Struct FAnimationStateBase Path C++ Link /Script/Engine.AnimationStateBase 0x0008 (8 B) align 4 /Script/Engine 0x00x0008 Members 1 OffsetSizeNameTypeFlags0x00000x08StateNameFName5 flags Subclasses 2 FAnimationStateFAnimationTransitionBetweenStates // /Script/Engine.AnimationStateBase // size 0x0008 (8), align 4 struct FAnimationStateBase { public: FName StateName; // 0x0000(0x08) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };