Zdexby TheHolyOneZ
6,144 classes
Class

UGeometryScriptLibrary_MeshBasicEditFunctions

: UBlueprintFunctionLibrary : UObject
/Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/GeometryScriptingCore
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 21

SignatureFlagsNativeParams
UDynamicMesh* SetVertexPosition(UDynamicMesh* TargetMesh, int32 VertexID, const FVector& NewPosition, const bool& bIsValidVertex, bool bDeferChangeNotifications)FinalNative+2 flags0x38
UDynamicMesh* SetAllMeshVertexPositions(UDynamicMesh* TargetMesh, const FGeometryScriptVectorList& PositionList, UGeometryScriptDebug* Debug)FinalNative+2 flags0x28
UDynamicMesh* MergeMeshVerticesInSelections(UDynamicMesh* TargetMesh, const FGeometryScriptMeshSelection& SelectionKeep, const FGeometryScriptMeshSelection& SelectionDiscard, const FGeometryScriptMergeVertexOptions& Options, const int32& NumMerged, double InterpParam, double DistanceThreshold, bool bDeferChangeNotifications, UGeometryScriptDebug* Debug)FinalNative+2 flags0x58
UDynamicMesh* MergeMeshVertexPair(UDynamicMesh* TargetMesh, int32 VertexKeep, int32 VertexDiscard, const FGeometryScriptMergeVertexOptions& Options, const bool& bSuccess, double InterpParam, bool bDeferChangeNotifications, UGeometryScriptDebug* Debug)FinalNative+2 flags0x38
UDynamicMesh* DiscardMeshAttributes(UDynamicMesh* TargetMesh, bool bDeferChangeNotifications)FinalNative+2 flags0x18
UDynamicMesh* DeleteVerticesFromMesh(UDynamicMesh* TargetMesh, const FGeometryScriptIndexList& VertexList, const int32& NumDeleted, bool bDeferChangeNotifications)FinalNative+2 flags0x30
UDynamicMesh* DeleteVertexFromMesh(UDynamicMesh* TargetMesh, int32 VertexID, const bool& bWasVertexDeleted, bool bDeferChangeNotifications)FinalNative+2 flags0x18
UDynamicMesh* DeleteTrianglesFromMesh(UDynamicMesh* TargetMesh, const FGeometryScriptIndexList& TriangleList, const int32& NumDeleted, bool bDeferChangeNotifications)FinalNative+2 flags0x30
UDynamicMesh* DeleteTriangleFromMesh(UDynamicMesh* TargetMesh, int32 TriangleID, const bool& bWasTriangleDeleted, bool bDeferChangeNotifications)FinalNative+2 flags0x18
UDynamicMesh* DeleteSelectedTrianglesFromMesh(UDynamicMesh* TargetMesh, const FGeometryScriptMeshSelection& Selection, const int32& NumDeleted, bool bDeferChangeNotifications)FinalNative+2 flags0x28
UDynamicMesh* AppendMeshWithMaterials(UDynamicMesh* TargetMesh, const TArray<UMaterialInterface*>& TargetMeshMaterialList, UDynamicMesh* AppendMesh, const TArray<UMaterialInterface*>& AppendMeshMaterialList, const TArray<UMaterialInterface*>& ResultMeshMaterialList, const FTransform& AppendTransform, bool bDeferChangeNotifications, const FGeometryScriptAppendMeshOptions& AppendOptions, bool bCompactAppendedMaterials, UGeometryScriptDebug* Debug)FinalNative+2 flags0xB8
UDynamicMesh* AppendMeshTransformedWithMaterials(UDynamicMesh* TargetMesh, const TArray<UMaterialInterface*>& TargetMeshMaterialList, UDynamicMesh* AppendMesh, const TArray<UMaterialInterface*>& AppendMeshMaterialList, const TArray<UMaterialInterface*>& ResultMeshMaterialList, const TArray<FTransform>& AppendTransforms, const FTransform& ConstantTransform, bool bConstantTransformIsRelative, bool bDeferChangeNotifications, const FGeometryScriptAppendMeshOptions& AppendOptions, bool bCompactAppendedMaterials, UGeometryScriptDebug* Debug)FinalNative+2 flags0xC8
UDynamicMesh* AppendMeshTransformed(UDynamicMesh* TargetMesh, UDynamicMesh* AppendMesh, const TArray<FTransform>& AppendTransforms, const FTransform& ConstantTransform, bool bConstantTransformIsRelative, bool bDeferChangeNotifications, const FGeometryScriptAppendMeshOptions& AppendOptions, UGeometryScriptDebug* Debug)FinalNative+2 flags0x98
UDynamicMesh* AppendMeshRepeatedWithMaterials(UDynamicMesh* TargetMesh, const TArray<UMaterialInterface*>& TargetMeshMaterialList, UDynamicMesh* AppendMesh, const TArray<UMaterialInterface*>& AppendMeshMaterialList, const TArray<UMaterialInterface*>& ResultMeshMaterialList, const FTransform& AppendTransform, int32 RepeatCount, bool bApplyTransformToFirstInstance, bool bDeferChangeNotifications, const FGeometryScriptAppendMeshOptions& AppendOptions, bool bCompactAppendedMaterials, UGeometryScriptDebug* Debug)FinalNative+2 flags0xB8
UDynamicMesh* AppendMeshRepeated(UDynamicMesh* TargetMesh, UDynamicMesh* AppendMesh, const FTransform& AppendTransform, int32 RepeatCount, bool bApplyTransformToFirstInstance, bool bDeferChangeNotifications, const FGeometryScriptAppendMeshOptions& AppendOptions, UGeometryScriptDebug* Debug)FinalNative+2 flags0x88
UDynamicMesh* AppendMesh(UDynamicMesh* TargetMesh, UDynamicMesh* AppendMesh, const FTransform& AppendTransform, bool bDeferChangeNotifications, const FGeometryScriptAppendMeshOptions& AppendOptions, UGeometryScriptDebug* Debug)FinalNative+2 flags0x88
UDynamicMesh* AppendBuffersToMesh(UDynamicMesh* TargetMesh, FGeometryScriptSimpleMeshBuffers& Buffers, FGeometryScriptIndexList& NewTriangleIndicesList, int32 MaterialID, bool bDeferChangeNotifications, UGeometryScriptDebug* Debug)FinalNative+2 flags0x108
UDynamicMesh* AddVerticesToMesh(UDynamicMesh* TargetMesh, const FGeometryScriptVectorList& NewPositionsList, FGeometryScriptIndexList& NewIndicesList, bool bDeferChangeNotifications)FinalNative+2 flags0x40
UDynamicMesh* AddVertexToMesh(UDynamicMesh* TargetMesh, const FVector& NewPosition, const int32& NewVertexIndex, bool bDeferChangeNotifications)FinalNative+2 flags0x30
UDynamicMesh* AddTriangleToMesh(UDynamicMesh* TargetMesh, const FIntVector& NewTriangle, const int32& NewTriangleIndex, int32 NewTriangleGroupID, bool bDeferChangeNotifications, UGeometryScriptDebug* Debug)FinalNative+2 flags0x30
UDynamicMesh* AddTrianglesToMesh(UDynamicMesh* TargetMesh, const FGeometryScriptTriangleList& NewTrianglesList, FGeometryScriptIndexList& NewIndicesList, int32 NewTriangleGroupID, bool bDeferChangeNotifications, UGeometryScriptDebug* Debug)FinalNative+2 flags0x48