| void GetSectionMaterialListFromStaticMesh(UStaticMesh* FromStaticMeshAsset, const FGeometryScriptMeshReadLOD& RequestedLOD, const TArray<UMaterialInterface*>& MaterialList, const TArray<int32>& MaterialIndex, const TArray<FName>& MaterialSlotNames, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x50 |
| int32 GetNumStaticMeshLODsOfType(UStaticMesh* StaticMeshAsset, const EGeometryScriptLODType& LODType) | FinalNative+2 flags | | 0x10 |
| void GetMaterialListFromStaticMesh(UStaticMesh* FromStaticMeshAsset, const TArray<UMaterialInterface*>& MaterialList, const TArray<FName>& MaterialSlotNames, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x30 |
| void GetMaterialListFromSkeletalMesh(USkeletalMesh* FromSkeletalMeshAsset, const TArray<UMaterialInterface*>& MaterialList, const TArray<FName>& MaterialSlotNames, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x30 |
| void GetLODMaterialListFromSkeletalMesh(USkeletalMesh* FromSkeletalMeshAsset, const FGeometryScriptMeshReadLOD& RequestedLOD, const TArray<UMaterialInterface*>& MaterialList, const TArray<int32>& MaterialIndex, const TArray<FName>& MaterialSlotNames, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x50 |
| UDynamicMesh* CopySkinWeightProfileToSkeletalMesh(UDynamicMesh* FromDynamicMesh, USkeletalMesh* ToSkeletalMeshAsset, const FName& TargetProfileName, const FName& SourceProfileName, const FGeometryScriptCopySkinWeightProfileToAssetOptions& Options, const FGeometryScriptMeshWriteLOD& TargetLod, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x40 |
| UDynamicMesh* CopyMorphTargetToSkeletalMesh(UDynamicMesh* FromMorphTarget, USkeletalMesh* ToSkeletalMeshAsset, const FName& MorphTargetName, const FGeometryScriptCopyMorphTargetToAssetOptions& Options, const FGeometryScriptMeshWriteLOD& TargetLod, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x38 |
| UDynamicMesh* CopyMeshToStaticMesh(UDynamicMesh* FromDynamicMesh, UStaticMesh* ToStaticMeshAsset, const FGeometryScriptCopyMeshToAssetOptions& Options, const FGeometryScriptMeshWriteLOD& TargetLod, const EGeometryScriptOutcomePins& Outcome, bool bUseSectionMaterials, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0xE8 |
| UDynamicMesh* CopyMeshToSkeletalMesh(UDynamicMesh* FromDynamicMesh, USkeletalMesh* ToSkeletalMeshAsset, const FGeometryScriptCopyMeshToAssetOptions& Options, const FGeometryScriptMeshWriteLOD& TargetLod, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0xE8 |
| UDynamicMesh* CopyMeshFromStaticMeshV2(UStaticMesh* FromStaticMeshAsset, UDynamicMesh* ToDynamicMesh, const FGeometryScriptCopyMeshFromAssetOptions& AssetOptions, const FGeometryScriptMeshReadLOD& RequestedLOD, const EGeometryScriptOutcomePins& Outcome, bool bUseSectionMaterials, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x30 |
| UDynamicMesh* CopyMeshFromStaticMesh(UStaticMesh* FromStaticMeshAsset, UDynamicMesh* ToDynamicMesh, const FGeometryScriptCopyMeshFromAssetOptions& AssetOptions, const FGeometryScriptMeshReadLOD& RequestedLOD, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x30 |
| UDynamicMesh* CopyMeshFromSkeletalMesh(USkeletalMesh* FromSkeletalMeshAsset, UDynamicMesh* ToDynamicMesh, const FGeometryScriptCopyMeshFromAssetOptions& AssetOptions, const FGeometryScriptMeshReadLOD& RequestedLOD, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x30 |
| void ConvertMaterialMapToMaterialList(TMap<FName, UMaterialInterface*>& MaterialMap, const TArray<UMaterialInterface*>& MaterialList, const TArray<FName>& MaterialSlotNames) | FinalNative+2 flags | | 0x70 |
| TMap<FName, UMaterialInterface*> ConvertMaterialListToMaterialMap(const TArray<UMaterialInterface*>& MaterialList, const TArray<FName>& MaterialSlotNames) | FinalNative+2 flags | | 0x70 |
| bool CheckStaticMeshHasAvailableLOD(UStaticMesh* StaticMeshAsset, const FGeometryScriptMeshReadLOD& RequestedLOD, const EGeometryScriptSearchOutcomePins& Outcome, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x21 |