implements IBPI_GameModeFrontend_C
0x00x0381
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | IsFirstPlayer | bool | 7 flags | true | |
| 0x01 | IsJoinEnabled | bool | 7 flags | false | |
| 0x035A | 0x06 | padding / unreflected | |||
| 0x10 | OnLocalPlayerJoined | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | OnLocalPlayerLeft | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x01 | IsSplitscreenEnabled | bool | 7 flags | true | |
Inherited from ARGGameMode 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | TeeSpawnPoint | APlayerStart* | Transient+6 flags | nullptr |
Inherited from AGameModeBase 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OptionsString | FString | 5 flags | "" | |
| 0x08 | GameSessionClass | TSubclassOf<AGameSession> | 7 flags | /Script/Engine.GameSession | |
| 0x08 | GameStateClass | TSubclassOf<AGameStateBase> | 9 flags | /Script/Engine.GameStateBase | |
| 0x08 | PlayerControllerClass | TSubclassOf<APlayerController> | 9 flags | /Script/Engine.PlayerController | |
| 0x08 | PlayerStateClass | TSubclassOf<APlayerState> | 9 flags | /Script/Engine.PlayerState | |
| 0x08 | HUDClass | TSubclassOf<AHUD> | 7 flags | /Script/Engine.HUD | |
| 0x08 | DefaultPawnClass | TSubclassOf<APawn> | 7 flags | /Script/Engine.DefaultPawn | |
| 0x08 | SpectatorClass | TSubclassOf<ASpectatorPawn> | 9 flags | /Script/Engine.SpectatorPawn | |
| 0x08 | ReplaySpectatorPlayerControllerClass | TSubclassOf<APlayerController> | 9 flags | /Script/Engine.PlayerController | |
| 0x08 | ServerStatReplicatorClass | TSubclassOf<AServerStatReplicator> | 9 flags | /Script/Engine.ServerStatReplicator | |
| 0x08 | GameSession | AGameSession* | Transient+6 flags | nullptr | |
| 0x08 | GameState | AGameStateBase* | Transient+6 flags | nullptr | |
| 0x08 | ServerStatReplicator | AServerStatReplicator* | Transient+6 flags | nullptr | |
| 0x10 | DefaultPlayerName | FText | 2 flags | <FText> | |
| 0x01 | bUseSeamlessTravel : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStartPlayersAsSpectators : 1bit 1 | bool | Protected+6 flags | false | |
| 0x01 | bPauseable : 1bit 2 | bool | Protected+5 flags | true | |
| 0x0329 | 0x03 | padding / unreflected | |||
| 0x01 | GameNetDriverReplicationSystem | EReplicationSystem | Protected+8 flags | Default | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
void ResetSplitScreenUsers(UWG_LocalPlayers_C* localPlayersWidget)Script47 statements · 1,003 bytes of bytecode0x0000PushFlow(Label_03E8);0x0005CallFunc_GetAllActorsOfClass_OutActors = {};0x0010GetAllActorsOfClass(this, /Game/Ride/Menu/BP_FrontEndController.BP_FrontEndController_C, CallFunc_GetAllActorsOfClass_OutActors);0x002DTemp_int_Loop_Counter_Variable = 0;0x0044Temp_int_Array_Index_Variable = 0;0x005BLabel_005B:0x005BCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0096CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x00BCif (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_017B;0x00CATemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00E5PushFlow(Label_02C5);0x00EA/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0125CallFunc_GetPlayerControllerID_ReturnValue = GetPlayerControllerID(CallFunc_Array_Get_Item_1);0x014ACallFunc_EqualEqual_IntInt_ReturnValue_1 = EqualEqual_IntInt(CallFunc_GetPlayerControllerID_ReturnValue, 0);0x016Cif (!(CallFunc_EqualEqual_IntInt_ReturnValue_1)) goto Label_030F;0x017APopFlow();0x017BLabel_017B:0x017BTemp_int_Loop_Counter_Variable_1 = 0;0x0192Temp_int_Array_Index_Variable_1 = 0;0x01A9Label_01A9:0x01A9CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(localPlayersWidget.PlayerArray);0x01FACallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x0220if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x022ATemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x0245PushFlow(Label_027B);0x024ACallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(Temp_int_Array_Index_Variable_1, 0);0x026Cif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_036C;0x027APopFlow();0x027BLabel_027B:0x027BCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x02A5Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x02C0goto Label_01A9;0x02C5Label_02C5:0x02C5CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x02EFTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x030Agoto Label_005B;0x030FLabel_030F:0x030F/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x034ACallFunc_Array_Get_Item_1.IsActiveController = false;0x036BPopFlow();0x036CLabel_036C:0x036C/Script/Engine.Default__KismetArrayLibrary.Array_Get(localPlayersWidget.PlayerArray, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x03BDCallFunc_Array_Get_Item.Leave(nullptr, 0);0x03E7PopFlow();0x03E8Label_03E8:0x03E8return;0x03EA// end of script | Public | 0x08 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GM_Frontend(1358);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void HandleStartingNewPlayer(APlayerController* NewPlayer)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_NewPlayer = NewPlayer;0x0012ExecuteUbergraph_GM_Frontend(1539);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void OnLocalPlayerAdded(ULocalPlayer* LocalPlayer, int32 totalLocalPlayers)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_localPlayer = LocalPlayer;0x0012PersistentFrame.K2Node_CustomEvent_totalLocalPlayers = totalLocalPlayers;0x0024ExecuteUbergraph_GM_Frontend(1895);0x0033return;0x0035// end of script | 0x0C | ||
void UpdateSplitScreenStatus()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GM_Frontend(2144);0x000Freturn;0x0011// end of script | 0x00 | ||
void RemoveInactivePlayersImp()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GM_Frontend(2149);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnClientPreTravel()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GM_Frontend(2194);0x000Freturn;0x0011// end of script | 0x00 | ||
void RemoveInactivePlayers()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GM_Frontend(2294);0x000Freturn;0x0011// end of script | Public | 0x00 | |
void ExecuteUbergraph_GM_Frontend(int32 EntryPoint)Script109 statements · 2,312 bytes of bytecode0x0000PushFlow(Label_0905);0x0005goto [EntryPoint];0x000FTryAddLocalPlayer();0x0019DelayUntilNextTick(this, LatentActionInfo{0x4B, -1755111182, FName(ExecuteUbergraph_GM_Frontend), this});0x004APopFlow();0x004BTryAddLocalPlayer();0x0055PopFlow();0x0056Label_0056:0x0056CallFunc_GetGameViewportClient_ReturnValue = GetGameViewportClient(this);0x006BK2Node_DynamicCast_AsBP_Game_Viewport_Client = Cast<BP_GameViewportClient_C>(CallFunc_GetGameViewportClient_ReturnValue);0x008FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Game_Viewport_Client);0x00ACK2Node_DynamicCast_AsBP_Game_Viewport_Client.BP_ClearStoredWidgets();0x00D0PopFlow();0x00D1CallFunc_GetAllActorsOfClass_OutActors = {};0x00DCGetAllActorsOfClass(this, /Game/Ride/Menu/BP_FrontEndController.BP_FrontEndController_C, CallFunc_GetAllActorsOfClass_OutActors);0x00F9Temp_int_Loop_Counter_Variable_1 = 0;0x0110Temp_int_Array_Index_Variable_1 = 0;0x0127Label_0127:0x0127CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0162CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x0188if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0192Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x01ADPushFlow(Label_0212);0x01B2/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x01EDif (!(CallFunc_Array_Get_Item.IsActiveController)) goto Label_025C;0x0211PopFlow();0x0212Label_0212:0x0212CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x023CTemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0257goto Label_0127;0x025CLabel_025C:0x025C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x0297CallFunc_Array_Get_Item.SetupSplitScreenController();0x02BBPopFlow();0x02BCLabel_02BC:0x02BCPushFlow(Label_044B);0x02C1/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x02FCif (!(CallFunc_Array_Get_Item_1.IsActiveController)) goto Label_0321;0x0320PopFlow();0x0321Label_0321:0x0321/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x035CCallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_Array_Get_Item_1);0x0381CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("Removing ", CallFunc_GetDisplayName_ReturnValue);0x03B1PrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x03FB/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x0436RemovePlayer(CallFunc_Array_Get_Item_1, true);0x044APopFlow();0x044BLabel_044B:0x044BCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0475Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0490Label_0490:0x0490CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors_1);0x04CBCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x04F1if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x04FBTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0516goto Label_02BC;0x051BLabel_051B:0x051BTemp_int_Loop_Counter_Variable = 0;0x0532Temp_int_Array_Index_Variable = 0;0x0549goto Label_0490;0x054ESetForceDisableSplitscreen(this, true);0x055AUpdateSplitScreenStatus();0x0568CallFunc_GetGameInstance_ReturnValue_1 = GetGameInstance(this);0x057DK2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnClientPreTravel);0x0594K2Node_DynamicCast_AsRGGame_Instance_1 = Cast<RGGameInstance>(CallFunc_GetGameInstance_ReturnValue_1);0x05B8K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsRGGame_Instance_1);0x05D5K2Node_DynamicCast_AsRGGame_Instance_1.OnPrepareForTravelDelegate += K2Node_CreateDelegate_OutputDelegate_1;0x05FEgoto Label_0056;0x0603if (!(IsFirstPlayer)) PopFlow();0x060DIsFirstPlayer = false;0x0618K2Node_DynamicCast_AsBP_Front_End_Controller = Cast<BP_FrontEndController_C>(K2Node_Event_NewPlayer);0x063CK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Front_End_Controller);0x0659K2Node_DynamicCast_AsBP_Front_End_Controller.SetupHUD();0x067DUpdateSplitScreenStatus();0x068Bif (!(IsSplitscreenEnabled)) PopFlow();0x0695CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x06AAK2Node_DynamicCast_AsRGGame_Instance = Cast<RGGameInstance>(CallFunc_GetGameInstance_ReturnValue);0x06CEK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsRGGame_Instance);0x06EBK2Node_CreateDelegate_OutputDelegate.Bind(this, OnLocalPlayerAdded);0x0702K2Node_DynamicCast_AsRGGame_Instance.OnLocalPlayerAddedDelegate += K2Node_CreateDelegate_OutputDelegate;0x072BTryAddLocalPlayer();0x0735DelayUntilNextTick(this, LatentActionInfo{0xF, -728330600, FName(ExecuteUbergraph_GM_Frontend), this});0x0766PopFlow();0x0767CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(K2Node_CustomEvent_totalLocalPlayers, 4);0x0789if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x0793Delay(this, 0.2f, LatentActionInfo{0xD1, -1567567359, FName(ExecuteUbergraph_GM_Frontend), this});0x07C9PopFlow();0x07CALabel_07CA:0x07CACallFunc_GetCommandLine_ReturnValue = GetCommandLine();0x07E6CallFunc_Contains_ReturnValue = Contains(CallFunc_GetCommandLine_ReturnValue, "splitscreen", false, false);0x0812CallFunc_IsEditorGame_ReturnValue = IsEditorGame();0x0826CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_IsEditorGame_ReturnValue, CallFunc_Contains_ReturnValue);0x084CIsSplitscreenEnabled = CallFunc_BooleanOR_ReturnValue;0x085FPopFlow();0x0860goto Label_07CA;0x0865CallFunc_GetAllActorsOfClass_OutActors_1 = {};0x0870GetAllActorsOfClass(this, /Game/Ride/Menu/BP_FrontEndController.BP_FrontEndController_C, CallFunc_GetAllActorsOfClass_OutActors_1);0x088Dgoto Label_051B;0x0892RemoveInactivePlayersImp();0x08A0CallFunc_GetNumLocalPlayerControllers_ReturnValue = GetNumLocalPlayerControllers(this);0x08BDCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_GetNumLocalPlayerControllers_ReturnValue, 1);0x08DFif (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x08E9SetForceDisableSplitscreen(this, false);0x08F5PopFlow();0x08F6RemoveInactivePlayersImp();0x0904PopFlow();0x0905Label_0905:0x0905return;0x0907// end of script | Final | 0x04 | |
void OnLocalPlayerLeft__DelegateSignature(ABP_FrontEndController_C* leavingPC)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x08 | |
void OnLocalPlayerJoined__DelegateSignature(ABP_FrontEndController_C* joiningPC)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x08 |