Zdexby TheHolyOneZ
6,144 classes
Class

ARGFroggerSpline

: AActor : UObject
/Script/Ride.RGFroggerSpline 0x0530 (1,328 B) align 8 inherited 0x02A8 vtable /Script/Ride
0x00x0530

Members 41

OffsetSizeNameTypeFlagsDefault
0x10SplinesTArray<USplineComponent*>Protected+10 flags[]
0x10AllISMCsTArray<UInstancedStaticMeshComponent*>Protected+6 flags[]
0x10CollisionBoxPoolTArray<UStaticMeshComponent*>Protected+6 flags[]
0x02D80x10padding / unreflected
0x10MeshPoolTArray<UStaticMesh*>Protected+6 flags[]
0x10PlayerMeshPoolTArray<UStaticMesh*>Protected+6 flags[]
0x10ColorPoolTArray<FLinearColor>Protected+4 flags[]
0x08DefaultVehicleTagFGameplayTagProtected+5 flags{TagName=None}
0x50CustomVehicleTagTMap<UStaticMesh*, FGameplayTag>Protected+3 flags<TMap>
0x04SplineCountint32Protected+7 flags2
0x04GapBetweenMeshesfloatProtected+7 flags20
0x04GapChancefloatProtected+7 flags0.15
0x04MinGapSizefloatProtected+7 flags1500
0x04MaxGapSizefloatProtected+7 flags2500
0x04MinSpeedfloatProtected+7 flags200
0x04MaxSpeedfloatProtected+7 flags500
0x04RandomSeedint32Protected+7 flags42
0x04LUTResolutionfloatProtected+7 flags100
0x04OuterLengthfloatProtected+7 flags156000
0x04InnerLengthfloatProtected+7 flags151000
0x04OuterWidthfloatProtected+7 flags16000
0x04InnerWidthfloatProtected+7 flags10000
0x01RebuildSplinesOnConstructionboolProtected+7 flagstrue
0x03A50x03padding / unreflected
0x04CollisionActivationRadiusfloatProtected+7 flags3000
0x04AudioActivationRadiusfloatProtected+7 flags5000
0x08CollisionProfileFNameProtected+7 flagsBlockAllDynamic
0x01bDrawDebugCollisionboolProtected+7 flagsfalse
0x03B90x03padding / unreflected
0x04LaneSlowdownMultiplierfloatProtected+7 flags0.3
0x04MinLaneSlowdownDelayfloatProtected+7 flags5
0x04MaxLaneSlowdownDelayfloatProtected+7 flags5
0x04MinLaneRecoveryDelayfloatProtected+7 flags1.5
0x04MaxLaneRecoveryDelayfloatProtected+7 flags1.5
0x04MinHonkDelayfloatProtected+7 flags1
0x04MaxHonkDelayfloatProtected+7 flags5
0x04CheckpointCountint32Protected+7 flags8
0x04CheckpointWidthScalefloatProtected+7 flags1.25
0x28CompleteLapAchievementTSoftObjectPtr<URGAchievement>Protected+5 flags<SoftObjectProperty>
0x01bDrawDebugCheckpointsboolProtected+7 flagsfalse
0x04090x07padding / unreflected
0x10LaneNetStatesTArray<FLaneNetState>NetRepNotify+3 flags[]
0x04200x50padding / unreflected
0x10VehicleProxiesTArray<UFroggerSplineAudioVehicleProxy*>Protected+6 flags[]
0x10ProxyPoolTArray<UFroggerSplineAudioVehicleProxy*>Protected+6 flags[]
0x04900x98padding / unreflected
0x08SignificanceComponentUSignificanceComponent*12 flags/Script/Ride.Default__RGFroggerSpline.SignificanceComponent
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void StopEditorSimulation()FinalNative+1 flags0x00
void StartEditorSimulation()FinalNative+1 flags0x00
void OnRep_LaneNetStates()FinalNative+1 flags0x00
void OnGlobalSignificanceUpdated(const FGameplayTag& OldSignificance, const FGameplayTag& NewSignificance)FinalNative+1 flags0x10
int32 GetLapCount(AVehicleSystemBase* Vehicle)FinalNative+1 flags0x0C
int32 GetLaneIndexAtLocation(const FVector& WorldLocation)FinalNative+1 flags0x1C