Zdexby TheHolyOneZ
5,159 classes
Class

ABP_Interactable_WeldingMachine_C

: ABP_Interactable_Actor_C : ARGInteractableActor : AActor : UObject
/Game/Ride/Interactables/WeldingMachine/BP_Interactable_WeldingMachine.BP_Interactable_WeldingMachine_C 0x0822 (2,082 B) align 16 inherited 0x0748 35 scripted vtable /Game/Ride/Interactables/WeldingMachine/BP_Interactable_WeldingMachine
0x00x0822

Members 20

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08NS_Welding_01UNiagaraComponent*6 flagsnullptr
0x04LoopBackTimeline_HeightOffset_9805714744B64E6827A78BB10554074Efloat4 flags0
0x04LoopBackTimeline_Alpha_9805714744B64E6827A78BB10554074Efloat4 flags0
0x01LoopBackTimeline__Direction_9805714744B64E6827A78BB10554074EETimelineDirection4 flagsForward
0x07610x07padding / unreflected
0x08LoopBackTimelineUTimelineComponent*5 flagsnullptr
0x08FireTimerFTimerHandle5 flags{Handle=0}
0x08TorchLoopUAudioComponent*7 flagsnullptr
0x08SparksLoopUAudioComponent*7 flagsnullptr
0x18InitialSpawnLocationFVector7 flags{X=0, Y=0, Z=0}
0x08PositionTimerFTimerHandle5 flags{Handle=0}
0x08MaxLengthdouble7 flags4000
0x18LastOutOfReachLocationFVector7 flags{X=0, Y=0, Z=0}
0x18SuitablePlaceToRespawnFVector7 flags{X=0, Y=0, Z=0}
0x18InitialSpawnRotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x18LastOutOfReachRotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x08StrechingSFXUAudioComponent*7 flagsnullptr
0x08LastOutOfReachHeightOffsetdouble7 flags0
0x01IsLoopingBackboolNetRepNotify+7 flagsfalse
0x01IsPlayingStretchSoundboolNetRepNotify+7 flagsfalse
Inherited from ABP_Interactable_Actor_C 40
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BuoyancyUBuoyancyComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x60HoldTransformFTransform6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=100, Y=0, Z…
0x08InteractableIMCUInputMappingContext*6 flags/Game/Ride/Input/IMC/IMC_Interactable.IMC_Interactable
0x08PlayerABP_FirstPersonCharacter_C*7 flagsnullptr
0x08AttachedToActorAActor*7 flagsnullptr
0x03480x08padding / unreflected
0x60RelativeAttachTransformFTransformNet+6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x01TickWhenPickedUpbool7 flagsfalse
0x01TickInitialStatebool7 flagsfalse
0x01CanBePickedUpWhenAttachedbool7 flagstrue
0x03B30x05padding / unreflected
0x50Interactble_LookatPlayerInteractionsTMap<FName, UInputAction*>Deprecated+3 flags<TMap>
0x50Interactble_PickedUpPlayerInteractionsTMap<FName, UInputAction*>Deprecated+3 flags<TMap>
0x20ObjectAttachTypeFGameplayTagContainer2 flags{GameplayTags=[], ParentTags=[]}
0x20AcceptableAttachTypesFGameplayTagContainer2 flags{GameplayTags=[], ParentTags=[]}
0x08AttachPointStateFGameplayTag4 flags{TagName=AttachPointState.Free}
0x60CustomAttachTransformFTransformNet+5 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x01DefaultObjectTypeECollisionChannel7 flagsECC_PhysicsBody
0x01CharacterPoseE_CharacterPose6 flagsNewEnumerator1
0x01SpawnAttachedCollisionTypeECollisionChannelNet+7 flagsECC_GameTraceChannel2
0x05030x05padding / unreflected
0x08ThirdPersonDummyClassTSubclassOf<ABP_ThirdPersonDummy_C>6 flags/Game/Ride/Interactables/ThirdPerson/BP_ThirdPersonDummy.BP…
0x60FPPHoldOffsetFTransform5 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x60TPPHoldOffsetFTransform5 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x08CharacterPoseSequenceUAnimSequenceBase*5 flags/Game/Ride/Character/Animation/FPP_Tool_Idle_01.FPP_Tool_Id…
0x20CurrentTagsFGameplayTagContainerNetRepNotify+3 flags{GameplayTags=[], ParentTags=[]}
0x10DisplayNameFText3 flags<FText>
0x01ShouldBeAttachedOnSpawnboolNet+7 flagsfalse
0x06090x07padding / unreflected
0x08GameTimeOffsetdouble7 flags0
0x01Pickupablebool7 flagstrue
0x06190x07padding / unreflected
0x08SelfHitSoundUSoundBase*6 flagsnullptr
0x01PlayTriggerEffectsEffectboolNetRepNotify+7 flagsfalse
0x01IsHardHitbool7 flagsfalse
0x01HitSurfaceEPhysicalSurface7 flagsSurfaceType_Default
0x062B0x05padding / unreflected
0x08NormalizedImpactForcedouble7 flags0
0x50AttachPointTypeTransfromMapTMap<TSubclassOf<AActor>, FTransform>3 flags<TMap>
0x50Interactable_LookatPlayerInteractionTextsTMap<UInputAction*, FText>3 flags<TMap>
0x50Interactable_PickedUpPlayerInteractionTextsTMap<UInputAction*, FText>3 flags<TMap>
0x01AlwaysKeepHitEventbool8 flagsfalse
0x07290x07padding / unreflected
0x10NailsTArray<AActor*>NetRepNotify+4 flags[]
0x08Character Pose AnimTPPUAnimSequenceBase*5 flagsnullptr
Inherited from ARGInteractableActor 1
OffsetSizeNameTypeFlagsDefault
0x08SignificanceComponentUSignificanceComponent*12 flags/Script/Ride.Default__RGInteractableActor.SignificanceCompo…
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 35

SignatureFlagsNativeParams
void BlockInteraction(ABP_FirstPersonCharacter_C* Player, const bool& BlockInteraction)
Script9 statements · 80 bytes of bytecode
0x0000if (!(IsLoopingBack)) goto Label_001E;0x000EBlockInteraction = true;0x0019goto Label_004D;0x001ELabel_001E:0x001EBlockInteraction(Player, CallFunc_BlockInteraction_BlockInteraction);0x003ABlockInteraction = CallFunc_BlockInteraction_BlockInteraction;0x004DLabel_004D:0x004Dreturn;0x004F// end of script
Public0x09
void OnRep_IsLoopingBack()
Script8 statements · 68 bytes of bytecode
0x0000if (!(IsLoopingBack)) goto Label_002A;0x000ESetPickedUpPhysicsState(CallFunc_SetPickedUpPhysicsState_Success);0x0025goto Label_0041;0x002ALabel_002A:0x002ASetDroppedPhysicsState(CallFunc_SetDroppedPhysicsState_Success);0x0041Label_0041:0x0041return;0x0043// end of script
0x00
void OnRep_IsPlayingStretchSound()
Script15 statements · 302 bytes of bytecode
0x0000if (!(IsPlayingStretchSound)) goto Label_003E;0x000ECallFunc_IsValid_ReturnValue_1 = IsValid(StrechingSFX);0x002Bif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_009E;0x0039goto Label_012B;0x003ELabel_003E:0x003ECallFunc_IsValid_ReturnValue = IsValid(StrechingSFX);0x005Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_012B;0x0069StrechingSFX.FadeOut(0.1f, 0f, 0);0x0099goto Label_012B;0x009ELabel_009E:0x009ECallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Equipment/Welding/MSS_Player_Equipment_Welding_CableStretch.MSS_Player_Equipment_Welding_CableStretch, StaticMesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0118StrechingSFX = CallFunc_SpawnSoundAttached_ReturnValue;0x012BLabel_012B:0x012Breturn;0x012D// end of script
0x00
void SetDroppedPhysicsState(const bool& Success)
Script8 statements · 60 bytes of bytecode
0x0000if (!(IsLoopingBack)) goto Label_0013;0x000Egoto Label_0039;0x0013Label_0013:0x0013SetDroppedPhysicsState(CallFunc_SetDroppedPhysicsState_Success);0x0026Success = CallFunc_SetDroppedPhysicsState_Success;0x0039Label_0039:0x0039return;0x003B// end of script
Public0x01
void ShouldStopPositionTimer(const bool& ShouldStopTimer)
Script52 statements · 1,131 bytes of bytecode
0x0000PushFlow(Label_0468);0x0005CallFunc_GetAllActorsOfClass_OutActors_1 = {};0x0010GetAllActorsOfClass(this, /Script/Ride.RGFirstPersonCharacter, CallFunc_GetAllActorsOfClass_OutActors_1);0x002DTemp_int_Loop_Counter_Variable = 0;0x0044Temp_int_Array_Index_Variable = 0;0x005BLabel_005B:0x005BCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors_1);0x0096CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x00BCif (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_01EA;0x00CATemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00E5PushFlow(Label_03D4);0x00EA/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0125CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_Array_Get_Item_1.K2_GetActorLocation();0x0157CallFunc_Subtract_VectorVector_ReturnValue_1 = Subtract_VectorVector(InitialSpawnLocation, CallFunc_K2_GetActorLocation_ReturnValue_1);0x0185CallFunc_VSize_ReturnValue_1 = VSize(CallFunc_Subtract_VectorVector_ReturnValue_1);0x01AACallFunc_Less_DoubleDouble_ReturnValue_1 = Less_DoubleDouble(CallFunc_VSize_ReturnValue_1, MaxLength);0x01D0if (!(CallFunc_Less_DoubleDouble_ReturnValue_1)) PopFlow();0x01DALabel_01DA:0x01DAShouldStopTimer = false;0x01E5goto Label_0468;0x01EALabel_01EA:0x01EACallFunc_GetAllActorsOfClass_OutActors = {};0x01F5GetAllActorsOfClass(this, /Game/Ride/Vehicle/Blueprints/BP_Vehicle_Winnebago_01.BP_Vehicle_Winnebago_01_C, CallFunc_GetAllActorsOfClass_OutActors);0x0212Temp_int_Loop_Counter_Variable_1 = 0;0x0229Temp_int_Array_Index_Variable_1 = 0;0x0240Label_0240:0x0240CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x027BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x02A1if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_03C4;0x02AFTemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x02CAPushFlow(Label_041E);0x02CF/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x030ACallFunc_K2_GetActorLocation_ReturnValue = CallFunc_Array_Get_Item.K2_GetActorLocation();0x033CCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(InitialSpawnLocation, CallFunc_K2_GetActorLocation_ReturnValue);0x036ACallFunc_VSize_ReturnValue = VSize(CallFunc_Subtract_VectorVector_ReturnValue);0x038FCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_VSize_ReturnValue, MaxLength);0x03B5if (!(CallFunc_Less_DoubleDouble_ReturnValue)) PopFlow();0x03BFgoto Label_01DA;0x03C4Label_03C4:0x03C4ShouldStopTimer = true;0x03CFgoto Label_0468;0x03D4Label_03D4:0x03D4CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x03FETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0419goto Label_005B;0x041ELabel_041E:0x041ECallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0448Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0463goto Label_0240;0x0468Label_0468:0x0468return;0x046A// end of script
Public0x01
void SetPickedUpPhysicsState(const bool& Success)
Script11 statements · 79 bytes of bytecode
0x0000SetPickedUpPhysicsState(CallFunc_SetPickedUpPhysicsState_Success);0x0013if (!(IsLoopingBack)) goto Label_0039;0x0021Label_0021:0x0021Success = CallFunc_SetPickedUpPhysicsState_Success;0x0034goto Label_004C;0x0039Label_0039:0x0039UpdateCurrentLocationAndTimer();0x0047goto Label_0021;0x004CLabel_004C:0x004Creturn;0x004E// end of script
Public0x01
void CheckCurrentLengthFromOrigin(const double& CurrentDistance)
Script6 statements · 141 bytes of bytecode
0x0000CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x001CCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(InitialSpawnLocation, CallFunc_K2_GetActorLocation_ReturnValue);0x004ACallFunc_VSize_ReturnValue = VSize(CallFunc_Subtract_VectorVector_ReturnValue);0x006FCurrentDistance = CallFunc_VSize_ReturnValue;0x008Areturn;0x008C// end of script
Public0x08
void StopWeldingSFX()
Script11 statements · 194 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(SparksLoop);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_00BF;0x002BCallFunc_GetPlayState_ReturnValue = SparksLoop.GetPlayState();0x005DK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetPlayState_ReturnValue, 0);0x007Cif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_008F;0x008Agoto Label_00BF;0x008FLabel_008F:0x008FSparksLoop.FadeOut(0.1f, 0f, 0);0x00BFLabel_00BF:0x00BFreturn;0x00C1// end of script
Public0x00
void PlayWeldinghSFX()
Script10 statements · 264 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(SparksLoop);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0030;0x002Bgoto Label_0105;0x0030Label_0030:0x0030CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Equipment/Welding/MSS_Player_Equipment_Welding_Sparks.MSS_Player_Equipment_Welding_Sparks, StaticMesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x00AASparksLoop = CallFunc_SpawnSoundAttached_ReturnValue;0x00BDPrintString(this, "Hello", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0105Label_0105:0x0105return;0x0107// end of script
Public0x00
void StopAllWeldingSFX()
Script23 statements · 517 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue_1 = IsValid(TorchLoop);0x001Dif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_008F;0x002BCallFunc_GetPlayState_ReturnValue = TorchLoop.GetPlayState();0x005DK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetPlayState_ReturnValue, 0);0x007Cif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0153;0x008Agoto Label_0202;0x008FLabel_008F:0x008FCallFunc_IsValid_ReturnValue = IsValid(SparksLoop);0x00ACif (!(CallFunc_IsValid_ReturnValue)) goto Label_0202;0x00BACallFunc_GetPlayState_ReturnValue_1 = SparksLoop.GetPlayState();0x00ECK2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(CallFunc_GetPlayState_ReturnValue_1, 0);0x010Bif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_011E;0x0119goto Label_0202;0x011ELabel_011E:0x011ESparksLoop.FadeOut(0.1f, 0f, 0);0x014Egoto Label_0202;0x0153Label_0153:0x0153TorchLoop.FadeOut(0.1f, 0f, 0);0x0183CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Equipment/Welding/MSS_Player_Equipment_Welding_TorchEnd.MSS_Player_Equipment_Welding_TorchEnd, StaticMesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x01FDgoto Label_008F;0x0202Label_0202:0x0202return;0x0204// end of script
Public0x00
void PlayBlowTorchSFX()
Script9 statements · 192 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(TorchLoop);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0030;0x002Bgoto Label_00BD;0x0030Label_0030:0x0030CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Equipment/Welding/MSS_Player_Equipment_Welding_TorchLoop.MSS_Player_Equipment_Welding_TorchLoop, StaticMesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x00AATorchLoop = CallFunc_SpawnSoundAttached_ReturnValue;0x00BDLabel_00BD:0x00BDreturn;0x00BF// end of script
Public0x00
void LoopBackTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_WeldingMachine(7350);0x000Freturn;0x0011// end of script
0x00
void LoopBackTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_WeldingMachine(6230);0x000Freturn;0x0011// end of script
0x00
void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_2(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_2 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_2 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_2 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_2 = SourceAction;0x0048ExecuteUbergraph_BP_Interactable_WeldingMachine(6983);0x0057return;0x0059// end of script
0x30
void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_1 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_1 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_1 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_1 = SourceAction;0x0048ExecuteUbergraph_BP_Interactable_WeldingMachine(6799);0x0057return;0x0059// end of script
0x30
void InpActEvt_IA_PrimaryFire_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction = SourceAction;0x0048ExecuteUbergraph_BP_Interactable_WeldingMachine(6615);0x0057return;0x0059// end of script
0x30
void OnNotifyEnd_04A72812484248A75B17F48D4E65D818(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_9 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1623);0x0021return;0x0023// end of script
0x08
void OnNotifyBegin_04A72812484248A75B17F48D4E65D818(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_8 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1651);0x0021return;0x0023// end of script
0x08
void OnInterrupted_04A72812484248A75B17F48D4E65D818(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_7 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1679);0x0021return;0x0023// end of script
0x08
void OnBlendOut_04A72812484248A75B17F48D4E65D818(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_6 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1707);0x0021return;0x0023// end of script
0x08
void OnCompleted_04A72812484248A75B17F48D4E65D818(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_5 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1735);0x0021return;0x0023// end of script
0x08
void OnNotifyEnd_1880459944A599EA9DBA1497B381AF3E(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_4 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1763);0x0021return;0x0023// end of script
0x08
void OnNotifyBegin_1880459944A599EA9DBA1497B381AF3E(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_3 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1791);0x0021return;0x0023// end of script
0x08
void OnInterrupted_1880459944A599EA9DBA1497B381AF3E(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_2 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1819);0x0021return;0x0023// end of script
0x08
void OnBlendOut_1880459944A599EA9DBA1497B381AF3E(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName_1 = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1847);0x0021return;0x0023// end of script
0x08
void OnCompleted_1880459944A599EA9DBA1497B381AF3E(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName = NotifyName;0x0012ExecuteUbergraph_BP_Interactable_WeldingMachine(1875);0x0021return;0x0023// end of script
0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_WeldingMachine(3440);0x000Freturn;0x0011// end of script
EventProtected0x00
void Fire()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_WeldingMachine(3561);0x000Freturn;0x0011// end of script
0x00
void CallBackPrimaryFire(ABP_FirstPersonCharacter_C* Player, bool Stop)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Player = Player;0x0012PersistentFrame.K2Node_Event_Stop = Stop;0x0024ExecuteUbergraph_BP_Interactable_WeldingMachine(4870);0x0033return;0x0035// end of script
Public0x09
void UpdateCurrentLocationAndTimer()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_WeldingMachine(6215);0x000Freturn;0x0011// end of script
0x00
void UpdateCurrentPosition()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_WeldingMachine(6220);0x000Freturn;0x0011// end of script
0x00
void LoopBackWeldingMachine()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_WeldingMachine(6225);0x000Freturn;0x0011// end of script
0x00
void Multicast_DropForLoopBack()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_WeldingMachine(7167);0x000Freturn;0x0011// end of script
0x00
void ForceStopWeld()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_WeldingMachine(7345);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_Interactable_WeldingMachine(int32 EntryPoint)
Script312 statements · 7,358 bytes of bytecode
0x0000PushFlow(Label_1CBB);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetPlayerControllerFromID_ReturnValue = GetPlayerControllerFromID(this, 0);0x0029K2Node_DynamicCast_AsBP_First_Person_Player_Controller = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue);0x004DK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller);0x006Aif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0074BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0129K2Node_DynamicCast_AsBP_First_Person_Player_Controller.Server_StartWelding(CallFunc_BreakHitResult_HitActor, 3);0x015BPopFlow();0x015CLabel_015C:0x015CMarkPropertyDirtyFromRepIndex(this, 17, FName(IsLoopingBack));0x0179OnRep_IsLoopingBack();0x0187CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x01A3LastOutOfReachLocation = CallFunc_K2_GetActorLocation_ReturnValue_1;0x01BECallFunc_K2_GetActorRotation_ReturnValue_1 = K2_GetActorRotation();0x01DALastOutOfReachRotation = CallFunc_K2_GetActorRotation_ReturnValue_1;0x01F5BreakVector(LastOutOfReachLocation, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0223BreakVector(InitialSpawnLocation, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0251CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_BreakVector_Z_1, CallFunc_BreakVector_Z);0x027FCallFunc_Greater_DoubleDouble_ReturnValue_2 = Greater_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, 0);0x02A5CallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_Subtract_DoubleDouble_ReturnValue, 0, CallFunc_Greater_DoubleDouble_ReturnValue_2);0x02DCLastOutOfReachHeightOffset = CallFunc_SelectFloat_ReturnValue;0x02F7LoopBackTimeline.SetPlayRate(1f);0x031CCallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Equipment/Welding/MSS_Player_Equipment_Welding_CableStretch_Pop.MSS_Player_Equipment_Welding_CableStretch_Pop, StaticMesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0396LoopBackTimeline.PlayFromStart();0x03B6PopFlow();0x03B7Label_03B7:0x03B7FlushNetDormancy();0x03C1IsLoopingBack = true;0x03CCgoto Label_015C;0x03D1Label_03D1:0x03D1OnRep_IsLoopingBack();0x03DFPopFlow();0x03E0Label_03E0:0x03E0MarkPropertyDirtyFromRepIndex(this, 17, FName(IsLoopingBack));0x03FDgoto Label_03D1;0x0402Label_0402:0x0402FlushNetDormancy();0x040CIsLoopingBack = false;0x0417goto Label_03E0;0x041CLabel_041C:0x041COnRep_IsPlayingStretchSound();0x042APopFlow();0x042BLabel_042B:0x042BMarkPropertyDirtyFromRepIndex(this, 18, FName(IsPlayingStretchSound));0x0448goto Label_041C;0x044DLabel_044D:0x044DFlushNetDormancy();0x0457IsPlayingStretchSound = true;0x0462goto Label_042B;0x0467Label_0467:0x0467OnRep_IsPlayingStretchSound();0x0475PopFlow();0x0476Label_0476:0x0476MarkPropertyDirtyFromRepIndex(this, 18, FName(IsPlayingStretchSound));0x0493goto Label_0467;0x0498Label_0498:0x0498FlushNetDormancy();0x04A2IsPlayingStretchSound = false;0x04ADgoto Label_0476;0x04B2Label_04B2:0x04B2OnRep_IsPlayingStretchSound();0x04C0PopFlow();0x04C1Label_04C1:0x04C1MarkPropertyDirtyFromRepIndex(this, 18, FName(IsPlayingStretchSound));0x04DEgoto Label_04B2;0x04E3Label_04E3:0x04E3FlushNetDormancy();0x04EDIsPlayingStretchSound = false;0x04F8goto Label_04C1;0x04FDLabel_04FD:0x04FDOnRep_IsLoopingBack();0x050BCallFunc_GetPlayerControllerFromID_ReturnValue_2 = GetPlayerControllerFromID(this, 0);0x0525K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_2);0x0549K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2);0x0566K2Node_DynamicCast_AsBP_First_Person_Player_Controller_2.Server_LoopBackWeldingMachine(this);0x058BPopFlow();0x058CLabel_058C:0x058CMarkPropertyDirtyFromRepIndex(this, 17, FName(IsLoopingBack));0x05A9goto Label_04FD;0x05AELabel_05AE:0x05AEFlushNetDormancy();0x05B8IsLoopingBack = true;0x05C3goto Label_058C;0x05C8Label_05C8:0x05C8K2Node_CreateDelegate_OutputDelegate.Bind(this, Fire);0x05DFCallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 1f, true, false, 0f, 0f);0x0615FireTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x0630Player.Server_PrimaryFire(this, false);0x0656PopFlow();0x0657Temp_name_Variable = K2Node_CustomEvent_NotifyName_9;0x0672PopFlow();0x0673Temp_name_Variable = K2Node_CustomEvent_NotifyName_8;0x068EPopFlow();0x068FTemp_name_Variable = K2Node_CustomEvent_NotifyName_7;0x06AAPopFlow();0x06ABTemp_name_Variable = K2Node_CustomEvent_NotifyName_6;0x06C6PopFlow();0x06C7Temp_name_Variable = K2Node_CustomEvent_NotifyName_5;0x06E2PopFlow();0x06E3Temp_name_Variable_1 = K2Node_CustomEvent_NotifyName_4;0x06FEPopFlow();0x06FFTemp_name_Variable_1 = K2Node_CustomEvent_NotifyName_3;0x071APopFlow();0x071BTemp_name_Variable_1 = K2Node_CustomEvent_NotifyName_2;0x0736PopFlow();0x0737Temp_name_Variable_1 = K2Node_CustomEvent_NotifyName_1;0x0752PopFlow();0x0753Temp_name_Variable_1 = K2Node_CustomEvent_NotifyName;0x076EPopFlow();0x076FLabel_076F:0x076FTemp_bool_True_if_break_was_hit_Variable = false;0x077ATemp_int_Loop_Counter_Variable = 0;0x0791Temp_int_Array_Index_Variable = 0;0x07A8Label_07A8:0x07A8CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_True_if_break_was_hit_Variable);0x07C5CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01.CurrentDamage);0x0816CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x083CCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_Less_IntInt_ReturnValue);0x0862if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x086CTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0887PushFlow(Label_0A72);0x088C/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01.CurrentDamage, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x08DDCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Get_Item.Value, 0);0x0908CallFunc_EqualEqual_GameplayTag_ReturnValue = EqualEqual_GameplayTag(CallFunc_Array_Get_Item.Tag, GameplayTag{FName(DamageType.Frame)});0x0949CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_EqualEqual_GameplayTag_ReturnValue, CallFunc_Greater_IntInt_ReturnValue);0x096Fif (!(CallFunc_BooleanAND_ReturnValue_1)) PopFlow();0x0979K2Node_MakeStruct_ST_Damage_Result.DamageType_3_42A87BC046D21D82BBBC0E856286E2CD = GameplayTag{FName(DamageType.Frame)};0x09AFK2Node_MakeStruct_ST_Damage_Result.Damage_7_F3292EDF44790F4AED9654BACA71838A = 5;0x09CFK2Node_MakeStruct_ST_Damage_Result.MaxVehicleShieldConsumption_10_E95C0831458EF361CE55AF89624199AE = 0;0x09EFK2Node_MakeStruct_ST_Damage_Result.SkipVehicleShield_12_17FC8070442367387C3CBFB05060541B = false;0x0A03K2Node_MakeArray_Array = {K2Node_MakeStruct_ST_Damage_Result};0x0A17K2Node_MakeStruct_ST_Damage_Results.DamageResults_3_42A87BC046D21D82BBBC0E856286E2CD = K2Node_MakeArray_Array;0x0A3BPlayer.Server_RepairDamage(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01, K2Node_MakeStruct_ST_Damage_Results);0x0A71PopFlow();0x0A72Label_0A72:0x0A72CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0A9CTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0AB7goto Label_07A8;0x0ABCLabel_0ABC:0x0ABCCallFunc_HasAuthority_ReturnValue = HasAuthority();0x0AD0if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0ADAK2Node_CreateDelegate_OutputDelegate_11.Bind(this, UpdateCurrentPosition);0x0AF1CallFunc_K2_SetTimerDelegate_ReturnValue_1 = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_11, 0.5f, true, false, 0f, 0f);0x0B27PositionTimer = CallFunc_K2_SetTimerDelegate_ReturnValue_1;0x0B42UpdateCurrentPosition();0x0B50PopFlow();0x0B51Label_0B51:0x0B51CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x0B65if (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x0B6FCheckCurrentLengthFromOrigin(CallFunc_CheckCurrentLengthFromOrigin_CurrentDistance);0x0B86CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_CheckCurrentLengthFromOrigin_CurrentDistance, MaxLength);0x0BACif (!(CallFunc_Greater_DoubleDouble_ReturnValue)) goto Label_0C24;0x0BBALabel_0BBA:0x0BBAK2_ClearAndInvalidateTimerHandle(this, PositionTimer);0x0BCEPushFlow(Label_04E3);0x0BD3GetHoldingPlayer(CallFunc_GetHoldingPlayer_HoldingPlayer);0x0BEACallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetHoldingPlayer_HoldingPlayer);0x0C07if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_0CCC;0x0C15Multicast_DropForLoopBack();0x0C23PopFlow();0x0C24Label_0C24:0x0C24ShouldStopPositionTimer(CallFunc_ShouldStopPositionTimer_ShouldStopTimer);0x0C3Bif (!(CallFunc_ShouldStopPositionTimer_ShouldStopTimer)) goto Label_0C4E;0x0C49goto Label_0BBA;0x0C4ELabel_0C4E:0x0C4ECheckCurrentLengthFromOrigin(CallFunc_CheckCurrentLengthFromOrigin_CurrentDistance_1);0x0C65CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(MaxLength, 0.85);0x0C93CallFunc_Greater_DoubleDouble_ReturnValue_1 = Greater_DoubleDouble(CallFunc_CheckCurrentLengthFromOrigin_CurrentDistance_1, CallFunc_Multiply_DoubleDouble_ReturnValue);0x0CB9if (!(CallFunc_Greater_DoubleDouble_ReturnValue_1)) goto Label_0498;0x0CC7goto Label_044D;0x0CCCLabel_0CCC:0x0CCCCallFunc_GetPlayerControllerFromID_ReturnValue_1 = GetPlayerControllerFromID(this, 0);0x0CE6K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1 = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerControllerFromID_ReturnValue_1);0x0D0AK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1);0x0D27K2Node_DynamicCast_AsBP_First_Person_Player_Controller_1.Server_LoopBackWeldingMachine(this);0x0D4CPopFlow();0x0D4DLabel_0D4D:0x0D4DCallFunc_HasAuthority_ReturnValue_2 = HasAuthority();0x0D61if (!(CallFunc_HasAuthority_ReturnValue_2)) PopFlow();0x0D6Bgoto Label_03B7;0x0D70ReceiveBeginPlay();0x0D7ACallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0D96InitialSpawnLocation = CallFunc_K2_GetActorLocation_ReturnValue;0x0DB1CallFunc_K2_GetActorRotation_ReturnValue = K2_GetActorRotation();0x0DCDInitialSpawnRotation = CallFunc_K2_GetActorRotation_ReturnValue;0x0DE8PopFlow();0x0DE9CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(322);0x0E0EK2Node_MakeArray_Array_1 = {Player};0x0E22CallFunc_K2_GetComponentLocation_ReturnValue = Player.FirstPersonCamera.K2_GetComponentLocation();0x0E6ACallFunc_GetForwardVector_ReturnValue = Player.FirstPersonCamera.GetForwardVector();0x0EB2CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0EE0CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x0F0ECallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue, 0, false, K2Node_MakeArray_Array_1, 0, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0F96if (!(CallFunc_LineTraceSingle_ReturnValue)) goto Label_12B8;0x0FA4PlayWeldinghSFX();0x0FB2Label_0FB2:0x0FB2BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x1067CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/Ride/Interactables/WeldingMachine/NS_WeldingHit.NS_WeldingHit, CallFunc_BreakHitResult_Location, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 1, true);0x10C5BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x117AK2Node_DynamicCast_AsBP_Vehicle_Winnebago_01 = Cast<BP_Vehicle_Winnebago_01_C>(CallFunc_BreakHitResult_HitActor);0x119EK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Vehicle_Winnebago_01);0x11BBif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_11CE;0x11C9goto Label_076F;0x11CELabel_11CE:0x11CEBreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x1283CallFunc_DoesImplementInterface_ReturnValue = DoesImplementInterface(CallFunc_BreakHitResult_HitActor, /Game/Ride/Interactables/BPI_Interact.BPI_Interact_C);0x12A9if (!(CallFunc_DoesImplementInterface_ReturnValue)) PopFlow();0x12B3goto Label_000F;0x12B8Label_12B8:0x12B8StopWeldingSFX();0x12C6goto Label_0FB2;0x12CBLabel_12CB:0x12CBK2_ClearAndInvalidateTimerHandle(this, FireTimer);0x12DFPlayer.Server_PrimaryFire(this, true);0x1305PopFlow();0x1306if (!(K2Node_Event_Stop)) goto Label_1460;0x1314NS_Welding_01.Deactivate();0x1338StopAllWeldingSFX();0x1346CallFunc_IsLocallyControlled_ReturnValue_1 = K2Node_Event_Player.IsLocallyControlled();0x1374if (!(CallFunc_IsLocallyControlled_ReturnValue_1)) goto Label_13F1;0x1382CallFunc_GetAnimInstance_ReturnValue = K2Node_Event_Player.SK_BoxyRider_FPP_Arms_01.GetAnimInstance();0x13C2CallFunc_GetAnimInstance_ReturnValue.Montage_Stop(0.25f, /Game/Ride/Character/Animation/FPP_Welder_Use_01_Montage.FPP_Welder_Use_01_Montage);0x13F0PopFlow();0x13F1Label_13F1:0x13F1CallFunc_GetAnimInstance_ReturnValue_1 = K2Node_Event_Player.Mesh.GetAnimInstance();0x1431CallFunc_GetAnimInstance_ReturnValue_1.Montage_Stop(0.25f, /Game/Ride/Character/Animation/FPP_Welder_Use_01_Montage.FPP_Welder_Use_01_Montage);0x145FPopFlow();0x1460Label_1460:0x1460NS_Welding_01.Activate(true);0x1485PlayBlowTorchSFX();0x1493CallFunc_IsLocallyControlled_ReturnValue = K2Node_Event_Player.IsLocallyControlled();0x14C1if (!(CallFunc_IsLocallyControlled_ReturnValue)) goto Label_168B;0x14CFCallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1 = CreateProxyObjectForPlayMontage(K2Node_Event_Player.SK_BoxyRider_FPP_Arms_01, /Game/Ride/Character/Animation/FPP_Welder_Use_01_Montage.FPP_Welder_Use_01_Montage, 1f, 0f, FName(None), true);0x1523CallFunc_IsValid_ReturnValue = IsValid(CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1);0x1540if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x154AK2Node_CreateDelegate_OutputDelegate_5.Bind(this, OnCompleted_04A72812484248A75B17F48D4E65D818);0x1561CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnCompleted += K2Node_CreateDelegate_OutputDelegate_5;0x158AK2Node_CreateDelegate_OutputDelegate_4.Bind(this, OnBlendOut_04A72812484248A75B17F48D4E65D818);0x15A1CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnBlendOut += K2Node_CreateDelegate_OutputDelegate_4;0x15CAK2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnInterrupted_04A72812484248A75B17F48D4E65D818);0x15E1CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnInterrupted += K2Node_CreateDelegate_OutputDelegate_3;0x160AK2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnNotifyBegin_04A72812484248A75B17F48D4E65D818);0x1621CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnNotifyBegin += K2Node_CreateDelegate_OutputDelegate_2;0x164AK2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnNotifyEnd_04A72812484248A75B17F48D4E65D818);0x1661CallFunc_CreateProxyObjectForPlayMontage_ReturnValue_1.OnNotifyEnd += K2Node_CreateDelegate_OutputDelegate_1;0x168APopFlow();0x168BLabel_168B:0x168BCallFunc_CreateProxyObjectForPlayMontage_ReturnValue = CreateProxyObjectForPlayMontage(K2Node_Event_Player.Mesh, /Game/Ride/Character/Animation/FPP_Welder_Use_01_Montage.FPP_Welder_Use_01_Montage, 1f, 0f, FName(None), true);0x16DFCallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_CreateProxyObjectForPlayMontage_ReturnValue);0x16FCif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x1706K2Node_CreateDelegate_OutputDelegate_10.Bind(this, OnCompleted_1880459944A599EA9DBA1497B381AF3E);0x171DCallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnCompleted += K2Node_CreateDelegate_OutputDelegate_10;0x1746K2Node_CreateDelegate_OutputDelegate_9.Bind(this, OnBlendOut_1880459944A599EA9DBA1497B381AF3E);0x175DCallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnBlendOut += K2Node_CreateDelegate_OutputDelegate_9;0x1786K2Node_CreateDelegate_OutputDelegate_8.Bind(this, OnInterrupted_1880459944A599EA9DBA1497B381AF3E);0x179DCallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnInterrupted += K2Node_CreateDelegate_OutputDelegate_8;0x17C6K2Node_CreateDelegate_OutputDelegate_7.Bind(this, OnNotifyBegin_1880459944A599EA9DBA1497B381AF3E);0x17DDCallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnNotifyBegin += K2Node_CreateDelegate_OutputDelegate_7;0x1806K2Node_CreateDelegate_OutputDelegate_6.Bind(this, OnNotifyEnd_1880459944A599EA9DBA1497B381AF3E);0x181DCallFunc_CreateProxyObjectForPlayMontage_ReturnValue.OnNotifyEnd += K2Node_CreateDelegate_OutputDelegate_6;0x1846PopFlow();0x1847goto Label_0ABC;0x184Cgoto Label_0B51;0x1851goto Label_0D4D;0x1856CallFunc_VLerp_ReturnValue = VLerp(LastOutOfReachLocation, InitialSpawnLocation, LoopBackTimeline_Alpha_9805714744B64E6827A78BB10554074E);0x188DCallFunc_MapRangeClamped_Value_ImplicitCast = Cast<4>(LoopBackTimeline_HeightOffset_9805714744B64E6827A78BB10554074E);0x18AACallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_MapRangeClamped_Value_ImplicitCast, 0, 1, 0, LastOutOfReachHeightOffset);0x18F3CallFunc_MakeVector_ReturnValue = MakeVector(0, 0, CallFunc_MapRangeClamped_ReturnValue);0x192ACallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_VLerp_ReturnValue, CallFunc_MakeVector_ReturnValue);0x1958CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_Add_VectorVector_ReturnValue_1, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x1980CallFunc_RLerp_ReturnValue = RLerp(LastOutOfReachRotation, InitialSpawnRotation, LoopBackTimeline_Alpha_9805714744B64E6827A78BB10554074E, false);0x19B8CallFunc_K2_SetActorRotation_ReturnValue = K2_SetActorRotation(CallFunc_RLerp_ReturnValue, false);0x19D6PopFlow();0x19D7CallFunc_Conv_InputActionValueToBool_ReturnValue = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue);0x19F4Temp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue;0x1A07Temp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime);0x1A24Temp_real_Variable = Temp_real_Variable;0x1A3FTemp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime);0x1A5CTemp_real_Variable_1 = Temp_real_Variable_1;0x1A77Temp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction;0x1A8Agoto Label_05C8;0x1A8FCallFunc_Conv_InputActionValueToBool_ReturnValue_1 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_1);0x1AACTemp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue_1;0x1ABFTemp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_1);0x1ADCTemp_real_Variable = Temp_real_Variable;0x1AF7Temp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_1);0x1B14Temp_real_Variable_1 = Temp_real_Variable_1;0x1B2FTemp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction_1;0x1B42goto Label_12CB;0x1B47CallFunc_Conv_InputActionValueToBool_ReturnValue_2 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_2);0x1B64Temp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue_2;0x1B77Temp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_2);0x1B94Temp_real_Variable = Temp_real_Variable;0x1BAFTemp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_2);0x1BCCTemp_real_Variable_1 = Temp_real_Variable_1;0x1BE7Temp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction_2;0x1BFAgoto Label_12CB;0x1BFFGetHoldingPlayer(CallFunc_GetHoldingPlayer_HoldingPlayer_1);0x1C16CallFunc_IsValid_ReturnValue_3 = IsValid(CallFunc_GetHoldingPlayer_HoldingPlayer_1);0x1C33if (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x1C3DCallFunc_IsLocallyControlled_ReturnValue_2 = CallFunc_GetHoldingPlayer_HoldingPlayer_1.IsLocallyControlled();0x1C6Bif (!(CallFunc_IsLocallyControlled_ReturnValue_2)) PopFlow();0x1C75ForceStopWeld();0x1C83TryToDropThisActor(CallFunc_GetHoldingPlayer_HoldingPlayer_1, 0, CallFunc_TryToDropThisActor_Success);0x1CACgoto Label_05AE;0x1CB1goto Label_12CB;0x1CB6goto Label_0402;0x1CBBLabel_1CBB:0x1CBBreturn;0x1CBD// end of script
Final0x04

Used by 1

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