Zdexby TheHolyOneZ
5,159 classes
Class

UUltraDynamicWeather_Functions_C

: UBlueprintFunctionLibrary : UObject
/Game/UltraDynamicSky/Blueprints/Functions/UltraDynamicWeather_Functions.UltraDynamicWeather_Functions_C 0x0028 (40 B) align 8 inherited 0x0028 21 scripted vtable /Game/UltraDynamicSky/Blueprints/Functions/UltraDynamicWeather_Functions
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 21

SignatureFlagsNativeParams
void <unnamed#1563981>(double Knots at Wind Intensity 10, bool Factor Wind Gusts, UObject* __WorldContext, const double& Knots, const double& MPH, const double& KPH)
Script14 statements · 306 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_00DE;0x0037CallFunc_Get_Ultra_Dynamic_Weather_UDW.Get Wind Speed in Real Units(Knots at Wind Intensity 10, Factor Wind Gusts, CallFunc_Get_Wind_Speed_in_Real_Units_Knots, CallFunc_Get_Wind_Speed_in_Real_Units_MPH, CallFunc_Get_Wind_Speed_in_Real_Units_KPH);0x0088Knots = CallFunc_Get_Wind_Speed_in_Real_Units_Knots;0x00A3MPH = CallFunc_Get_Wind_Speed_in_Real_Units_MPH;0x00BEKPH = CallFunc_Get_Wind_Speed_in_Real_Units_KPH;0x00D9goto Label_012F;0x00DELabel_00DE:0x00DEKnots = 0;0x00F9MPH = 0;0x0114KPH = 0;0x012FLabel_012F:0x012Freturn;0x0131// end of script
StaticPublic0x30
void <unnamed#1563472>(double New Wind Direction, double Change Duration, UObject* __WorldContext)
Script6 statements · 112 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_006D;0x0037CallFunc_Get_Ultra_Dynamic_Weather_UDW.Change Wind Direction(New Wind Direction, Change Duration);0x006DLabel_006D:0x006Dreturn;0x006F// end of script
StaticPublic0x18
void <unnamed#1563503>(bool Use Custom Lightning Location, const FVector& Custom Lightning Location, const FVector& Custom Target Location, int32 Lightning Bolt Seed, UObject* __WorldContext)
Script6 statements · 139 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0088;0x0037CallFunc_Get_Ultra_Dynamic_Weather_UDW.Flash Lightning(0, Use Custom Lightning Location, Custom Lightning Location, Custom Target Location, Lightning Bolt Seed);0x0088Label_0088:0x0088return;0x008A// end of script
StaticPublic0x48
void <unnamed#1563842>(UObject* __WorldContext, const double& Season, const UDS_Season& Season Enum)
Script12 statements · 218 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_00A8;0x0037CallFunc_Get_Ultra_Dynamic_Weather_UDW.Get Season(CallFunc_Get_Season_Season, CallFunc_Get_Season_Season_Enum);0x006DSeason = CallFunc_Get_Season_Season;0x0088Season Enum = CallFunc_Get_Season_Season_Enum;0x00A3goto Label_00D7;0x00A8Label_00A8:0x00A8Season = 0;0x00C3Season Enum = 0;0x00D7Label_00D7:0x00D7return;0x00D9// end of script
StaticPublic0x11
void <unnamed#1563404>(double Time to Transition to Random Weather (Seconds), UObject* __WorldContext)
Script6 statements · 105 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0066;0x0037CallFunc_Get_Ultra_Dynamic_Weather_UDW.Change to Random Weather Variation(Time to Transition to Random Weather (Seconds), 1);0x0066Label_0066:0x0066return;0x0068// end of script
StaticPublic0x10
void <unnamed#1563448>(UUDS_Weather_Settings_C* New Weather Type, double Time to Transition to New Weather (Seconds), UObject* __WorldContext)
Script6 statements · 112 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_006D;0x0037CallFunc_Get_Ultra_Dynamic_Weather_UDW.Change Weather(New Weather Type, Time to Transition to New Weather (Seconds));0x006DLabel_006D:0x006Dreturn;0x006F// end of script
StaticPublic0x18
void <unnamed#1563589>(UObject* __WorldContext, const FString& As String, const UDS_Weather_Display_Names& As Enumerator)
Script12 statements · 211 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_00A8;0x0037CallFunc_Get_Ultra_Dynamic_Weather_UDW.Get Display Name for Current Weather(CallFunc_Get_Display_Name_for_Current_Weather_As_String, CallFunc_Get_Display_Name_for_Current_Weather_As_Enumerator);0x006DAs String = CallFunc_Get_Display_Name_for_Current_Weather_As_String;0x0088As Enumerator = CallFunc_Get_Display_Name_for_Current_Weather_As_Enumerator;0x00A3goto Label_00D0;0x00A8Label_00A8:0x00A8As String = "";0x00BCAs Enumerator = 11;0x00D0Label_00D0:0x00D0return;0x00D2// end of script
StaticPublic0x19
void <unnamed#1563556>(const UDS_Temperature_Sample_Location& Sample Location, const FVector& Custom Sample Location, const UDS_TemperatureType& Scale, UObject* __WorldContext, const double& Temperature)
Script10 statements · 189 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_009F;0x0037CallFunc_Get_Ultra_Dynamic_Weather_UDW.Get Current Temperature(Sample Location, Custom Sample Location, Scale, CallFunc_Get_Current_Temperature_Output);0x007FTemperature = CallFunc_Get_Current_Temperature_Output;0x009Agoto Label_00BA;0x009FLabel_009F:0x009FTemperature = 0;0x00BALabel_00BA:0x00BAreturn;0x00BC// end of script
StaticPublic0x38
void <unnamed#1563682>(UObject* __WorldContext, const UUDS_Weather_Settings_C*& Local Weather State)
Script9 statements · 123 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0065;0x0037Local Weather State = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State;0x0060goto Label_0078;0x0065Label_0065:0x0065Local Weather State = /Game/UltraDynamicSky/Blueprints/Weather_Effects/Weather_Presets/Clear_Skies.Clear_Skies;0x0078Label_0078:0x0078return;0x007A// end of script
StaticPublic0x10
void <unnamed#1563918>(UObject* __WorldContext, const FVector& Wind Direction)
Script10 statements · 178 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0084;0x0037CallFunc_Get_Ultra_Dynamic_Weather_UDW.Get Normalized Wind Direction(CallFunc_Get_Normalized_Wind_Direction_Wind_Vector);0x0064Wind Direction = CallFunc_Get_Normalized_Wind_Direction_Wind_Vector;0x007Fgoto Label_00AF;0x0084Label_0084:0x0084Wind Direction = FVector(1, 0, 0);0x00AFLabel_00AF:0x00AFreturn;0x00B1// end of script
StaticPublic0x20
void <unnamed#1563715>(UObject* __WorldContext, const double& Material Dust Coverage)
Script9 statements · 161 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037Material Dust Coverage = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Material Dust Coverage;0x007Egoto Label_009E;0x0083Label_0083:0x0083Material Dust Coverage = 0;0x009ELabel_009E:0x009Ereturn;0x00A0// end of script
StaticPublic0x10
void <unnamed#1563751>(UObject* __WorldContext, const double& Material Snow Coverage)
Script9 statements · 161 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037Material Snow Coverage = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Material Snow Coverage;0x007Egoto Label_009E;0x0083Label_0083:0x0083Material Snow Coverage = 0;0x009ELabel_009E:0x009Ereturn;0x00A0// end of script
StaticPublic0x10
void <unnamed#1563787>(UObject* __WorldContext, const double& Material Wetness)
Script9 statements · 161 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037Material Wetness = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Material Wetness;0x007Egoto Label_009E;0x0083Label_0083:0x0083Material Wetness = 0;0x009ELabel_009E:0x009Ereturn;0x00A0// end of script
StaticPublic0x10
void <unnamed#1563635>(UObject* __WorldContext, const double& Dust)
Script9 statements · 161 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037Dust = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Dust;0x007Egoto Label_009E;0x0083Label_0083:0x0083Dust = 0;0x009ELabel_009E:0x009Ereturn;0x00A0// end of script
StaticPublic0x10
void <unnamed#1563665>(UObject* __WorldContext, const double& Fog)
Script9 statements · 161 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037Fog = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Fog;0x007Egoto Label_009E;0x0083Label_0083:0x0083Fog = 0;0x009ELabel_009E:0x009Ereturn;0x00A0// end of script
StaticPublic0x10
void <unnamed#1563887>(UObject* __WorldContext, const double& Thunder/Lightning)
Script9 statements · 161 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037Thunder/Lightning = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Thunder/Lightning;0x007Egoto Label_009E;0x0083Label_0083:0x0083Thunder/Lightning = 0;0x009ELabel_009E:0x009Ereturn;0x00A0// end of script
StaticPublic0x10
void <unnamed#1563862>(UObject* __WorldContext, const double& Snow)
Script9 statements · 161 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037Snow = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Snow;0x007Egoto Label_009E;0x0083Label_0083:0x0083Snow = 0;0x009ELabel_009E:0x009Ereturn;0x00A0// end of script
StaticPublic0x10
void <unnamed#1563817>(UObject* __WorldContext, const double& Rain)
Script9 statements · 161 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037Rain = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Rain;0x007Egoto Label_009E;0x0083Label_0083:0x0083Rain = 0;0x009ELabel_009E:0x009Ereturn;0x00A0// end of script
StaticPublic0x10
void <unnamed#1563953>(UObject* __WorldContext, const double& Wind Intensity)
Script9 statements · 161 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037Wind Intensity = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Wind Intensity;0x007Egoto Label_009E;0x0083Label_0083:0x0083Wind Intensity = 0;0x009ELabel_009E:0x009Ereturn;0x00A0// end of script
StaticPublic0x10
void <unnamed#1563528>(UObject* __WorldContext, const double& Cloud Coverage)
Script9 statements · 161 bytes of bytecode
0x0000Get Ultra Dynamic Weather(__WorldContext, CallFunc_Get_Ultra_Dynamic_Weather_UDW, CallFunc_Get_Ultra_Dynamic_Weather_Valid);0x0029if (!(CallFunc_Get_Ultra_Dynamic_Weather_Valid)) goto Label_0083;0x0037Cloud Coverage = CallFunc_Get_Ultra_Dynamic_Weather_UDW.Local Weather State.Cloud Coverage;0x007Egoto Label_009E;0x0083Label_0083:0x0083Cloud Coverage = 0;0x009ELabel_009E:0x009Ereturn;0x00A0// end of script
StaticPublic0x10
void Get Ultra Dynamic Weather(UObject* __WorldContext, const AUltra_Dynamic_Weather_C*& UDW, const bool& Valid)
Script6 statements · 108 bytes of bytecode
0x0000CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(__WorldContext, /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Weather.Ultra_Dynamic_Weather_C);0x0026CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x0043UDW = CallFunc_GetActorOfClass_ReturnValue;0x0056Valid = CallFunc_IsValid_ReturnValue;0x0069return;0x006B// end of script
StaticPublic0x11