void <unnamed#1563981> (double Knots at Wind Intensity 10 , bool Factor Wind Gusts , UObject * __WorldContext , const double & Knots , const double & MPH , const double & KPH ) Script14 statements · 306 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_00DE;0x0037 CallFunc_Get_Ultra_Dynamic_Weather_UDW.Get Wind Speed in Real Units(Knots at Wind Intensity 10, Factor Wind Gusts, CallFunc_Get_Wind_Speed_in_Real_Units_Knots, CallFunc_Get_Wind_Speed_in_Real_Units_MPH, CallFunc_Get_Wind_Speed_in_Real_Units_KPH);0x0088 Knots = CallFunc_Get_Wind_Speed_in_Real_Units_Knots;0x00A3 MPH = CallFunc_Get_Wind_Speed_in_Real_Units_MPH;0x00BE KPH = CallFunc_Get_Wind_Speed_in_Real_Units_KPH;0x00D9 goto Label_012F;0x00DE Label_00DE:0x00DE Knots = 0;0x00F9 MPH = 0;0x0114 KPH = 0;0x012F Label_012F:0x012F return;Static Public 0x147c170 0x30 void <unnamed#1563472> (double New Wind Direction , double Change Duration , UObject * __WorldContext ) Script6 statements · 112 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_006D;0x0037 CallFunc_Get_Ultra_Dynamic_Weather_UDW.Change Wind Direction(New Wind Direction, Change Duration);0x006D Label_006D:0x006D return;Static Public 0x147c170 0x18 void <unnamed#1563503> (bool Use Custom Lightning Location , const FVector & Custom Lightning Location , const FVector & Custom Target Location , int32 Lightning Bolt Seed , UObject * __WorldContext ) Script6 statements · 139 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0088;0x0037 CallFunc_Get_Ultra_Dynamic_Weather_UDW.Flash Lightning(0, Use Custom Lightning Location, Custom Lightning Location, Custom Target Location, Lightning Bolt Seed);0x0088 Label_0088:0x0088 return;Static Public 0x147c170 0x48 void <unnamed#1563842> (UObject * __WorldContext , const double & Season , const UDS_Season & Season Enum ) Script12 statements · 218 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_00A8;0x0037 CallFunc_Get_Ultra_Dynamic_Weather_UDW.Get Season(CallFunc_Get_Season_Season, CallFunc_Get_Season_Season_Enum);0x006D Season = CallFunc_Get_Season_Season;0x0088 Season Enum = CallFunc_Get_Season_Season_Enum;0x00A3 goto Label_00D7;0x00A8 Label_00A8:0x00A8 Season = 0;0x00C3 Season Enum = 0;0x00D7 Label_00D7:0x00D7 return;Static Public 0x147c170 0x11 void <unnamed#1563404> (double Time to Transition to Random Weather (Seconds) , UObject * __WorldContext ) Script6 statements · 105 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0066;0x0037 CallFunc_Get_Ultra_Dynamic_Weather_UDW.Change to Random Weather Variation(Time to Transition to Random Weather (Seconds), 1);0x0066 Label_0066:0x0066 return;Static Public 0x147c170 0x10 void <unnamed#1563448> (UUDS_Weather_Settings_C * New Weather Type , double Time to Transition to New Weather (Seconds) , UObject * __WorldContext ) Script6 statements · 112 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_006D;0x0037 CallFunc_Get_Ultra_Dynamic_Weather_UDW.Change Weather(New Weather Type, Time to Transition to New Weather (Seconds));0x006D Label_006D:0x006D return;Static Public 0x147c170 0x18 void <unnamed#1563589> (UObject * __WorldContext , const FString & As String , const UDS_Weather_Display_Names & As Enumerator ) Script12 statements · 211 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_00A8;0x0037 CallFunc_Get_Ultra_Dynamic_Weather_UDW.Get Display Name for Current Weather(CallFunc_Get_Display_Name_for_Current_Weather_As_String, CallFunc_Get_Display_Name_for_Current_Weather_As_Enumerator);0x006D As String = CallFunc_Get_Display_Name_for_Current_Weather_As_String;0x0088 As Enumerator = CallFunc_Get_Display_Name_for_Current_Weather_As_Enumerator;0x00A3 goto Label_00D0;0x00A8 Label_00A8:0x00A8 As String = "";0x00BC As Enumerator = 11;0x00D0 Label_00D0:0x00D0 return;Static Public 0x147c170 0x19 void <unnamed#1563556> (const UDS_Temperature_Sample_Location & Sample Location , const FVector & Custom Sample Location , const UDS_TemperatureType & Scale , UObject * __WorldContext , const double & Temperature ) Script10 statements · 189 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_009F;0x0037 CallFunc_Get_Ultra_Dynamic_Weather_UDW.Get Current Temperature(Sample Location, Custom Sample Location, Scale, CallFunc_Get_Current_Temperature_Output);0x007F Temperature = CallFunc_Get_Current_Temperature_Output;0x009A goto Label_00BA;0x009F Label_009F:0x009F Temperature = 0;0x00BA Label_00BA:0x00BA return;Static Public 0x147c170 0x38 void <unnamed#1563682> (UObject * __WorldContext , const UUDS_Weather_Settings_C * & Local Weather State ) Script9 statements · 123 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0065;0x0037 Local Weather State = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State;0x0060 goto Label_0078;0x0065 Label_0065:0x0065 Local Weather State = /Game/UltraDynamicSky/Blueprints/Weather_Effects/Weather_Presets/Clear_Skies.Clear_Skies;0x0078 Label_0078:0x0078 return;Static Public 0x147c170 0x10 void <unnamed#1563918> (UObject * __WorldContext , const FVector & Wind Direction ) Script10 statements · 178 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0084;0x0037 CallFunc_Get_Ultra_Dynamic_Weather_UDW.Get Normalized Wind Direction(CallFunc_Get_Normalized_Wind_Direction_Wind_Vector);0x0064 Wind Direction = CallFunc_Get_Normalized_Wind_Direction_Wind_Vector;0x007F goto Label_00AF;0x0084 Label_0084:0x0084 Wind Direction = FVector(1, 0, 0);0x00AF Label_00AF:0x00AF return;Static Public 0x147c170 0x20 void <unnamed#1563715> (UObject * __WorldContext , const double & Material Dust Coverage ) Script9 statements · 161 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037 Material Dust Coverage = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Material Dust Coverage;0x007E goto Label_009E;0x0083 Label_0083:0x0083 Material Dust Coverage = 0;0x009E Label_009E:0x009E return;Static Public 0x147c170 0x10 void <unnamed#1563751> (UObject * __WorldContext , const double & Material Snow Coverage ) Script9 statements · 161 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037 Material Snow Coverage = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Material Snow Coverage;0x007E goto Label_009E;0x0083 Label_0083:0x0083 Material Snow Coverage = 0;0x009E Label_009E:0x009E return;Static Public 0x147c170 0x10 void <unnamed#1563787> (UObject * __WorldContext , const double & Material Wetness ) Script9 statements · 161 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037 Material Wetness = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Material Wetness;0x007E goto Label_009E;0x0083 Label_0083:0x0083 Material Wetness = 0;0x009E Label_009E:0x009E return;Static Public 0x147c170 0x10 void <unnamed#1563635> (UObject * __WorldContext , const double & Dust ) Script9 statements · 161 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037 Dust = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Dust;0x007E goto Label_009E;0x0083 Label_0083:0x0083 Dust = 0;0x009E Label_009E:0x009E return;Static Public 0x147c170 0x10 void <unnamed#1563665> (UObject * __WorldContext , const double & Fog ) Script9 statements · 161 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037 Fog = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Fog;0x007E goto Label_009E;0x0083 Label_0083:0x0083 Fog = 0;0x009E Label_009E:0x009E return;Static Public 0x147c170 0x10 void <unnamed#1563887> (UObject * __WorldContext , const double & Thunder/Lightning ) Script9 statements · 161 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037 Thunder/Lightning = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Thunder/Lightning;0x007E goto Label_009E;0x0083 Label_0083:0x0083 Thunder/Lightning = 0;0x009E Label_009E:0x009E return;Static Public 0x147c170 0x10 void <unnamed#1563862> (UObject * __WorldContext , const double & Snow ) Script9 statements · 161 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037 Snow = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Snow;0x007E goto Label_009E;0x0083 Label_0083:0x0083 Snow = 0;0x009E Label_009E:0x009E return;Static Public 0x147c170 0x10 void <unnamed#1563817> (UObject * __WorldContext , const double & Rain ) Script9 statements · 161 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037 Rain = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Rain;0x007E goto Label_009E;0x0083 Label_0083:0x0083 Rain = 0;0x009E Label_009E:0x009E return;Static Public 0x147c170 0x10 void <unnamed#1563953> (UObject * __WorldContext , const double & Wind Intensity ) Script9 statements · 161 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037 Wind Intensity = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Wind Intensity;0x007E goto Label_009E;0x0083 Label_0083:0x0083 Wind Intensity = 0;0x009E Label_009E:0x009E return;Static Public 0x147c170 0x10 void <unnamed#1563528> (UObject * __WorldContext , const double & Cloud Coverage ) Script9 statements · 161 bytes of bytecode 0x0000 Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029 if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037 Cloud Coverage = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Cloud Coverage;0x007E goto Label_009E;0x0083 Label_0083:0x0083 Cloud Coverage = 0;0x009E Label_009E:0x009E return;Static Public 0x147c170 0x10 void Get Ultra Dynamic Weather (UObject * __WorldContext , const AUltra_Dynamic_Weather_C * & UDW , const bool & Valid ) Script6 statements · 108 bytes of bytecode 0x0000 CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(__WorldContext, /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C);0x0026 CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x0043 UDW = CallFunc_GetActorOfClass_ReturnValue;0x0056 Valid = CallFunc_IsValid_ReturnValue;0x0069 return;Static Public 0x147c170 0x11