| void UpdatePresence(const FString& PresenceText) | NativePublic | | 0x10 |
| void UpdateOnlineSessionState() | FinalNative+1 flags | | 0x00 |
| void ReceiveGiveItem(TSubclassOf<ARGInteractableActor> ItemClass) | EventProtected | | 0x08 |
| void PSO_StopSpin() | FinalNative+1 flags | | 0x00 |
| void PSO_StopSettings() | FinalNative+1 flags | | 0x00 |
| void PSO_StopRun() | FinalNative+1 flags | | 0x00 |
| void PSO_StartRun(float SecondsPerStep, int32 FirstCheckpointIndex) | FinalNative+1 flags | | 0x08 |
| void PSO_Spin(float YawDegreesPerSecond, float PitchAmplitudeDegrees) | FinalNative+1 flags | | 0x08 |
| void PSO_SetSettingsStep(int32 Index) | FinalNative+1 flags | | 0x04 |
| void PSO_NextSettings() | FinalNative+1 flags | | 0x00 |
| void PSO_ListSettings() | FinalNative+1 flags | | 0x00 |
| void PSO_AutoCycleSettings(float SecondsPerStep) | FinalNative+1 flags | | 0x04 |
| void LogPlayerInput() | FinalNative+1 flags | | 0x00 |
| void Golf_TeleportToTee(int32 HoleNumber) | FinalNative+1 flags | | 0x04 |
| void Golf_TeleportToGreen(int32 HoleNumber) | FinalNative+1 flags | | 0x04 |
| void Golf_TeleportToFlag(int32 HoleNumber) | FinalNative+1 flags | | 0x04 |
| void Golf_TeleportAllToTee(int32 HoleNumber) | FinalNative+1 flags | | 0x04 |
| void Golf_TeleportAllToGreen(int32 HoleNumber) | FinalNative+1 flags | | 0x04 |
| void Golf_TeleportAllToFlag(int32 HoleNumber) | FinalNative+1 flags | | 0x04 |
| void Golf_SetHole(int32 HoleNumber) | FinalNative+1 flags | | 0x04 |
| void Golf_RegisterRound(int32 H1, int32 H2, int32 H3, int32 H4, int32 H5, int32 H6, int32 H7, int32 H8, int32 H9) | FinalNative+1 flags | | 0x24 |
| void Golf_NextTurn() | FinalNative+1 flags | | 0x00 |
| void Golf_MoveBallInFront() | FinalNative+1 flags | | 0x00 |
| void Golf_MoveAllBallsInFront() | FinalNative+1 flags | | 0x00 |
| void Golf_FinishCurrentHole() | FinalNative+1 flags | | 0x00 |
| void Golf_DumpScorecards() | FinalNative+1 flags | | 0x00 |
| void GodVehicles(bool bEnable) | NativePublic | | 0x01 |
| void GodPlayers(bool bEnable) | NativePublic | | 0x01 |
| void GiveItem(TSubclassOf<ARGInteractableActor> ItemClass) | FinalNative+1 flags | | 0x08 |
| void DumpOverlaps() | NativePublic | | 0x00 |