsToOverwrite, const ECollisionResponse& DefaultResponseForAll, const ECollisionResponse& NewResponseForUnique) |
| ABP_Interactable_GolfClub_C | FVector2D ModPrecisionBasedOnClubCurves(const FVector2D& InVec) |
| ABP_Interactable_GolfClub_C | void ModSwingBasedOnHit(float InActualPower, const FVector2D& InPrecision, const FVector2D& InCleanHit, const float& OutActualPower, const FVector2D& OutPrecision) |
| ABP_Interactable_GolfClub_C | void OnRep_UpdatedClubCondition() |
| ABP_Interactable_GolfClub_C | void UpdateTppDragMontagePosition() |
| ABP_Interactable_GolfClub_C | void CalculateLandLocation(const FVector& HitLocation, bool WithAllExternalMultipliers, const FVector& EndPosition) |
| ABP_Interactable_GolfClub_C | void TryFindFirstOverlappingLookUpClass(TArray<FGameplayTag>& LookUpTag, const FVector& Location, double Radius, const AActor*& Actor, FGameplayTag& ValidLookUpClass) |
| ABP_Interactable_GolfClub_C | void EnableFollowThroughCamera(bool Enable, double FollowThroughHitForceTimeMultiplier, double InterpolationSpeed, double MinSimulationTime, double MaxSimulation Time) |
| ABP_Interactable_GolfClub_C | void TryResetFromFreeLook(ABP_FirstPersonCharacter_C* Player) |
| ABP_Interactable_GolfClub_C | void ToggleFreeLook(bool Active) |
| ABP_Interactable_GolfClub_C | void CalculateTiltOffset(const FVector& StartLocation, const double& TiltYOffset) |
| ABP_Interactable_GolfClub_C | void SetNewTrajectory(const FVector& StartPosition, const FVector& EndPosition, double ArcParam, const FVector& LaunchForce, const bool& Valid) |
| ABP_Interactable_GolfClub_C | void AddImpulseOnNoneGolfballActor(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpTag, bool IsLocal) |
| ABP_Interactable_GolfClub_C | void CalculateClubCarryDistance(const double& ClubCarryDistanceInMeters) |
| ABP_Interactable_GolfClub_C | void AdjustArcDependingOnTopSpin(double MaxMultiplier, const double& NewArc) |
| ABP_Interactable_GolfClub_C | void VFX(const FVector& Location, const FVector& Force, const EPhysicalSurface& Enumerator, const FVector& TerrainrNormal) |
| ABP_Interactable_GolfClub_C | void GetActorToHit(const AActor*& ActorToHit) |
| ABP_Interactable_GolfClub_C | void SimulateHit(AActor* ActorToHit, double NormalizedForce) |
| ABP_Interactable_GolfClub_C | void OnClubHeadMoved() |
| ABP_Interactable_GolfClub_C | void TriggerEffectsOnHit(AActor* Actor, UPrimitiveComponent* HitComponent, const FVector& LaunchForce, const FVector2D& ImpactOffset, const EPhysicalSurface& SurfaceType) |
| ABP_Interactable_GolfClub_C | void SetCurrentLookAtHitActor(AActor* CurrentHitActor) |
| ABP_Interactable_GolfClub_C | void UpdateCurrentLookAtHitActor() |
| ABP_Interactable_GolfClub_C | void SetClubheadCollisionEnabled(bool Enabled) |
| ABP_Interactable_GolfClub_C | void OnClubheadOverlap(AActor* Actor, UObject* NewParam) |
| ABP_Interactable_GolfClub_C | bool TraceForTarget(const FVector& Start, const FVector& End, TArray<AActor*>& ActorsToIgnore, FHitResult& OutHit) |
| ABP_Interactable_GolfClub_C | void AttachByPlayer(AActor* Parent, const FTransform& RelativeTransform, ABP_FirstPersonCharacter_C* PlayerAttaching, const FName& SocketName, const bool& Success) |
| ABP_Interactable_GolfClub_C | void FindHitTarget(const AActor*& HitActor, const UPrimitiveComponent*& HitComponent, FHitResult& HitResult) |
| ABP_Interactable_GolfClub_C | void IsDebugingGolfClub(const bool& Debuging) |
| ABP_Interactable_GolfClub_C | double CalculatePendelum(double TotalTimePassed) |
| ABP_Interactable_GolfClub_C | void UpdatePendelumPrecisionValue(double DeltaTime) |
| ABP_Interactable_GolfClub_C | void UpdateUIGolfSwingProgress(double NormalizedProgress) |
| ABP_Interactable_GolfClub_C | void CheckIfHitIsAllowed(UObject* ObjectToHit, const bool& HitIsAllowed) |
| ABP_Interactable_GolfClub_C | void CheckForSurfaceUnderBall(const FVector& HitActorLocation, const EPhysicalSurface& PhysicalSurface) |
| ABP_Interactable_GolfClub_C | void DebugTrajectory(bool Debug) |
| ABP_Interactable_GolfClub_C | void TryToDropThisActor(ABP_FirstPersonCharacter_C* PlayerCharacter, double HoldTime, bool IgnoreSafeDropCheck, const bool& Success) |
| ABP_Interactable_GolfClub_C | void ToggleHoldingPlayerControlRotationYaw(bool ActiveControlRotation) |
| ABP_Interactable_GolfClub_C | void SetDroppedPhysicsState(const bool& Success) |
| ABP_Interactable_GolfClub_C | void SetAttachedPhysicsState(const bool& Success) |
| ABP_Interactable_GolfClub_C | void CameraTilt__FinishedFunc() |
| ABP_Interactable_GolfClub_C | void CameraTilt__UpdateFunc() |
| ABP_Interactable_GolfClub_C | void InpActEvt_IA_SecondaryFire_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_Interactable_GolfClub_C | void InpActEvt_IA_SecondaryFire_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_Interactable_GolfClub_C | void InpActEvt_IA_SecondaryFire_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction) |
| ABP_Interactable_GolfClub_C | void OnNotifyEnd_B55E4EB04B6F0D6C665C8C9D468264FC(const FName& NotifyName) |
| ABP_Interactable_GolfClub_C | void OnNotifyBegin_B55E4EB04B6F0D6C665C8C9D468264FC(const FName& NotifyName) |
| ABP_Interactable_GolfClub_C | void OnInterrupted_B55E4EB04B6F0D6C665C8C9D468264FC(const FName& NotifyName) |
| ABP_Interactable_GolfClub_C | void OnBlendOut_B55E4EB04B6F0D6C665C8C9D468264FC(const FName& NotifyName) |
| ABP_Interactable_GolfClub_C | void OnCompleted_B55E4EB04B6F0D6C665C8C9D468264FC(const FName& NotifyName) |
| ABP_Interactable_GolfClub_C | void OnNotifyEnd_1EDF4ECA41909F9C5852D39BA63E0779(const FName& NotifyName) |
| ABP_Interactable_GolfClub_C | void OnNotifyBegin_1EDF4ECA41909F9C5852D39BA63E0779(const FName& NotifyName) |
| ABP_Interactable_GolfClub_C | void OnInterrupted_1EDF4ECA41909F9C5852D39BA63E0779(const FName& NotifyName) |
| ABP_Interactable_GolfClub_C | void OnBlendOut_1EDF4ECA41909F9C5852D39BA63E0779(const FName& NotifyName) |
| ABP_Interactable_GolfClub_C | void OnCompleted_1EDF4ECA41909F9C5852D39BA63E0779(const FName& NotifyName) |
| ABP_Interactable_GolfClub_C | void RPCCallback_GolfClubHit(AActor* Actor, UPrimitiveComponent* HitComponent, const FVector& LaunchForce, const FVector2D& ImpactOffset, const EPhysicalSurface& PhysicalSurface) |
| ABP_Interactable_GolfClub_C | void ReceiveBeginPlay() |
| ABP_Interactable_GolfClub_C | void OnHitByGolfClub(UPrimitiveComponent* HitComponent, const FVector& LaunchForce, const FVector2D& ImpactOffset, APlayerState* PlayerStateInstigator, bool LocalHit, const FFGolfBallSpinValues& SpinData, const FGameplayTag& GolfClubTag) |
| ABP_Interactable_GolfClub_C | void PlayHitSurfaceEffects(AActor* Actor, const FVector& HitLocation, const FVector& Force, const EPhysicalSurface& Surface, const FVector& TerrainrNormal) |
| ABP_Interactable_GolfClub_C | void OnHitOtherPlayersBall() |
| ABP_Interactable_GolfClub_C | void OnTryingToHitOnNotYourTurn() |
| ABP_Interactable_GolfClub_C | void OnSwingClubEvent(ABP_FirstPersonCharacter_C* Player, bool Stop) |
| ABP_Interactable_GolfClub_C | void ReceiveTick(float DeltaSeconds) |
| ABP_Interactable_GolfClub_C | void Receive_OnInputDisabled(APlayerController* PlayerController) |
| ABP_Interactable_GolfClub_C | void Receive_OnInputEnabled(APlayerController* PlayerController) |
| ABP_Interactable_GolfClub_C | void BndEvt__BP_Interactable_GolfClub_RGGolfSwing_K2Node_ComponentBoundEvent_0_OnSwingCompleted__DelegateSignature(float DisplayPower, float ActualPower, const FVector2D& Precision, const FVector2D& CleanHit) |
| ABP_Interactable_GolfClub_C | void BndEvt__BP_Interactable_GolfClub_RGGolfSwing_K2Node_ComponentBoundEvent_1_OnSwingStarted__DelegateSignature() |
| ABP_Interactable_GolfClub_C | void BndEvt__BP_Interactable_GolfClub_RGGolfSwing_K2Node_ComponentBoundEvent_2_OnSwingPowerUpdated__DelegateSignature(float DisplayPower, float ActualPower) |
| ABP_Interactable_GolfClub_C | void BndEvt__BP_Interactable_GolfClub_RGGolfSwing_K2Node_ComponentBoundEvent_3_OnSwingPrecisionUpdated__DelegateSignature(const FVector2D& Precision, const FVector2D& CleanHit) |
| ABP_Interactable_GolfClub_C | void BndEvt__BP_Interactable_GolfClub_RGGolfSwing_K2Node_ComponentBoundEvent_4_OnSwingDragUpdated__DelegateSignature(float CurrentPower, float MaxRegisteredPower, float CurrentPrecision) |
| ABP_Interactable_GolfClub_C | void HitBall() |
| ABP_Interactable_GolfClub_C | void BndEvt__BP_Interactable_GolfClub_RGGolfSwing_K2Node_ComponentBoundEvent_5_OnSwingAborted__DelegateSignature() |
| ABP_Interactable_GolfClub_C | void Local_GolfClubHit(ARGInteractableActor* Actor, UPrimitiveComponent* HitComponent, const FVector& LaunchForce, const FVector2D& ImpactOffset, const EPhysicalSurface& SurfaceType) |
| ABP_Interactable_GolfClub_C | void PlayHitEffects(UPrimitiveComponent* HitComponent, USoundBase* SelfSound, const FVector& LaunchForce, const FVector2D& ImpactOffset, const EPhysicalSurface& SurfaceType) |
| ABP_Interactable_GolfClub_C | void Multicast_GolfClubHit(AActor* Actor, UPrimitiveComponent* HitComponent, const FVector& LaunchForce, const FVector2D& ImpactOffset, const EPhysicalSurface& SurfaceType) |
| ABP_Interactable_GolfClub_C | void Multicast_LocalToServerHit(AActor* Target, const FVector& Location, const FVector& Force, const FGameplayTag& LookUpClass) |
| ABP_Interactable_GolfClub_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_Interactable_GolfClub_C | void Local_LocalToServerHit(AActor* Target, const FVector& Location, const FVector& Force, const FGameplayTag& LookUpClass) |
| ABP_Interactable_GolfClub_C | void UpdateSwingState__DelegateSignature(int32 SwingState, double HitProgress, double OverallProgress) |
| ABP_Interactable_Machete_C | void TrySpawnUserDataAssets() |
| ABP_Interactable_Machete_C | void TryChopRope(AActor* Actor, UObject* self2, UPrimitiveComponent* Component, UActorComponent* self3, ABP_FirstPersonCharacter_C* PlayerInstigator) |
| ABP_Interactable_Machete_C | void OnLoaded_27940E1A47F0B4921ED3D09455C5AF7E(TSubclassOf<UObject> Loaded) |
| ABP_Interactable_WeldingMachine_C | void ForceStopWhenRetracting() |
| ABP_Interactable_WeldingMachine_C | void AttachToWeldingStation(ABP_WeldingMachine_Station_C* WeldingStation) |
| ABP_InteractableProxy_SnowLandscape_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_InteractableProxy_SnowLandscape_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_InteractableProxy_SnowLandscape_C | void DisablePushRouting(const bool& bDisable) |
| ABP_InteractableProxy_SnowLandscape_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_JungleTrap_RopeWithWeight_C | void BndEvt__BP_JungleTrap_RopeWithWeight_Significance_K2Node_ComponentBoundEvent_0_OnSignificanceUpdated__DelegateSignature(const FGameplayTag& OldSignificance, const FGameplayTag& NewSignificance) |
| ABP_JungleTrap_RopeWithWeight_C | void BndEvt__BP_JungleTrap_RopeWithWeight_WeightMesh_K2Node_ComponentBoundEvent_3_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit) |
| ABP_Lian_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_Lian_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_Lian_C | void DisablePushRouting(const bool& bDisable) |
| ABP_Lian_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_MachineGunShot_Direct_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_MachineGunShot_Direct_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_MachineGunShot_Direct_C | void DisablePushRouting(const bool& bDisable) |
| ABP_MachineGunShot_Direct_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_MissileExplosion_Direct_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_MissileExplosion_Direct_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_MissileExplosion_Direct_C | void DisablePushRouting(const bool& bDisable) |
| ABP_MissileExplosion_Direct_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| UBP_SaveGameMetadata_C | void GetLevelImage(TSoftObjectPtr<UTexture2D>& LevelImage) |
| UBP_SaveGamePlayer_C | void AddScoreDifferential(double ScoreDifferential) |
| UBP_SaveGamePlayer_C | void GetGolfScoreDifferentials(TArray<double>& ScoreDifferentials) |
| UBP_SaveGamePlayer_C | void RemoveBannedPlayer(const FBannedPlayer& Player) |
| UBP_SaveGamePlayer_C | void BanPlayers() |
| UBP_SaveGamePlayer_C | void AddBannedPlayer(const FBannedPlayer& Player) |
| UBP_SaveGamePlayer_C | void GetUnlockedLevels(TArray<TSoftObjectPtr<UWorld>>& UnlockedLevels) |
| UBP_SaveGamePlayer_C | void UnlockGolfLevel() |
| UBP_SaveGamePlayer_C | void Cheat_SaveCheckpointProgression(FGameplayTag& LevelTag, const int32& Value) |
| UBP_SaveGamePlayer_C | void SaveCheckpointProgression(int32 CheckpointIndex) |
| UBP_SaveGamePlayer_C | void ValidateCheckpointProgression() |
| ABP_ScrewHole_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_ScrewHole_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_ScrewHole_C | void DisablePushRouting(const bool& bDisable) |
| ABP_ScrewHole_C | void OnScrewAmountUpdated() |
| ABP_ScrewHole_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_Seatable_TruckPart_01_C | void OnPlayerSit(ARGFirstPersonCharacter* PlayerCharacter, bool IsSittingDown) |
| ABP_Seatable_TruckPart_01_C | void EventOnPlayerSeated__DelegateSignature(ARGFirstPersonCharacter* PlayerCharacter, bool IsSittingDown) |
| ABP_Snowleopard_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_Snowleopard_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_Snowleopard_C | void DisablePushRouting(const bool& bDisable) |
| ABP_Snowleopard_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_TapePlayer_C | void GetLookAtDescription(FText& Description, const bool& Success) |
| ABP_TapePlayer_C | void GetObjectTypesToDropBlock(TArray<EObjectTypeQuery>& ObjectTypesToBlock) |
| ABP_TapePlayer_C | void GetVehicleLockComponent(const USceneComponent*& LockComponent) |
| ABP_TapePlayer_C | void DisablePushRouting(const bool& bDisable) |
| ABP_TapePlayer_C | void GetCassetteDataFromMetasound(UMetaSoundSource* MetaSound, bool IsFinaleDialog, const UDataTable*& Caption, const TSubclassOf<ABP_Interactable_Actor_C>& CassetteClass, const bool& Success) |
| ABP_TapePlayer_C | void GetTargetCaptionHolderAndTextContainer(const bool& Valid, const URichTextBlock*& CaptionText, const UBorder*& CaptionHolder) |
| ABP_TapePlayer_C | void GetCaptionDelay(const double& CaptionDelay) |
| ABP_TapePlayer_C | void IsPlayingNarrativeTape(const bool& IsPlayingNarrativeTape) |
| ABP_TapePlayer_C | void RewindDialog() |
| ABP_TapePlayer_C | void FastForwardDialog() |
| ABP_TapePlayer_C | void DebugPlaybackTime() |
| ABP_TapePlayer_C | void SetNewStartTime(float NewStartTime, bool Restart) |
| ABP_TapePlayer_C | void UpdatePlaybackTime() |
| ABP_TapePlayer_C | void PrependSpeakerName(const FText& Caption, const FString& Speaker_RowName, const FText& Override Speaker Name, const FString& FormattedCaption) |
| ABP_TapePlayer_C | void CombineAllCurrentCaptions(TArray<FST_TapeCaption>& Captions, int32 CurrentIndex, const FString& StartTime, const FString& Combined String) |
| ABP_TapePlayer_C | void AnyPlayerInDistance(const bool& playerWithinDistance) |
| ABP_TapePlayer_C | void CallbackLocalToServerAddImpulse(AActor* Instigator, AActor* Target, const FVector& ImpulseStartLocation, const FVector& ImpulseEndLocation, const FVector& Force, const FGameplayTag& LookUpClass, bool IsLocal) |
| ABP_TapePlayer_C | void ReceiveTick(float DeltaSeconds) |
| ABP_TapePlayer_C | void OnTapeFinished() |
| ABP_TapePlayer_C | void OnCurrentPlaybackTime(const FName& OutputName, FMetaSoundOutput& Output) |
11 Enum values added
| Enum | Value | Is |
|---|---|---|
| Area_Ambience_Definition | NewEnumerator6 | 6 |
| Area_Ambience_Definition | NewEnumerator8 | 7 |
| Area_Ambience_Definition | NewEnumerator9 | 8 |
| Area_Ambience_Definition | NewEnumerator10 | 9 |
| Area_Ambience_Definition | NewEnumerator11 | 10 |
| Area_Ambience_Definition | NewEnumerator12 | 11 |
| ECharSeatType | NewEnumerator6 | 6 |
| ECharSeatType | NewEnumerator7 | 7 |
| EJoinOptions | JO_Private | 3 |
| EsharkBehaviour | Stranded | 4 |
| EsnakeBehavior | Spellbound | 4 |
Computed in 9.78 s on 2026-09-23 16:07 UTC.