Zdexby TheHolyOneZ
6,144 classes
Class

ABP_Interactable_AttachPoint_C

: ABP_Interactable_Actor_C : ARGInteractableActor : AActor : UObject
/Game/Ride/Interactables/AttachPoints/BP_Interactable_AttachPoint.BP_Interactable_AttachPoint_C 0x0818 (2,072 B) align 16 inherited 0x07C8 9 scripted vtable /Game/Ride/Interactables/AttachPoints/BP_Interactable_AttachPoint
0x00x0818

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AttachCompUSceneComponent*6 flagsnullptr
0x08StaticMesh1UStaticMeshComponent*6 flagsnullptr
0x08SpawnAttachedActorTSubclassOf<ABP_Interactable_Actor_C>6 flagsnullptr
0x08AttachTypeNameFNameDeprecated+7 flagsNone
0x01bIsLoadedbool7 flagsfalse
0x07F10x07padding / unreflected
0x08LoadedAttachedActorTSubclassOf<ABP_Interactable_Actor_C>6 flagsnullptr
0x10AttachTypeNameTextFText3 flags<FText>
0x08SpawnedInteractableABP_Interactable_Actor_C*Net+7 flagsnullptr
Inherited from ABP_Interactable_Actor_C 44
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BuoyancyUBuoyancyComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x60HoldTransformFTransform6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=100, Y=0, Z…
0x08InteractableIMCUInputMappingContext*6 flags/Game/Ride/Input/IMC/IMC_Interactable.IMC_Interactable
0x08PlayerABP_FirstPersonCharacter_C*7 flagsnullptr
0x08AttachedToActorAActor*7 flagsnullptr
0x03A80x08padding / unreflected
0x60RelativeAttachTransformFTransformNet+6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x01TickWhenPickedUpbool7 flagsfalse
0x01TickInitialStatebool7 flagsfalse
0x01CanBePickedUpWhenAttachedbool7 flagstrue
0x04130x05padding / unreflected
0x50Interactble_LookatPlayerInteractionsTMap<FName, UInputAction*>Deprecated+3 flags<TMap>
0x50Interactble_PickedUpPlayerInteractionsTMap<FName, UInputAction*>Deprecated+3 flags<TMap>
0x20ObjectAttachTypeFGameplayTagContainer2 flags{GameplayTags=[], ParentTags=[]}
0x20AcceptableAttachTypesFGameplayTagContainer2 flags{GameplayTags=[], ParentTags=[]}
0x08AttachPointStateFGameplayTag4 flags{TagName=AttachPointState.Free}
0x60CustomAttachTransformFTransformNet+5 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x01DefaultObjectTypeECollisionChannel7 flagsECC_PhysicsBody
0x01CharacterPoseE_CharacterPose6 flagsNewEnumerator1
0x01SpawnAttachedCollisionTypeECollisionChannelNet+7 flagsECC_GameTraceChannel2
0x05630x05padding / unreflected
0x08ThirdPersonDummyClassTSubclassOf<ABP_ThirdPersonDummy_C>6 flags/Game/Ride/Interactables/ThirdPerson/BP_ThirdPersonDummy.BP…
0x60FPPHoldOffsetFTransform5 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x60TPPHoldOffsetFTransform5 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x08CharacterPoseSequenceUAnimSequenceBase*5 flags/Game/Ride/Character/Animation/FPP_Tool_Idle_01.FPP_Tool_Id…
0x20CurrentTagsFGameplayTagContainerNetRepNotify+3 flags{GameplayTags=[], ParentTags=[]}
0x10DisplayNameFText3 flags<FText>
0x01ShouldBeAttachedOnSpawnboolNet+7 flagsfalse
0x06690x07padding / unreflected
0x08GameTimeOffsetdouble7 flags0
0x01Pickupablebool7 flagstrue
0x06790x07padding / unreflected
0x08SelfHitSoundUSoundBase*6 flagsnullptr
0x01PlayTriggerEffectsEffectboolNetRepNotify+7 flagsfalse
0x01IsHardHitbool7 flagsfalse
0x01HitSurfaceEPhysicalSurface7 flagsSurfaceType_Default
0x068B0x05padding / unreflected
0x08NormalizedImpactForcedouble7 flags0
0x50AttachPointTypeTransfromMapTMap<TSubclassOf<AActor>, FTransform>3 flags<TMap>
0x50Interactable_LookatPlayerInteractionTextsTMap<UInputAction*, FText>3 flags<TMap>
0x50Interactable_PickedUpPlayerInteractionTextsTMap<UInputAction*, FText>3 flags<TMap>
0x01AlwaysKeepHitEventbool8 flagsfalse
0x07890x07padding / unreflected
0x10NailsTArray<AActor*>NetRepNotify+4 flags[]
0x08Character Pose AnimTPPUAnimSequenceBase*5 flagsnullptr
0x04CachedLinearDampingfloat7 flags0
0x01ShouldCheckForQuickSandbool7 flagsfalse
0x07AD0x03padding / unreflected
0x04BeachPaddleHitCounterint327 flags0
0x07B40x04padding / unreflected
0x10BeachPaddleHitInstigatorsTArray<ARGFirstPersonCharacter*>4 flags[]
Inherited from ARGInteractableActor 8
OffsetSizeNameTypeFlagsDefault
0x04PhysicsSyncIntervalfloat7 flags0.1
0x04SinkTimefloat7 flags3
0x04SinkSpeedfloat7 flags1
0x04MaxSinkRotationfloat7 flags20
0x04SinkRotationSpeedfloat7 flags2
0x02C40x04padding / unreflected
0x08ClientAuthoritativeOwnerAPlayerController*NetRepNotify+6 flagsnullptr
0x02D00x38padding / unreflected
0x08SignificanceComponentUSignificanceComponent*12 flags/Script/Ride.Default__RGInteractableActor.SignificanceCompo…
0x08ActiveQuickSandARGQuickSand*NetRepNotify+6 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 9

SignatureFlagsNativeParams
void GetLookAtPlayerInteractionTexts(ARGFirstPersonCharacter* InstigatingPlayer, AActor* InstigatingPlayerHeldActor, const FHitResult& Hit, TMap<UInputAction*, FText>& LookAtPlayerInteractionTexts)
Script49 statements · 1,307 bytes of bytecode
0x0000CallFunc_GetAttachedActors_OutActors = {};0x000BGetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x0020CallFunc_Array_IsEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsEmpty(CallFunc_GetAttachedActors_OutActors);0x0053if (!(CallFunc_Array_IsEmpty_ReturnValue)) goto Label_0159;0x0061CallFunc_IsValid_ReturnValue = IsValid(InstigatingPlayerHeldActor);0x007Eif (!(CallFunc_IsValid_ReturnValue)) goto Label_018B;0x008CK2Node_DynamicCast_AsBPI_Interact = Cast<BPI_Interact_C>(this);0x00A8K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Interact);0x00C5if (!(K2Node_DynamicCast_bSuccess)) goto Label_0492;0x00D3K2Node_DynamicCast_AsBPI_Interact.CanPickUpObjectBeAttachedToLookAtObject(InstigatingPlayerHeldActor, CallFunc_CanPickUpObjectBeAttachedToLookAtObject_Success);0x010ALabel_010A:0x010Aif (!(CallFunc_CanPickUpObjectBeAttachedToLookAtObject_Success)) goto Label_04A2;0x0118K2Node_MakeMap_Map_2 = TMap{/Game/Ride/Input/Actions/Player/IA_Interact.IA_Interact: AttachTypeNameText};0x0139LookAtPlayerInteractionTexts = K2Node_MakeMap_Map_2;0x0154goto Label_0518;0x0159Label_0159:0x0159K2Node_MakeMap_Map = TMap{nullptr: FText()};0x016BLookAtPlayerInteractionTexts = K2Node_MakeMap_Map;0x0186goto Label_0518;0x018BLabel_018B:0x018BK2Node_MakeStruct_FormatArgumentData.ArgumentName = "AttachmentText";0x01B6K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x01D3K2Node_MakeStruct_FormatArgumentData.ArgumentValue = AttachTypeNameText;0x01F7K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x021BK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x023BK2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x025FK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x027CCallFunc_MakeLiteralText_ReturnValue = MakeLiteralText(NSLOCTEXT("3A71D4AF4DD92AAEC1733592282E486C", "", "{Disabled}"));0x02CAK2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "DisabledText";0x02F3K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x0310K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = CallFunc_MakeLiteralText_ReturnValue;0x0334K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x0358K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x0378K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x039CK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x03B9K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData, K2Node_MakeStruct_FormatArgumentData_1};0x03D6CallFunc_Format_ReturnValue = Format(NSLOCTEXT("5389361D496DD18DA27854B748FD4B88", "", "{AttachmentText} (Nothing Held) {DisabledText}"), K2Node_MakeArray_Array);0x0451K2Node_MakeMap_Map_3 = TMap{/Game/Ride/Input/Actions/Player/IA_Interact.IA_Interact: CallFunc_Format_ReturnValue};0x0472LookAtPlayerInteractionTexts = K2Node_MakeMap_Map_3;0x048Dgoto Label_0518;0x0492Label_0492:0x0492CallFunc_CanPickUpObjectBeAttachedToLookAtObject_Success = false;0x049Dgoto Label_010A;0x04A2Label_04A2:0x04A2K2Node_MakeMap_Map_1 = TMap{/Game/Ride/Input/Actions/Player/IA_Interact.IA_Interact: NSLOCTEXT("CA2F8FF245D9A544A3FAE4B57302A514", "", "Can't attach here{Disabled}")};0x04FDLookAtPlayerInteractionTexts = K2Node_MakeMap_Map_1;0x0518Label_0518:0x0518return;0x051A// end of script
Public0x160
void SpawnAttachment(TSubclassOf<ABP_Interactable_Actor_C> Class)
Script15 statements · 632 bytes of bytecode
0x0000CallFunc_MakeTransform_ReturnValue_1 = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0067CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, Class, CallFunc_MakeTransform_ReturnValue_1, 1, this, 1);0x0093SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(AttachedToActor), this);0x00B4CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x011BSetTransformPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(RelativeAttachTransform), CallFunc_MakeTransform_ReturnValue);0x0144CallFunc_MakeLiteralByte_ReturnValue = MakeLiteralByte(15);0x0162SetBytePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(SpawnAttachedCollisionType), CallFunc_MakeLiteralByte_ReturnValue);0x018BSetBoolPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(ShouldBeAttachedOnSpawn), true);0x01ACCallFunc_MakeTransform_ReturnValue_1 = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0213CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue_1, 1);0x023BFlushNetDormancy();0x0245SpawnedInteractable = CallFunc_FinishSpawningActor_ReturnValue;0x0258MarkPropertyDirtyFromRepIndex(this, 19, FName(SpawnedInteractable));0x0275return;0x0277// end of script
Public0x08
void MakeSaveKey(const FString& SaveKey)
Script5 statements · 87 bytes of bytecode
0x0000CallFunc_GetSoftObjectPath_ReturnValue = GetSoftObjectPath(this);0x001DBreakSoftObjectPath(CallFunc_GetSoftObjectPath_ReturnValue, CallFunc_BreakSoftObjectPath_PathString);0x0039SaveKey = CallFunc_BreakSoftObjectPath_PathString;0x0054return;0x0056// end of script
Public0x10
void SetNewAttachTransform(const FTransform& NewTransform, const bool& Success)
Script4 statements · 66 bytes of bytecode
0x0000AttachComp.K2_SetRelativeTransform(NewTransform, false, CallFunc_K2_SetRelativeTransform_SweepHitResult, true);0x0034Success = true;0x003Freturn;0x0041// end of script
Public0x61
void GetCustomAttachComponent(const bool& Success, const USceneComponent*& CustomAttachComponent)
Script4 statements · 33 bytes of bytecode
0x0000Success = true;0x000BCustomAttachComponent = AttachComp;0x001Ereturn;0x0020// end of script
Public0x10
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Interactable_AttachPoint(863);0x000Freturn;0x0011// end of script
EventProtected0x00
void StaticSave(URGSaveGame* SaveGameObject)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_SaveGameObject_1 = SaveGameObject;0x0012ExecuteUbergraph_BP_Interactable_AttachPoint(986);0x0021return;0x0023// end of script
EventPublic0x08
void StaticLoad(URGSaveGame* SaveGameObject)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_SaveGameObject = SaveGameObject;0x0012ExecuteUbergraph_BP_Interactable_AttachPoint(1211);0x0021return;0x0023// end of script
EventPublic0x08
void ExecuteUbergraph_BP_Interactable_AttachPoint(int32 EntryPoint)
Script74 statements · 1,558 bytes of bytecode
0x0000PushFlow(Label_0613);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_0144);0x0014CallFunc_GetAttachedActors_OutActors = {};0x001FGetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x0034/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAttachedActors_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x006FK2Node_DynamicCast_AsBP_Interactable_Actor = Cast<BP_Interactable_Actor_C>(CallFunc_Array_Get_Item);0x0093K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_Interactable_Actor);0x00B0if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0234;0x00BEMakeSaveKey(CallFunc_MakeSaveKey_SaveKey_1);0x00D5CallFunc_GetObjectClass_ReturnValue = GetObjectClass(K2Node_DynamicCast_AsBP_Interactable_Actor);0x00F2/Script/Engine.Default__BlueprintMapLibrary.Map_Add(K2Node_DynamicCast_AsBP_Session_Save_Game.AttachpointSave, CallFunc_MakeSaveKey_SaveKey_1, CallFunc_GetObjectClass_ReturnValue);0x0143PopFlow();0x0144Label_0144:0x0144CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x016ETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0189Label_0189:0x0189CallFunc_GetAttachedActors_OutActors = {};0x0194GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x01A9CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAttachedActors_OutActors);0x01E4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x020Aif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0214Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x022Fgoto Label_000F;0x0234Label_0234:0x0234CallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0251CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, " has non Interactable_Actor attached, discarding during save");0x02B4PrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x02FEPopFlow();0x02FFLabel_02FF:0x02FFTemp_int_Array_Index_Variable = 0;0x0316goto Label_0189;0x031BLabel_031B:0x031BSpawnAttachment(LoadedAttachedActor);0x0332PopFlow();0x0333Label_0333:0x0333CallFunc_IsValidClass_ReturnValue = IsValidClass(LoadedAttachedActor);0x0350if (!(CallFunc_IsValidClass_ReturnValue)) PopFlow();0x035Agoto Label_031B;0x035FReceiveBeginPlay();0x0369CallFunc_IsServer_ReturnValue = IsServer(this);0x037Eif (!(CallFunc_IsServer_ReturnValue)) PopFlow();0x0388if (!(bIsLoaded)) goto Label_039B;0x0396goto Label_0333;0x039BLabel_039B:0x039BCallFunc_IsValidClass_ReturnValue_1 = IsValidClass(SpawnAttachedActor);0x03B8if (!(CallFunc_IsValidClass_ReturnValue_1)) PopFlow();0x03C2SpawnAttachment(SpawnAttachedActor);0x03D9PopFlow();0x03DAK2Node_DynamicCast_AsBP_Session_Save_Game = Cast<BP_SessionSaveGame_C>(K2Node_Event_SaveGameObject_1);0x03FEK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Session_Save_Game);0x041Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0425CallFunc_GetAttachedActors_OutActors = {};0x0430GetAttachedActors(CallFunc_GetAttachedActors_OutActors, true, false);0x0445CallFunc_Array_IsEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsEmpty(CallFunc_GetAttachedActors_OutActors);0x0478CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_Array_IsEmpty_ReturnValue);0x0495if (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x049FTemp_int_Loop_Counter_Variable = 0;0x04B6goto Label_02FF;0x04BBbIsLoaded = true;0x04C6K2Node_DynamicCast_AsBP_Session_Save_Game_1 = Cast<BP_SessionSaveGame_C>(K2Node_Event_SaveGameObject);0x04EAK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Session_Save_Game_1);0x0507if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0511MakeSaveKey(CallFunc_MakeSaveKey_SaveKey);0x0528CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Session_Save_Game_1.AttachpointSave, CallFunc_MakeSaveKey_SaveKey, CallFunc_Map_Find_Value);0x0583if (!(CallFunc_Map_Find_ReturnValue)) PopFlow();0x058DMakeSaveKey(CallFunc_MakeSaveKey_SaveKey);0x05A4CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Session_Save_Game_1.AttachpointSave, CallFunc_MakeSaveKey_SaveKey, CallFunc_Map_Find_Value);0x05FFLoadedAttachedActor = CallFunc_Map_Find_Value;0x0612PopFlow();0x0613Label_0613:0x0613return;0x0615// end of script
Final0x04

Subclasses 12