| void SetComponentMaterialList(UPrimitiveComponent* Component, const TArray<UMaterialInterface*>& MaterialList, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x20 |
| void DetermineMeshOcclusion(const TArray<UDynamicMesh*>& SourceMeshes, const TArray<FTransform>& SourceMeshTransforms, const TArray<bool>& OutMeshIsHidden, const TArray<UDynamicMesh*>& TransparentMeshes, const TArray<FTransform>& TransparentMeshTransforms, const TArray<bool>& OutTransparentMeshIsHidden, const TArray<UDynamicMesh*>& OccludeMeshes, const TArray<FTransform>& OccludeMeshTransforms, FGeometryScriptDetermineMeshOcclusionOptions& OcclusionOptions, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x98 |
| UDynamicMeshPool* CreateDynamicMeshPool() | FinalNative+2 flags | | 0x08 |
| UDynamicMesh* CopyMeshFromComponent(USceneComponent* Component, UDynamicMesh* ToDynamicMesh, const FGeometryScriptCopyMeshFromComponentOptions& Options, bool bTransformToWorld, FTransform& LocalToWorld, const EGeometryScriptOutcomePins& Outcome, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x98 |
| UDynamicMesh* CopyCollisionMeshesFromObject(UObject* FromObject, UDynamicMesh* ToDynamicMesh, bool bTransformToWorld, FTransform& LocalToWorld, const EGeometryScriptOutcomePins& Outcome, bool bUseComplexCollision, int32 SphereResolution, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x98 |