Zdexby TheHolyOneZ
6,144 classes
Class

UGeometryScriptLibrary_MeshDecompositionFunctions

: UBlueprintFunctionLibrary : UObject
/Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDecompositionFunctions 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/GeometryScriptingCore
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 11

SignatureFlagsNativeParams
UDynamicMesh* SplitMeshByVertexOverlap(UDynamicMesh* TargetMesh, const TArray<UDynamicMesh*>& ComponentMeshes, UDynamicMeshPool* MeshPool, double ConnectVerticesThreshold, UGeometryScriptDebug* Debug)FinalNative+2 flags0x38
UDynamicMesh* SplitMeshByPolygroups(UDynamicMesh* TargetMesh, const FGeometryScriptGroupLayer& GroupLayer, const TArray<UDynamicMesh*>& ComponentMeshes, const TArray<int32>& ComponentPolygroups, UDynamicMeshPool* MeshPool, UGeometryScriptDebug* Debug)FinalNative+2 flags0x48
UDynamicMesh* SplitMeshByMaterialIDs(UDynamicMesh* TargetMesh, const TArray<UDynamicMesh*>& ComponentMeshes, const TArray<int32>& ComponentMaterialIDs, UDynamicMeshPool* MeshPool, UGeometryScriptDebug* Debug)FinalNative+2 flags0x40
UDynamicMesh* SplitMeshByComponents(UDynamicMesh* TargetMesh, const TArray<UDynamicMesh*>& ComponentMeshes, UDynamicMeshPool* MeshPool, UGeometryScriptDebug* Debug)FinalNative+2 flags0x30
void SortMeshesByVolume(const TArray<UDynamicMesh*>& Meshes, bool bStableSort, const EArraySortOrder& SortOrder)FinalNative+2 flags0x12
void SortMeshesByCustomValues(const TArray<UDynamicMesh*>& Meshes, const TArray<float>& ValuesToSortBy, bool bStableSort, const EArraySortOrder& SortOrder)FinalNative+2 flags0x22
void SortMeshesByBoundsVolume(const TArray<UDynamicMesh*>& Meshes, bool bStableSort, const EArraySortOrder& SortOrder)FinalNative+2 flags0x12
void SortMeshesByArea(const TArray<UDynamicMesh*>& Meshes, bool bStableSort, const EArraySortOrder& SortOrder)FinalNative+2 flags0x12
UDynamicMesh* GetSubMeshFromMesh(UDynamicMesh* TargetMesh, const UDynamicMesh*& StoreToSubmesh, const FGeometryScriptIndexList& TriangleList, const UDynamicMesh*& StoreToSubmeshOut, UGeometryScriptDebug* Debug)FinalNative+2 flags0x40
UDynamicMesh* CopyMeshToMesh(UDynamicMesh* CopyFromMesh, const UDynamicMesh*& CopyToMesh, const UDynamicMesh*& CopyToMeshOut, UGeometryScriptDebug* Debug)FinalNative+2 flags0x28
UDynamicMesh* CopyMeshSelectionToMesh(UDynamicMesh* TargetMesh, const UDynamicMesh*& StoreToSubmesh, const FGeometryScriptMeshSelection& Selection, const UDynamicMesh*& StoreToSubmeshOut, bool bAppendToExisting, bool bPreserveGroupIDs, UGeometryScriptDebug* Debug)FinalNative+2 flags0x40