Zdexby TheHolyOneZ
6,144 classes
/Game/Ride/Menu/BP_FrontEndController.BP_FrontEndController_C 0x08C9 (2,249 B) align 8 inherited 0x08B8 13 scripted vtable /Game/Ride/Menu/BP_FrontEndController
0x00x08C9

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08FrontEndWidgetUW_FrontEnd_C*7 flagsnullptr
0x01IsActiveControllerbool7 flagsfalse
Inherited from ARGPlayerController 6
OffsetSizeNameTypeFlagsDefault
0x10OnBlockListUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10OnMuteSourcesChangedFMulticastScriptDelegate4 flags<delegate>
0x07580x18padding / unreflected
0x08VoiceChatComponentURedpointVoiceChatComponent*10 flagsnullptr
0x10CurrentRichPresenceStackTArray<ARGRichPresenceVolume*>Transient+2 flags[]
0x07880x58padding / unreflected
0x08SpectatedPlayerARGFirstPersonCharacter*Transient+4 flagsnullptr
0x08PreviewVOIPAudioCaptureComponentURGAudioCaptureComponent*Transient+6 flagsnullptr
Inherited from APlayerController 56
OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*6 flagsnullptr
0x08AcknowledgedPawnAPawn*6 flagsnullptr
0x08MyHUDAHUD*6 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*8 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>8 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x03710x07padding / unreflected
0x18TargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x03900x18padding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x03AC0x04padding / unreflected
0x10HiddenActorsTArray<AActor*>4 flags[]
0x10HiddenPrimitiveComponentsTArray<TWeakObjectPtr<UPrimitiveComponent>>5 flags[]
0x03D00x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x18LastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x18LastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x040C0x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+8 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>9 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+6 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<FActiveForceFeedbackEffect>Transient+2 flags[]
0x04380x80padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x04B90x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x04BD0x5Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*7 flagsnullptr
0x08NetConnectionUNetConnection*7 flagsnullptr
0x05280x18padding / unreflected
0x04InputYawScalefloatDeprecated+6 flags2.5
0x04InputPitchScalefloatDeprecated+6 flags-2.5
0x04InputRollScalefloatDeprecated+6 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x01bEnableMotionControls : 1bit 6bool5 flagstrue
0x01bEnableStreamingSource : 1bit 7bool5 flagstrue
0x01bStreamingSourceShouldActivate : 1bit 0bool5 flagstrue
0x01bStreamingSourceShouldBlockOnSlowStreaming : 1bit 1bool5 flagstrue
0x054E0x02padding / unreflected
0x01StreamingSourcePriorityEStreamingSourcePriority7 flagsNormal
0x05510x03padding / unreflected
0x04StreamingSourceDebugColorFColor7 flags{B=0, G=0, R=0, A=0}
0x10StreamingSourceShapesTArray<FStreamingSourceShape>4 flags[]
0x04ForceFeedbackScalefloat6 flags1
0x056C0x04padding / unreflected
0x10ClickEventKeysTArray<FKey>4 flags[1 item]
0x01DefaultMouseCursorEMouseCursor8 flagsDefault
0x01CurrentMouseCursorEMouseCursor6 flagsNone
0x01DefaultClickTraceChannelECollisionChannel8 flagsECC_Visibility
0x01CurrentClickTraceChannelECollisionChannel6 flagsECC_WorldStatic
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x058C0x84padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+8 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x06190x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+6 flagsnullptr
0x08OverridePlayerInputClassTSubclassOf<UPlayerInput>Protected+7 flagsnullptr
0x06400x78padding / unreflected
0x08SpectatorPawnASpectatorPawn*6 flagsnullptr
0x06C00x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x06C50x03padding / unreflected
0x18SpawnLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x06E00x20padding / unreflected
0x30CachedConnectionPlayerIdFUniqueNetIdRepl2 flags{ReplicationBytes=[]}
0x04ClientHandshakeIduint326 flags0
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02B80x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+6 flagsnullptr
0x02F00x08padding / unreflected
0x08CharacterACharacter*6 flagsnullptr
0x08TransformComponentUSceneComponent*8 flags/Script/Engine.Default__Controller.TransformComponent0
0x03080x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 13

SignatureFlagsNativeParams
FString GetPresenceString()
Script3 statements · 48 bytes of bytecode
0x0000ReturnValue = "Status_InMainMenu";0x0025return ReturnValue;0x002F// end of script
EventPublic0x10
bool IsMenuController()
Script3 statements · 22 bytes of bytecode
0x0000ReturnValue = true;0x000Breturn ReturnValue;0x0015// end of script
EventPublic0x01
void InpActEvt_IA_UI_JoinGame_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction = SourceAction;0x0048ExecuteUbergraph_BP_FrontEndController(10);0x0057return;0x0059// end of script
0x30
void PopRGWidget(const FGameplayTag& LayerID)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_LayerID_2 = LayerID;0x0012ExecuteUbergraph_BP_FrontEndController(983);0x0021return;0x0023// end of script
EventPublic0x08
void SetupHUD()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FrontEndController(1921);0x000Freturn;0x0011// end of script
0x00
void SetupSplitScreenController()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FrontEndController(1926);0x000Freturn;0x0011// end of script
0x00
void EnableScrollInput(bool Enable)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Enable = Enable;0x0012ExecuteUbergraph_BP_FrontEndController(2117);0x0021return;0x0023// end of script
0x01
void CustomEvent(UCommonActivatableWidget* Widget)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Widget_1 = Widget;0x0012ExecuteUbergraph_BP_FrontEndController(2596);0x0021return;0x0023// end of script
0x08
void OnSignInComplete_Event()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FrontEndController(2601);0x000Freturn;0x0011// end of script
0x00
void SignInInit(UCommonActivatableWidget* Widget)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Widget = Widget;0x0012ExecuteUbergraph_BP_FrontEndController(2606);0x0021return;0x0023// end of script
0x08
void PushRGWdget(TSubclassOf<UCommonActivatableWidget> ActivatableWidgetClass, const FGameplayTag& LayerID)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_ActivatableWidgetClass_1 = ActivatableWidgetClass;0x0012PersistentFrame.K2Node_Event_LayerID_1 = LayerID;0x0024ExecuteUbergraph_BP_FrontEndController(2754);0x0033return;0x0035// end of script
EventPublic0x10
void PushRGWidgetWithInit(TSubclassOf<UCommonActivatableWidget> ActivatableWidgetClass, const FGameplayTag& LayerID, const FScriptDelegate& InitDelegate)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_ActivatableWidgetClass = ActivatableWidgetClass;0x0012PersistentFrame.K2Node_Event_LayerID = LayerID;0x0024PersistentFrame.K2Node_Event_InitDelegate = InitDelegate;0x0036ExecuteUbergraph_BP_FrontEndController(2832);0x0045return;0x0047// end of script
EventPublic0x20
void ExecuteUbergraph_BP_FrontEndController(int32 EntryPoint)
Script118 statements · 3,099 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_Conv_InputActionValueToBool_ReturnValue = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue);0x0027Temp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue;0x003ATemp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime);0x0057Temp_real_Variable_1 = Temp_real_Variable_1;0x0072Temp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime);0x008FTemp_real_Variable = Temp_real_Variable;0x00AATemp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction;0x00BDif (!(IsActiveController)) goto Label_0226;0x00CBCallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x00E0K2Node_DynamicCast_AsGM_Frontend = Cast<GM_Frontend_C>(CallFunc_GetGameMode_ReturnValue);0x0104K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM_Frontend);0x0121if (!(K2Node_DynamicCast_AsGM_Frontend.IsJoinEnabled)) goto Label_0C18;0x0145PrintString(this, "Wants to leave", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0196IsActiveController = false;0x01A1CallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x01B6K2Node_DynamicCast_AsGM_Frontend_1 = Cast<GM_Frontend_C>(CallFunc_GetGameMode_ReturnValue_1);0x01DAK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM_Frontend_1);0x01F7K2Node_DynamicCast_AsGM_Frontend_1.OnLocalPlayerLeft.Broadcast(this);0x0221goto Label_0C18;0x0226Label_0226:0x0226CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x023BK2Node_DynamicCast_AsGM_Frontend = Cast<GM_Frontend_C>(CallFunc_GetGameMode_ReturnValue);0x025FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM_Frontend);0x027Cif (!(K2Node_DynamicCast_AsGM_Frontend.IsJoinEnabled)) goto Label_0C18;0x02A0PrintString(this, "wants to join", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x02F0IsActiveController = true;0x02FBCallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x0310K2Node_DynamicCast_AsGM_Frontend_1 = Cast<GM_Frontend_C>(CallFunc_GetGameMode_ReturnValue_1);0x0334K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM_Frontend_1);0x0351K2Node_DynamicCast_AsGM_Frontend_1.OnLocalPlayerJoined.Broadcast(this);0x037Bgoto Label_0C18;0x0380Label_0380:0x0380K2Node_CreateDelegate_OutputDelegate.Bind(this, CustomEvent);0x0397PushRGWidgetWithInit(/Game/Ride/Menu/WG_MainMenu.WG_MainMenu_C, GameplayTag{FName(UI.Layout.Menu)}, K2Node_CreateDelegate_OutputDelegate);0x03D2goto Label_0C18;0x03D7GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_Event_LayerID_2, "UI.Layout.Menu");0x0404if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_0492;0x0412GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_Event_LayerID_2, "UI.Layout.Popup");0x0440if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_0516;0x044EGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(K2Node_Event_LayerID_2, "UI.Layout.Keyboard");0x047Fif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_059A;0x048Dgoto Label_0C18;0x0492Label_0492:0x0492CallFunc_GetActiveWidget_ReturnValue = FrontEndWidget.MenuStack.GetActiveWidget();0x04D2FrontEndWidget.MenuStack.RemoveWidget(CallFunc_GetActiveWidget_ReturnValue);0x0511goto Label_0C18;0x0516Label_0516:0x0516CallFunc_GetActiveWidget_ReturnValue_1 = FrontEndWidget.PopupStack.GetActiveWidget();0x0556FrontEndWidget.PopupStack.RemoveWidget(CallFunc_GetActiveWidget_ReturnValue_1);0x0595goto Label_0C18;0x059ALabel_059A:0x059AFrontEndWidget.KeyboardStack.ClearWidgets();0x05D0goto Label_0C18;0x05D5Label_05D5:0x05D5K2Node_CreateDelegate_OutputDelegate_2.Bind(this, SignInInit);0x05ECthis.PushRGWidgetWithInit(/Game/Ride/Menu/WG_SignInMenu.WG_SignInMenu_C, GameplayTag{FName(UI.Layout.Menu)}, K2Node_CreateDelegate_OutputDelegate_2);0x0636IsActiveController = true;0x0641goto Label_0C18;0x0646Label_0646:0x0646FrontEndWidget.AddToViewport(0);0x066Bgoto Label_05D5;0x0670Label_0670:0x0670CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Ride/Menu/W_FrontEnd.W_FrontEnd_C, this);0x06A5FrontEndWidget = CallFunc_Create_ReturnValue;0x06B8goto Label_0646;0x06BDLabel_06BD:0x06BDRefreshWidgetRestorationTarget(this);0x06C8CallFunc_PushWidgetWithInit_ReturnValue = FrontEndWidget.KeyboardStack.PushWidgetWithInit(K2Node_Event_ActivatableWidgetClass, K2Node_Event_InitDelegate);0x071Agoto Label_0C18;0x071FLabel_071F:0x071FRefreshWidgetRestorationTarget(this);0x072ACallFunc_PushWidgetWithInit_ReturnValue_1 = FrontEndWidget.PopupStack.PushWidgetWithInit(K2Node_Event_ActivatableWidgetClass, K2Node_Event_InitDelegate);0x077Cgoto Label_0C18;0x0781goto Label_0670;0x0786/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(this, true);0x07A8CallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue = GetLocalPlayerSubSystemFromPlayerController(this, /Script/EnhancedInput.EnhancedInputLocalPlayerSubsystem);0x07C6Temp_struct_Variable = ModifyContextOptions{true, false, false};0x0804CallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue.AddMappingContext(/Game/Ride/Input/IMC/IMC_SplitScreenJoin.IMC_SplitScreenJoin, 0, Temp_struct_Variable);0x0840goto Label_0C18;0x0845FlushPlayerInput(this);0x0850if (!(K2Node_CustomEvent_Enable)) goto Label_0943;0x085ECallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue_1 = GetLocalPlayerSubSystemFromPlayerController(this, /Script/EnhancedInput.EnhancedInputLocalPlayerSubsystem);0x087CK2Node_MakeStruct_ModifyContextOptions.bIgnoreAllPressedKeysUntilRelease = true;0x0890K2Node_MakeStruct_ModifyContextOptions.bForceImmediately = true;0x08A4K2Node_MakeStruct_ModifyContextOptions.bNotifyUserSettings = false;0x08B8CallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue_1.AddMappingContext(/Game/Ride/Input/IMC/IMC_EULAScroll.IMC_EULAScroll, 0, K2Node_MakeStruct_ModifyContextOptions);0x08F4PrintString(this, "Enabled", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x093Egoto Label_0C18;0x0943Label_0943:0x0943CallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue_1 = GetLocalPlayerSubSystemFromPlayerController(this, /Script/EnhancedInput.EnhancedInputLocalPlayerSubsystem);0x0961K2Node_MakeStruct_ModifyContextOptions.bIgnoreAllPressedKeysUntilRelease = true;0x0975K2Node_MakeStruct_ModifyContextOptions.bForceImmediately = true;0x0989K2Node_MakeStruct_ModifyContextOptions.bNotifyUserSettings = false;0x099DCallFunc_GetLocalPlayerSubSystemFromPlayerController_ReturnValue_1.RemoveMappingContext(/Game/Ride/Input/IMC/IMC_EULAScroll.IMC_EULAScroll, K2Node_MakeStruct_ModifyContextOptions);0x09D4PrintString(this, "Disabled", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0A1Fgoto Label_0C18;0x0A24goto Label_0C18;0x0A29goto Label_0380;0x0A2EK2Node_DynamicCast_AsWG_Sign_in_Menu = Cast<WG_SignInMenu_C>(K2Node_CustomEvent_Widget);0x0A52K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsWG_Sign_in_Menu);0x0A6Fif (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0C18;0x0A7DK2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnSignInComplete_Event);0x0A94K2Node_DynamicCast_AsWG_Sign_in_Menu.OnSignInComplete += K2Node_CreateDelegate_OutputDelegate_1;0x0ABDgoto Label_0C18;0x0AC2CallFunc_BP_AddWidget_ReturnValue = FrontEndWidget.MenuStack.BP_AddWidget(K2Node_Event_ActivatableWidgetClass_1);0x0B0Bgoto Label_0C18;0x0B10GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1 = NotEqual_TagTag(K2Node_Event_LayerID, "UI.Layout.Menu");0x0B3Dif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1)) goto Label_0BC6;0x0B4BGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1 = NotEqual_TagTag(K2Node_Event_LayerID, "UI.Layout.Popup");0x0B79if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1)) goto Label_071F;0x0B87GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1 = NotEqual_TagTag(K2Node_Event_LayerID, "UI.Layout.Keyboard");0x0BB8if (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess_1)) goto Label_06BD;0x0BC6Label_0BC6:0x0BC6CallFunc_PushWidgetWithInit_ReturnValue_2 = FrontEndWidget.MenuStack.PushWidgetWithInit(K2Node_Event_ActivatableWidgetClass, K2Node_Event_InitDelegate);0x0C18Label_0C18:0x0C18return;0x0C1A// end of script
Final0x04

Used by 4

types with a member, parameter or interface of this type