0x00x0028
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
void GetBoatInteractionTexts(TMap<UInputAction*, FText>& interactionText)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x50 | |
void GetVehicleWidgetClass(const TSubclassOf<UWG_VehicleBoatHUD_C>& WidgetClass)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x08 | |
void GetActiveGear(const int32& activeGear)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x04 | |
void TryResetBoatAfterForceComplete()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void CollideBoat(const FVector& PushInstigatorLocation, const FVector& PushDirection, const FVector& PushLocation, double PushForce)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x50 | |
void DestroyBoat(bool BlockInput)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x01 | |
void BlockBoatInput(bool BlockInput)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x01 | |
void ForceOverwriteBoatDirection(AActor* TargetActor, bool BlockInput)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x09 | |
void DriverSeated(ARGFirstPersonCharacter* Player, bool IsDriverSeated)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x09 | |
void PushBoat(const FVector& PushInstigatorLocation, const FVector& PushDirection, const FVector& PushLocation, double PushForce, const FName& Tag)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x58 | |
void SetBoatActivateActorInput(bool IsActive)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x01 | |
void SetBoatTriggerActorInput(const FVector2D& ActionValue)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x10 |