Zdexby TheHolyOneZ
6,144 classes
Class

UBPA_Monkey_C

: UAnimInstance : UObject
/Game/Ride/Environment/Wildlife/Monkey/Animation/BPA_Monkey.BPA_Monkey_C 0x3A9C (15,004 B) align 16 inherited 0x03E0 15 scripted vtable /Game/Ride/Environment/Wildlife/Monkey/Animation/BPA_Monkey
0x00x3A9C

Members 187

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x58__AnimBlueprintMutablesFAnimBlueprintGeneratedMutableData3 flags{__ByteProperty=0, __AnimSequenceBase_0=nullptr, __AnimSequ…
0x08AnimBlueprintExtension_PropertyAccessFAnimSubsystemInstance{}
0x08AnimBlueprintExtension_BaseFAnimSubsystemInstance{}
0xE8AnimGraphNode_LayeredBoneBlend_11FAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], BlendMode=BlendMask, Ble…
0x28AnimGraphNode_UseCachedPose_25FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=AfterCtrlRigPose}
0x50AnimGraphNode_BlendListByEnum_3FAnimNode_BlendListByEnum{}
0xE8AnimGraphNode_LayeredBoneBlend_10FAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], BlendMode=BlendMask, Ble…
0x40AnimGraphNode_SequenceEvaluator_3FAnimNode_SequenceEvaluator{}
0x28AnimGraphNode_UseCachedPose_24FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=AfterCtrlRigPose}
0x80AnimGraphNode_SaveCachedPose_11FAnimNode_SaveCachedPose{Pose={}, CachePoseName=AfterCtrlRigPose}
0x80AnimGraphNode_SaveCachedPose_10FAnimNode_SaveCachedPose{Pose={}, CachePoseName=LocomotionPose}
0x28AnimGraphNode_UseCachedPose_23FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=LocomotionPose}
0x28AnimGraphNode_UseCachedPose_22FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=LocomotionPose}
0x28AnimGraphNode_UseCachedPose_21FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=LocomotionPose}
0xE8AnimGraphNode_LayeredBoneBlend_9FAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], BlendMode=BlendMask, Ble…
0x28AnimGraphNode_UseCachedPose_20FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=LocomotionPose}
0x40AnimGraphNode_SequenceEvaluator_2FAnimNode_SequenceEvaluator{}
0x138AnimGraphNode_HandIKRetargetingFAnimNode_HandIKRetargeting{RightHandFK={BoneName=hand_r}, LeftHandFK={BoneName=hand_l…
0x20AnimGraphNode_LocalToComponentSpace_1FAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x20AnimGraphNode_ComponentToLocalSpace_1FAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0xE8AnimGraphNode_LayeredBoneBlend_8FAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], BlendMode=BlendMask, Ble…
0x48AnimGraphNode_Slot_6FAnimNode_Slot{Source={}, SlotName=TwoHand, bAlwaysUpdateSourcePose=false}
0x48AnimGraphNode_Slot_5FAnimNode_Slot{Source={}, SlotName=DefaultSlot, bAlwaysUpdateSourcePose=f…
0xE8AnimGraphNode_LayeredBoneBlend_7FAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], BlendMode=BlendMask, Ble…
0x48AnimGraphNode_Slot_4FAnimNode_Slot{Source={}, SlotName=Additive, bAlwaysUpdateSourcePose=fals…
0x80AnimGraphNode_SaveCachedPose_9FAnimNode_SaveCachedPose{Pose={}, CachePoseName=Poses}
0x28AnimGraphNode_UseCachedPose_19FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=Poses}
0x28AnimGraphNode_UseCachedPose_18FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=Poses}
0x80AnimGraphNode_SaveCachedPose_8FAnimNode_SaveCachedPose{Pose={}, CachePoseName=1hPose}
0xE8AnimGraphNode_LayeredBoneBlend_6FAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], BlendMode=BlendMask, Ble…
0x48AnimGraphNode_Slot_3FAnimNode_Slot{Source={}, SlotName=LeftArm, bAlwaysUpdateSourcePose=false}
0x80AnimGraphNode_SaveCachedPose_7FAnimNode_SaveCachedPose{Pose={}, CachePoseName=AfterRightArmPose}
0x28AnimGraphNode_UseCachedPose_17FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=AfterRightArmPose}
0x28AnimGraphNode_UseCachedPose_16FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=AfterRightArmPose}
0x70AnimGraphNode_BlendSpacePlayer_2FAnimNode_BlendSpacePlayer{BlendSpace=/Game/Ride/Character/Animation/Pose/BS_ArmEmote…
0x50AnimGraphNode_BlendListByBool_1FAnimNode_BlendListByBool{}
0x80AnimGraphNode_SaveCachedPose_6FAnimNode_SaveCachedPose{Pose={}, CachePoseName=EndPose}
0x28AnimGraphNode_UseCachedPose_15FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=EndPose}
0x28AnimGraphNode_UseCachedPose_14FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=EndPose}
0x128AnimGraphNode_ModifyBoneFAnimNode_ModifyBone{BoneToModify={BoneName=pelvis}, Translation={X=0, Y=0, Z=0…
0x50AnimGraphNode_BlendListByBoolFAnimNode_BlendListByBool{}
0x20AnimGraphNode_ComponentToLocalSpaceFAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x80AnimGraphNode_SaveCachedPose_5FAnimNode_SaveCachedPose{Pose={}, CachePoseName=BeforeRagdoll}
0x28AnimGraphNode_UseCachedPose_13FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=BeforeRagdoll}
0x28AnimGraphNode_UseCachedPose_12FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=BeforeRagdoll}
0x20AnimGraphNode_LocalToComponentSpaceFAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x4B8AnimGraphNode_ControlRig_1FAnimNode_ControlRig1 flags{ControlRigClass=/Game/Ride/Character/Animation/LookAtCtrlr…
0x28AnimGraphNode_UseCachedPose_11FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=After2Hand}
0x28AnimGraphNode_UseCachedPose_10FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=After2Hand}
0x48AnimGraphNode_Slot_2FAnimNode_Slot{Source={}, SlotName=UpperBody, bAlwaysUpdateSourcePose=fal…
0xE8AnimGraphNode_LayeredBoneBlend_5FAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], BlendMode=BranchFilter, …
0x40AnimGraphNode_SequenceEvaluator_1FAnimNode_SequenceEvaluator{}
0x4B8AnimGraphNode_ControlRigFAnimNode_ControlRig1 flags{ControlRigClass=/Game/Ride/Character/Animation/TPPCtrlrig.…
0x28AnimGraphNode_TransitionResult_22FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_21FAnimNode_TransitionResult{bCanEnterTransition=true}
0x28AnimGraphNode_TransitionResult_20FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_19FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_18FAnimNode_TransitionResult{bCanEnterTransition=true}
0x28AnimGraphNode_TransitionResult_17FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_16FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_15FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_14FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_13FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_12FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_11FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_10FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_9FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_8FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_7FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_6FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_5FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_4FAnimNode_TransitionResult{bCanEnterTransition=true}
0x28AnimGraphNode_TransitionResult_3FAnimNode_TransitionResult{bCanEnterTransition=false}
0x118AnimGraphNode_RotationOffsetBlendSpace_2FAnimNode_RotationOffsetBlendSpace{BasePose={}, LODThreshold=-1, Alpha=1, AlphaScaleBias={Sca…
0x70AnimGraphNode_BlendSpacePlayer_1FAnimNode_BlendSpacePlayer{BlendSpace=/Game/Ride/Character/Animation/BS_Moped_TPP.BS_…
0x50AnimGraphNode_BlendListByEnum_2FAnimNode_BlendListByEnum{}
0x118AnimGraphNode_RotationOffsetBlendSpace_1FAnimNode_RotationOffsetBlendSpace{BasePose={}, LODThreshold=-1, Alpha=1, AlphaScaleBias={Sca…
0x48AnimGraphNode_SequencePlayer_7FAnimNode_SequencePlayer{Sequence=/Game/Ride/Character/Animation/Passenger_Idle_01.…
0x20AnimGraphNode_StateResult_7FAnimNode_StateResult{}
0x28AnimGraphNode_TransitionResult_2FAnimNode_TransitionResult{bCanEnterTransition=true}
0x20AnimGraphNode_StateResult_6FAnimNode_StateResult{}
0x28AnimGraphNode_TransitionResult_1FAnimNode_TransitionResult{bCanEnterTransition=true}
0x28AnimGraphNode_TransitionResultFAnimNode_TransitionResult{bCanEnterTransition=true}
0x48AnimGraphNode_SequencePlayer_6FAnimNode_SequencePlayer{Sequence=/Game/Ride/Character/Animation/TPP_JumpLand_01.TP…
0x20AnimGraphNode_StateResult_5FAnimNode_StateResult{}
0x48AnimGraphNode_SequencePlayer_5FAnimNode_SequencePlayer{Sequence=/Game/Ride/Character/Animation/TPP_JumpIdle_01.TP…
0x20AnimGraphNode_StateResult_4FAnimNode_StateResult{}
0x48AnimGraphNode_SequencePlayer_4FAnimNode_SequencePlayer{Sequence=/Game/Ride/Character/Animation/TPP_JumpStart_01.T…
0x20AnimGraphNode_StateResult_3FAnimNode_StateResult{}
0x70AnimGraphNode_BlendSpacePlayerFAnimNode_BlendSpacePlayer{BlendSpace=/Game/Ride/Character/Animation/Driver_BS.Driver…
0x118AnimGraphNode_RotationOffsetBlendSpaceFAnimNode_RotationOffsetBlendSpace{BasePose={}, LODThreshold=-1, Alpha=1, AlphaScaleBias={Sca…
0x20AnimGraphNode_StateResult_2FAnimNode_StateResult{}
0x48AnimGraphNode_SequencePlayer_3FAnimNode_SequencePlayer{Sequence=/Game/Ride/Environment/Wildlife/Monkey/Animation/…
0x50AnimGraphNode_BlendListByEnum_1FAnimNode_BlendListByEnum{}
0x48AnimGraphNode_SequencePlayer_2FAnimNode_SequencePlayer{Sequence=/Game/Ride/Environment/Wildlife/Monkey/Animation/…
0x20AnimGraphNode_StateResult_1FAnimNode_StateResult{}
0x48AnimGraphNode_SequencePlayer_1FAnimNode_SequencePlayer{Sequence=/Game/Ride/Environment/Wildlife/Monkey/Animation/…
0x50AnimGraphNode_BlendListByEnumFAnimNode_BlendListByEnum{}
0x48AnimGraphNode_SequencePlayerFAnimNode_SequencePlayer{Sequence=/Game/Ride/Environment/Wildlife/Monkey/Animation/…
0x20AnimGraphNode_StateResultFAnimNode_StateResult{}
0xC8AnimGraphNode_StateMachineFAnimNode_StateMachine{StateMachineIndexInClass=0, MaxTransitionsPerFrame=3, MaxT…
0x80AnimGraphNode_SaveCachedPose_4FAnimNode_SaveCachedPose{Pose={}, CachePoseName=EndEnd}
0x28AnimGraphNode_UseCachedPose_9FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=EndEnd}
0x20AnimGraphNode_RootFAnimNode_Root{Result={}}
0xE8AnimGraphNode_LayeredBoneBlend_4FAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], BlendMode=BlendMask, Ble…
0x28AnimGraphNode_UseCachedPose_8FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=LocomotionPose}
0x40AnimGraphNode_SequenceEvaluatorFAnimNode_SequenceEvaluator{}
0xE8AnimGraphNode_LayeredBoneBlend_3FAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[2 items], BlendMode=BranchFilter,…
0x80AnimGraphNode_SaveCachedPose_3FAnimNode_SaveCachedPose{Pose={}, CachePoseName=ArmemotePose}
0x28AnimGraphNode_UseCachedPose_7FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=ArmemotePose}
0x28AnimGraphNode_UseCachedPose_6FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=ArmemotePose}
0xE8AnimGraphNode_LayeredBoneBlend_2FAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], BlendMode=BlendMask, Ble…
0x48AnimGraphNode_Slot_1FAnimNode_Slot{Source={}, SlotName=CigSlotLeft, bAlwaysUpdateSourcePose=f…
0x80AnimGraphNode_SaveCachedPose_2FAnimNode_SaveCachedPose{Pose={}, CachePoseName=leftarmPose}
0x28AnimGraphNode_UseCachedPose_5FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=leftarmPose}
0x28AnimGraphNode_UseCachedPose_4FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=leftarmPose}
0x28AnimGraphNode_UseCachedPose_3FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=1hPose}
0x28AnimGraphNode_UseCachedPose_2FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=1hPose}
0xE8AnimGraphNode_LayeredBoneBlend_1FAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], BlendMode=BlendMask, Ble…
0x48AnimGraphNode_SlotFAnimNode_Slot{Source={}, SlotName=WinchSlot, bAlwaysUpdateSourcePose=fal…
0x80AnimGraphNode_SaveCachedPose_1FAnimNode_SaveCachedPose{Pose={}, CachePoseName=SlotPoses}
0x28AnimGraphNode_UseCachedPose_1FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SlotPoses}
0x28AnimGraphNode_UseCachedPoseFAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=SlotPoses}
0x80AnimGraphNode_SaveCachedPoseFAnimNode_SaveCachedPose{Pose={}, CachePoseName=After2Hand}
0xE8AnimGraphNode_LayeredBoneBlendFAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], BlendMode=BlendMask, Ble…
0x04__CustomProperty_RigUnit_SetTranslation_Weight_C0888ED5482E946DB23C5DA0AA15F545float4 flags0
0x36C40x04padding / unreflected
0x18__CustomProperty_AimItem_Primary_Target_C0888ED5482E946DB23C5DA0AA15F545FVector4 flags{X=0, Y=0, Z=0}
0x01__CustomProperty_IsPassenger_A25F4DC3422AE1A3A094D5B23F7B004Dbool4 flagsfalse
0x01__CustomProperty_CharacterPose_A25F4DC3422AE1A3A094D5B23F7B004DE_CharacterPose4 flagsNewEnumerator0
0x36E20x06padding / unreflected
0x18__CustomProperty_AimRot_A25F4DC3422AE1A3A094D5B23F7B004DFRotator3 flags{Pitch=0, Yaw=0, Roll=0}
0x60__CustomProperty_HandLTarget_A25F4DC3422AE1A3A094D5B23F7B004DFTransform3 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x01__CustomProperty_UseArmIK_A25F4DC3422AE1A3A094D5B23F7B004Dbool4 flagsfalse
0x37610x0Fpadding / unreflected
0x60__CustomProperty_HandRTarget_A25F4DC3422AE1A3A094D5B23F7B004DFTransform3 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x18K2Node_PropertyAccess_4FVector4 flags{X=0, Y=0, Z=0}
0x01K2Node_PropertyAccess_3bool4 flagsfalse
0x37E90x07padding / unreflected
0x08K2Node_PropertyAccess_2UPawnMovementComponent*4 flagsnullptr
0x18K2Node_PropertyAccess_1FVector4 flags{X=0, Y=0, Z=0}
0x01K2Node_PropertyAccessEMovementMode4 flagsMOVE_None
0x38110x07padding / unreflected
0x08CharacterACharacter*7 flagsnullptr
0x08MovementComponentUCharacterMovementComponent*8 flagsnullptr
0x01Can Strafebool7 flagsfalse
0x38290x07padding / unreflected
0x18VelocityFVector7 flags{X=0, Y=0, Z=0}
0x08GroundSpeeddouble7 flags0
0x08Running Speeddouble7 flags300
0x08Strafedouble7 flags0
0x01ShouldMovebool7 flagsfalse
0x01IsFallingbool7 flagsfalse
0x38620x02padding / unreflected
0x04Delta Time Xfloat7 flags0
0x01Use Arm IKbool7 flagsfalse
0x01Is Driverbool7 flagsfalse
0x01ECharacterPoseE_CharacterPose7 flagsNewEnumerator0
0x386B0x01padding / unreflected
0x04CtrlRigAlphafloat7 flags1
0x08CurrentPoseSequenceUAnimSequenceBase*7 flags/Game/Ride/Character/Animation/FPP_2HObject_Idle_01.FPP_2HO…
0x18AimDirectionFVector7 flags{X=0, Y=0, Z=0}
0x18AimRotFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x08Pitchdouble7 flags0
0x08Yawdouble7 flags0
0x18AimRotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x18Aim RotationLastTickFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x01IsRagdollbool7 flagsfalse
0x01HasAccelerationbool7 flagsfalse
0x01IsOnGroundbool7 flagsfalse
0x01IsJumpingbool7 flagsfalse
0x01Landbool7 flagsfalse
0x01JumpToMovingbool7 flagsfalse
0x38EE0x02padding / unreflected
0x60RagdollTransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x01IsPickedUpbool7 flagsfalse
0x39510x03padding / unreflected
0x04Directionfloat7 flags0
0x08IKSkeletal MeshUPrimitiveComponent*7 flagsnullptr
0x60RightArmIKFTransform6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x08BPWinnebagoABP_Vehicle_Winnebago_01_C*7 flagsnullptr
0x39C80x08padding / unreflected
0x60LeftArmIKFTransform6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x04SteeringAnglefloat7 flags0
0x3A340x04padding / unreflected
0x18DriverControlRotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x01Is Passengerbool7 flagsfalse
0x01FollowPelvisBonebool7 flagsfalse
0x01Is Hand Posingbool7 flagsfalse
0x3A530x05padding / unreflected
0x08Hand Emote Yawdouble7 flags0
0x08Hand Emote Pitchdouble7 flags0
0x01BlendEmoteRightbool7 flagsfalse
0x01BlendEmoteLeftbool7 flagsfalse
0x01Seat TypeECharSeatType7 flagsNewEnumerator0
0x3A6B0x05padding / unreflected
0x08Ik TargetAActor*7 flagsnullptr
0x08LookatActorAActor*6 flagsnullptr
0x18AimTargetFVector7 flags{X=0, Y=0, Z=0}
0x04Rig Unit Set Translation Weightfloat7 flags0
Inherited from UAnimInstance 18
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+6 flagsnullptr
0x01RootMotionModeERootMotionMode7 flagsRootMotionFromMontagesOnly
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bUseMainInstanceMontageEvaluationData : 1bit 6bool5 flagsfalse
0x00320x01padding / unreflected
0x01bQueueMontageEvents : 1bit 0boolTransient+3 flagsfalse
0x00340x04padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageBlendedInFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageSectionChangedFMulticastScriptDelegate4 flags<delegate>
0x00980xB0padding / unreflected
0x50SlotGroupInertializationRequestDataMapTMap<FName, FInertializationRequest>TransientProtected+1 flags<TMap>
0x01980x48padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]
0x10ActiveAnimNotifyEventReferenceTArray<FAnimNotifyEventReference>Transient+2 flags[]

Functions 15

SignatureFlagsNativeParams
void SetHandIK(bool IsIkEnable, AActor* IKTarget, const bool& Success)
Script37 statements · 611 bytes of bytecode
0x0000if (!(IsIkEnable)) goto Label_015B;0x000EK2Node_DynamicCast_AsBP_Vehicle_Winnebago_01 = Cast<BP_Vehicle_Winnebago_01_C>(IKTarget);0x0032K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01);0x004FCallFunc_IsValid_ReturnValue = IsValid(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01);0x006Cif (!(CallFunc_IsValid_ReturnValue)) goto Label_0181;0x007AUse Arm IK = IsIkEnable;0x008DK2Node_DynamicCast_AsBP_Vehicle_Winnebago_01 = Cast<BP_Vehicle_Winnebago_01_C>(IKTarget);0x00B1K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01);0x00CEIKSkeletal Mesh = K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01.SkeletalMesh;0x00F7K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01 = Cast<BP_Vehicle_Winnebago_01_C>(IKTarget);0x011BK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01);0x0138BPWinnebago = K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01;0x014BLabel_014B:0x014BSuccess = true;0x0156goto Label_0260;0x015BLabel_015B:0x015BUse Arm IK = false;0x0166BPWinnebago = nullptr;0x0171IKSkeletal Mesh = nullptr;0x017Cgoto Label_0260;0x0181Label_0181:0x0181Use Arm IK = IsIkEnable;0x0194K2Node_DynamicCast_AsBPI_Interact = Cast<BPI_Interact_C>(IKTarget);0x01B8K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Interact);0x01D5if (!(K2Node_DynamicCast_bSuccess)) goto Label_0245;0x01E3K2Node_DynamicCast_AsBPI_Interact.GetPhysicsMesh(CallFunc_GetPhysicsMesh_Success, CallFunc_GetPhysicsMesh_PrimitiveComponent);0x021ALabel_021A:0x021AIKSkeletal Mesh = CallFunc_GetPhysicsMesh_PrimitiveComponent;0x022DIk Target = IKTarget;0x0240goto Label_014B;0x0245Label_0245:0x0245CallFunc_GetPhysicsMesh_Success = false;0x0250CallFunc_GetPhysicsMesh_PrimitiveComponent = nullptr;0x025Bgoto Label_021A;0x0260Label_0260:0x0260return;0x0262// end of script
Public0x11
void SetCharPose(const E_CharacterPose& Pose, UAnimSequenceBase* Sequence, const bool& Success)
Script4 statements · 49 bytes of bytecode
0x0000ECharacterPose = Pose;0x001BCurrentPoseSequence = Sequence;0x002Ereturn;0x0030// end of script
Public0x11
void SetRagdoll(bool TRUE, const bool& Success)
Script4 statements · 33 bytes of bytecode
0x0000IsRagdoll = TRUE;0x0013Success = true;0x001Ereturn;0x0020// end of script
Public0x02
void AnimGraph(FPoseLink& AnimGraph)
Script3 statements · 40 bytes of bytecode
0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script
0x10
void OnLandExit(FAnimUpdateContext& Context, FAnimNodeReference& Node)
Script3 statements · 14 bytes of bytecode
0x0000Land = false;0x000Breturn;0x000D// end of script
Public0x20
void SetCharacterPose(const E_CharacterPose& ECharacterPose, UAnimSequenceBase* CurrentPoseSequence)
Script4 statements · 49 bytes of bytecode
0x0000ECharacterPose = ECharacterPose;0x001BCurrentPoseSequence = CurrentPoseSequence;0x002Ereturn;0x0030// end of script
Public0x10
void SetDriver(bool IsDriver)
Script3 statements · 22 bytes of bytecode
0x0000Is Driver = IsDriver;0x0013return;0x0015// end of script
Public0x01
void BlueprintUpdateAnimation(float DeltaTimeX)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaTimeX = DeltaTimeX;0x0012ExecuteUbergraph_BPA_Monkey(5293);0x0021return;0x0023// end of script
EventPublic0x04
void BlueprintInitializeAnimation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPA_Monkey(5045);0x000Freturn;0x0011// end of script
EventPublic0x00
void EvaluateGraphExposedInputs_ExecuteUbergraph_BPA_Monkey_AnimGraphNode_LayeredBoneBlend_F57696EF42641BD68828D1A35365E0AC()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPA_Monkey(5364);0x000Freturn;0x0011// end of script
0x00
void SetIsDriver(bool IsDriver)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDriver = IsDriver;0x0012ExecuteUbergraph_BPA_Monkey(5627);0x0021return;0x0023// end of script
Public0x01
void SetIsPassenger(bool IsPassenger, const ECharSeatType& SeatType)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsPassenger = IsPassenger;0x0012PersistentFrame.K2Node_Event_SeatType = SeatType;0x0024ExecuteUbergraph_BPA_Monkey(5647);0x0033return;0x0035// end of script
Public0x02
void EvaluateGraphExposedInputs_ExecuteUbergraph_BPA_Monkey_AnimGraphNode_ModifyBone_702D42F849C0A63818A11FB08BDF8FCF()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPA_Monkey(5694);0x000Freturn;0x0011// end of script
0x00
void SetHeadbob(bool Enable)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Enable = Enable;0x0012ExecuteUbergraph_BPA_Monkey(5813);0x0021return;0x0023// end of script
Public0x01
void ExecuteUbergraph_BPA_Monkey(int32 EntryPoint)
Script220 statements · 5,817 bytes of bytecode
0x0000PushFlow(Label_16B6);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FRig Unit Set Translation Weight = 0f;0x0026PopFlow();0x0027Label_0027:0x0027CallFunc_IsFalling_ReturnValue = MovementComponent.IsFalling();0x0055IsFalling = CallFunc_IsFalling_ReturnValue;0x0068PopFlow();0x0069Label_0069:0x0069if (!(Use Arm IK)) PopFlow();0x0073K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(Seat Type, 0);0x0092if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_00FB;0x00A0K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(Seat Type, 1);0x00BFif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_00FB;0x00CDK2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(Seat Type, 2);0x00ECif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_0396;0x00FAPopFlow();0x00FBLabel_00FB:0x00FBCallFunc_K2_GetActorRotation_ReturnValue_2 = BPWinnebago.K2_GetActorRotation();0x012DCallFunc_NormalizedDeltaRotator_ReturnValue_2 = NormalizedDeltaRotator(BPWinnebago.ReplicatedAimRotation, CallFunc_K2_GetActorRotation_ReturnValue_2);0x0171BreakRotator(CallFunc_NormalizedDeltaRotator_ReturnValue_2, CallFunc_BreakRotator_Roll_1, CallFunc_BreakRotator_Pitch_1, CallFunc_BreakRotator_Yaw_1);0x019FCallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, CallFunc_BreakRotator_Pitch_1, CallFunc_BreakRotator_Yaw_1);0x01D2DriverControlRotation = CallFunc_MakeRotator_ReturnValue_1;0x01EDCallFunc_GetSteeringAngle_ReturnValue = BPWinnebago.Wheel_FL.GetSteeringAngle();0x0235SteeringAngle = CallFunc_GetSteeringAngle_ReturnValue;0x0250CallFunc_GetSocketTransform_ReturnValue_2 = IKSkeletal Mesh.GetSocketTransform(FName(SteeringWheelSocket_L), 0);0x0295LeftArmIK = CallFunc_GetSocketTransform_ReturnValue_2;0x02B0if (!(BPWinnebago.IsClutchDown)) goto Label_0335;0x02D4CallFunc_GetSocketTransform_ReturnValue = IKSkeletal Mesh.GetSocketTransform(FName(GearstickSocket), 0);0x0319RightArmIK = CallFunc_GetSocketTransform_ReturnValue;0x0334PopFlow();0x0335Label_0335:0x0335CallFunc_GetSocketTransform_ReturnValue_1 = IKSkeletal Mesh.GetSocketTransform(FName(SteeringWheelSocket_R), 0);0x037ARightArmIK = CallFunc_GetSocketTransform_ReturnValue_1;0x0395PopFlow();0x0396Label_0396:0x0396CallFunc_GetSocketTransform_ReturnValue_4 = IKSkeletal Mesh.GetSocketTransform(FName(steeringSocket_l), 0);0x03DBLeftArmIK = CallFunc_GetSocketTransform_ReturnValue_4;0x03F6CallFunc_GetSocketTransform_ReturnValue_3 = IKSkeletal Mesh.GetSocketTransform(FName(steeringSocket_r), 0);0x043BRightArmIK = CallFunc_GetSocketTransform_ReturnValue_3;0x0456K2Node_DynamicCast_AsBPI_Interact = Cast<BPI_Interact_C>(Ik Target);0x047AK2Node_DynamicCast_bSuccess_3 = Cast<2>(K2Node_DynamicCast_AsBPI_Interact);0x0497if (!(K2Node_DynamicCast_bSuccess_3)) goto Label_0515;0x04A5K2Node_DynamicCast_AsBPI_Interact.GetRideableSteeringInput(CallFunc_GetRideableSteeringInput_Success, CallFunc_GetRideableSteeringInput_Steering);0x04DCLabel_04DC:0x04DCK2Node_VariableSet_SteeringAngle_ImplicitCast = Cast<3>(CallFunc_GetRideableSteeringInput_Steering);0x04F9SteeringAngle = K2Node_VariableSet_SteeringAngle_ImplicitCast;0x0514PopFlow();0x0515Label_0515:0x0515CallFunc_GetRideableSteeringInput_Success = false;0x0520CallFunc_GetRideableSteeringInput_Steering = 0;0x053Bgoto Label_04DC;0x0540Label_0540:0x0540CallFunc_GetCurrentAcceleration_ReturnValue = MovementComponent.GetCurrentAcceleration();0x0572CallFunc_NotEqual_VectorVector_ReturnValue = NotEqual_VectorVector(CallFunc_GetCurrentAcceleration_ReturnValue, FVector(0, 0, 0), 0f);0x05ADCallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(GroundSpeed, 0.01);0x05D3CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Greater_DoubleDouble_ReturnValue, CallFunc_NotEqual_VectorVector_ReturnValue);0x05F9ShouldMove = CallFunc_BooleanAND_ReturnValue;0x060CCallFunc_K2_GetActorRotation_ReturnValue_1 = Character.K2_GetActorRotation();0x063ECallFunc_CalculateDirection_ReturnValue = CalculateDirection(Velocity, CallFunc_K2_GetActorRotation_ReturnValue_1);0x066CDirection = CallFunc_CalculateDirection_ReturnValue;0x0687PopFlow();0x0688Label_0688:0x0688K2Node_DynamicCast_AsBP_Monkey = Cast<BP_Monkey_C>(Character);0x06ACK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Monkey);0x06C9CallFunc_GetBaseAimRotation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Monkey.GetBaseAimRotation();0x06FFAim RotationLastTick = CallFunc_GetBaseAimRotation_ReturnValue_1;0x071APopFlow();0x071BLabel_071B:0x071BK2Node_DynamicCast_AsBP_Monkey = Cast<BP_Monkey_C>(Character);0x073FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Monkey);0x075CCallFunc_GetBaseAimRotation_ReturnValue_1 = K2Node_DynamicCast_AsBP_Monkey.GetBaseAimRotation();0x0792CallFunc_NormalizedDeltaRotator_ReturnValue_1 = NormalizedDeltaRotator(CallFunc_GetBaseAimRotation_ReturnValue_1, Aim RotationLastTick);0x07C0AimRotation = CallFunc_NormalizedDeltaRotator_ReturnValue_1;0x07DBgoto Label_0688;0x07E0Label_07E0:0x07E0K2Node_DynamicCast_AsBP_Monkey = Cast<BP_Monkey_C>(Character);0x0804K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Monkey);0x0821CallFunc_GetBaseAimRotation_ReturnValue = K2Node_DynamicCast_AsBP_Monkey.GetBaseAimRotation();0x0857CallFunc_K2_GetActorRotation_ReturnValue = K2Node_DynamicCast_AsBP_Monkey.K2_GetActorRotation();0x0889CallFunc_NormalizedDeltaRotator_ReturnValue = NormalizedDeltaRotator(CallFunc_GetBaseAimRotation_ReturnValue, CallFunc_K2_GetActorRotation_ReturnValue);0x08B7BreakRotator(CallFunc_NormalizedDeltaRotator_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x08E5CallFunc_ClampAngle_AngleDegrees_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Pitch);0x0902CallFunc_ClampAngle_ReturnValue = ClampAngle(CallFunc_ClampAngle_AngleDegrees_ImplicitCast, -90, 90);0x0939CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_ClampAngle_ReturnValue, -1);0x0967CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0984CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x09B3AimRot = CallFunc_MakeRotator_ReturnValue;0x09CEgoto Label_071B;0x09D3Label_09D3:0x09D3CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x09EBCallFunc_K2_GetActorLocation_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.K2_GetActorLocation();0x0A1DCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 500));0x0A5BCallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Subtract_VectorVector_ReturnValue, 0, false, Temp_object_Variable, 0, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0AE3BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0B98CallFunc_LessEqual_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakHitResult_Distance);0x0BB5CallFunc_LessEqual_DoubleDouble_ReturnValue = LessEqual_DoubleDouble(CallFunc_LessEqual_DoubleDouble_A_ImplicitCast, 150);0x0BDBif (!(CallFunc_LessEqual_DoubleDouble_ReturnValue)) PopFlow();0x0BE5BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0C9ACallFunc_LessEqual_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakHitResult_Distance);0x0CB7CallFunc_LessEqual_DoubleDouble_ReturnValue = LessEqual_DoubleDouble(CallFunc_LessEqual_DoubleDouble_A_ImplicitCast, 150);0x0CDDLand = CallFunc_LessEqual_DoubleDouble_ReturnValue;0x0CF0PopFlow();0x0CF1Label_0CF1:0x0CF1if (!(IsFalling)) PopFlow();0x0CFBgoto Label_09D3;0x0D00Label_0D00:0x0D00Velocity = MovementComponent.Velocity;0x0D31CallFunc_VSizeXY_ReturnValue = VSizeXY(Velocity);0x0D56CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_VSizeXY_ReturnValue, Running Speed);0x0D84GroundSpeed = CallFunc_Divide_DoubleDouble_ReturnValue;0x0D9FPopFlow();0x0DA0Label_0DA0:0x0DA0PushFlow(Label_1325);0x0DA5PushFlow(Label_1276);0x0DAAPushFlow(Label_0F9F);0x0DAFPushFlow(Label_0CF1);0x0DB4PushFlow(Label_0DD7);0x0DB9PushFlow(Label_0E11);0x0DBEPushFlow(Label_07E0);0x0DC3PushFlow(Label_0069);0x0DC8PushFlow(Label_0027);0x0DCDPushFlow(Label_0540);0x0DD2goto Label_0D00;0x0DD7Label_0DD7:0x0DD7CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(IsOnGround, HasAcceleration);0x0DFDJumpToMoving = CallFunc_BooleanAND_ReturnValue_1;0x0E10PopFlow();0x0E11Label_0E11:0x0E11CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(K2Node_PropertyAccess_4, FVector(1, 1, 0));0x0E4FCallFunc_VSizeXYSquared_ReturnValue = VSizeXYSquared(CallFunc_Multiply_VectorVector_ReturnValue);0x0E74CallFunc_NearlyEqual_FloatFloat_ReturnValue = NearlyEqual_FloatFloat(CallFunc_VSizeXYSquared_ReturnValue, 0, 1e-06);0x0EA3CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(CallFunc_NearlyEqual_FloatFloat_ReturnValue);0x0EC0HasAcceleration = CallFunc_Not_PreBool_ReturnValue_1;0x0ED3IsOnGround = K2Node_PropertyAccess_3;0x0EE6IsJumping = false;0x0EF1IsFalling = false;0x0EFCCallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(K2Node_PropertyAccess, 3);0x0F1Bif (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x0F25BreakVector(K2Node_PropertyAccess_1, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0F53CallFunc_Greater_DoubleDouble_ReturnValue_1 = Greater_DoubleDouble(CallFunc_BreakVector_Z, 0);0x0F79if (!(CallFunc_Greater_DoubleDouble_ReturnValue_1)) goto Label_0F93;0x0F87IsJumping = true;0x0F92PopFlow();0x0F93Label_0F93:0x0F93IsFalling = true;0x0F9EPopFlow();0x0F9FLabel_0F9F:0x0F9Fif (!(Is Passenger)) PopFlow();0x0FA9K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Seat Type, 0);0x0FC8if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_1004;0x0FD6K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Seat Type, 2);0x0FF5if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_1004;0x1003PopFlow();0x1004Label_1004:0x1004K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(Character);0x1028K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x1045CallFunc_K2_GetActorRotation_ReturnValue_3 = K2Node_DynamicCast_AsBP_First_Person_Character.K2_GetActorRotation();0x1077CallFunc_NormalizedDeltaRotator_ReturnValue_3 = NormalizedDeltaRotator(K2Node_DynamicCast_AsBP_First_Person_Character.PassengerAimRotation, CallFunc_K2_GetActorRotation_ReturnValue_3);0x10BBBreakRotator(CallFunc_NormalizedDeltaRotator_ReturnValue_3, CallFunc_BreakRotator_Roll_2, CallFunc_BreakRotator_Pitch_2, CallFunc_BreakRotator_Yaw_2);0x10E9CallFunc_ClampAngle_AngleDegrees_ImplicitCast_1 = Cast<4>(CallFunc_BreakRotator_Pitch_2);0x1106CallFunc_ClampAngle_ReturnValue_1 = ClampAngle(CallFunc_ClampAngle_AngleDegrees_ImplicitCast_1, -90, 90);0x113DPitch = CallFunc_ClampAngle_ReturnValue_1;0x1158K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(Character);0x117CK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x1199CallFunc_K2_GetActorRotation_ReturnValue_3 = K2Node_DynamicCast_AsBP_First_Person_Character.K2_GetActorRotation();0x11CBCallFunc_NormalizedDeltaRotator_ReturnValue_3 = NormalizedDeltaRotator(K2Node_DynamicCast_AsBP_First_Person_Character.PassengerAimRotation, CallFunc_K2_GetActorRotation_ReturnValue_3);0x120FBreakRotator(CallFunc_NormalizedDeltaRotator_ReturnValue_3, CallFunc_BreakRotator_Roll_2, CallFunc_BreakRotator_Pitch_2, CallFunc_BreakRotator_Yaw_2);0x123DK2Node_VariableSet_Yaw_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw_2);0x125AYaw = K2Node_VariableSet_Yaw_ImplicitCast;0x1275PopFlow();0x1276Label_1276:0x1276CallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(IsPickedUp);0x1293CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(IsRagdoll, CallFunc_Not_PreBool_ReturnValue_2);0x12B9CallFunc_IsServer_ReturnValue = IsServer(this);0x12CECallFunc_Not_PreBool_ReturnValue_3 = Not_PreBool(CallFunc_IsServer_ReturnValue);0x12EBCallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, CallFunc_Not_PreBool_ReturnValue_3);0x1311FollowPelvisBone = CallFunc_BooleanAND_ReturnValue_3;0x1324PopFlow();0x1325Label_1325:0x1325CallFunc_IsValid_ReturnValue_1 = IsValid(LookatActor);0x1342if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_000F;0x1350CallFunc_K2_GetActorLocation_ReturnValue_1 = LookatActor.K2_GetActorLocation();0x1382AimTarget = CallFunc_K2_GetActorLocation_ReturnValue_1;0x139DRig Unit Set Translation Weight = 1f;0x13B4PopFlow();0x13B5CallFunc_GetOwningActor_ReturnValue = GetOwningActor();0x13C9K2Node_DynamicCast_AsCharacter = Cast<Character>(CallFunc_GetOwningActor_ReturnValue);0x13EDK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsCharacter);0x140Aif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x1414Character = K2Node_DynamicCast_AsCharacter;0x1427MovementComponent = Character.CharacterMovement;0x1450CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Character.CharacterMovement.bOrientRotationToMovement);0x1499Can Strafe = CallFunc_Not_PreBool_ReturnValue;0x14ACPopFlow();0x14ADDelta Time X = K2Node_Event_DeltaTimeX;0x14C8CallFunc_IsValid_ReturnValue = IsValid(Character);0x14E5if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x14EFgoto Label_0DA0;0x14F4CallFunc_Conv_BoolToDouble_ReturnValue_1 = Conv_BoolToDouble(BlendEmoteRight);0x1519CallFunc_Array_Set_Item_ImplicitCast_1 = Cast<3>(CallFunc_Conv_BoolToDouble_ReturnValue_1);0x1536/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_3.BlendWeights, 0, CallFunc_Array_Set_Item_ImplicitCast_1, false);0x1577CallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(BlendEmoteLeft);0x159CCallFunc_Array_Set_Item_ImplicitCast = Cast<3>(CallFunc_Conv_BoolToDouble_ReturnValue);0x15B9/Script/Engine.Default__KismetArrayLibrary.Array_Set(AnimGraphNode_LayeredBoneBlend_3.BlendWeights, 1, CallFunc_Array_Set_Item_ImplicitCast, false);0x15FAPopFlow();0x15FBIs Driver = K2Node_Event_IsDriver;0x160EPopFlow();0x160FIs Passenger = K2Node_Event_IsPassenger;0x1622Seat Type = K2Node_Event_SeatType;0x163DPopFlow();0x163EBreakTransform(RagdollTransform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x166CAnimGraphNode_ModifyBone.Translation = CallFunc_BreakTransform_Location;0x1690AnimGraphNode_ModifyBone.Rotation = CallFunc_BreakTransform_Rotation;0x16B4PopFlow();0x16B5PopFlow();0x16B6Label_16B6:0x16B6return;0x16B8// end of script
Final0x04